Generations
Generations is a massive sidemod crafted for Cobblemon. Seamlessly integrating with Cobblemon, we enhance your experience by replacing blocky models with high-definition, game-like Pokemon models giving you the similar vibes you’re used to experiencing from other Pokemon Mods. But that's not all – we also have thousands of additional blocks, items, and features such as summoning legendaries, the entire PokeDex, music, and so much more. We’re an open-source mod, compatible with both Forge and Fabric. For a smooth start, check out the 'How to Play' section towards the end for guidance on how to start playing!
Pokemon Models & Animations
Dive into the world of Pokemon in Minecraft and enjoy high-poly Pokemon models. Our dedicated team has spent over 2 years developing a custom rendering engine called RareCandy from scratch to ensure smooth gameplay that hooks in seamlessly to Cobblemon. Explore the game with fully animated models, including idle, walk, run/fly, attack, sleeping, roar, fainting, and happy animations!
Expanded PokeDex
Unlock the vast world of Pokemon with Generations, seamlessly integrating the complete PokeDex into Cobblemon, Generation 1 all the way through Generation 9. How does it work? Cobblemon already contains the essential files and species data for the entire PokeDex, so all we do is enable them, create spawn data, and bam. Magic!
Immersive Worlds
Play alongside with our Generations Structures mod and immerse yourself in an enriched gameplay experience as we introduce over 50 carefully crafted structures that naturally populate your worlds. Explore freely, gather valuable loot, repurpose structures into homes, and even summon legendary Pokemon from an extensive array of unique structures scattered across diverse biomes. Elevate your adventure with the vibrant and dynamic landscapes awaiting your exploration.
Too Many Items
Wishing a Held Item was in Cobblemon? No worries. We added every held item Cobblemon is missing. Plus, we've thrown in all the quirky items, like the Basement Key, which you can creatively repurpose for your map-making projects. Dive into a world of endless possibilities with Generations! Check out all of our items!
Builders Paradise
For all you avid builders out there, we've got an absolute treat in store for you! Feast your eyes on an extensive range of building blocks, including Castle blocks, various colored Castle blocks, Chargestone Cave blocks, PokeCenter blocks, Invisible blocks, and the list just keeps on growing. We added over 1,000 blocks! The possibilities are endless with our diverse selection of blocks
Music by GlitchxCity
We're thrilled to have permission to use nostalgic tracks from GlitchxCity to bring you her brilliant Pokemon remixes in Generations! Get ready to immerse yourself in the nostalgia with 33 tracks from a variety of game generations, featuring at least one from each. Whether you're in the mood for the classic beats of Pokemon Red or vibes from modern gems in Scarlet & Violet, we've got you covered. Enjoy ambient tracks as you explore and dynamic battle tracks that accompany you on your journey to Catch 'Em All.
Summon Legendaries
Planned Features
The following are just some of our planned features, with some coming as soon as next update! Join our Discord, we host community polls to decide what features we should focus on
- Breeding
- Ultra Space
- Battle Evolutions
- Revamped UIs
- Raids, Outbreaks, Distortions
- & More!
How to Play
If you're new to modding, we highly recommend you use our modpack. We have two versions, Forge and Fabric. If you need help deciding, check our Getting Started guide on our Wiki.
Modpacks are typically one-click installers to get you started instantly, simply download the Modrinth App and search Generations under the Modpacks tab, then hit install!
Otherwise if you prefer a manual installation, download all of the dependencies listed on our Downloads page and place them into your mods folder alongside the Generations jar. We highly advise you to refer to our Installation Guide on our wiki for up-to-date information.
No configs necessary, but if you wish to customize your gameplay please refer to our Configuration Wiki Page on what all our various config settings do.
