Sometimes, regular chests are just too small, this mod allows you to create multiblock chests of any size. (The maximum size can be changed in the config file)

Mod Spotlights:
To build these chests, you will need multiple Colossal Chest Wall blocks and exactly one Colossal Chest Core block.
This Core block will contain the actual items of the multiblock, so break that one, and all items will pop out.


Your structure must be cubic, each side must have an equal length. The minimum size of the structure is two blocks.
The structure must be made up of Chest Wall's, exactly one Colossal Chest Core block must be present in the structure.
Once your structure is valid, the multiblock will be formed visually.

You must only build the actual walls of the structure, leave the inside of the structure hollow.

You can attach hoppers and pipes to the chest at the position of the Colossal Chest Core block.

Obviously, you can also open a gui to manage the inventory of the chest yourself.

Optionally, you can add any number of Colossal Chest Interface blocks to your structure to make those spots interfacable with hoppers and pipes.


Next to the wood chests, variants for all types of metals (including obsidian) also exist, just like with the Iron Chest mod.
When the Iron Chest mod is detected, those chest textures are used, otherwise the internal textures are used (this can be disabled).
If you have enough with wooden chests, these metal variants can be disabled easily.


The Obsidian Colossal Chest is an upgraded version of the Diamon Colossal Chest, which has the same content size, but can not explode. The wall can be crafted by surrounding a diamond chest wall with eight obsidian blocks in a crafting grid.


The Upgrade and Downgrade tools can be used to up/downgrade a chest to the next/previous tier without having to break and replace all blocks. This requires you to have all required blocks of a next/previous tier in your inventory, and this tool will automatically replace the chest with the corresponding material, while maintaining its inventory.
Note that the Downgrade tool can make inventories smaller, so items may pop out if your inventory becomes too small for the new material.
If you are having trouble with your chest not forming, you can right-click with an empty hand on the incomplete structure to see why it won't form.

Formula for number of slots = ceil((diameter ^ 3) * 27 * material_factor)
Material factors:
- Wood: 1
- Copper: 1.666
- Iron: 2
- Silver: 2.666
- Gold: 3
- Diamond: 4
- Obsidian: 4
And finally, the most colossal chest of 'em all! (Crafted with a Chest Wall and a Wood Plank)

This mod collects anonymized startup data, this can be disabled in the config file and adheres to Minecraft's snooper settings.

