Crabber's Delight is a mod that expands upon the cooking system from Farmer's Delight.
📖 Highlighted Features:
- Crab Traps, a new block that can be placed in water and loaded with bait to catch food and other resources
- Crab mobs, friendly creatures that live near various bodies of water in different colors. They can be killed for a chance to get their claws, which increase placement distance when held. Crabs can also be dyed similarly to sheep!
- Palm Trees, a new tree and wood type that spawns along beaches. They can spawn with coconuts, but watch out when they fall!
- Fish Plaques, a way to display your fish (or other bucketable mobs) for decoration
- And much more! This mod adds a plethora of new content to explore and discover!
🧩 Check out my other mods!
Prospect 🪨
Hallmark 🪙
🎮 Discord:
Discord: https://discord.gg/zWfH77sXKz
📝 Credits:
Developed by AlabasterLeking
Thanks to vectorwing for creating Farmer's Delight
Thank you to Wayfarer for creating new textures for the Palm Trees
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- Changes:**
- Updated zh_cn and ru_ru translations
- Additions:**
- Bait, Lures, and Lines**
- Additional items that can be used alongside your fishing rod to modify your fishing experience
- Can all be bought from Fisherman Villagers
- Tackle Box**
- Holds your bait, lures, and lines as well as some general storage for easy transport of all your fishing gear
- Can be bought from Fisherman Villagers
- Tackle boxes will have their contents utilized in the following order:
- Main Hand
- Off-hand
- Hot bar
- Closest placed (in radius)
- Worms**
- A new bait type that can be used for fishing to increase your odds of just getting fish
- Can be used in the crab trap to enable it to catch fish instead of the regular loot
- Can be obtained from breaking dirt-like blocks randomly, breaking wormy dirt, purchased from fisherman, or farmed directly in a Worm Bin block
- Dropping from dirt can be disabled in the config
- Can be used on Organic Compost to speed up their conversion to Rich Soil
- Wormy Dirt**
- A uncommon block found mixed in with regular dirt underground that will drop dirt and 1-3 worms when broken without Silk Touch
- Worm Bin**
- A upgrade to the composter, that can be given a compostable item to be turned into worms
- The amount of worms received is proportional to the value the item provides a composter
- Takes some time to process, but can be automated with hoppers
- Can be bought from Fisherman Villagers
- Life Preserver**
- A new decorative block that can be placed flat on the ground, on walls, or to hang from ceilings
- Can be equipped in the leggings slot to make the player float on/to the surface of the water
- Shift-clicking a placed one will equip it
- Can be sat on as a seat
- Conch**
- Conches are a new item that can be found randomly in treasure chests. Using it will give you a vague message from the ocean about your current Luck attribute
- Notes**
- Single-page book like items that can similarly be signed, duplicated and more
- Can be placed as a block on the sides on blocks and written in place and left for other people to read
- Notes can be found by fishing or trapping Message in a Bottle items. These will contain written notes or rarely, treasure maps
- Players can write a note, bottle it, and throw it into the water. Doing so adds it to the loot pool until another player discovers it, which removes it from the loot
- Crafting the bottled note with an item will also save that item, giving it when the player opens the note
- Fishing Spots**
- These are spots that spawn on the surface of the water, and fishing within them gives increased luck and bite rates
- The spawn locations of them are related the the surroundings, so a “good spot” may appear several times in the same location
- Swimming through or boating through these spots will make them disappear for a while
- Feature is configurable via config
- Fish Sizes**
- Caught fish can now have 1 of 5 sizes. This size is influenced by your luck at the time of catching the fish
- Fish that are generated in chests or bought/sold from villagers all default to “regular” which doesn’t get the tooltip assigned, its just implied to be default
