Do you wish bees were more complicated? Do you miss features (that a certain much older mod had) that certain modern bee resource mods don't have, like actual diploid genetics? Do you really want to keep reading these rhetorical questions?
Find bees in the world, domesticate them, and crossbreed them to generate infinite resources - honey, mob drops, even ore resources like diamonds and netherite! This mod is also extremely configurable - almost everything in the mod can be configured and changed; add new bee species, combs, recipes, and more with a datapack - no extra addon mods required!
JEI is HIGHLY recommended to see recipes, mutations, and bee products. Patchouli is also recommended to enable an in-game guide to the mod.
Features
- Bees!
- Genetics!
- Tools and armor!
- Building blocks!
- Foods!
- A full wiki explaining how to use the mod as well as how to configure the mod using datapacks!
- If Patchouli is installed, a fully complete guidebook to explain the mod in-game!
Credits
- ACCBDD for all original code
- SirSengir for the mod that inspired this one (+ some textures)
- Abbie5 for the EMI integration
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 27d ago | 1 | ||||
| 2mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
## Changed
- Small fixes to debug commands (thank you @unilock)
## Updated
- zh_cn translation (thank you @ChuijkYahus)
## Fixed
- Apiarist armor having no texture when put on a player - #135
Mellariums and Gyrofuges have gotten some balance changes! They now damage frames more the more of the same frame there
is, meaning you'll have to actually automate making frames if you want continuous high-level frame output. Gyrofuge
extraction and efficiency units have been buffed, and you can now burn bees in a honey generator (or compost them!)
Mutations are now defined as recipes! Their definition hasn't changed, but their location in datapacks has: they are now
under a namespace's recipe folder. Datapacks will need to update accordingly. This is a semi-breaking change -
unfortunately, any mutation research data a player already has will be wiped. You can use commands to restore it.
## Changed
- Mutations are now defined as recipes - they have moved in the datapack structure
- Apid library no longer shows condition heading if a mutation has no conditions
- Highlights to mutation condition descriptions
- Mellariums now damage frames more the more of the same frame there is
- Bees are now compostable
- Bees can be burned in the honey generator
- Gyrofuge extraction units add more output chance, less idle rf/t, and reduce power efficiency less
- Gyrofuge efficiency units add less idle rf/t
## Fixed
- Handheld analyzer occasionally voiding individuals
- Frames not enchantable
- Apiarist set not tagged/enchantable
- Bee staff not enchantable
- BWG compat broken - #129
## Fixed
- Analyzer shows placeholder for life label - #131
- Bee twins getting sympathetically mutated - #132
This update will break some custom centrifuge recipes, if you have any!
## Changed
- Centrifuge recipe definition takes a generic Ingredient input, instead of hardcoded ItemStack with component data
- Apiary can now be crafted with vanilla honeycomb as well
## Fixed
- Bee textures breaking on resource pack reloads
## Fixed
- Occasional failure to save centrifuges
## Fixed
- EMI plugin being annoying with ingredient lookup
## Fixed
- EMI plugin being annoying with ingredient lookup
## Fixed
- Various NPEs associated with unconstructed mellariums
- Tribute effect crashing in mellariums
## Fixed
- Various NPEs associated with unconstructed mellariums
- Tribute effect crashing in mellariums
## Fixed
- Actually fix incompatibility with other mods that add block ingredients - #128
## Fixed
- Incompatibility with other mods that add block ingredients - #128
- World lock when pulling frames out of an empty mellarium - #127
## Fixed
- JEI lookup crash - #126
A nerf (?) to the Mellarium, meaning you can't just spam 30 something honeyed frames to produce infinite
resources for free: bee production now takes into account 'partial' ticks - if a bee lives for only part of a bee tick,
it produces proportionally fewer products. This makes lifespan actually worth breeding for, and adds some interesting
tradeoffs in terms of frame usage.
## Added
/combees setgenecommand completion
## Changed
- Bee production now takes into account 'partial' ticks
- Made missing flower type message more clear
- Made wrong temperature type more clear
- Queens now recheck conditions as soon as frames change
- Updated zh_cn translation (thank you @ChuijkYahus!)
## Fixed
- Low lifespan produces no specialty products - #121
- Queens not working for recipe lookup in EMI
## Changed
- Updated zh_cn translation (thank you @ChuijkYahus!)
First off, shoutout unilock for doing the overwhelming majority of the work to port this mod to 1.21.1!
Secondly, a nerf (?) to the Mellarium, meaning you can't just spam 30 something honeyed frames to produce infinite
resources for free: bee production now takes into account 'partial' ticks - if a bee lives for only part of a bee tick,
it produces proportionally fewer products. This makes lifespan actually worth breeding for, and adds some interesting
tradeoffs in terms of frame usage.
## Added
- Ported to 1.21.1 - thank you @unilock!!!
/combees setgenecommand completion
## Changed
- Bee production now takes into account 'partial' ticks
- Made missing flower type message more clear
- Made wrong temperature type more clear
## Fixed
- Low lifespan produces no specialty products - #121
- Queens not working for recipe lookup in EMI
## Fixed
- Several NPEs - thank you @Rurla!