Support us via the referral code cyclops when renting a Bisect Hosting server, and get 25% off!
If you like this mod, consider supporting me on !
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All notable changes to this project will be documented in this file.
<a name="26.1.2-1.9.1"></a>
## [26.1.2-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.9.0...26.1.2-1.9.1) - 2026-09-07 17:21:40
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="26.1.2-1.9.0"></a>
## [26.1.2-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.16...26.1.2-1.9.0) - 2026-08-27 20:29:56 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="26.1.2-1.8.16"></a>
## [26.1.2-1.8.16](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.15...26.1.2-1.8.16) - 2026-05-06 19:11:18 +0200
### Added
- New Translations (#201)
### Fixed
- Fix crash when getting capabilities on the client-side
<a name="26.1.2-1.8.15"></a>
## [26.1.2-1.8.15](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.14...26.1.2-1.8.15) - 2026-04-22 20:10:45 +0200
### Fixed
- Fix CyclopsCore version check failure on Fabric
<a name="26.1.2-1.8.14"></a>
## [26.1.2-1.8.14] - 2026-04-22 19:57:07 +0200
Initial 26.1.2 release
All notable changes to this project will be documented in this file.
<a name="26.1.2-1.9.1"></a>
## [26.1.2-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.9.0...26.1.2-1.9.1) - 2026-09-07 17:21:40
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="26.1.2-1.9.0"></a>
## [26.1.2-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.16...26.1.2-1.9.0) - 2026-08-27 20:29:56 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="26.1.2-1.8.16"></a>
## [26.1.2-1.8.16](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.15...26.1.2-1.8.16) - 2026-05-06 19:11:18 +0200
### Added
- New Translations (#201)
### Fixed
- Fix crash when getting capabilities on the client-side
<a name="26.1.2-1.8.15"></a>
## [26.1.2-1.8.15](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.14...26.1.2-1.8.15) - 2026-04-22 20:10:45 +0200
### Fixed
- Fix CyclopsCore version check failure on Fabric
<a name="26.1.2-1.8.14"></a>
## [26.1.2-1.8.14] - 2026-04-22 19:57:07 +0200
Initial 26.1.2 release
All notable changes to this project will be documented in this file.
<a name="26.1.2-1.9.1"></a>
## [26.1.2-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.9.0...26.1.2-1.9.1) - 2026-09-07 17:21:40
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="26.1.2-1.9.0"></a>
## [26.1.2-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.16...26.1.2-1.9.0) - 2026-08-27 20:29:56 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="26.1.2-1.8.16"></a>
## [26.1.2-1.8.16](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.15...26.1.2-1.8.16) - 2026-05-06 19:11:18 +0200
### Added
- New Translations (#201)
### Fixed
- Fix crash when getting capabilities on the client-side
<a name="26.1.2-1.8.15"></a>
## [26.1.2-1.8.15](https://github.com/CyclopsMC/ColossalChests/compare/26.1.2-1.8.14...26.1.2-1.8.15) - 2026-04-22 20:10:45 +0200
### Fixed
- Fix CyclopsCore version check failure on Fabric
<a name="26.1.2-1.8.14"></a>
## [26.1.2-1.8.14] - 2026-04-22 19:57:07 +0200
Initial 26.1.2 release
All notable changes to this project will be documented in this file.
<a name="1.21.1-1.9.1"></a>
## [1.21.1-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.9.0...1.21.1-1.9.1) - 2026-09-07 17:07:31
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="1.21.1-1.9.0"></a>
## [1.21.1-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.14...1.21.1-1.9.0) - 2026-08-27 20:29:38 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="1.21.1-1.8.14"></a>
## [1.21.1-1.8.14](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.13...1.21.1-1.8.14) - 2025-10-12 15:07:17 +0200
### Added
- Add config option to disable chest opening, Closes #167
<a name="1.21.1-1.8.13"></a>
## [1.21.1-1.8.13](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.12...1.21.1-1.8.13) - 2025-08-12 20:40:00 +0200
### Added
- Add translations through Crowdin (#189)
- Add PT_BR localization (#190)
### Fixed
- Fix item loss when replacing walls in Fabric, Closes #191
- Fix some spelling and grammar typos in lang (#187)
<a name="1.21.1-1.8.12"></a>
## [1.21.1-1.8.12](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.11...1.21.1-1.8.12) - 2025-02-23 10:32:21 +0100
### Added
### Changed
### Fixed
- TODO: arrange -----
