
Ever wished to see where are your resources going in your ae2 network? Now you can! Tired of running out of pattern slots in your Pattern Provider? Not anymore, and if you want fewer slots, that’s possible too. Analog level emitter? Its there, wireless GUI controlled redstone too. Crazy AE2 Addons brings you features some would maybe imagine.
For the really insane features, checkout the continuation to this mod, the Insane AE2 Addons
Highlights:
- The BIGGEST Pattern Provider ever made - upgrade its capacity to hold thousands of patterns! It even keeps them when picked up, making moving your setup effortless.
- Custom displays to show your resources in real time, greet you with messages, or form huge multi-block screens. With markdown support, color options, and seamless tiling - your system will never look boring again.
- Multi level emitter - no more big emitter contraptions, now everything is in a single part.
Prefer the technical side of things?
All features are simple to use, but if you want, you can go deep. Crazy AE2 Addons includes:
- Tons of redstone integration - trigger things with a button, integrate signals everywhere.
- Tag view cells, tag matchers and more!
Everything is documented in-game
No wikis required - the AE2 Guide has it all. Recipes are fully integrated into JEI/EMI with detailed previews. And if you ever need more help, just join my Discord.
Upgraded Crafting CPUs!
- Set CPU priority and change their names (instantly).
- Sorted by priority directly in your terminal.
- Cancel all crafts with one button.
- New pattern options - including Ignore NBT, allowing you to craft things like Ad Astra’s oxygen tanks.
Compatibility
Crazy AE2 Addons plays nicely with many AE2 expansions and popular mods:
- Advanced AE
- Extended AE
- Expanded AE
- Mega Cells
- Modern AE2 Additions
- Apotheosis (Auto Enchanter supports its enchantments)
- Applied Mek/Ars/Bot
Screenshots
Very fancy and interactive signs

Tired of too big Pattern Providers?

Wireless redstone control

CPU priorities

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- some performance fixes
- better mixin infrastructure
- tag view cell fix
- memory card support for display
- display defaults to B for fluid display not mB
- crafting crazy providers from part to block and the other way does not remove the nbt
- fixed crazy provider loosing settings on pick up
Crazy AE2 Addons 3.0 is a major rewrite and contains many breaking changes.
This version is **not safe to load on existing worlds using Crazy AE2 Addons 2.x**.
Items, blocks, stored structures, and other mod data from 2.x **WILL** disappear or become invalid.
Make a backup before testing 3.0.
## Project split
Starting with the 3.x series, Crazy AE2 Addons will be split into two separate mods.
Together, the two mods contain roughly the same feature set that the old combined mod had, but the content is now separated into smaller projects.
## Ported features
The following features have been ported to the 3.x codebase:
- Display
- Ejector
- Crazy Pattern Provider
- Wireless Notification Terminal
- Emitter Terminal
- Multi Level Emitter
- Tag Level Emitter
- Redstone Emitter
- Redstone Terminal
- Portable Spatial Storage (major rewrite)
- Portable Spatial Cloner (major rewrite)
- Wormhole P2P
- Round Robin Item P2P
- Round Robin Fluid P2P
- Pattern Multiplier
- CPU Priorities
- Tag View Cell
- Recipe Fabricator
New addition:
- Analog card
## Important warning
Crazy AE2 Addons 3.0 should be treated as a new major version, not a drop-in replacement for 2.x.
Old worlds should be backed up before loading this version.
- Added some config options
- fixed emitter terminal crashing when there was a huge amount of emitters in the network
sorry
- Fixed rare crash with penrose sphere exploding.
- Fixed multi level emitter loosing its upgrades on world restart.
- Added Mod Event when penrose spehere is build (usefull for pack devs or other mods)
Now you can enable/dissable its FE or EU output in the config, and it will accept allowed gregs dynamo hatches instead of normal energy ports :D
# USE PATTERN BUFFERS INSTEAD!!!
# Finally removed the feature everyone had too many opinions about
With that said, here is the changelog:
Removed things:
- Automatic Programmed Circuit setting in GregTech machines - Pattern Providers no longer set the circuit in GT machines when pushing patterns**
- Pattern Modifier
Changes:
- Pattern Multiplier - the Ignore NBT option has been moved here
- Pattern Multiplier recipe
- Mob Key Selector recipe
# After this change, some items will disappear, and some things may stop working. **MAKE A BACKUP FIRST!**
- added level emitter terminal so you can edit any level emitter from it (you can name level emitters with quartz knife)
- added also wireless level emitter terminal, that you can add to your wireless universal terminal (WUT) too
- added more resource types to display
- added button "insert token" to display that helps to handle its syntax
- made the amount of upgrades for the entity ticker a config thing
- rework for portable builder and copy gadget
- portable builder skips missing by default
- fixed some bugs, for example the one related to AAE quantum CPU
- crazy provider part has an upgrade card slot now
- some improvements and fixes for the
- rework of the notification terminal, it shows an overlay with amounts of items now
- added crazy pattern provider cable part
- fixed the error in mixin plugin that was causing crazy providers to crash the game, sorry for that