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Cobbleworkers

Cobbleworkers

by Accieo • Downloads: 0 • Followers: 0
Description
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Changelog
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Cobbleworkers is a companion server-side mod for Cobblemon that turns the Pasture Block into a powerful utility block.

Overview

Visit the mod's documentation on this link.

Datapack support

This mod supports the creation of jobs via datapacks. You can explore the built-in datapacks and create your own on this link

Disclaimer

Remember to back up your world before installing!

Support

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Fabric
19h ago 1
  • Add jobs to harvest new terrain flowers
  • Tiny performance guard
  • Add jobs to harvest new terrain flowers
  • Tiny performance guard
Compatibility for 1.8.0
Compatibility for 1.8.0
  • Add TTL to claim service to prevent blocks from being claimed forever
  • Add TTL to claim service to prevent blocks from being claimed forever
  • Fix NeoForge start up issues (if there's still issues let me know via Discord)
  • Add "enabled" field in job definition to easily disable jobs
  • Add optional "replacement_loot_table" field in mutate item component to pull items from a loot table instead of having a single hardcoded option
  • A lot of performance improvements
  • Optional client-side rest option: Installing cobbleworkers client-side, will add an option to the interact wheel that allows players to disable a specific Pokémon from working (Thanks to wundati for the icon!)
  • Fix NeoForge start up issues (if there's still issues let me know via Discord)
  • Add "enabled" field in job definition to easily disable jobs
  • Add optional "replacement_loot_table" field in mutate item component to pull items from a loot table instead of having a single hardcoded option
  • A lot of performance improvements
  • Optional client-side rest option: Installing cobbleworkers client-side, will add an option to the interact wheel that allows players to disable a specific Pokémon from working (Thanks to wundati for the icon!)
  • Add fletcher job (coats arrows with poison)
  • Adds rain dancer job (sets weather to rainy)
  • Add mutate item component
  • Add mutate weather component
  • Fix crashes with NeoForge
  • Fix crash when fossil analyzer was in the same chunk as the workers
  • Add fletcher job (coats arrows with poison)
  • Adds rain dancer job (sets weather to rainy)
  • Add mutate item component
  • Add mutate weather component
  • Fix crashes with NeoForge
  • Fix crash when fossil analyzer was in the same chunk as the workers
  • Prevent Pokémon from using Pasture block as storage (Cobbleverse compatibility fix)
  • Create hearty_grains_harvester job (also reflected in web tool)
  • Prevent Pokémon from using Pasture block as storage (Cobbleverse compatibility fix)
  • Create hearty_grains_harvester job (also reflected in web tool)
  • Fix issue with berry harvesters not harvesting all berries
  • Fix issue with berry harvesters not harvesting all berries
Complete rewrite, support for job creation via datapacks
Complete rewrite, support for job creation via datapacks
  • Fixed an issue with combee evolution line not generating honey if game was in a different language.
  • By default, irrigators now irrigate a 3x3 area (9 blocks). This setting is configurable.
  • By default, fire extinguishers now extinguish a 3x3 area (9 blocks). This setting is configurable.
  • By default, Ditto will now handle all jobs instead of Pikachu. (Old configs will keep Pikachu)
  • Added support for hearty grains and galarica nut bush.
  • Vivichoke is now replanted.
  • Fuel generators now prioritise furnaces with items in them.
  • Minor performance improvements.
  • Fixed an issue with combee evolution line not generating honey if game was in a different language.
  • By default, irrigators now irrigate a 3x3 area (9 blocks). This setting is configurable.
  • By default, fire extinguishers now extinguish a 3x3 area (9 blocks). This setting is configurable.
  • By default, Ditto will now handle all jobs instead of Pikachu. (Old configs will keep Pikachu)
  • Added support for hearty grains and galarica nut bush.
  • Vivichoke is now replanted.
  • Fuel generators now prioritise furnaces with items in them.
  • Minor performance improvements.
  • Performance improvements
  • Archeologists: Ground types will generate archeology related loot when there's sand, gravel, dirt, mud, coarse dirt or rooted dirt nearby
  • Scouts: Flying types will convert empty maps into maps that point towards a set of predefined structures (cobblemon + vanilla) or alternatively enable it for _any_ structure via the config file.
> NOTE: Scouts have a per-player cooldown as opposed to per Pokémon!
  • Performance improvements
  • Archeologists: Ground types will generate archeology related loot when there's sand, gravel, dirt, mud, coarse dirt or rooted dirt nearby
  • Scouts: Flying types will convert empty maps into maps that point towards a set of predefined structures (cobblemon + vanilla) or alternatively enable it for _any_ structure via the config file.
> NOTE: Scouts have a per-player cooldown as opposed to per Pokémon!
  • Base mod:**
  • Significantly improve performance
  • Grass types now harvest sweet berry bushes
  • Grass types now harvest glow berries
  • Honey bottles can be crafted with 1x glass bottle and 3x honeycombs
  • Balance dive treasure loot

  • Integration:**
  • Grass types also harvest farmer's delight crops
  • Base mod:**
  • Significantly improve performance
  • Grass types now harvest sweet berry bushes
  • Grass types now harvest glow berries
  • Honey bottles can be crafted with 1x glass bottle and 3x honeycombs
  • Balance dive treasure loot

  • Integration:**
  • Grass types also harvest farmer's delight crops
  • Update search algorithm to improve server performance
  • Water types now extinguish nearby fires
  • Update search algorithm to improve server performance
  • Water types now extinguish nearby fires
  • Fix crop harvesters (broke in 1.3.0)
  • Fire types power your nearby furnaces, blast furnaces and smokers
  • Dragon types power your nearby brewing stands
  • Improved pathfinding so Pokémon don't get stuck trying to reach unreachable blocks
  • Fix crop harvesters (broke in 1.3.0)
  • Fire types power your nearby furnaces, blast furnaces and smokers
  • Dragon types power your nearby brewing stands
  • Improved pathfinding so Pokémon don't get stuck trying to reach unreachable blocks
  • IMPORTANT**: Hotfixed a bug with loot table generation.

  • Psychic types now pick up items on the ground
  • Ghost types harvest nether wart
  • Chansey line or Pokémon who know the following moves: ("wish", "softboiled", "moonlight", "recover", "roost", "healbell", "aromatherapy", "synthesis", "rest", "lifedew") will attempt to heal hurt players
  • IMPORTANT**: Hotfixed a bug with loot table generation.

  • Psychic types now pick up items on the ground
  • Ghost types harvest nether wart
  • Chansey line or Pokémon who know the following moves: ("wish", "softboiled", "moonlight", "recover", "roost", "healbell", "aromatherapy", "synthesis", "rest", "lifedew") will attempt to heal hurt players
  • Make replanting of crops and tumblestone optional via config
  • Fire types generate lava in nearby empty cauldrons
  • Water types generate water in nearby empty cauldrons
  • Ice types generate powder snow in nearby empty cauldrons
  • Water types submerged in water generate fishing loot
  • Pokémon with the pick-up ability generate loot
  • Pokémon with the dive move generate loot

  • Make replanting of crops and tumblestone optional via config
  • Fire types generate lava in nearby empty cauldrons
  • Water types generate water in nearby empty cauldrons
  • Ice types generate powder snow in nearby empty cauldrons
  • Water types submerged in water generate fishing loot
  • Pokémon with the pick-up ability generate loot
  • Pokémon with the dive move generate loot

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