- Bump mod version
- Bump mod version
- Fix GUIs remaining open after external breakage, Closes #183
- Allow failures of Modrinth CI step
- Allow failures of Modrinth CI step
- Don't publish beta and release on the same commit
- Allow failures of Modrinth CI step
- Add translations through Crowdin (#182)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Bump mod version
- Fix enchanted items not being displayed, Closes #181
- Add ja_jp translations
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Update to actions/cache@v4
- Update to actions/cache@v4
- Add tr_tr.json Turkish localization (#166)
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
Closes #165
<a name="1.21.1-1.8.11"></a>
## [1.21.1-1.8.11](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.10...1.21.1-1.8.11) - 2025-01-19 10:22:02 +0100
### Added
- Add cs_cz translations
- Add nl_nl and tr_tr translations
### Fixed
- Fix enchanted items not being displayed, Closes #181
<a name="1.21.1-1.8.10"></a>
## [1.21.1-1.8.10](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.9...1.21.1-1.8.10) - 2024-11-25 16:11:47 +0100
### Fixed
- Fix client disconnect when opening large chests
<a name="1.21.1-1.8.9"></a>
## [1.21.1-1.8.9](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.8...1.21.1-1.8.9) - 2024-11-19 10:36:01 +0100
### Fixed
- Fix Fabric crash on explosion, Closes #174
<a name="1.21.1-1.8.8"></a>
## [1.21.1-1.8.8](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.7...1.21.1-1.8.8) - 2024-10-16 17:51:43 +0200
### Fixed
- Fix crash when using Integrated Tunnels with chests, Closes #169
<a name="1.21.1-1.8.7"></a>
## [1.21.1-1.8.7] - 2024-10-09 17:06:29 +0200
### Changed
- Refactor code to be compatible with NeoForge, Forge, and Fabric.
All notable changes to this project will be documented in this file.
<a name="1.21.1-1.9.1"></a>
## [1.21.1-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.9.0...1.21.1-1.9.1) - 2026-09-07 17:07:31
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="1.21.1-1.9.0"></a>
## [1.21.1-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.14...1.21.1-1.9.0) - 2026-08-27 20:29:38 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="1.21.1-1.8.14"></a>
## [1.21.1-1.8.14](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.13...1.21.1-1.8.14) - 2025-10-12 15:07:17 +0200
### Added
- Add config option to disable chest opening, Closes #167
<a name="1.21.1-1.8.13"></a>
## [1.21.1-1.8.13](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.12...1.21.1-1.8.13) - 2025-08-12 20:40:00 +0200
### Added
- Add translations through Crowdin (#189)
- Add PT_BR localization (#190)
### Fixed
- Fix item loss when replacing walls in Fabric, Closes #191
- Fix some spelling and grammar typos in lang (#187)
<a name="1.21.1-1.8.12"></a>
## [1.21.1-1.8.12](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.11...1.21.1-1.8.12) - 2025-02-23 10:32:21 +0100
### Added
### Changed
### Fixed
- TODO: arrange -----
- Bump mod version
- Bump mod version
- Fix GUIs remaining open after external breakage, Closes #183
- Allow failures of Modrinth CI step
- Allow failures of Modrinth CI step
- Don't publish beta and release on the same commit
- Allow failures of Modrinth CI step
- Add translations through Crowdin (#182)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Bump mod version
- Fix enchanted items not being displayed, Closes #181
- Add ja_jp translations
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Update to actions/cache@v4
- Update to actions/cache@v4
- Add tr_tr.json Turkish localization (#166)
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
Closes #165
<a name="1.21.1-1.8.11"></a>
## [1.21.1-1.8.11](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.10...1.21.1-1.8.11) - 2025-01-19 10:22:02 +0100
### Added
- Add cs_cz translations
- Add nl_nl and tr_tr translations
### Fixed
- Fix enchanted items not being displayed, Closes #181
<a name="1.21.1-1.8.10"></a>
## [1.21.1-1.8.10](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.9...1.21.1-1.8.10) - 2024-11-25 16:11:47 +0100
### Fixed
- Fix client disconnect when opening large chests
<a name="1.21.1-1.8.9"></a>