- Each size gives a multiplier on the food/saturation value of the fish
- Cooking the fish in a furnace/smoker/campfire preserves the size value for the food
- Cutting the fish on a cutting board will give more/less fish slices depending on size
- Compatible with any fish item that is part of the regular “fish” tag
- This entire feature can be disabled with a config
- Advancements**
- Gone Fishin’**
- Craft a tackle box
- Master Baiter**
- Catch a fish while using bait
- They Pay Me in Woims**
- Craft a worm bin
- Castaway Couture**
- Equip a Coconut Helmet
- Pearly Whites**
- Craft a Pearl Necklace
- Food**
- Turtle Stew
- Fried Fish
- Fish Sandwich
- Added a number of compatibility recipes to integrate Upgrade Aquatic coral with coral fragments
- Added compatibility with Hearth and Harvest
- Bottle Rack and Crate models for Message Bottles, Bottled Notes, and Sea Pickle Juice
- Stomping Basin recipe for Coconut Milk and Sea Pickle Juice (new fluids). When H&H is loaded, it removes the default recipes for these and switches to the stomping basin recipes
- Changes:**
- Crab Traps**
- Can now be opened outside of the water
- Emit bubble particles when they are active
- Show the items captured inside of them now
- Can be picked up and will retain their contents to be brought elsewhere and placed back down
- Added Crab Claws, Coconut Helmets, and Pearl Necklaces to the durability enchantments tag
- Crab Trap and Fishing Bait loot tables are now data-generated
- Fish Plaque now has included explicit support for bucketable mobs from the following mods:
- Naturalist
- Upgrade Aquatic
- Properly tagged all food and drinks as food and drink
- Crabs now walk sideways, leading with their big claw
- Updated sprites for Crab, Cooked Crab, Crab Legs, and Shrimp Skewer
- New Textures for Palm Leaves and Palm Logs - thank you Wayfarer!
- Creative Menu and Advancement Menu logos have been switched to the Crab
- Reorganized the Creative Menu
- Coconuts will no longer hang if the block below them is solid
- Updated several translations - thank you to all of the translators who have submitted new translations!
- Fixes:**
- Fixed some issues with Seashells that could cause waterlogging issues and console spam
- Fixed palm leaves not being compatible with mods that allow felling trees fast
- Fixed Crab Trap dropped models being too large when dropped on the ground
- Fixed Seashells spamming the console on load. The downside is that I have temporarily removed the ability to add extra seashell variants
- Fixed Fish Plaques stripping some metadata from bucket items (the mobs were fine, just now the metadata on the item)
- Fixed a bug causing Palm Chest Boats losing their inventory on world re-load
- Additions:**
- Thirst Was Taken compat for drinks
- Changes:**
- Modified some tags and recipes to adjust to Farmer’s Delight 1.3 changes
- Crabber’s Delight 1.2.5**
- Additions:**
- Fish Plaques
- Display fish and other creatures on your walls
- Click the plaque with any bucketed creature to display it
- Click with an empty hand to retrieve it
- Palm Saplings can now be purchased from Wandering Traders
- Config
- Added config options to adjust the frequency or completely stop the generation of Palm Trees and Sea Shells
- Added config options to adjust the spawning behavior of Crabs
- Changes:**
- Crabs can now climb the sides of blocks
- Doubled the chance to get Saplings from Palm Trees
- Fixes:**
- Fixed translation for Crab Bucket → Bucket of Crab
- Fixed missing support for Supplementaries Pulley Block
- Crabber’s Delight 1.2.4**
- Changes:**
- Modified Crab Spawning criteria to hopefully reduce their frequency
- Reduced Palm Tree Spawning by roughly 30%
- Doubled the amount of palm tree saplings dropped per tree
- Updated numerous translations
- ja_jp
- es_ar
- es_cl
- es_ec
- es_es
- es_mx
- es_uy
- es_ve
- Fixes:**
- Fixed a mistranslation on the Crab Spawn Egg
- Crabber’s Delight 1.2.3**
- Changes:**
- Updated ru_ru.json
- Fixes:**
- Further tag fixes
- Crabber’s Delight 1.2.3**
- Changes:**
- Updated ru_ru.json
- Fixes:**
- Further tag fixes
- Crabber’s Delight 1.2.2**
