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Cobblemon Tim Core

Cobblemon Tim Core

by tmetcalfe89 β€’ Downloads: 0 β€’ Followers: 0
Description
Gallery
Changelog
Versions

1

γ…€γ…€γ…€γ…€γ…€γ…€γ…€What if all my mods relied on a single library?

───────────────────────────────────────────────────────────────────────── github modrinth curseforge docs ─────────────────────────────────────────────────────────────────────────

TimCore is quickly changing from the place where all of my Cobblemon fixes and shared functionality goes to its own platform, making Minecraft mod development easier and more approachable for everyone.

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features

γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€γ…€Full Feature List:

AbstractConfig β”‚ AbstractHandler β”‚ AbstractMod β”‚ Base Cobblemon Fixes β”‚ Block & Item Registration β”‚ Codecs β”‚ Commands β”‚ ConfigBuilder β”‚ Custom PokΓ©mon Properties β”‚ Custom Property Extractor β”‚ Debugger β”‚ Events β”‚ ExpAll Logic β”‚ Holdings β”‚ Limited List β”‚ Overridable Options β”‚ PokemonMatcher β”‚ PokemonExtensions β”‚ PokemonRepresentation β”‚ Prevent Spawns β”‚ ResourceReloadListeners β”‚ Spawn Cause Attachment β”‚ Spawning Buckets Attachment β”‚ Spawning Influences β”‚ Wild PokΓ©mon Reservation System ─────────────────────────────────────────────────────────────────────────

dependencies

Cobblemon

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I develop my mods for the community to enjoy. My mods are and always will be free to download and tinker with. Enjoying my work? Consider supporting TimInc via Ko-Fi!

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All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
23h ago 1
1.21.1
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  • Fixed type gem fix not loading properly on NeoForge.
  • Fixed type gem fix not loading properly on NeoForge.
  • Fixed issues with new menu and block entity type registry handlers.
  • Fixed issues with new menu and block entity type registry handlers.
  • Added menu registry handling in mod.
  • Added block entity type registry handling in mod.
  • Added menu registry handling in mod.
  • Added block entity type registry handling in mod.
  • Renamed refmap for mixins to avoid conflict with Cobblemon's.
  • Renamed refmap for mixins to avoid conflict with Cobblemon's.
  • Port to 1.8.1
  • Fix Cobblemon bug with TypeGemFeature not placing gem block in chosen position, breaking gem block generation.
  • Fix Cobblemon bug with testpartyslot command.
  • Port to 1.8.1
  • Fix Cobblemon bug with TypeGemFeature not placing gem block in chosen position, breaking gem block generation.
  • Fix Cobblemon bug with testpartyslot command.
v1.8.0-1.32.0
  • Ported to Cobblemon 1.8.0.
  • Marked Cobblemon drop shadow as non-remapped.
  • Align Exp All with new Cobblemon battle XP config options.
  • Use the bobber event instead of the spawn event for cancelling spawns from fishing without a team feature.
v1.8.0-1.32.0
  • Ported to Cobblemon 1.8.0.
  • Marked Cobblemon drop shadow as non-remapped.
  • Align Exp All with new Cobblemon battle XP config options.
  • Use the bobber event instead of the spawn event for cancelling spawns from fishing without a team feature.
v1.7.3-1.32.0
  • Added new FloatRangeCodec to compliment the IntRangeCodec.
  • Added a Resource Location with Default Namespace Codec builder to... yeah, make those.
  • Every mod that extends AbstractMod will have one of the above automatically.
  • PrincessStellar updated the PT_BR localization.
  • Added option to disable EV gain.
  • Added a EV yields piece to the PokemonMatcher.
v1.7.3-1.32.0
  • Added new FloatRangeCodec to compliment the IntRangeCodec.
  • Added a Resource Location with Default Namespace Codec builder to... yeah, make those.
  • Every mod that extends AbstractMod will have one of the above automatically.
  • PrincessStellar updated the PT_BR localization.
  • Added option to disable EV gain.
  • Added a EV yields piece to the PokemonMatcher.
  • Bumpity to 1.7.3.
  • Updated pt_br, courtesy of PrincessStelllar
  • Bumpity to 1.7.3.
  • Updated pt_br, courtesy of PrincessStelllar
  • Added an IntRange codec.
  • Added a custom int property to compliment the custom float property.
  • Added an IntRange codec.
  • Added a custom int property to compliment the custom float property.
  • Added custom boolean property that works with marks as its storage.
  • Added custom boolean property that works with marks as its storage.
  • Bumped compat to 1.7.2.
  • Bumped compat to 1.7.2.
  • Fixed LimitedList or'ing out when blacklist and whitelist were both present.
  • Fixed LimitedList or'ing out when blacklist and whitelist were both present.
  • Added PokemonMatcher pieces to determine whether or not a PokΓ©mon has a held or cosmetic item.
  • Added PokemonMatcher pieces to determine if the held or cosmetic item belongs to a given item tag.
  • Added PokemonMatcher pieces to determine whether or not a PokΓ©mon has a held or cosmetic item.
  • Added PokemonMatcher pieces to determine if the held or cosmetic item belongs to a given item tag.
  • Fixed an issue with removing a deprecated version of PokemonMatcher's parse method. By adding it back. For now.
  • Fixed an issue with removing a deprecated version of PokemonMatcher's parse method. By adding it back. For now.
  • Factored out the PokemonMatcher's static references to conditions and their keys into Pieces. You can make some of these yourself in your own mod and add them directly to PokemonMatcher, should you desire to.
  • Added a ton of new Pieces to the PokemonMatcher. Too many to list. Ok, I'll do it: Properties, Max IVs, Level, Total IVs, Total EVs, Friendship, Labels, Types, Primary Types, Secondary Types, Egg Groups, Abilities, Buckets, Forms, Aspects, Moves, Move Types, Total Power Points, Persistent Data, Persistent Data Range, Dynamax Level, Tera Types, Nicknames, Statuses, Genders, Natures, IVs, EVs, Stats, Move Min Accuracy, Move Max Accuracy, Move Min Power, Move Max Power, Markings, Move Count, Current Fullness, Max Fullness, Current Health, Max Health, Marks, Active Marks, Experience, Caught Balls, Effective Natures, Minted Natures, Experience Groups, Ride Stamina, Ride Stats.
  • Also added a pokemon_matcher_test command to test a PokemonMatcher string against a Pokemon. Neat.
  • Factored out the PokemonMatcher's static references to conditions and their keys into Pieces. You can make some of these yourself in your own mod and add them directly to PokemonMatcher, should you desire to.
  • Added a ton of new Pieces to the PokemonMatcher. Too many to list. Ok, I'll do it: Properties, Max IVs, Level, Total IVs, Total EVs, Friendship, Labels, Types, Primary Types, Secondary Types, Egg Groups, Abilities, Buckets, Forms, Aspects, Moves, Move Types, Total Power Points, Persistent Data, Persistent Data Range, Dynamax Level, Tera Types, Nicknames, Statuses, Genders, Natures, IVs, EVs, Stats, Move Min Accuracy, Move Max Accuracy, Move Min Power, Move Max Power, Markings, Move Count, Current Fullness, Max Fullness, Current Health, Max Health, Marks, Active Marks, Experience, Caught Balls, Effective Natures, Minted Natures, Experience Groups, Ride Stamina, Ride Stats.
  • Also added a pokemon_matcher_test command to test a PokemonMatcher string against a Pokemon. Neat.
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