Confused? Need help? You can join our Discord or check out our Getting Started guide on our Wiki
About Us
We're a team known previously as the Pixelmon Generations mod on 1.12.2 with millions upon millions of downloads over the span of 6+ years of development, Generations (now with a shortened name and rebrand) aims to add all features from the classic Pixelmon Generations mod you're familiar with into Generations for modern Minecraft and Cobblemon.
Check out our wiki for more features and guides- there's just too many to list here! Just as with our source code, you can even create an account and edit/create wiki pages and guides on our website. Our whole project is by the players, for the players. Welcome to Generations and we hope you have fun!
Yes, you can include us in your modpacks. We recommend joining our Discord and advertising your modpacks in our modpack channel for greater visibility!
Links
Website/Wiki: https://generations.gg
Discord/Support: https://discord.gg/generations
Our Mods: Generations Core / Generations Structures
Source Code: https://github.com/GenerationsMod/Generations-Core
All Versions
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Changes
Punching a Zygarde Cell will now remove it
Removed wthit accidentally being a dependency for NeoForge
Bug Fixes
Fixed Crystal, Ruby, and Sapphire Ores not generating on Fabric worlds
Fixed Lunar Shrine summon eating from your hand
Changes
Punching a Zygarde Cell will now remove it
Removed wthit accidentally being a dependency for NeoForge
Bug Fixes
Fixed Crystal, Ruby, and Sapphire Ores not generating on Fabric worlds
Fixed Lunar Shrine summon eating from your hand
Removed battle move descriptions
Bug Fixes
Adjusted default sitting position offset slightly
Fixed Hoopa Unbound Prison Bottle form change
Fixed Generations Pokeloot drops
Fixed item description tooltips
Removed battle move descriptions
Bug Fixes
Adjusted default sitting position offset slightly
Fixed Hoopa Unbound Prison Bottle form change
Fixed Generations Pokeloot drops
Fixed item description tooltips
Additions
Added an S icon to PC for Galaxy, Pastel, Shadow, Sketch, and Vintage Pokemon
Changes
Removed Ruby Rod recipe, Lake Guardian Crystals can be obtained from Cobblemon's fishing treasure loot table
Changed Legendary Pokemon Wing items to stack at 64
Shifted most Legendaries to only spawn above ground
Bug Fixes
Fixed Galarian Articuno/Moltres/Zapdos summoning as Kantoian
Fixed Mythicals not having 3 guaranteed 31 IVs
Fixed Arceus/Silvally types not changing
Fixed Terapagos abilities
Fixed external transformations on shift right click, eg. mega
Fixed Legendary item charging overflowing into all in inventory
Fixed Zacian and Zamazenta summon drops
Fixed Rotom spawns
Fixed certain modded biomes not having proper spawns
Fixed some Pokemon not appearing as implemented for Pokedex completion
Fixed Pokemon spawn context to spawnablePositionType
1.2.3
Additions
Added Cobblemon 1.7.3 compatibility!
1.2.2
Additions
Added Cobblemon 1.7.2 compatibility!
Additions
Added an S icon to PC for Galaxy, Pastel, Shadow, Sketch, and Vintage Pokemon
Changes
Removed Ruby Rod recipe, Lake Guardian Crystals can be obtained from Cobblemon's fishing treasure loot table
Changed Legendary Pokemon Wing items to stack at 64
Shifted most Legendaries to only spawn above ground
Bug Fixes
Fixed Galarian Articuno/Moltres/Zapdos summoning as Kantoian
Fixed Mythicals not having 3 guaranteed 31 IVs
Fixed Arceus/Silvally types not changing
Fixed Terapagos abilities
Fixed external transformations on shift right click, eg. mega
Fixed Legendary item charging overflowing into all in inventory
Fixed Zacian and Zamazenta summon drops
Fixed Rotom spawns
Fixed certain modded biomes not having proper spawns
Fixed some Pokemon not appearing as implemented for Pokedex completion
Fixed Pokemon spawn context to spawnablePositionType
1.2.3
Additions
Added Cobblemon 1.7.3 compatibility!