## [1.21.1-1.8.9](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.8...1.21.1-1.8.9) - 2024-11-19 10:36:01 +0100
### Fixed
- Fix Fabric crash on explosion, Closes #174
<a name="1.21.1-1.8.8"></a>
## [1.21.1-1.8.8](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.7...1.21.1-1.8.8) - 2024-10-16 17:51:43 +0200
### Fixed
- Fix crash when using Integrated Tunnels with chests, Closes #169
<a name="1.21.1-1.8.7"></a>
## [1.21.1-1.8.7] - 2024-10-09 17:06:29 +0200
### Changed
- Refactor code to be compatible with NeoForge, Forge, and Fabric.
All notable changes to this project will be documented in this file.
<a name="1.21.1-1.9.1"></a>
## [1.21.1-1.9.1](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.9.0...1.21.1-1.9.1) - 2026-09-07 17:07:31
### Fixed
- Fix items disappearing when inserted into chests on Fabric (#209), Closes #208
<a name="1.21.1-1.9.0"></a>
## [1.21.1-1.9.0](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.14...1.21.1-1.9.0) - 2026-08-27 20:29:38 +0200
### Added
- Add Netherite Colossal Chests as new top tier, Closes #168
Netherite becomes the new highest chest material, above obsidian:
- Inventory multiplier of 5 (obsidian and diamond are 4)
- Blast-resistant, like obsidian
- Top of the chest upgrade/downgrade tool chain
Chest walls are obtained by upgrading diamond chest walls at a smithing
table with netherite scrap. The netherite upgrade smithing template is
deliberately not used as the template ingredient, since the smithing menu
consumes all three input slots, which would cost one template per wall.
A gold ingot is used instead, mirroring the scrap plus gold cost of a
netherite ingot. Cores and interfaces are crafted from netherite walls
just like the other materials.
<a name="1.21.1-1.8.14"></a>
## [1.21.1-1.8.14](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.13...1.21.1-1.8.14) - 2025-10-12 15:07:17 +0200
### Added
- Add config option to disable chest opening, Closes #167
<a name="1.21.1-1.8.13"></a>
## [1.21.1-1.8.13](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.12...1.21.1-1.8.13) - 2025-08-12 20:40:00 +0200
### Added
- Add translations through Crowdin (#189)
- Add PT_BR localization (#190)
### Fixed
- Fix item loss when replacing walls in Fabric, Closes #191
- Fix some spelling and grammar typos in lang (#187)
<a name="1.21.1-1.8.12"></a>
## [1.21.1-1.8.12](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.11...1.21.1-1.8.12) - 2025-02-23 10:32:21 +0100
### Added
### Changed
### Fixed
- TODO: arrange -----
- Bump mod version
- Bump mod version
- Fix GUIs remaining open after external breakage, Closes #183
- Allow failures of Modrinth CI step
- Allow failures of Modrinth CI step
- Don't publish beta and release on the same commit
- Allow failures of Modrinth CI step
- Add translations through Crowdin (#182)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Bump mod version
- Fix enchanted items not being displayed, Closes #181
- Add ja_jp translations
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
- Update to actions/cache@v4
- Update to actions/cache@v4
- Add tr_tr.json Turkish localization (#166)
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
- Revert "Fix entities sometimes spawning in chest, Closes #163"
This reverts commit 143b480a45c1344033aa3c6232ea0f19cd17acde.
Closes #165
<a name="1.21.1-1.8.11"></a>
## [1.21.1-1.8.11](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.10...1.21.1-1.8.11) - 2025-01-19 10:22:02 +0100
### Added
- Add cs_cz translations
- Add nl_nl and tr_tr translations
### Fixed
- Fix enchanted items not being displayed, Closes #181
<a name="1.21.1-1.8.10"></a>
## [1.21.1-1.8.10](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.9...1.21.1-1.8.10) - 2024-11-25 16:11:47 +0100
### Fixed
- Fix client disconnect when opening large chests
<a name="1.21.1-1.8.9"></a>
## [1.21.1-1.8.9](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.8...1.21.1-1.8.9) - 2024-11-19 10:36:01 +0100
### Fixed
- Fix Fabric crash on explosion, Closes #174
<a name="1.21.1-1.8.8"></a>
## [1.21.1-1.8.8](https://github.com/CyclopsMC/ColossalChests/compare/1.21.1-1.8.7...1.21.1-1.8.8) - 2024-10-16 17:51:43 +0200
### Fixed
- Fix crash when using Integrated Tunnels with chests, Closes #169
<a name="1.21.1-1.8.7"></a>
## [1.21.1-1.8.7] - 2024-10-09 17:06:29 +0200
### Changed
- Refactor code to be compatible with NeoForge, Forge, and Fabric.