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Cobblemon Raid Dens

Cobblemon Raid Dens

by necroso1 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

GitHub

Disclaimer: This mod is still in Beta. Please backup your worlds before adding this mod to prevent any issues.

Pokemon's raid dens have finally made their way to Cobblemon! Face the MIGHTY raid Pokemon in an epic battle just like in the main series.

Raid Crystal

Features

  • Raid crystals are generated in the overworld ranging from Tier 1 to Tier 7.
  • Base mod contains all Cobblemon from Tier 1 to Tier 5.
  • Host a raid, or join one that has already started.
  • The raid boss' health pool is SHARED between all battlers.
  • Obtain the Pokemon as well as receive extra rewards for completing the raid.
  • Fully configurable!

Raiding

  • The first person to join a raid will become the host.
  • All raid participants will be teleported into a separate dimension containing the raid Pokemon.
  • The host can accept and deny future join requests while the raid is active.
  • All players can start their own battles simultaneously.
  • The boss' health is synced across all battlers.
  • Once your Pokemon has fainted, you cannot rejoin the battle, but you will still receive the rewards if the raid is cleared.
  • Once the boss is defeated, you can receive the Pokemon in your chosen Pokeball, as well as a Raid Pouch with random item rewards.

Developer / Addon Features

  • Create custom raid bosses with a datapack.
  • Assign item tags or data components for raid key requirements.
  • Edit existing and create variations of raid bosses using boss additions.
  • Specify raid spawn buckets using raid buckets.
  • Create and assign custom raid dens or a pool of raid dens for each raid boss.
  • Create custom scripted events to make raid battles even more challenging.

Dependencies

  • GeckoLib

Optional Compatibilities

  • Mega Showdown: Tera, Dynamax and Mega raids supported! (Addons required)
  • CobbleDollars: Raids give a configurable amount of currency!
  • RCT API: Enables the RCT AI config for Raid Bosses!
  • Jade / WTHIT: See raid details, including the raid boss!
  • And More! Jade Compat