1.2.2
Additions
Added Cobblemon 1.7.2 compatibility!
- Resolved FPS decay when using smooth models (finally!)
- Fixed Pokemon models sometimes floating way up or appearing invisible
- Fixed a Fridge crash
- Fixed a client crash that occurred with RKS Machine
- Fixed a post battle conditional crash
- Fixed Cobblemon profiles and portraits appearing a couple pixels up
- Fixed Therian form changes
- Fixed Zygarde Cube dialogue exit
- Adjusted Gible and Clefairy evolution line spawn rates in the End to account for some modded biomes and Ultra Beast rates
- Adjusted sound volumes for Elevator and Meloetta Relic Song
- Fixed Unown sprites and models
- Reduced file size slightly
- Fixed Hisuian starter sprites
- Resolved FPS decay when using smooth models (finally!)
- Fixed Pokemon models sometimes floating way up or appearing invisible
- Fixed a Fridge crash
- Fixed a client crash that occurred with RKS Machine
- Fixed a post battle conditional crash
- Fixed Cobblemon profiles and portraits appearing a couple pixels up
- Fixed Therian form changes
- Fixed Zygarde Cube dialogue exit
- Adjusted Gible and Clefairy evolution line spawn rates in the End to account for some modded biomes and Ultra Beast rates
- Adjusted sound volumes for Elevator and Meloetta Relic Song
- Fixed Unown sprites and models
- Reduced file size slightly
- Fixed Hisuian starter sprites
Additions
- Added Cobblemon 1.7 compatibility!
Known Issues
- Pokemon riding anchoring is a bit below where it should be, riding is functional and intact, bar multi-seaters. Improvements for this go hand-in-hand with how models animate on our end, so we'll be resolving this as part of our renderer rewrite already in progress
Additions
- Added Cobblemon 1.7 compatibility!
Known Issues
- Pokemon riding anchoring is a bit below where it should be, riding is functional and intact, bar multi-seaters. Improvements for this go hand-in-hand with how models animate on our end, so we'll be resolving this as part of our renderer rewrite already in progress
- Added Ore Generation for Mega Stone, Z-Crystals, and Meteorite.
- Mega Shards are now stackable.
- Raised legend spawn rates across the board based on player feedback, and moved Diancie to spawn in mountains.
- Adjusted spawns for Ditto, Unown, Rotom, Togepi, Marill, Solosis, Gothita, and Bagon evo lines based on player feedback.
- Fixed spawns for Bronzor, Corphish, Drilbur, and Noibat evo lines.
- Added about a dozen Pokemon to ocean land spawns
- Added config option 'enableZygardeCubeOverflow' to allow Zygarde Cubes to continue collecting cells when full.
- Fixed Zygarde Cell spawn rate with the addition of the collectibles spawn bucket.
- Zygarde's abilities are no longer affected by ability changing items.
- Added Zygarde to default Caught section of the config.
- Zygarde cell spawning is now prevented by scarecrows.
- Scarecrow is now based on a configurable radius on the x, y, and z axis vs per chunk. Default is 32 in every direction.
- Fixed an issue with Lake Trio Crystals causing crashes.
- Ruby Rod should now break after getting enough Lake Trio Shards.
- Fixed an issue with Bird Shrine interaction.
- Fixed Cooking Pots not dropping their inventory.
- Fixed Pokemon changed by the RKS machine lacking moves when the new species shares no moves with the old one.
- Fixed errors in a few RKS recipes.
- Chisel statues now have upper/lower scale bounds of 5x and 0.5x, respectively.
- Fixed statues of Pokemon with aspects displaying incorrectly.
- Added Ultrite Smithing Template to Ancient Cities, End Cities, Beast Ball loot.
- Added TMs 230-237 to the loot ball pool.
- Added Ogerpon masks and Genesect drives to loot ball pool.
- Fixed X and Y Mega evolutions not working correctly in battle.
