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Cobblemon Rustling Spots

Cobblemon Rustling Spots

by LevelsFR • Downloads: 0 • Followers: 0
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Rustling Spots

🌿 Bring Gen 5 rustling encounters into Cobblemon

Rustling Spots adds temporary event tiles that appear naturally around players, complete with particles, ambient sounds, and instant interaction.

Step into one and trigger either a Pokémon encounter or themed loot, depending on the family.

No world generation changes.
Safe for existing saves.
Built for both singleplayer and multiplayer.


✨ Why Rustling Spots stands out

  • Dynamic exploration events that make the world feel more alive
  • Cobblemon-only encounters, with no vanilla mob clutter
  • Nine unique families with different themes, surfaces, and rewards
  • Fully configurable for servers and modpacks
  • JSON-driven pools for Pokémon, loot, and biome routing
  • Easy testing with /rustlingspots spawn <family>

Rustling Spots is made to feel immersive for players and practical for pack makers.


🌍 9 themed spot families

Each family brings its own atmosphere, spawn logic, encounter pool, and loot flavor:

  • Grass Spots: classic field encounters
  • Sand Spots: desert species and fossil-themed rewards
  • Water Spots: aquatic encounters and fishing-style loot
  • Snow Spots: icy biomes and frozen rewards
  • Leaves Spots: canopy encounters and lighter rewards
  • Cave Spots: underground exploration and spelunking loot
  • Flying Spots: airborne encounters and light materials
  • NetherFlamme: fiery Nether surface encounters
  • SoulFlame: eerie Soul Sand and Soul Soil encounters

Every family can be enabled, disabled, rerouted, or rebalanced through config files.


⚙️ Built for modpacks and servers

Rustling Spots gives you full control without touching the code.

You can customize:

  • spawn rate and max active spots
  • minimum and maximum spawn distance
  • spot lifetime
  • interaction range
  • Pokémon vs loot chance
  • level range and shiny odds
  • per-family spawn multipliers
  • biome routing through tags or biome ids

Everything is designed to be easy to tune for your own progression and balance.

Tip for pack makers: if you want to refresh generated biome pools, delete the folders inside config/rustlingspots while keeping the main config files, then restart.


🧭 Modded biome support

Rustling Spots includes extended compatibility with modded biome and worldgen environments, including:

  • Biomes O' Plenty
  • Oh The Biomes You'll Go
  • Regions Unexplored
  • Terralith
  • Wythers Overhauled
  • Nature's Spirit

That means the mod fits naturally into both vanilla-style worlds and heavily modded exploration packs.


🚀 A more alive Cobblemon experience

Rustling Spots brings back that iconic “something moved over there” feeling from Gen 5.

You spot movement, hear the cue, investigate, and get rewarded with either a battle or a surprise.
It adds a simple but powerful exploration loop that makes the world feel more reactive, more immersive, and more fun to travel through.


💻 Game Hosting

Need a server for your adventure?
Host with BisectHosting and use code OurStory for 25% off your first month.

Every purchase helps support Our Story development.

💖 Support the Project

Want to support my work and get early previews?
Patreon - Our Story Collection


❤️ Credits

Created by LevelsCraft7 for the Our Story Collection.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
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# Rustling Spots v5.0.1

## Fixes

  • Fixed compatibility with **newer Mega Showdown releases**, allowing additional Pokémon forms such as **Mega-Z variants** to resolve correctly in Rustling Spots.
# Rustling Spots v5.0.1

## Fixes

  • Fixed compatibility with **newer Mega Showdown releases**, allowing additional Pokémon forms such as **Mega-Z variants** to resolve correctly in Rustling Spots.
# Rustling Spots v5.0

## New

  • Added secure **server configuration in game** for world owners and level 2 operators
  • Added all **spot family spawn rates** to the configuration interface

## Changes

  • Updated the required version to **Cobblemon 1.8.0+**
  • Replaced the previous settings screen with **Cloth Config**
  • Unified **Pokémon encounters** across Fabric and NeoForge
  • Existing **v4.x settings and custom pools** are preserved during migration
  • Server settings are applied immediately after saving

## Fixes

  • Fixed incorrect parsing of **Pokémon species and forms**
  • Fixed support for **namespaced addon and Fakemon species**
  • Fixed invalid forms sometimes resolving as the default form
  • Fixed non-shiny encounters potentially receiving an additional **shiny roll**
  • Fixed Fabric encounters counting toward Cobblemon’s **natural spawn cap**
  • Fixed addon species being rejected before Cobblemon finished loading them
  • Fixed invalid pool entries producing repeated warnings instead of being skipped safely

## Removed

  • Removed support for **Cobblemon 1.7.x**
  • Removed the old custom configuration screen
# Rustling Spots v5.0

