
What is Control Craft
Precision Engineering for Valkyrien-Skies
Control Craft is a comprehensive expansion for Valkyrien-Skies, designed to transform your airships and mechanical creations with granular physics control and high-performance automation. By integrating modular controllers, adaptive power systems, and hybrid circuitry, Control Craft empowers engineers to build compact, responsive, and intricately orchestrated machines.
Contents:
- Multi-Functional Physics Controllers
- Dynamic/Kinematic Motors & Pistons: Fine-tune rotational/linear motion.
- Adjustable Power Sources
- Propellers & Vector Thrusters: Direct thrust with customizable torque, angle, and thrust directions.
- Flap Bearings/Compact Flap: Responsive flap controls
- Utilities
- Gravitational Anchor: Customize drag, gravity
- Spatial Anchor: Align physics structures with ease
- Camera: Link from thousands of blocks away, get vision from your ships
- Cimulink Circuitry
- Design circuits using familiar components—logic gates, comparators, analog adders, sensors, and even lua scripts! Then compress entire networks into reusable, block-sized modules, replacing big and janky redstone circuits.
Suggest playing with pathouli to view in-game guide!
Notice:
For feedback and issue reporting, please visit our QQ Channel or Discord Server. Make sure to include a description of the problem, along with supporting materials such as videos, crash reports, and detailed reproduction steps. If an issue could be identified through description alone, it would have been resolved already. Feedback without supporting evidence means NOTHING.
Control Craft QQ Channel:

Guide:
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- Merged Community Pull Request
- Merge Commit From Community To Work With VMod 1.9.1 and VS 2.4.11
- Only For VS 2.3 and create 0.5.1j
- This Version Depends On **_Valkyrien-Skies 2.4_** and **_Create v6_**
- 10000 minor bug fixes
- New dark theme UI
- Use Tweakerminal to connect your tweak controller to circuit, use plant interface or plant bus to get ports
- remove cbc dependency (for ai)
- I don't remember
- Flexible Gate: Easier Logical Computation
- Computer Controlled Port: Receive Decimal Output From CC
- Not Finished
- Camera View Settings: Stabilizer And Third Person Stabilizer
- More Functions In Functions Block
- Fix missing text for compiler ponder
- Add Ponders For Cimulink**
- Minor bug fixes
- Add Oscillopscope
- Fix error loading cimulink blockEntities at server-side
- Minor changes of cimulink thing
- Add commands to save constraints immediately
- VMod 1.3 compact, it should work, though I haven't test in depth
- Input link port on ship will get wrongly updated, and I found a workaround
## Cimulink
- Added A Brand New Circuit System -- Cimulink (The name comes from Simulink of Matlab)
- Build binary or decimal circuit with logic gates,shifters,adders,filp flops and more.
- Compile and package your circuit into one and reuse it!
- Add speed limit to angle mode, and detect stepping input for smooth response, reducing over-control
- Cameras controlled by other players will turn as expected, so do rays
- Add limit to compact flap, so now it won't send you to abyss (if on a ship with enough mass)
- Cimulink is still in alpha, report any encountered bugs to me
- VMod compact will be very quick
- Fix constraints can not be removed correctly
- Minor Bug Fixes
- Compact Flap Block: Say goodbay to wing bugs
- Peripheral Proxy Changes, Add force online mode
- Brand New Model, Textures And Rendering For Camera, Jet, Jet Rudder, Propeller, Propeller Controller
- _NOW YOU CAN LINK CAMERA REGARDLESS OF DISTANCE_**, and the chunks will update correctly in your view, just like playing as another player there!
- Smoothened camera ray, No jittering anymore
- Camera may be buggy now, mixins may cause mod incompactbility, report issues to me on github
- Add Kinetic Resistor
- Addale Redstone Channel
- en_us Pathouli Guide
- Add Kinetic Proxy, a bridge between Control Craft and Create
- Pathouli in-game guide
- Improved camera ray, smoother and transparant
- Minor Bug Fixes
- Rewite All The Code Base
- Performance Improvement--eliminate unessary getBlockEntity() call
- Rewrite GUI
- Add Full In Game Description of GUI Entries
- Add Camera Link Item to Remotly Link Camera
- Add Creative Variants of Motors And Piston, Which is Powerful Yet Unsafe
- Remove Magnet And Forget-Me-Not
# Caution:
- Control Craft 2.1.0 is Only Compatible With VMod 0.1.3
- Control Craft 2.1.0 is Not Compatible With Old World, You May Need To Delete All Ships To Migrate, VMod Schem May Help.
minor bug fixes
2. rot-damp mode for gravitational anchor
3. delete pid channels for blocks since no one use them, change them through cc
4. duplicate channel for "target"s since it will be easier for redstone control
5. compactbility with Drive-By-Wire
6. you can destory all constrains by destory-all mode of tool-gun,suggest use it as final weapon to remove unwanted constrain