- Fixed full-set bonus buffs for armor being applied incorrectly.
- Added Ore Generation for Mega Stone, Z-Crystals, and Meteorite.
- Mega Shards are now stackable.
- Raised legend spawn rates across the board based on player feedback, and moved Diancie to spawn in mountains.
- Adjusted spawns for Ditto, Unown, Rotom, Togepi, Marill, Solosis, Gothita, and Bagon evo lines based on player feedback.
- Fixed spawns for Bronzor, Corphish, Drilbur, and Noibat evo lines.
- Added about a dozen Pokemon to ocean land spawns
- Added config option 'enableZygardeCubeOverflow' to allow Zygarde Cubes to continue collecting cells when full.
- Fixed Zygarde Cell spawn rate with the addition of the collectibles spawn bucket.
- Zygarde's abilities are no longer affected by ability changing items.
- Added Zygarde to default Caught section of the config.
- Zygarde cell spawning is now prevented by scarecrows.
- Scarecrow is now based on a configurable radius on the x, y, and z axis vs per chunk. Default is 32 in every direction.
- Fixed an issue with Lake Trio Crystals causing crashes.
- Ruby Rod should now break after getting enough Lake Trio Shards.
- Fixed an issue with Bird Shrine interaction.
- Fixed Cooking Pots not dropping their inventory.
- Fixed Pokemon changed by the RKS machine lacking moves when the new species shares no moves with the old one.
- Fixed errors in a few RKS recipes.
- Chisel statues now have upper/lower scale bounds of 5x and 0.5x, respectively.
- Fixed statues of Pokemon with aspects displaying incorrectly.
- Added Ultrite Smithing Template to Ancient Cities, End Cities, Beast Ball loot.
- Added TMs 230-237 to the loot ball pool.
- Added Ogerpon masks and Genesect drives to loot ball pool.
- Fixed X and Y Mega evolutions not working correctly in battle.
- Fixed full-set bonus buffs for armor being applied incorrectly.
- Added 6,875 Special Pokémon using shaders, rather than textures for zero bloat
- All Pokémon now have the following specials:
- Galaxy: Darkens Pokémon and adds dark, heavy purples/blacks, while also applying an animated star-y mask
- Sketch: Shifts Pokémon mostly black, while adding a sketch-like white outline effect
- Shadow: Converts Pokemon to a grayscale, then Darkens Pokémon towards mostly deep, dark blues
- Vintage: Applies a nice soft grayscale texture that looks good on pretty much everyone
- Pastel: A brightened effect with pink & blue pastel shading. This will mostly only look good on Pokémon that are brighter to begin with
- These won't be perfect for every Pokémon, experiment! We'll still add normal nice specials with textures over time such as cosplay's and whatnot we had before- that'll take some time
- Creators: These are not a global configuration, they are individually configured in each of their config.jsons, so you can turn off any of these on anyone in favor of a custom one (ie if you want to have a custom textures Shadow Pikachu instead of using the Shadow shader)
- Added Mew DNA Fiber extraction using DNA Splicers
- Added DNA Extraction information on Mew Summary screen
- Added Ultrite tier of tools and armors, end game content which can also have trimming on
- Added tooltips to moves in battle when you hover over them to display their description
- Added Syrupy Apple
- Added Ball Loot messages to inform you what you've received
- Added Timed PokeBall Loots
- Added Silver Knowledge Symbol
- Added JEI/REI compatibility support for RKS Machine
- Added JourneyMap and Xaero's compatibility support for entity icons
- Added some support for Mr Crayfish's catalogue