## New

  • Added secure **server configuration in game** for world owners and level 2 operators
  • Added all **spot family spawn rates** to the configuration interface

## Changes

  • Updated the required version to **Cobblemon 1.8.0+**
  • Replaced the previous settings screen with **Cloth Config**
  • Unified **Pokémon encounters** across Fabric and NeoForge
  • Existing **v4.x settings and custom pools** are preserved during migration
  • Server settings are applied immediately after saving

## Fixes

  • Fixed incorrect parsing of **Pokémon species and forms**
  • Fixed support for **namespaced addon and Fakemon species**
  • Fixed invalid forms sometimes resolving as the default form
  • Fixed non-shiny encounters potentially receiving an additional **shiny roll**
  • Fixed Fabric encounters counting toward Cobblemon’s **natural spawn cap**
  • Fixed addon species being rejected before Cobblemon finished loading them
  • Fixed invalid pool entries producing repeated warnings instead of being skipped safely

## Removed

  • Removed support for **Cobblemon 1.7.x**
  • Removed the old custom configuration screen
# Rustling Spots v4.3

## New

  • Added **visual_family** support for custom datapack spots.

## Changes
  • Mod under license **MPL-2.0** now
  • Improved **spot synchronization** after joining, respawning, or changing dimensions.
  • Invalid **JSON configs** are now backed up before defaults are restored.
  • Custom spots without a valid **visual_family** still use the historical grass fallback.

## Fixes

  • Fixed existing **spots** sometimes becoming invisible after joining, respawning, or changing dimensions.
  • Fixed **Total Spots** counting multiple rewards from one spot as multiple spots.
  • Fixed invalid **configuration files** being silently overwritten.
  • Fixed outdated **custom spot documentation** for the supported shiny chance field.
  • Fixed localized **origin messages** sometimes starting with lowercase text in chat.
# Rustling Spots v4.3

## New

  • Added **visual_family** support for custom datapack spots.

## Changes
  • Mod under license **MPL-2.0** now
  • Improved **spot synchronization** after joining, respawning, or changing dimensions.
  • Invalid **JSON configs** are now backed up before defaults are restored.
  • Custom spots without a valid **visual_family** still use the historical grass fallback.

## Fixes

  • Fixed existing **spots** sometimes becoming invisible after joining, respawning, or changing dimensions.
  • Fixed **Total Spots** counting multiple rewards from one spot as multiple spots.
  • Fixed invalid **configuration files** being silently overwritten.
  • Fixed outdated **custom spot documentation** for the supported shiny chance field.
  • Fixed localized **origin messages** sometimes starting with lowercase text in chat.
# Rustling Spots v4.2.1

## Fixes

  • Fixed custom reward sounds not playing correctly when a rustling spot gives an **item** or triggers a **Pokemon encounter**.
# Rustling Spots v4.2.1

## Fixes

  • Fixed custom reward sounds not playing correctly when a rustling spot gives an **item** or triggers a **Pokemon encounter**.
# Rustling Spots v4.2

## New

  • Added many missing **Water spot** Pokémon, including **Mudkip**, **Quaxly**, **Horsea**, **Krabby**, **Chinchou**, **Carvanha**, **Corphish**, **Tympole**, **Mareanie**, **Chewtle**, **Arrokuda**, **Tatsugiri**, **Veluza**, **Wiglett**, **Clamperl**, **Mantyke**, **Luvdisc**, and their evolutions
  • Added missing **Water starter evolutions**, including **Swampert**, **Feraligatr**, **Blastoise**, **Greninja**, **Inteleon**, **Samurott**, and **Primarina**
  • Added more **Grass spot** Pokémon and evolution lines, including **Snivy**, **Grookey**, **Smoliv**, **Bounsweet**, **Petilil**, **Cottonee**, **Budew**, **Oddish**, **Bellsprout**, **Toedscool**, and their evolutions
  • Added more **Leaves spot** Pokémon, including woodland bugs, tree Pokémon, birds, and forest canopy species such as **Caterpie**, **Weedle**, **Wurmple**, **Sewaddle**, **Burmy**, **Foongus**, **Fomantis**, **Tarountula**, **Nymble**, **Blipbug**, **Cherubi**, and their evolutions
  • Added more **Sand spot** Pokémon, including desert, dryland, rocky, and sandy species such as **Silicobra**, **Baltoy**, **Geodude**, **Glimmet**, **Cubone**, **Meowth**, **Orthworm**, and more evolutions
  • Added more **Snow spot** Pokémon and cold-region forms, including **Alolan Vulpix**, **Alolan Ninetales**, **Hisuian Growlithe**, **Hisuian Arcanine**, **Hisuian Avalugg**, **Cetoddle**, **Cetitan**, and **Eiscue**
  • Added more **Cave spot** Pokémon, including **Axew**, **Larvitar**, **Aron**, **Riolu**, **Litwick**, **Gastly**, **Spinarak**, **Venipede**, **Yamask**, **Galarian Yamask**, and their evolutions
  • Added more **Flying spot** Pokémon, including **Taillow**, **Wingull**, **Drifloon**, **Rufflet**, **Vullaby**, **Togepi**, **Scyther**, **Archen**, **Rowlet**, and their evolutions
  • Added more **Netherflamme** Pokémon for solid Nether terrain, including additional Fire starters and volcanic lines such as **Charmander**, **Cyndaquil**, **Chimchar**, **Tepig**, **Fennekin**, **Litten**, **Scorbunny**, **Torchic**, **Fuecoco**, and their evolutions
  • Added a dedicated safe **Lava** pool for lava-based **Netherflamme** spots
  • Added more **Soulflame** Pokémon, including additional ghostly, cursed, dark, and spiritual lines such as **Dusknoir**, **Gengar**, **Polteageist**, **Runerigus**, **Zoroark**, **Honchkrow**, **Ceruledge**, **Claydol**, and **Golurk**
  • Added safer default pool migration with **backups** and v4.2 reference files for customized configs