Addons

  • For Data Packs containing all missing Pokemon, visit the Discord!
  • CRD Converters: Allow configurable key items to force spawn raid bosses.
  • CRD Broadcasts: Extra server utilities for raids including remote raiding and spawn announcements.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
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  • Fixed issue with opening raid pouches sometimes stalling servers.
  • Fixed issue with opening raid pouches sometimes stalling servers.
  • Fixed issue with raid crystals when unloading chunks.
  • Fixed issue with raid crystals when unloading chunks.
  • Greatly optimised memory usage when handling raid bosses.
  • Added Metronome to the default move blacklist.
  • Ghost Pokemon are now prevented from using Curse.
  • Fixed an issue with the /crd dens bucket command.
  • Added a new config option to disable player invulnerability in raid dens.
  • This is an unsupported feature and may have unintended side effects. Disable at your own risk.
  • Greatly optimised memory usage when handling raid bosses.
  • Added Metronome to the default move blacklist.
  • Ghost Pokemon are now prevented from using Curse.
  • Fixed an issue with the /crd dens bucket command.
  • Added a new config option to disable player invulnerability in raid dens.
  • This is an unsupported feature and may have unintended side effects. Disable at your own risk.
  • Added support for Cobblemon 1.8's new moveset builders to set the raid boss's moves. Refer to the [wiki](https://github.com/necro50n3/cobblemon-raiddens/wiki) for details.
  • Tier 3+ raid bosses will now know at least one randomly rolled TM move.
  • Added the ability to set the raid boss's dynamax level with a new dmax_level field.
  • Increased the height limit of the raid dimension from 63 to 127, allowing for raid dens with a higher ceiling.
  • Raid bosses will now fail to use any self-koing moves like Explosion.
  • Added TMs to the default loot tables for Tier 2+ raids.
  • Added new developer events for when raid dens load and save, shiny rate calculation and reward distribution.
  • Fixed an issue with raid rewards randomising the Pokemon after a server restart.
  • (Hopefully) fixed an issue with entities from previous raids lingering into new raids.
  • Added support for Cobblemon 1.8's new moveset builders to set the raid boss's moves. Refer to the [wiki](https://github.com/necro50n3/cobblemon-raiddens/wiki) for details.
  • Tier 3+ raid bosses will now know at least one randomly rolled TM move.
  • Added the ability to set the raid boss's dynamax level with a new dmax_level field.
  • Increased the height limit of the raid dimension from 63 to 127, allowing for raid dens with a higher ceiling.
  • Raid bosses will now fail to use any self-koing moves like Explosion.
  • Added TMs to the default loot tables for Tier 2+ raids.
  • Added new developer events for when raid dens load and save, shiny rate calculation and reward distribution.
  • Fixed an issue with raid rewards randomising the Pokemon after a server restart.
  • (Hopefully) fixed an issue with entities from previous raids lingering into new raids.
  • Updated for compatibility with Cobblemon 1.8 and Mega Showdown 1.0+1.8.
  • Added raids for all new Pokemon added in the Cobblemon 1.8 update.
  • Fixed an issue with Mega Showdown's battle UI not updating sometimes.
  • Fixed an issue with certain raid mechanics not working in some languages.
  • Updated for compatibility with Cobblemon 1.8 and Mega Showdown 1.0+1.8.
  • Added raids for all new Pokemon added in the Cobblemon 1.8 update.
  • Fixed an issue with Mega Showdown's battle UI not updating sometimes.
  • Fixed an issue with certain raid mechanics not working in some languages.
  • Added a new clear_all_stats script to remove all positive and negative stat changes for the raid boss/players.
  • Fixed certain battle sync effects also applying to non-active Pokemon.
  • Fixed boss-only gender and nature settings applying to the reward Pokemon.
  • Added a new clear_all_stats script to remove all positive and negative stat changes for the raid boss/players.
  • Fixed certain battle sync effects also applying to non-active Pokemon.
  • Fixed boss-only gender and nature settings applying to the reward Pokemon.
  • Fixed raid bucket excludes not working.
  • Fixed raid bucket excludes not working.
  • Fixed issue with the /crd resetclears command not working when used by command blocks/console.
  • Fixed issue with boss additions not correctly applying tera types to raid bosses.
  • Improved error handling for raid boss tags for incorrect JSON formats.
  • Fixed issue with the /crd resetclears command not working when used by command blocks/console.
  • Fixed issue with boss additions not correctly applying tera types to raid bosses.
  • Improved error handling for raid boss tags for incorrect JSON formats.
  • Added the ability to toggle whether the guaranteed IVs from raid bosses are natural or hyper trained in the config.
  • Added the ability to set a global scale modifier to raid den structures.
  • Added the ability to set a raid boss's tera type.
  • Added the ability to toggle whether the guaranteed IVs from raid bosses are natural or hyper trained in the config.
  • Added the ability to set a global scale modifier to raid den structures.
  • Added the ability to set a raid boss's tera type.
  • Added some config options for raid coordinate allocation in the raid dimension.
  • raid_cap sets how many raids can occur at the same time.
  • raid_allocation sets how the coordinates are determined.
  • SPIRAL: Raids always spawn first at (0,0) and spiral outwards.
  • RANDOM: Raids randomly spawn in one of the nine closest available slots to (0,0).
  • Setting raid_allocation to RANDOM can help if you are dealing with occasional persistent entities in raid dens.
  • Fixed an issue with raid dens spawned by raid shards being stuck on tier 1/stellar tera when the raid tier/type is locked.
  • Added some config options for raid coordinate allocation in the raid dimension.
  • raid_cap sets how many raids can occur at the same time.
  • raid_allocation sets how the coordinates are determined.
  • SPIRAL: Raids always spawn first at (0,0) and spiral outwards.
  • RANDOM: Raids randomly spawn in one of the nine closest available slots to (0,0).
  • Setting raid_allocation to RANDOM can help if you are dealing with occasional persistent entities in raid dens.
  • Fixed an issue with raid dens spawned by raid shards being stuck on tier 1/stellar tera when the raid tier/type is locked.
  • Added a /crd cycleraids command to manually reset all raids in the world. Only works if the timer reset mode is set to a global setting.
  • Added a run_command script to allow commands to be run during raid battles.
  • Fixed a crash issue when generating a new world.
  • Added a /crd cycleraids command to manually reset all raids in the world. Only works if the timer reset mode is set to a global setting.
  • Added a run_command script to allow commands to be run during raid battles.
