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Changelog
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Coupled usage of doors, fence gates, and trapdoors
- Double doors (with opposing hinges) will open together when used
- Vertically stacked fence gates will open together when used
- All trapdoors (and opposing counterparts) along their side axes will open together when used
- Any redstone signal above 7 (50%) will power all coupled blocks, whereas anything less will only power the immediate block
- Each coupled block can be individually toggled in the configuration file (./config/couplings.toml)
This mod is recommended on both the client and server for more responsive block updates
Logo design by @voxel_dani
All Versions
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[1.9.4+1.20] 1.9.4+1.20
by HeckinChloe on Oct 14, 2026
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- Updated to 1.20
Known issues:
- Reports as 1.9.5+1.20 in-game
[1.9.3+1.19.4] 1.9.3+1.19.4
by HeckinChloe on Oct 14, 2026
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- Updated to 1.19.4
[1.9.2+1.19.3] 1.9.2+1.19.3
by HeckinChloe on Oct 14, 2026
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- Updated to 1.19.3
[1.9.1+1.19] 1.9.1+1.19
by HeckinChloe on Oct 14, 2026
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- Added support for >=1.19.1
[1.8.1+1.18.2] 1.8.1+1.18.2
by HeckinChloe on Oct 14, 2026
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- Prevented crash when config fails to parse ([#24](https://github.com/ChloeDawn/Couplings/issues/24))
[1.9.0+1.19] 1.9.0+1.19
by HeckinChloe on Oct 14, 2026
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- Updated to 1.19