## Changes

  • Improved default **Pokémon pool balance** across all existing spot families
  • Netherflamme** spots now use different Pokémon pools for solid blocks and lava
  • Final evolutions** and stronger Pokémon are generally rarer and appear at higher levels
  • Improved Pokémon spawn debug logs for pool selection, selected Pokémon, spawn success, and fallback loot

## Fixes

  • Fixed missing Pokémon that could never appear from their expected default pools
  • Fixed invalid default species IDs such as **tailow**, **wingle**, and **crobats**
  • Fixed invalid regional form syntax such as **paldean-wooper**, **vulpix-alolan**, **growlithe-hisuian**, and **avalugg-hisuian**
  • Fixed **Rowlet Hisuian** appearing as an invalid default pool entry
  • Fixed lava spots being able to select unsafe terrestrial Fire Pokémon
# Rustling Spots v4.2

## New

  • Added many missing **Water spot** Pokémon, including **Mudkip**, **Quaxly**, **Horsea**, **Krabby**, **Chinchou**, **Carvanha**, **Corphish**, **Tympole**, **Mareanie**, **Chewtle**, **Arrokuda**, **Tatsugiri**, **Veluza**, **Wiglett**, **Clamperl**, **Mantyke**, **Luvdisc**, and their evolutions
  • Added missing **Water starter evolutions**, including **Swampert**, **Feraligatr**, **Blastoise**, **Greninja**, **Inteleon**, **Samurott**, and **Primarina**
  • Added more **Grass spot** Pokémon and evolution lines, including **Snivy**, **Grookey**, **Smoliv**, **Bounsweet**, **Petilil**, **Cottonee**, **Budew**, **Oddish**, **Bellsprout**, **Toedscool**, and their evolutions
  • Added more **Leaves spot** Pokémon, including woodland bugs, tree Pokémon, birds, and forest canopy species such as **Caterpie**, **Weedle**, **Wurmple**, **Sewaddle**, **Burmy**, **Foongus**, **Fomantis**, **Tarountula**, **Nymble**, **Blipbug**, **Cherubi**, and their evolutions
  • Added more **Sand spot** Pokémon, including desert, dryland, rocky, and sandy species such as **Silicobra**, **Baltoy**, **Geodude**, **Glimmet**, **Cubone**, **Meowth**, **Orthworm**, and more evolutions
  • Added more **Snow spot** Pokémon and cold-region forms, including **Alolan Vulpix**, **Alolan Ninetales**, **Hisuian Growlithe**, **Hisuian Arcanine**, **Hisuian Avalugg**, **Cetoddle**, **Cetitan**, and **Eiscue**
  • Added more **Cave spot** Pokémon, including **Axew**, **Larvitar**, **Aron**, **Riolu**, **Litwick**, **Gastly**, **Spinarak**, **Venipede**, **Yamask**, **Galarian Yamask**, and their evolutions
  • Added more **Flying spot** Pokémon, including **Taillow**, **Wingull**, **Drifloon**, **Rufflet**, **Vullaby**, **Togepi**, **Scyther**, **Archen**, **Rowlet**, and their evolutions
  • Added more **Netherflamme** Pokémon for solid Nether terrain, including additional Fire starters and volcanic lines such as **Charmander**, **Cyndaquil**, **Chimchar**, **Tepig**, **Fennekin**, **Litten**, **Scorbunny**, **Torchic**, **Fuecoco**, and their evolutions
  • Added a dedicated safe **Lava** pool for lava-based **Netherflamme** spots
  • Added more **Soulflame** Pokémon, including additional ghostly, cursed, dark, and spiritual lines such as **Dusknoir**, **Gengar**, **Polteageist**, **Runerigus**, **Zoroark**, **Honchkrow**, **Ceruledge**, **Claydol**, and **Golurk**
  • Added safer default pool migration with **backups** and v4.2 reference files for customized configs