  • Fixed a crash issue when generating a new world.
  • Added the option to change the reset timer logic for raid dens
  • GAME_TIME: Runs on the world time. Pauses when offline.
  • SYSTEM_TIME: Runs on the computer's time. Continues when offline.
  • GLOBAL_GAME_TIME: Same as GAME_TIME but all raids reset at the same time.
  • GLOBAL_SYSTEM_TIME: Same as SYSTEM_TIME but all raids reset at the same time.
  • Added an extend_tags field to boss additions to apply the base raid boss's tags to additions. Default is true when replace is false.
  • Removed the 510 EV limit from raid bosses when set in the boss field. Reward Pokemon are still limited to 510.
  • Fixed an issue with sync_rewards sometimes not working.
  • Fixed an issue relating to closing a server when a raid is active.
  • Fixed an issue with raid dens being repeatable under specific conditions.
  • Fixed an issue with raid bosses dropping their held items.
  • Added the option to change the reset timer logic for raid dens
  • GAME_TIME: Runs on the world time. Pauses when offline.
  • SYSTEM_TIME: Runs on the computer's time. Continues when offline.
  • GLOBAL_GAME_TIME: Same as GAME_TIME but all raids reset at the same time.
  • GLOBAL_SYSTEM_TIME: Same as SYSTEM_TIME but all raids reset at the same time.
  • Added an extend_tags field to boss additions to apply the base raid boss's tags to additions. Default is true when replace is false.
  • Removed the 510 EV limit from raid bosses when set in the boss field. Reward Pokemon are still limited to 510.
  • Fixed an issue with sync_rewards sometimes not working.
  • Fixed an issue relating to closing a server when a raid is active.
  • Fixed an issue with raid dens being repeatable under specific conditions.
  • Fixed an issue with raid bosses dropping their held items.
  • Changed Raid Features to a server-sided registry, allowing custom mods to add their own mechanics.
  • Added compatibility with Cobblemon Shadowed Hearts with a new shadow raid feature.
  • Added the ability to manually set the opacity of raid beams in the client config. Not supported with the legacy beacon beams.
  • Added the ability to set whether players can retry a failed raid in the common config.
  • Added a no_ai field to raid bosses to toggle its AI.
  • Relaxed requirements for the /crd spawnboss command, allowing console and command blocks to use the command without specifying a dimension.
  • Fixed issue with NeoForge version when Mega Showdown is not installed.
  • Fixed issue with raid bucket 'include' filters not working properly.
  • Fixed compatibility issue with NeoDaycare.
  • Fixed issues related to leaving and joining raids under specific conditions.
  • Changed Raid Features to a server-sided registry, allowing custom mods to add their own mechanics.
  • Added compatibility with Cobblemon Shadowed Hearts with a new shadow raid feature.
  • Added the ability to manually set the opacity of raid beams in the client config. Not supported with the legacy beacon beams.
  • Added the ability to set whether players can retry a failed raid in the common config.
  • Added a no_ai field to raid bosses to toggle its AI.
  • Relaxed requirements for the /crd spawnboss command, allowing console and command blocks to use the command without specifying a dimension.
  • Fixed issue with NeoForge version when Mega Showdown is not installed.
  • Fixed issue with raid bucket 'include' filters not working properly.
  • Fixed compatibility issue with NeoDaycare.
  • Fixed issues related to leaving and joining raids under specific conditions.
  • Added with_chance script event.
  • Added script triggers when a player boosts their own stats or lowers a boss's stats.
  • Fixed /crd spawnboss command not working.
  • Fixed raid shinies resetting when max_clears_include_fails is enabled.
  • Updated pt_br localisation.
  • Added with_chance script event.
  • Added script triggers when a player boosts their own stats or lowers a boss's stats.
  • Fixed /crd spawnboss command not working.
  • Fixed raid shinies resetting when max_clears_include_fails is enabled.
  • Updated pt_br localisation.
  • Revamped scripting to accept json formats.
  • The legacy string format is still supported for old events.
  • Added a script event for forme changes, mega evolving, dynamaxing and terastallizing.
  • Added a script event for playing sound effects or changing the battle music.
  • Added a script event to add new events.
  • Added a script event to change the raid boss's size.
  • Added an event trigger for when a player joins a raid battle.
  • Added an event trigger for when a player deals a certain amount of damage.
  • For the new formats and events, refer to the [wiki](https://github.com/necro50n3/cobblemon-raiddens/wiki/Scripting).
  • Fixed bugs relating to certain event triggers.
  • Added the ability to set custom music for specific raid bosses.
  • Added the ability to set the gmax factor of a raid boss.
  • Added support for using cheers by a voice command with Cobblemon: Vocalized.
  • Fixed issue with the floating HP bar not rendering when shaders are enabled.
  • Fixed issue with raid shards displaying the wrong progress when client and server config values are different.
  • Fixed issue with raid boost syncing causing a stack error.
  • Fixed issue with synced terrain effects from Mega Showdown not being removed.
  • Fixed issue with dynamax raids in the latest Mega Showdown versions.
  • Fixed compatibility issue with Neo DayCare.
  • Greatly improved error handling when a raid boss fails to spawn.
  • Revamped scripting to accept json formats.
  • The legacy string format is still supported for old events.
  • Added a script event for forme changes, mega evolving, dynamaxing and terastallizing.
  • Added a script event for playing sound effects or changing the battle music.
  • Added a script event to add new events.
  • Added a script event to change the raid boss's size.
  • Added an event trigger for when a player joins a raid battle.
  • Added an event trigger for when a player deals a certain amount of damage.
  • For the new formats and events, refer to the [wiki](https://github.com/necro50n3/cobblemon-raiddens/wiki/Scripting).
  • Fixed bugs relating to certain event triggers.
  • Added the ability to set custom music for specific raid bosses.
  • Added the ability to set the gmax factor of a raid boss.
  • Added support for using cheers by a voice command with Cobblemon: Vocalized.
  • Fixed issue with the floating HP bar not rendering when shaders are enabled.
  • Fixed issue with raid shards displaying the wrong progress when client and server config values are different.
  • Fixed issue with raid boost syncing causing a stack error.
  • Fixed issue with synced terrain effects from Mega Showdown not being removed.
  • Fixed issue with dynamax raids in the latest Mega Showdown versions.
  • Fixed compatibility issue with Neo DayCare.
  • Greatly improved error handling when a raid boss fails to spawn.
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