- Changed Curry to be a bit more basic for now, due to the constant issues, we'll tackle this in a future update
- Reworked RKS recipes to allow for shapeless recipes instead of specific placements
- Reworked Iceroot/Shaderoot so they vanish on use instead of enchanted/unenchanted versions
- Fixed crash with mail
- Fixed statue bounding box
- Fixed Chisel menu not updating
- Fixed crash when flavor is null on Curry
- Fixed Compressed Stone recipe due to conflict with Deeplsate Tiles
- Fixed Elevator sound being too loud
- Fixed Tao and Regigigas Shrine not rendering
- Fixed sprite shading in GUI's
- Fixed MultiBlocks replacing other blocks when placed nearby
- Fixed some misc blocks missing tags, such as being breakable
- Fixed Time Capsules ignoring untradeable tag
- Fixed Scarecrows being per chunk, now 32 block radius
- Fixed Lighting Lantern missing data
- Fixed Megas losing their abilities
- Fixed Shaderoot and Iceroot not dropping from carrots
- Fixed Rotom Catalog not working
- Fixed Psychic TMs displaying as Bug type
- Fixed Reveal Glass not toggling Therian Forms
- Fixed Iron Valiant unable to be made from Gallade
- Fixed Krabby PokeDoll texture
- Fixed Shadow Lugia's eyes
- Fixed HDTV's lang entry
- Fixed Ditto being stretchy in animations
- Fixed Terapagos Stellar being a bit wonky
- Fixed Vivillon being a bit wonky
- Fixed Zubat glowing
- Fixed Shoulder Mounts being invisible
- Fixed an error with Heartflame Mask
- Fixed couch sitting positions and heights
- Fixed Pastel Bean Bags
- Fixed Box's sprite being too basic
- Fixed Female Pikachu missing sprite
- Fixed Park Ball texture being wrong color
- Fixed a handful of blocks not dropping when broken such as Double Street Lamps
- Fixed Defog, Mystical Fire, Roost showing as Blank TMs
- Fixed Pokémon able to have moves they aren't supposed to when converted to another species in an RSK Machine
- Fixed Plasma Armor textures missing
- Fixed RKS Machine giving you a blank Pokémon sprite item if you click the Time Capsule before it is finished the process of making a Pokemon
- Fixed BiomesOPlenty Dryland, Wasteland, Wasteland Steppe having no spawns
- Fixed Corsola, Clauncher, Clawitzer, Mareanie, Toxapex, Bruxish, Pincurchin not spawning due to invalid is_reef spawn set, now spawn in is_warm_ocean
- Fixed Silicon tools being better than Netherite
- Fixed Solgaleo's face
- Fixed Hisuian Electrode missing its mouth
- Fixed Genesect form change to match the drive it holds
- Changed Curry to be a bit more basic curry-ntly, due to the constant issues. Curry will default to Milcery Rating for now until Curry Dex is implemented in full. We'll tackle this in a future update.
- Fixed Yet Another Chance Booster in the modpack conflicting with shiny rate config edits
- Fixed armors not having armor values
- Fixed Zygarde Cell spawnrates
- Fixed Zygarde 50% being able to be created from only 10 Cells
- Fixed Zygarde Cube opening menus when collecting
- Decreased Zygarde Cell collection noise
- Fixed Zygarde Cell collection text firing off twice
- Fixed lang typos
- Fixed and added new lang to Chinese and French
- Fixed Arceus's eyes
- Fixed RKS Machine causing multiplayer networking issues
- Fixed recipe for crafting Unown Block letters
- Fixed Dacite Shore no spawns
- Fixed a few dozen Pokemon spawns
- Fixed Swift, Substitute, Grassy Terrain, Supercell Slam showing as Blank TMs
- Fixed Supercell Slam lang
- Fixed an error with Heartflame Mask
- Fixed Tentacool/Tentacruel having gray instead of red orbs
- Fixed Kyruem fusion and defusion with DNA Splicer
- Fixed Shaderoot and Iceroot not dropping from carrots