## Changes

  • Improved default **Pokémon pool balance** across all existing spot families
  • Netherflamme** spots now use different Pokémon pools for solid blocks and lava
  • Final evolutions** and stronger Pokémon are generally rarer and appear at higher levels
  • Improved Pokémon spawn debug logs for pool selection, selected Pokémon, spawn success, and fallback loot

## Fixes

  • Fixed missing Pokémon that could never appear from their expected default pools
  • Fixed invalid default species IDs such as **tailow**, **wingle**, and **crobats**
  • Fixed invalid regional form syntax such as **paldean-wooper**, **vulpix-alolan**, **growlithe-hisuian**, and **avalugg-hisuian**
  • Fixed **Rowlet Hisuian** appearing as an invalid default pool entry
  • Fixed lava spots being able to select unsafe terrestrial Fire Pokémon
# Rustling Spots v4.1

## New
  • Added **/rustlingspots debugspawn** to help admins diagnose why spots are not spawning
  • Added **safe config migration** that preserves existing settings while applying new defaults to fresh configs

## Changes
  • Reduced default **Water spot spawn chance** by **40%**
  • Reduced default **reward sound volume** by **50%**
  • Reward sounds now play **once per interaction**, even with multiple reward rolls
  • Existing configs now stay untouched when updating, with clearer migration messages

## Fixes
  • Fixed automatic spot spawning causing **chunk loading and server lag**
  • Fixed surface spots not spawning correctly after the chunk-loading fix
  • Fixed an issue where **Cave spots** could appear to take priority over surface spots
  • Fixed reward sounds being heard **multiple times** from one spot interaction

## Removed
  • Removed custom **ambient spot sounds** from world spots
  • Removed the now-unused **Ambient volume** option
  • Removed bundled custom ambience audio for **Grass, Sand, Water, Snow, Leaves, Cave, Netherflamme, Soulflame, and Flying** spots
# Rustling Spots v4.1

## New
  • Added **/rustlingspots debugspawn** to help admins diagnose why spots are not spawning
  • Added **safe config migration** that preserves existing settings while applying new defaults to fresh configs

## Changes
  • Reduced default **Water spot spawn chance** by **40%**
  • Reduced default **reward sound volume** by **50%**
  • Reward sounds now play **once per interaction**, even with multiple reward rolls
  • Existing configs now stay untouched when updating, with clearer migration messages

## Fixes
  • Fixed automatic spot spawning causing **chunk loading and server lag**
  • Fixed surface spots not spawning correctly after the chunk-loading fix
  • Fixed an issue where **Cave spots** could appear to take priority over surface spots
  • Fixed reward sounds being heard **multiple times** from one spot interaction

## Removed
  • Removed custom **ambient spot sounds** from world spots
  • Removed the now-unused **Ambient volume** option
  • Removed bundled custom ambience audio for **Grass, Sand, Water, Snow, Leaves, Cave, Netherflamme, Soulflame, and Flying** spots
# Rustling Spots NeoForge 4.0

## New

  • Added a new server-side addon interaction API so future Fabric and NeoForge addons can intercept a validated Rustling Spot before its normal reward is resolved
  • Addons can now choose between:
  • letting Rustling Spots continue normally
  • consuming the spot through the normal empty-spot path
  • fully handling the interaction themselves while Rustling Spots still safely consumes the spot

## Changes

  • Rustling spot messages now adapt to each spot family** for more natural flavor text
  • Encounter and loot messages** now better match **water, sand, snow, leaves, caves, and other spot types**

## Fixes

  • Fixed an issue where some spots could show the **wrong environment text**
  • Fixed **water spots** sometimes using **grass-themed** messages
  • Improved addon hook safety so listener failures are isolated and fall back to normal Rustling Spots behavior instead of breaking interactions

# Rustling Spots NeoForge 4.0

## New

  • Added a new server-side addon interaction API so future Fabric and NeoForge addons can intercept a validated Rustling Spot before its normal reward is resolved
  • Addons can now choose between:
  • letting Rustling Spots continue normally
  • consuming the spot through the normal empty-spot path
  • fully handling the interaction themselves while Rustling Spots still safely consumes the spot

## Changes

  • Rustling spot messages now adapt to each spot family** for more natural flavor text
  • Encounter and loot messages** now better match **water, sand, snow, leaves, caves, and other spot types**

## Fixes

  • Fixed an issue where some spots could show the **wrong environment text**
  • Fixed **water spots** sometimes using **grass-themed** messages
  • Improved addon hook safety so listener failures are isolated and fall back to normal Rustling Spots behavior instead of breaking interactions

# Rustling Spots 3.0

## New
  • Custom Spots**
  • Added **custom rustling spots via datapacks**.
  • Added support for **custom spot names** with readable **display names**.
  • Added support for **custom particles** to give each spot its own feel.