- Additions:**
- Coconut Helmet
- New helmet item that grants 3 armor and resistance when worn
- Can only be obtained by getting hit on the head with a falling coconut while wearing no other helmets
- Has limited durability, can be repaired using Coconut Halves
- Durability only runs out when worn in the helmet slot, losing 1 durability every 30 seconds making it a limited time armor item as it decays
- Special render on head when worn similar to Pumpkins
- Coconut Crate
- Storage block for Coconuts
- Changes:**
- New texture for Crab Cakes
- Coconuts that fall on your head will now equip rather than
- Fixes:**
- Added missing tags for Palm woodset items and blocks
- Fixed missing loot tables for Coconut blocks and Palm Leaves (1.20.1)
- Crabber’s Delight 1.2.2**
- Additions:**
- Coconut Helmet
- New helmet item that grants 3 armor and resistance when worn
- Can only be obtained by getting hit on the head with a falling coconut while wearing no other helmets
- Has limited durability, can be repaired using Coconut Halves
- Durability only runs out when worn in the helmet slot, losing 1 durability every 30 seconds making it a limited time armor item as it decays
- Special render on head when worn similar to Pumpkins
- Coconut Crate
- Storage block for Coconuts
- Changes:**
- New texture for Crab Cakes
- Coconuts that fall on your head will now equip rather than
- Fixes:**
- Added missing tags for Palm woodset items and blocks
- Fixed missing loot tables for Coconut blocks and Palm Leaves (1.20.1)
Fixed missing tags for Palm woodset items
Fixed missing tags for Palm woodset items
- Crabber’s Delight 1.2.1**
- Additions:**
- Palm Trees
- Generate on beaches
- Saplings be planted on dirt like normal saplings, but also on sand
- Will spawn with coconuts hanging from leaves and on the ground around them sometimes
- Palm Woodset
- Full woodset for palm wood, including all the vanilla blocks and items as well as an FD cabinet
- Coconuts
- New block that spawn naturally on coconut trees in a hanging state
- Can also sometimes spawn on the ground below
- When their upper supporting block is missing, they will have gravity like sand/anvils
- If they hit a player, they will do a heart of damage and also inflict confusion and slowness
- Players wearing a turtle helmet will not be affected by this
- Coconuts that hit the player will be broken into Coconut Halves
- Coconuts that hit the ground will sit on the ground, and when broken by hand will yield Coconut Halves
- Can be picked up directly by using silk touch
- When shot with a projectile they will fall and hit anything underneath them
- Can be made into Coconut Pudding and Coconut Milk
- Coconut Milk is a replacement for Milk in nearly all recipes
- Seashells
- New decorative block that is highly randomized whenever placed
- There are a total of 7 different random textures that will be given randomly on placement
- When placed, they will have a random rotation to north, east, south, or west
- Will be placed with an offset similar to flowers
- Every time a seashell is placed, it will receive a different variant and rotation (offset is consistent when placed in the same place)
- Generated on beaches in small clusters, and underwater in oceans, warm oceans, and all the warm ocean variants
- Can be broken and picked up by hand
- Crafted using a clam, nautilus shell, and coral fragments to yield 8 seashells
- Changes:**
- Internal code changes and reorganization
- Crabber’s Delight 1.2.0**
- Additions:**
- Pearl Necklace
- New wearable item that can be equipped in the chest slot, and grants the wearer Water Breathing and Dolphins Grace when in water
- Limited by durability, having 128 total durability and using up 1 point every 5ish seconds when being used
- Pearl is now a armor trim material
- Works with all existing trims and all modded trims that I have tested
- (1.20.1) Added Scute Block
- Changes:**
- New and Modified Textures
- Crab Claw
- Pearl
- Pearl Block
- Clam
- Clam Barrel
- Shrimp
- Cooked Shrimp
- Shrimp Barrel
- Nautilus Shell tweak
- Crab Trap