- Reworked Iceroots and Shaderoots so they vanish on use instead of enchanted and unenchanted versions
- Pillars should now connect properly
- Fixed Pokeball chests being 1 pixel up
- Fixed overwriting Time Capsule Pokemon
- Fixed Ruby, Sapphire, Silicon, Crystal, Evolution Stone Blocks un-craft recipe
- Fixed and reogranized symbol loading order
- Fixed Kantoian Pikachu not being able to evolve
- Fixed Arceus/Silvally type changes when holding their respective item
- Fixed Silvally/Arceus being able to have any type without having to hold the respective plate
- Fixed Pokémon able to have moves they aren't supposed to when converted to another species in an RKS Machine
- Fixed Chisel menu not updating. Statue GUI picture should now update when you change things
- Fixed Time Capsules ignoring untradeable tags
- Added 6,875 Special Pokémon using shaders, rather than textures for zero bloat
- All Pokémon now have the following specials:
- Galaxy: Darkens Pokémon and adds dark, heavy purples/blacks, while also applying an animated star-y mask
- Sketch: Shifts Pokémon mostly black, while adding a sketch-like white outline effect
- Shadow: Converts Pokemon to a grayscale, then Darkens Pokémon towards mostly deep, dark blues
- Vintage: Applies a nice soft grayscale texture that looks good on pretty much everyone
- Pastel: A brightened effect with pink & blue pastel shading. This will mostly only look good on Pokémon that are brighter to begin with
- These won't be perfect for every Pokémon, experiment! We'll still add normal nice specials with textures over time such as cosplay's and whatnot we had before- that'll take some time
- Creators: These are not a global configuration, they are individually configured in each of their config.jsons, so you can turn off any of these on anyone in favor of a custom one (ie if you want to have a custom textures Shadow Pikachu instead of using the Shadow shader)
- Added Mew DNA Fiber extraction using DNA Splicers
- Added DNA Extraction information on Mew Summary screen
- Added Ultrite tier of tools and armors, end game content which can also have trimming on
- Added tooltips to moves in battle when you hover over them to display their description
- Added Syrupy Apple
- Added Ball Loot messages to inform you what you've received
- Added Timed PokeBall Loots
- Added Silver Knowledge Symbol
- Added JEI/REI compatibility support for RKS Machine
- Added JourneyMap and Xaero's compatibility support for entity icons
- Added some support for Mr Crayfish's catalogue
- Changed Curry to be a bit more basic for now, due to the constant issues, we'll tackle this in a future update
- Reworked RKS recipes to allow for shapeless recipes instead of specific placements
- Reworked Iceroot/Shaderoot so they vanish on use instead of enchanted/unenchanted versions
- Fixed crash with mail
- Fixed statue bounding box
- Fixed Chisel menu not updating
- Fixed crash when flavor is null on Curry
- Fixed Compressed Stone recipe due to conflict with Deeplsate Tiles
- Fixed Elevator sound being too loud
- Fixed Tao and Regigigas Shrine not rendering
- Fixed sprite shading in GUI's
- Fixed MultiBlocks replacing other blocks when placed nearby
- Fixed some misc blocks missing tags, such as being breakable
- Fixed Time Capsules ignoring untradeable tag
- Fixed Scarecrows being per chunk, now 32 block radius
- Fixed Lighting Lantern missing data
- Fixed Megas losing their abilities
- Fixed Shaderoot and Iceroot not dropping from carrots
- Fixed Rotom Catalog not working
- Fixed Psychic TMs displaying as Bug type