  • Custom Families**
  • Added support for **custom Pokemon families** for your custom spots.
  • Added support for **custom loot families** for your custom spots.

  • Datapack Tools**
  • Added an **example addon datapack** to help you build your own spots: [Rustling Spots Example Addon Datapack](https://modrinth.com/datapack/rustling-spots-addon-datapack)
  • Added **/rustlingspots reload** to refresh spot data after editing configs or datapacks.
  • Added **/rustlingspots spawnshiny** to test **shiny** rustling spots directly.
  • Added **/rustlingspots scan** to check active rustling spots around you.

  • Chat Controls**
  • Added **per-player chat toggles** for **Pokemon**, **loot**, and **empty spot** messages.
  • Added **/rustlingspots messages** commands to manage message preferences **in-game**.

## Changes
  • Loot reward messages** are now **disabled by default**.
  • Mixed Pokemon + loot spots** are now **much rarer** by default.
  • Rustling spots are now **much easier to expand and customize** for servers, modpacks, and datapacks.

## Fixes
  • Fixed **message preference syncing** so your settings apply more reliably in **multiplayer**.
# Rustling Spots 3.0

## New
  • Custom Spots**
  • Added **custom rustling spots via datapacks**.
  • Added support for **custom spot names** with readable **display names**.
  • Added support for **custom particles** to give each spot its own feel.

  • Custom Families**
  • Added support for **custom Pokemon families** for your custom spots.
  • Added support for **custom loot families** for your custom spots.

  • Datapack Tools**
  • Added an **example addon datapack** to help you build your own spots: [Rustling Spots Example Addon Datapack](https://modrinth.com/datapack/rustling-spots-addon-datapack)
  • Added **/rustlingspots reload** to refresh spot data after editing configs or datapacks.
  • Added **/rustlingspots spawnshiny** to test **shiny** rustling spots directly.
  • Added **/rustlingspots scan** to check active rustling spots around you.

  • Chat Controls**
  • Added **per-player chat toggles** for **Pokemon**, **loot**, and **empty spot** messages.
  • Added **/rustlingspots messages** commands to manage message preferences **in-game**.

## Changes
  • Loot reward messages** are now **disabled by default**.
  • Mixed Pokemon + loot spots** are now **much rarer** by default.
  • Rustling spots are now **much easier to expand and customize** for servers, modpacks, and datapacks.

## Fixes
  • Fixed **message preference syncing** so your settings apply more reliably in **multiplayer**.
  • Fixed a **NeoForge startup issue** tied to rustling message preferences.
## Rustling Spots v2.1.1

### New
  • Added **Vietnamese translation** by **taDes**.
  • Added missing localization lines for the new **multi-reward roll** messages.

### Changes
  • Kept the mod/item group name as **Rustling Spots** across all languages instead of translating it literally.

### Fixes
  • Completed missing language support for multi-reward summary messages.
## Rustling Spots v2.1.1

### New
  • Added **Vietnamese translation** by **taDes**.
  • Added missing localization lines for the new **multi-reward roll** messages.

### Changes
  • Kept the mod/item group name as **Rustling Spots** across all languages instead of translating it literally.

### Fixes
  • Completed missing language support for multi-reward summary messages.
## Rustling Spots v2.1

### New
  • Added a new **Multiple Reward Rolls** system for Rustling Spots.
  • New configurable settings:
  • enable_multiple_reward_rolls
  • min_reward_rolls
  • max_reward_rolls
  • allow_multiple_pokemon_per_spot
  • Added support for these settings in both **Fabric Mod Menu** and **NeoForge** config screens.
  • Added new localized chat messages for **multi-reward summaries**.

### Changes
  • Multi-reward rolls are **off by default**.
  • Multiple Pokemon per spot are also **off by default**.
  • Multi-roll rewards now use a **clean summary message** instead of spamming chat line by line.
  • Removed legendary Pokemon from the default Rustling Spot Pokemon pools.