- Crash when Gyrofuge is broken - thank you @Rurla!
- Multiblock menus staying open when multiblock becomes invalid - thank you @Rurla!
## Updated
- zh_cn translation - thank you @ChuijkYahus!
## Added
- ru_ru translation - thank you @chdkov!
## Fixed
- String placeholder showing up on frames
## Changed
- Gyrofuge upgrades now show idle rf/t usage in their tooltip
## Changed
- Updated zh_cn translation
## Changed
- Terraforming effect names changed to be unique
Some quali-bee of life :)
## Added
- Flower types are now searchable using a recipe viewer! - #59
- Extended tooltip for analyzed bees
## Fixed
- Nests occasionally spawning on top of water in the default datapack - #106
- EMI plugin causing confusion - #109
- Centrifuge, apiary, and gyrofuge randomly stopping and complaining about a full output (hopefully) - #89
## Changed
- Bees are up to twice as common in certain biomes - this is something you can change with datapacks! - #67
## Fixed
- Mellarium output hatch loops outputs if touching the middle - #98
- Centrifuge loses RF on world load - #101
- Multiblock preview doesn't show the middle of the Gyrofuge and Mellarium as a base block - #102
- Generator eats furnace fuel that has leftovers - #103
## Fixed
- Autolyzer had no associated tool
## Fixed
- Gyrofuge Advanced Speed Unit not using the correct amount of RF/t on idle
## Added
- Updated zh_cn translation - thank you @ChuijkYahus!
## Fixed
- Missing mellarium output hatch language key
- Missing particle texture for Autolyzer
## The Indust-bee-al Revolution 2 - Electric Boogaloo
Lots of new content mainly revolving around power and using them in your beekeeping efforts - the Gyrofuge, production modifier upgrades, and more! The Gyrofuge is a multiblock centrifuge - process multiple combs at a time, process them faster, and process them more efficiently! Add power to the Mellarium! Simulate skies and times - more bee productivity at the cost of energy.
Additionally, I've added an absolute SMORGASBOARD of quality of life features. Download the mod and check it out!
## Added
- Autolyzer
- Mellarium Energy Cell - #64
- Mellarium Skybox - #64
- Mellarium Temporal Simulator - #64
- Mellarium Output Hatch
- Output mod support to upgrades - #72
- The Gyrofuge multiblock - #63
- Gyrofuge Block
- Gyrofuge Energy Cell
- Gyrofuge Processing Unit (+ basic/advanced)
- Gyrofuge Speed Unit (+ basic/advanced)
- Gyrofuge Efficiency Unit (+ basic/advanced)
- Gyrofuge Extraction Unit (+ basic/advanced)
- Gyrofuge Input Hatch
- Gyrofuge Output Hatch
## Changed
- Bee housing now shows more descriptive errors - #65
- Generators and centrifuges now show cumulative upgrade stats - #78
- Generators no longer have a max transfer limit
- Centrifuges no longer have a max transfer limit
- Nerf to frame stick crafting
- Efficiency renamed to Power Efficiency
- Mellariums are capped to 50,000x productivity (configurable) - #75
- Advancements have been heavily reworked to provide more guidance through the mod - #90
- The book has been reworked to make more sense with entries that unlock - #90
- Microscope entry now says the game is random, with no pattern - #88
- Bee sorter moves its whole inventory instead of 1 item at a time
- Made it more explicit that mutations depend on EXTERNAL temperature - #79
- EMI mutation view only shows drones, to lower confusion
- EMI and JEI plugins show Mellarium and Gyrofuge when appropriate as crafting stations
- Made it a little more clear how gene transfer works
- Pollen works as bone meal - #91
- Mellarium now only drops extra bees if broken, not its entire output queue - #95
## Fixed
- Occasional furnace generator loading issues
- Console error on with EMI on nest comparison
- Give command crashing games - #70
- Occasional crash on servers when player is null - #74
- Generators not correctly outputting to cables - #76
- Honeyed Stick recipe weirdness
- Slight issue where generators would not properly throttle generation when full
- Wall blocks weren't properly tagged as walls
- Bees with invalid species now have a default model instead of being invisible
Added tag functionality to centrifuge outputs means MUCH easier mod compat...
## Added
- Ability to output tags as products - #62
- Dump command - #58
- Biome climates
- Effect names and descriptions
- Default bee stats
## Fixed
- Rendering optimizations for bees - #57, #60
## Fixed
- Cursed effect would crash if bees had no convertible blocks nearby - #56
- Apiary and Mellarium still not fully interacting with automation correctly
## Added
block_tag_undermutation condition- Oh The Biomes We've Gone compatibility - #25
- Plains: Allium Shrubland, Amaranth Grassland, Orchard, Rose Fields
- Forest: Aspen Boreal, Black Forest, Ebony Woods, Enchanted Tangle, Forgotten Forest
- Desert: Atacama Outback, Mojave Desert, Rugged Badlands, Windswept Desert,
- Jungle: Tropical Rainforest
complicated_bees:flowers/desertblock tag, for Oh The Biomes We've Gone compat
## Changed
- 1-3 combs are now guaranteed to drop from nests (increased by fortune)