
CorviCraft Spawn Utility is a mod that allows for the configuration of entity spawn rates. On its own, CC Spawn Utility allows for the configuration of vanilla entities, letting users add new spawns or remove existing ones to vanilla and modded biomes alike. However, the mod's true intention was to be used as a dependency, allowing for mods to easily implement robust and dynamic spawn configurations for their own entities.
If this mod showed up in your pack unexpectedly, it was likely added as a dependency by another mod. If you're sure you've removed the mod dependent on it and have no need for the vanilla spawn configuration feature, you can safely remove it from the pack.
FAQ
Why does the base mod only allow vanilla entities to be configured?
In order to avoid unnecessary conflicts with other mods, CorviCraft Spawn Utility is only set up to affect vanilla entities. This is because many mods add their own spawn rates, and CorviCraft's override feature could remove those spawns, leading to confusion.
Will you update to 1.19+?
No. Entity spawning already uses a more flexible JSON configuration system in newer versions of the game, thus rendering this mod effectively obsolete.
Will you backport to older versions?
Maybe. Depends on my time and how much interest and need there is.
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Terms of Use
You may freely use this mod as a dependency, in packs, and in videos. However, I ask that you do so only via one of its official download means. Do NOT redistribute or reupload this mod without permission!
How to Install CorviCraft Spawn Utility (Mod)
CorviCraft Spawn Utility by JayZX535 is verified for Forge across Minecraft versions 1.18.2 (latest release: 2.2, file size: 134 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18.2) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded CorviCraft Spawn Utility file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionLicense updated to MIT.
Corvicraft will now generate a folder for each applicable mod (corvicraftspawns handles Vanilla entries). In this folder is a subfolder named
spawn_sets, within which a series of json pools are defined. Each file must have a unique name. These sets can then be paired with a list of biomes in the spawns.json file within the main mod folder. Separating the files like this makes them a little more resilient in regards to errors, as unless spawns.json itself is broken, only the invalid spawn pool file will fail to load.Several additional ways to customize modded spawns have been added internally, although they do not impact vanilla entries.