### Fixes
  • Fixed new config settings not appearing properly in existing JSON config files.
## Rustling Spots v2.1

### New
  • Added a new **Multiple Reward Rolls** system for Rustling Spots.
  • New configurable settings:
  • enable_multiple_reward_rolls
  • min_reward_rolls
  • max_reward_rolls
  • allow_multiple_pokemon_per_spot
  • Added support for these settings in both **Fabric Mod Menu** and **NeoForge** config screens.
  • Added new localized chat messages for **multi-reward summaries**.

### Changes
  • Multi-reward rolls are **off by default**.
  • Multiple Pokemon per spot are also **off by default**.
  • Multi-roll rewards now use a **clean summary message** instead of spamming chat line by line.
  • Removed legendary Pokemon from the default Rustling Spot Pokemon pools.

### Fixes
  • Fixed new config settings not appearing properly in existing JSON config files.
# Rustling Spots Fabric 2.0.1

## Fixed

  • Fixed the config screen layout overflowing on smaller GUI scales.
  • Added scrolling to config categories so all options remain accessible on compact screens.
  • Fixed the Current file and extra file info text overlapping the rest of the config UI.
  • Moved the Fabric implementation fully into the multi-loader workspace so the build no longer depends on an external Fabric source folder.

## Technical Notes

  • Fabric now builds entirely from the shared multi-loader project.
  • Updated the Fabric config UI layout to use a scrollable content area with a fixed footer for better readability across resolutions.

# Rustling Spots NeoForge 2.0.1

## Fixed

  • Fixed a dedicated server startup crash caused by client GUI classes being loaded on the wrong distribution side.
  • Moved NeoForge client-only config screen registration behind client-side initialization to prevent Screen class loading on servers.
  • Fixed the config screen layout overflowing on smaller GUI scales.
  • Added scrolling to config categories so all options remain accessible on compact screens.
  • Fixed the Current file and extra file info text overlapping the rest of the config UI.

## Technical Notes

  • NeoForge client bootstrap is now isolated from the main mod entrypoint to keep dedicated server loading safe.
  • Updated the NeoForge config UI layout to use a scrollable content area with a fixed footer for better readability across resolutions.

<h2>Rustling Spots v2.0 (NeoForge)</h2>

<p>
Version 2.0 is a major overhaul of Rustling Spots, introducing new rare mechanics, full system refactors, improved performance and expanded configuration tools for both players and server owners.
</p>

<hr />

<h3>✨ Major Additions</h3>
<ul>
<li>
<strong>Shiny Spots</strong><br />
Rare spots with unique visuals that guarantee a <strong>Shiny Pokémon encounter</strong>.
<ul>
<li>Separate configurable rarity layer.</li>
<li>Global announcements when discovered.</li>
<li>Config option to enable or disable announcements.</li>
<li>Admin command: <code>/rustlingspots spawnshiny &lt;family&gt;</code></li>
</ul>
</li>

<li>
<strong>Empty Spots</strong><br />
Optional rare outcome where a spot yields nothing.
<ul>
<li>Fully configurable and capped rarity.</li>
<li>Clear feedback messages.</li>
</ul>
</li>

<li>
<strong>Commands & Tools</strong>
<ul>
<li><code>/rustlingspots reload</code> reloads configs and pools without restart.</li>
<li><code>/rustlingspots stats</code> persistent per-player statistics.</li>
<li><code>/rustlingspots scan &lt;radius&gt; [family]</code> admin debug tool.</li>
</ul>
</li>
</ul>

<hr />

<h3>⚙️ Systems & Configuration</h3>
<ul>
<li>Full rework of Pokémon, item and block pools.
<strong>Important:</strong> delete your existing pool files to regenerate fresh defaults.</li>

<li>Reworked config system. A reset may be required after updating.</li>

<li>Full <strong>in-game config support</strong> available via the Mods screen.</li>

<li>Improved config clarity with accurate file mapping.</li>
</ul>

<hr />

<h3>🌍 Gameplay Changes</h3>
<ul>
<li>Added compatibility with <strong>Cobblemon Raid Dens</strong>.</li>
<li>Config option to allow or disable spawning inside raid dimensions.</li>
<li>Removed rigid dimension restrictions. Spots now rely on configured <strong>blocks and biomes</strong>.</li>
<li>Improved cave spawning behavior and environment consistency.</li>
<li>Expanded block compatibility across all spot families.</li>
<li>Updated default opacity: <code>0.5</code> for most spots, <code>0.8</code> for water.</li>
</ul>

<hr />

<h3>🛠 Technical</h3>
<ul>
<li>Refactored into a cleaner multi-loader architecture.</li>
<li>Shared gameplay logic moved into <code>common</code>.</li>
<li>Unified commands, spawning, ticking and rewards handling.</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>Fixed shadow rendering on NeoForge.</li>
<li>Fixed Leaves spots not spawning and aligned their logic.</li>
<li>Fixed config saving issues from in-game edits.</li>
<li>Fixed duplicated loot entries.</li>
<li>Fixed encoding issues in Pokémon data.</li>
<li>Fixed startup issues caused by module conflicts.</li>
</ul>