- Crab Trap has been reduced to having just 9 slots for items to be caught, however the stack limit for each slot has been set to 8 items. This is a overall increase in the capacity of the trap
- Warning: Traps currently in the world will likely need to be broken and replaced, and may cause crashes if interacted with otherwise**
- Crab Claw
- Can now function as a Shear tool
- No longer takes durability damage when being used within the default interaction ranges for placing/breaking blocks and attacking with entities
- Fixes:**
- Fixed mismatch in JEI loot tables for Pufferfish and Tropical Fish
- (1.21.1) Fixed missing messages to the player when the Crab Trap has needs not met
- (1.20.1) Fixed models and blockstates for Sea Pickle Crate
- Crabber’s Delight 1.2.0**
- Additions:**
- Pearl Necklace
- New wearable item that can be equipped in the chest slot, and grants the wearer Water Breathing and Dolphins Grace when in water
- Limited by durability, having 128 total durability and using up 1 point every 5ish seconds when being used
- Pearl is now a armor trim material
- Works with all existing trims and all modded trims that I have tested
- (1.20.1) Added Scute Block
- Changes:**
- New and Modified Textures
- Crab Claw
- Pearl
- Pearl Block
- Clam
- Clam Barrel
- Shrimp
- Cooked Shrimp
- Shrimp Barrel
- Nautilus Shell tweak
- Crab Trap
- Crab Trap has been reduced to having just 9 slots for items to be caught, however the stack limit for each slot has been set to 8 items. This is a overall increase in the capacity of the trap
- Warning: Traps currently in the world will likely need to be broken and replaced, and may cause crashes if interacted with otherwise**
- Crab Claw
- Can now function as a Shear tool
- No longer takes durability damage when being used within the default interaction ranges for placing/breaking blocks and attacking with entities
- Fixes:**
- Fixed mismatch in JEI loot tables for Pufferfish and Tropical Fish
- (1.21.1) Fixed missing messages to the player when the Crab Trap has needs not met
- (1.20.1) Fixed models and blockstates for Sea Pickle Crate
- Crabber’s Delight 1.21.1 1.1.10**
- Fixes:**
- Fixed server crash with crab rendering
- Updated langs
- Crabber’s Delight 1.21.1 1.1.9**
- Additions:**
- Re-added the Crab mob, new and improved!
- Scute Blocks
- Compact storage of all your turtle scute
- Sea Pickle Half-Slab Crates
- Works as a full storage block, holding 9 sea pickles, but only holds up half the space
- Fish Bones
- Obtained as junk loot from Crab Traps
- Also obtained from cutting fish/cooked fish on cutting board
- This replaces bonemeal in all recipes, including the default Farmer’s Delight cutting recipes
- Changes:**
- All storage blocks now have the proper #c:storage_blocks tag
- Crab spawning has been reduced overall
- Fixes:**
- Rearranged internal code
- Crabber’s Delight 1.21.1 1.1.7a**
- Fixes:**
- Fixed models for Crab Claw
- Fixed Inky Potion being un-brewable
- Made Crab Claw obtainable from Wandering Trader until Crab entity is reintroduced
- Fixed block drops for fish barrels
- Removed remaining stubs for GeckoLib dependencies
- Fixed mob drops when using knives on Squids, Glow Squids, and Frogs
Currently Missing Crabs
- Crabber’s Delight 1.1.7d**
- Changes:**
- Updated texture for sea pickles to match upcoming sprites for Hearth and Harvest
- Reduced crab spawn rate by default
- The rate can be modified using a datapack
- Crabber’s Delight 1.1.7c**
- Changes:**
- Updated all translations formatting
- Updated the ko_kr and ru_ru translations
- Fixes:**
- Fixed mismatch of Chum Bucket textures (Clam and Shrimp)
- Crabber’s Delight 1.1.7b**
- Fixes:**
- Fixed custom data packs not functioning as intended
- Crabber’s Delight 1.1.7a**
- Additions:**
- Added message when the crab trap does not meet the 3x3 of water around it
- Fixes:**
- Fixed all fish barrels not dropping when broken
- Crabber’s Delight 1.1.7**
- Additions:**
- Added support for JEI and Crab Trap loot tables
- Changes:**
- Minor changes to a few loot tables for balance
- All seafood is now able to be gathered when using no bait, but at a rate of roughly 20% of all captures
- Fixes:**
- Fixed Squid, Glow Squid, and Frog Leg barrels not dropping their items when broken