CommandTimer
The most complete scheduling plugin out there. Every day, every hour, only for OP players, only when player is in a certain region,... you can do it all!
This page in itself is not complete, please have a look at the documentation for a full overview of everything that is possible
Need more help? : https://discord.gg/XyP5e2de5T
FULL DOCUMENTATION: https://titivermeesch.github.io/CommandTimer/
How to use CommandTimer
The plugin uses timers/tasks to handle all the possible configurations you may want for a set of commands. Each timer can have a set of commands that would need the same configuration. If you have 5 commands that need to be executed every 1 minute it's smart to put those together in the same timer. If you need a command that needs a different interval or maybe has permissions involved then you need to create a different timer.
Get started with the /cmt command and have a look at what the plugin can do. Don't hesitate to join the discord server if you are confused or need any help.
Extensions/Conditions
CommandTimer supports extensions to add new conditions to the plugin. Conditions allow you to define specific rules when the commands should or should not execute.
More information in the documentation
PlaceholdersAPI support
CommandTimer supports placeholders from PAPI inside the commands but also has its own placeholders. With these you can get the time before a timer would execute again and at which rate he executes: %commandtimer_timername_seconds%: Gives back the defined seconds (you can also use secondsFormat to format the seconds in time) %commandtimer_timername_nextExecution%: Get seconds until timer will run (you can also use nextExecutionFormat to format the seconds in time)
All Versions
+ Add Version- Allow users to pick a predefined start time for interval. This now gives the possibility to set an interval to 15min and force CMT to execute it at 14:00, 14:15, 14:30,...
- Fixes issues with the scheduler that caused to wrongly schedule task times or not schedule them at all
- Fixes issues where the last execution date would update on server restart/reload
- Fixes a bug where the ALLTASKS placeholder would not resolve properly
- Fixes an issue when adding multiple times on the same task
- Fix issue where tasks would execute after restart/reload disregarding the configured interval
- Fix a bug in config migration logic
- Automatic migration system for old json configuration files
- Move execution data to a separate file, making editing tasks easier (no need to disable the task anymore)
- File names can now be whatever you want, instead of requiring the task id as file name
- Reduced activity on the file system for better performance
- Fixed issue with minecraft in-game time calculations
- Complete rework of the execution engine
- Add support for delayed command execution (ad-hoc commands, /cmt schedule)
- Add support for days in the placeholders
- Fixed several scheduling issues on Paper and Folia
- Add support for offline player checks in conditions engine
- Overall performance improvements
- Support for boolean values in the Conditions Engine API
- Small undiscovered bugs in Conditions Engine API