- Fixed Reveal Glass not toggling Therian Forms
- Fixed Iron Valiant unable to be made from Gallade
- Fixed Krabby PokeDoll texture
- Fixed Shadow Lugia's eyes
- Fixed HDTV's lang entry
- Fixed Ditto being stretchy in animations
- Fixed Terapagos Stellar being a bit wonky
- Fixed Vivillon being a bit wonky
- Fixed Zubat glowing
- Fixed Shoulder Mounts being invisible
- Fixed an error with Heartflame Mask
- Fixed couch sitting positions and heights
- Fixed Pastel Bean Bags
- Fixed Box's sprite being too basic
- Fixed Female Pikachu missing sprite
- Fixed Park Ball texture being wrong color
- Fixed a handful of blocks not dropping when broken such as Double Street Lamps
- Fixed Defog, Mystical Fire, Roost showing as Blank TMs
- Fixed Pokémon able to have moves they aren't supposed to when converted to another species in an RSK Machine
- Fixed Plasma Armor textures missing
- Fixed RKS Machine giving you a blank Pokémon sprite item if you click the Time Capsule before it is finished the process of making a Pokemon
- Fixed BiomesOPlenty Dryland, Wasteland, Wasteland Steppe having no spawns
- Fixed Corsola, Clauncher, Clawitzer, Mareanie, Toxapex, Bruxish, Pincurchin not spawning due to invalid is_reef spawn set, now spawn in is_warm_ocean
- Fixed Silicon tools being better than Netherite
- Fixed Solgaleo's face
- Fixed Hisuian Electrode missing its mouth
- Fixed Genesect form change to match the drive it holds
- Changed Curry to be a bit more basic curry-ntly, due to the constant issues. Curry will default to Milcery Rating for now until Curry Dex is implemented in full. We'll tackle this in a future update.
- Fixed Yet Another Chance Booster in the modpack conflicting with shiny rate config edits
- Fixed armors not having armor values
- Fixed Zygarde Cell spawnrates
- Fixed Zygarde 50% being able to be created from only 10 Cells
- Fixed Zygarde Cube opening menus when collecting
- Decreased Zygarde Cell collection noise
- Fixed Zygarde Cell collection text firing off twice
- Fixed lang typos
- Fixed and added new lang to Chinese and French
- Fixed Arceus's eyes
- Fixed RKS Machine causing multiplayer networking issues
- Fixed recipe for crafting Unown Block letters
- Fixed Dacite Shore no spawns
- Fixed a few dozen Pokemon spawns
- Fixed Swift, Substitute, Grassy Terrain, Supercell Slam showing as Blank TMs
- Fixed Supercell Slam lang
- Fixed an error with Heartflame Mask
- Fixed Tentacool/Tentacruel having gray instead of red orbs
- Fixed Kyruem fusion and defusion with DNA Splicer
- Fixed Shaderoot and Iceroot not dropping from carrots
- Reworked Iceroots and Shaderoots so they vanish on use instead of enchanted and unenchanted versions
- Pillars should now connect properly
- Fixed Pokeball chests being 1 pixel up
- Fixed overwriting Time Capsule Pokemon
- Fixed Ruby, Sapphire, Silicon, Crystal, Evolution Stone Blocks un-craft recipe
- Fixed and reogranized symbol loading order
- Fixed Kantoian Pikachu not being able to evolve
- Fixed Arceus/Silvally type changes when holding their respective item
- Fixed Silvally/Arceus being able to have any type without having to hold the respective plate
- Fixed Pokémon able to have moves they aren't supposed to when converted to another species in an RKS Machine
- Fixed Chisel menu not updating. Statue GUI picture should now update when you change things
- Fixed Time Capsules ignoring untradeable tags
Please report bugs- new and old in case we missed something important. We hope to have our official release in a couple weeks, we just want some time to collect new bug report and have some time to fix any that arise.
