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CompatLayer

CompatLayer

by McJty • Downloads: 0 • Followers: 0
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CompatLayer

This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. If you make sure you use the api in this mod correctly it is possible to make a mod jar that runs on both versions.

A few things that you should do in addition to what this library does:

  • Make all resource names (lang files, model names, json files, texture files, ...) lower case in your 1.10.2 version. Add a FMLMissingMapping event handler to take care old worlds load
  • Mod id should be lowercase too
  • Replace tileEntity.worldObj with tileEntity.getWorld()
  • Replace entityPlayer.worldObj with entityPlayer.getEntityWorld()

This is alpha. It is likely things are not complete yet.

See the wiki for more information
Go to the maven for 1.10.2
Go to the maven for 1.10.2

All Versions

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Name Game version Platforms Published Downloads Actions
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
1.11
Forge
last yr. 1
1.10.2
Forge
last yr. 1
<p><strong>0.3.1:</strong></p>
<ul>
<li>Update to fix the difference between EnderIO on 1.10 and EnderIO on 1.11</li>
</ul>
<p><strong>0.3.1:</strong></p>
<ul>
<li>Update to fix the difference between EnderIO on 1.10 and EnderIO on 1.11</li>
</ul>
<p><strong>0.3.0:</strong></p>
<ul>
<li>Joseph C. Sible added compats for OC API stuff that renamed from 1.10 to 1.11</li>
</ul>
<p><strong>0.3.0:</strong></p>
<ul>
<li>Joseph C. Sible added compats for OC API stuff that renamed from 1.10 to 1.11</li>
</ul>
<p><strong>0.2.9:</strong></p>
<ul>
<li>Small fix for rftools dimensions on 1.10.2</li>
</ul>
<p><strong>0.2.9:</strong></p>
<ul>
<li>Small fix for rftools dimensions on 1.10.2</li>
</ul>
<p><strong>0.2.8:</strong></p>
<ul>
<li>Various small improvements</li>
</ul>
<p><strong>0.2.8:</strong></p>
<ul>
<li>Various small improvements</li>
</ul>
<p><strong>0.2.5:</strong></p>
<ul>
<li>Some new compatibility functions and classes</li>
</ul>
<p><strong>0.2.5:</strong></p>
<ul>
<li>Some new compatibility functions and classes</li>
</ul>
<p><strong>0.2.2:</strong></p>
<ul>
<li>Chaz Kerby added support for IRecipe.getRemainingItems()</li>
</ul>
<p><strong>0.2.2:</strong></p>
<ul>
<li>Chaz Kerby added support for IRecipe.getRemainingItems()</li>
</ul>
<p><strong>0.2.1:</strong></p>
<ul>
<li>Fixes for JEI (needed for Deep Resonance)</li>
</ul>
<p><strong>0.2.1:</strong></p>
<ul>
<li>Fixes for JEI (needed for Deep Resonance)</li>
</ul>

<p><strong>0.1.7:</strong></p>
<ul>
<li>Fix for liquid/bucket handling. This should fix how Aqua Munda tanks work with buckets on 1.10.2</li>
</ul>
<p><strong>0.1.7:</strong></p>
<ul>
<li>Fix for liquid/bucket handling. This should fix how Aqua Munda tanks work with buckets on 1.10.2</li>
</ul>
<p><strong>0.1.7:</strong></p>
<ul>
<li>Fix for liquid/bucket handling. This should fix how Aqua Munda tanks work with buckets on 1.10.2</li>
</ul>
<p><strong>0.1.6:</strong></p>
<ul>
<li>Small change for 1.11.2 which needs changes to all compatlayer versions</li>
</ul>
<p><strong>0.1.6:</strong></p>
<ul>
<li>Small change for 1.11.2 which needs changes to all compatlayer versions</li>
</ul>
<p><strong>0.1.6:</strong></p>
<ul>
<li>Small change for 1.11.2 which needs changes to all compatlayer versions</li>
</ul>
<p><strong>0.1.4:</strong></p>
<ul>
<li>Fixed an issue on 1.11 where putting a bucket in a tank would keep the bucket filled</li>
<li>Extra stuff for the mainInventory access, needed for Immersive Craft</li>
</ul>

<p><strong>0.1.4:</strong></p>
<ul>
<li>Fixed an issue on 1.11 where putting a bucket in a tank would keep the bucket filled</li>
<li>Extra stuff for the mainInventory access, needed for Immersive Craft</li>
</ul>

<p><strong>0.1.3:</strong></p>
<ul>
<li>Some extra for Not Enough Wands</li>
</ul>
<p><strong>0.1.3:</strong></p>
<ul>
<li>Some extra for Not Enough Wands</li>
</ul>
<p><strong>0.1.1:</strong></p>
<ul>
<li>New fix for ICommand.getName() change</li>
<li>Added Compat versions of ItemPotion, ItemTool, and ItemArmor</li>
</ul>
<p><strong>0.1.1:</strong></p>
<ul>
<li>New fix for ICommand.getName() change</li>
<li>Added Compat versions of ItemPotion, ItemTool, and ItemArmor</li>
</ul>
<p><strong>0.1.0:</strong></p>
<ul>
<li>First official non-beta release of CompatLayer</li>
</ul>
<p><strong>0.1.0:</strong></p>
<ul>
<li>First official non-beta release of CompatLayer</li>
</ul>
<p><strong>0.0.39beta:</strong></p>
<ul>
<li>First beta release of CompatLayer. Things start working</li>
</ul>
<p><strong>0.0.39beta:</strong></p>
<ul>
<li>First beta release of CompatLayer. Things start working</li>
</ul>
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