<hr />

<h3>⚡ Performance</h3>
<ul>
<li>Optimized spot search using chunk-based indexing.</li>
<li>Reduced heavy scanning operations.</li>
<li>Improved scalability for large servers.</li>
</ul>
<h2>Rustling Spots v2.0 (Fabric)</h2>

<p>
Version 2.0 brings a full system overhaul to the Fabric version with new rare mechanics, improved parity with NeoForge and major performance upgrades.
</p>

<hr />

<h3>✨ Major Additions</h3>
<ul>
<li><strong>Shiny Spots</strong> with guaranteed shiny encounters and configurable rarity.</li>
<li><strong>Empty Spots</strong> as an optional rare outcome.</li>
<li>New commands: reload, stats, scan and spawnshiny.</li>
</ul>

<hr />

<h3>⚙️ Systems & Configuration</h3>
<ul>
<li>Reworked Pokémon, item and block pools.
<strong>Important:</strong> delete your pool files to regenerate defaults.</li>

<li>Full <strong>in-game config support via Mod Menu</strong>.</li>
<li>Improved config clarity and behavior.</li>
</ul>

<hr />

<h3>🌍 Gameplay Changes</h3>
<ul>
<li>Added Cobblemon Raid Dens compatibility.</li>
<li>Spots now rely on blocks and biomes instead of strict dimension rules.</li>
<li>Improved cave spawning consistency.</li>
<li>Expanded block compatibility.</li>
</ul>

<hr />

<h3>🛠 Technical</h3>
<ul>
<li>Improved Fabric parity with NeoForge.</li>
<li>Unified systems across loaders.</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>Fixed Leaves spawning issues.</li>
<li>Fixed config saving behavior.</li>
<li>Fixed duplicated loot entries and encoding issues.</li>
</ul>

<hr />

<h3>⚡ Performance</h3>
<ul>
<li>Optimized spawn checks and nearby scans.</li>
<li>Improved performance on larger worlds.</li>
</ul>
<h2>Rustling Spots v1.8</h2>

<p>
This update reworks how Rustling Spots spawn in multiplayer, improves despawn behavior, refreshes visuals and introduces a simplified server configuration system.
</p>

<hr />

<h3>📌 Changelog</h3>
<ul>
<li>
Rustling Spots now <strong>spawn around players</strong> instead of being globally limited.
</li>

<li>
Each player can have up to <strong>8 active spots nearby</strong>, naturally shared with others in the area.
</li>

<li>
<strong>Server configuration simplified and cleaned up</strong>.
Several server config options were removed or replaced.
<br />
<strong>Important:</strong> Please delete your existing <strong>server config file</strong> so it can regenerate with the new defaults.
</li>

<li>
Added new modded blocks compatibility:
<strong>all grass blocks</strong> from <strong>Regions Unexplored</strong> and <strong>Biomes We’ve Gone</strong> can now generate Rustling Spots.
<br />
<strong>Important:</strong> Please delete <code>config\rustlingspots\families\grass.json</code> to refresh compatibility defaults.
</li>

<li>
<strong>Visual refresh</strong>:
<ul>
<li>New grass design with a darker color.</li>
<li>New particles.</li>
<li>New logo.</li>
</ul>
</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>
Fixed an issue where Rustling Spots would follow only one player on multiplayer servers.
</li>

<li>
Improved despawn behavior when no player is nearby.
</li>

<li>
Fixed Water Spots loot tables.
</li>
</ul>

<h2>Rustling Spots v1.8</h2>

<p>
This update reworks how Rustling Spots spawn in multiplayer, improves despawn behavior, refreshes visuals and introduces a simplified server configuration system.
</p>

<hr />

<h3>📌 Changelog</h3>
<ul>
<li>
Rustling Spots now <strong>spawn around players</strong> instead of being globally limited.
</li>

<li>
Each player can have up to <strong>8 active spots nearby</strong>, naturally shared with others in the area.
</li>

<li>
<strong>Server configuration simplified and cleaned up</strong>.
Several server config options were removed or replaced.
<br />
<strong>Important:</strong> Please delete your existing <strong>server config file</strong> so it can regenerate with the new defaults.
</li>

<li>
Added new modded blocks compatibility:
<strong>all grass blocks</strong> from <strong>Regions Unexplored</strong> and <strong>Biomes We’ve Gone</strong> can now generate Rustling Spots.
<br />
<strong>Important:</strong> Please delete <code>config\rustlingspots\families\grass.json</code> to refresh compatibility defaults.
</li>