- Added lang for fr_fr and zh_cn
- Added lang for missing moves
- Added missing alolans: pichu, pikachu, exeggcute, cubone, coffing, mimejr
- Added all missing sprites
- Added stack data for unimplemented items so they stack
- Added spawn data for Pecharunt & Tarapagos
- Added Ogerpon masks
- Various pokemon size adjustments
- Reworked Time Capsules to make them look nicer and fix log spam errors
- Fixed Pokémon textures flickering black on Forge
- Fixed all Galarian forms not working
- Fixed Psychic type missing in our species features
- Fixed Chandelure, Centiskorch flames
- Fixed Cursola pulsing
- Fixed varoom, revavroom anims
- Fixed Bellibolt missing yellow Orb
- Fixed Mewostic & Indeedee M/F forms
- Fixed Hoopa Unbound
- Fixed a handful of swimming pokemon
- Fixed a handful of flying pokemon
- Fixed BaseScale being applied to our models, so models are now their intended sizes again
- Fixed poster lang missing
- Fixed Sparkling Stone having the wrong type requirement to charge
- Fixed all form change items
- Fixed a crash with red chain in anvils
- Fixed a crash with mail items
- Fixed an exploit with a handful of legendary mechanics
- Fixed an exploit with PokeLoot being used infinitely (old loots can be fixed with a sidemod we're publishing in #plugins-mods)
- Fixed a crash on Fabric with vending machines (temporarily disabled shops)
- Temporarily hard coded Manaphy/Phione to be 10,000 walk steps (so clients can connect to vanilla servers aka server hubs)
- Removed Paradox spawns since they're crafted in RKS Machine now
Server Owners:
We believe it is safe enough to use in production now. If you've generated a world, use our sidemod to fix old PokeLoots in the plugins-mods channel. This will convert old infinite use PokeLoots to one time per player loots. We'll add more modes soon. Not all structures are implemented yet, but most are. We recommend either starting with a smaller world, or make a resource world that you will regenerate periodically
Note: This is BETA 5.0. When we release, we're going back down to 1.0 and adjust any improperly labeled versions and/or remove old/confusing ones on our Curse/Modrinth pages.
Please report bugs- new and old in case we missed something important. We hope to have our official release in a couple weeks, we just want some time to collect new bug report and have some time to fix any that arise.
- Added lang for fr_fr and zh_cn
- Added lang for missing moves
- Added missing alolans: pichu, pikachu, exeggcute, cubone, coffing, mimejr
- Added all missing sprites
- Added stack data for unimplemented items so they stack
- Added spawn data for Pecharunt & Tarapagos
- Added Ogerpon masks
- Various pokemon size adjustments
- Reworked Time Capsules to make them look nicer and fix log spam errors
- Fixed Pokémon textures flickering black on Forge
- Fixed all Galarian forms not working
- Fixed Psychic type missing in our species features
- Fixed Chandelure, Centiskorch flames
- Fixed Cursola pulsing
- Fixed varoom, revavroom anims
- Fixed Bellibolt missing yellow Orb
- Fixed Mewostic & Indeedee M/F forms
- Fixed Hoopa Unbound
- Fixed a handful of swimming pokemon
- Fixed a handful of flying pokemon
- Fixed BaseScale being applied to our models, so models are now their intended sizes again
- Fixed poster lang missing
- Fixed Sparkling Stone having the wrong type requirement to charge
- Fixed all form change items
- Fixed a crash with red chain in anvils
- Fixed a crash with mail items
- Fixed an exploit with a handful of legendary mechanics
- Fixed an exploit with PokeLoot being used infinitely (old loots can be fixed with a sidemod we're publishing in #plugins-mods)
- Fixed a crash on Fabric with vending machines (temporarily disabled shops)
- Temporarily hard coded Manaphy/Phione to be 10,000 walk steps (so clients can connect to vanilla servers aka server hubs)
- Removed Paradox spawns since they're crafted in RKS Machine now
Server Owners:
We believe it is safe enough to use in production now. If you've generated a world, use our sidemod to fix old PokeLoots in the plugins-mods channel. This will convert old infinite use PokeLoots to one time per player loots. We'll add more modes soon. Not all structures are implemented yet, but most are. We recommend either starting with a smaller world, or make a resource world that you will regenerate periodically
Note: This is BETA 5.0. When we release, we're going back down to 1.0 and adjust any improperly labeled versions and/or remove old/confusing ones on our Curse/Modrinth pages.