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Create Aeronautics: Crack

Create Aeronautics: Crack

by BuHuIIyx_ • Downloads: 0 • Followers: 0
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Create Aeronautics: Crack 💥

Flying is fun. Crashing is even more fun.


What does this mod change?

Create Aeronautics: Crack adds physical destruction of structures to the game.

Your ship is now:

  • Has durability
  • Breaks from blows
  • Falls to pieces if you fly into a cliff at high speed
  • Loses parts — wings, engines, tail

New mechanics = new gameplay

Damage depends on physics

The mod takes into account:

  • how hard did you hit
  • how much heavier is your ship than what you crashed into
  • where did the blow hit

Build wisely

Now engineering matters. Strengthen your vulnerabilities. Protect important nodes. Or build cheap "consumables" and watch them burn beautifully.

Fun in multiplayer

  • A race in which cars fall apart right in the air
  • PvP on airships with real damage
  • Accidents that look like in the movies

preview


The modification is experimental and may not be stable.


Thank you

  • Create — for such a beautiful mod
  • Sable — for physics and SubLevel system

How to Install Create Aeronautics: Crack (Mod)

Create Aeronautics: Crack by BuHuIIyx_ is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 1.0.0, file size: 21 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Create Aeronautics: Crack file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
6mo ago 1
Initial release: Create Aeronautics Crack v1.0.0
  • Add physics-based destruction system with per-block durability
  • Add RapierPhysicsPipelineMixin with collision damage calculation
  • Add PhysicsConfig with configurable settings (damageScale, minImpactForce, groundDamageMultiplier, explosionRadius)
  • Add BlockDurabilityManager for tracking durability (0-100)
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