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Cobblemon Shiny Boost Mod

Cobblemon Shiny Boost Mod

by SK4N • Downloads: 0 • Followers: 0
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Continued Version of Painty´s Shiny Boosters Mod!

Cobblemon Shiny Boost Mod

Take your shiny hunting to the next level with our latest Minecraft mod for Cobblemon! Boost shiny spawn rates across your entire server with fully configurable multipliers and a seamless queue system.

✨ Features:

  • Global Shiny Rate Boosting: Enhance shiny spawn chances server-wide.
  • Queue System: Stack multiple boosts to run back-to-back.
  • Dynamic Boss Bar: Easily track active boosts and the queue.
  • Persistence: Boosts remain active even after server restarts.
  • Operator Control: Manage boosts with simple, user-friendly commands.
  • Safe Rate Limits: Avoid setting multipliers that could break gameplay balance.
  • Boost Priority System: Higher boosts always take priority. Weaker shiny boosts will continue after stronger ones have been expired.

📋 Commands:

Use the following commands to manage shiny boosts effortlessly:

/shinyboost <multiplier> <duration>  # Activate or queue a boost  
/shinyboost info                     # View active and queued boosts  
/shinyboost reset <multiplier>       # Remove a specific boost  
  • Multiplier: Defines the shiny rate increase (e.g., 2.0 = double rate).
  • Duration: Time for the boost to last (in seconds).

🎮 Usage Examples:

  • Activate a Boost:
    /shinyboost 2.0 300 – 2x shiny rate for 5 minutes.

  • Extend Active Boosts:
    /shinyboost 2.0 300 – Adds 5 more minutes to an ongoing 2x boost.

  • Queue Boosts:
    /shinyboost 2.0 300 – Starts a 2x boost.
    /shinyboost 3.0 600 – Starts a 3x boost, taking priority and pausing the 2x boost.
    /shinyboost 4.0 900 – Starts a 4x boost, taking priority over the 3x boost.

  • Check Current Boosts:
    /shinyboost info
    Example Output:

    Active: 4.0x boost (1/2048 shiny rate) with 5m 30s remaining.
    Queued:

    1. 3.0x for 10m.
    2. 2.0x for 15m.
  • Remove a Boost:
    /shinyboost reset 3.0 – Removes the queued 3x boost.

Example of a boost with custom text:

/shinyboost 2 60 <gradient:#ff0000:#ff9900:#ffff00>Shiny Boost Activated!</gradient> &8(&b%.1fx &e⏳ %d &6min &e%d &6sec&8)  

Placeholders for timers:

  • %.1fx → Shows the multiplier
  • %d h → Hours
  • %d min → Minutes
  • %d sec → Seconds

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
12d ago 1
1.21.1
Fabric
2mo ago 1
1.21.1
Fabric
8mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
# Changelog
  • updated to Cobblemon 1.8.2
# Changelog
  • updated to Cobblemon 1.8
  • updated for cobblemon 1.7.3.
  • updated for cobblemon 1.7
  • I fixed the problem with the announcement messages.
  • I added a way to format the time format used in the message with multiple %d or fewer.
### Formats:
  • One %d for only seconds.
  • Two %d %d for min and seconds.
  • Three %d %d %d for H M S.
### We've added the ability to set webhooks to notify when someone activates a shinyboost!
From now on a json config will be generated in /config/shinyboosters/shinyboosters.json
  • webhookUrl - is to set the custom webhook that you want the announcements to be sent to.
  • mentionRoleId - is to set which rank on Discord you want to mention when the announcement is made.

PS: To set the rank you must use the Role ID from Discord to be mentioned!
  • customWebhookMessage - is to set a custom message for the announcement, this message will be shown in the announcement tab.
  • Shiny events added in 1.6.1
  • Priority system added
  • Custom shiny boost messages added
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