<li>
<strong>Visual refresh</strong>:
<ul>
<li>New grass design with a darker color.</li>
<li>New particles.</li>
<li>New logo.</li>
</ul>
</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>
Fixed an issue where Rustling Spots would follow only one player on multiplayer servers.
</li>

<li>
Improved despawn behavior when no player is nearby.
</li>

<li>
Fixed Water Spots loot tables.
</li>
</ul>

<h2>Rustling Spots v1.7.1</h2>

<p>
This update brings a major milestone with an official <strong>Fabric release</strong>, expands biome compatibility for Nature’s Spirit worlds and includes a small but important asset fix.
</p>

<hr />

<h3>📌 Changelog</h3>
<ul>
<li>
<strong>Released a Fabric version</strong>.
</li>

<li>
Implemented full compatibility with <strong>all Nature’s Spirit biomes</strong>.
These biomes are now fully supported by Rustling Spots.
<br />
<strong>Note:</strong> If you use Nature’s Spirit, please refresh your config files to get the updated defaults.
</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>
Fixed a missing texture issue caused by an incorrect asset path in code.
</li>
</ul>

<h2>Rustling Spots v1.7.1</h2>

<p>
This update brings a major milestone with an official <strong>Fabric release</strong>, expands biome compatibility for Nature’s Spirit worlds and includes a small but important asset fix.
</p>

<hr />

<h3>📌 Changelog</h3>
<ul>
<li>
<strong>Released a Fabric version</strong>.
</li>

<li>
Implemented full compatibility with <strong>all Nature’s Spirit biomes</strong>.
These biomes are now fully supported by Rustling Spots.
<br />
<strong>Note:</strong> If you use Nature’s Spirit, please refresh your config files to get the updated defaults.
</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>
Fixed a missing texture issue caused by an incorrect asset path in code.
</li>
</ul>

<h2>Rustling Spots v1.6</h2>

<p>
This update focuses on critical reliability fixes for spawning and encounter permissions, ensuring Rustling Spots behave consistently for all players in survival and on servers.
</p>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>
Fixed an issue where Rustling Spots could stop spawning in the Overworld due to incorrect surface detection.
This restores reliable <strong>surface</strong>, <strong>water</strong> and <strong>cave</strong> spawns.
</li>

<li>
Fixed Pokémon encounters only triggering for <strong>OP players</strong>.
Spawns are now executed via a <strong>server-side command source</strong>, ensuring all players can trigger encounters without special permissions.
</li>
</ul>

<h2>Rustling Spots v1.5</h2>

<p>
This update expands Rustling Spots into the Nether with two brand new Nether-exclusive families, improves localization support, refreshes the Water loot pool and fixes cave spawning logic.
</p>

<p>
<strong>Note for servers and modpacks:</strong> To refresh modded biome compatibility and restore the latest default Pokémon and item pools, it is recommended to delete the <strong>folders</strong> inside <code>config/rustlingspots</code> (do not delete the <code>.toml</code> files). Then restart to regenerate updated defaults.
</p>

<hr />

<h3>📌 Changelog</h3>
<ul>
<li>
<strong>Added two new Nether-exclusive Rustling Spot families</strong>, expanding exploration and encounters across the Nether:
<ul>
<li>
<strong>🔥 NetherFlamme</strong><br />
A new Rustling Spot that appears directly on <strong>lava surfaces</strong> and <strong>netherrack</strong> in the Nether.<br />
Focused on pure fire and extreme heat, it can reveal Fire-type Pokémon adapted to molten environments and roll lava-themed loot such as magma-related items, fire berries, Poké Balls and rare Fire Stones.
</li>
<li>
<strong>🔵 SoulFlame</strong><br />
A second Nether-exclusive Rustling Spot spawning only on <strong>Soul Sand</strong> and <strong>Soul Soil</strong>.<br />
SoulFlame leans into a darker atmosphere with Ghost, Dark and cursed Fire Pokémon surrounded by blue flames and soul energy.<br />
Loot includes soul-themed blocks, spectral items, Ghost and Dark gems, Dusk Balls and rare artifacts such as Dusk Stones.
</li>
</ul>
</li>

<li>
<strong>Added new translations</strong>:
French, Japanese, Russian, German, Brazilian Portuguese, Spanish and Chinese.
</li>

<li>
Added <strong>Trident</strong>, <strong>Spelon Berry</strong> and <strong>Aguav Berry</strong> to the <strong>Water items pool</strong>.
</li>
</ul>

<hr />

<h3>🐛 Fixes</h3>
<ul>
<li>Fixed unknown item entries in Water loot tables.</li>
<li>Fixed <strong>Cave Rustling Spots</strong> not spawning naturally in underground caves by correcting vertical surface detection logic.</li>
</ul>

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