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Create: Aquatic Ambitions

Create: Aquatic Ambitions

by DaviO • Downloads: 0 • Followers: 0
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Create Aquatic Ambitions is a Create Mod Addon that introduces new machines, processes, and production lines inspired by the ocean. Harness the power of the conduit to transform byproducts into valuable resources and building blocks — and make more materials renewable in the process!

Features:

  • Conduit Channeling: A new fan processing type which uses am active conduit as the catalyst
  • Conduit Cage: a machine used for granting/removing effects and also simplyifying chanelling setups.
  • Guardianless Prismarine: Channeling Flint has a chance to give you prismarine shards!
  • Fully Renewable Copper: Now obtainable from prismarine! Shoutout to @DubbEck for the original recipes!
  • Coral Revival and Farming: Dead coral can be revived via channeling and harvested with harvesters.
  • Sponge Duping: Dry sponges can be channeled for a chance to obtain extras
  • Easier Nautilus: Nautilus Shells can be obtained from Limestone
  • Craftable Tridents: Use Spiky shells and prismarine alloy rods to get the sea's most powerful weapon!
  • Ponder: The Conduit and Conduit Cage have ponders to explain all their uses

Compatibility:

  • Upgrade Aquatic Integration for coral recipes
  • JEI Integration for all recipes
  • CAA 2.0.0 or above are only compatible with Create 6.0.6 or above

Future Plans:

  • Add Copperback Enchantments
  • Add Power Generation via Water Turbines
  • No plans to backport this to 1.19.2 or futher back

Shoutout to @DakotaPride, @IThundxr and many others from #dev in Create's discord for the coding help. Shoutout to Dejojotheawsome for featuring my mod in one of his videos

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Fabric
14h ago 1
1.20.1
Fabric
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
### Fixes ###
  • Fixed the mod refusing to load alongside older versions JEI. he version floor is now lowered to match Create's, and JEI stays fully optional.
### Languages ###
  • Added Ukrainian (uk_ua) translation — thanks @Tenwoc (PR #60).
  • Updated Simplified Chinese (zh_cn) translation — thanks @LogicWheat (PR #51).

### New Features
  • Data-driven Conduit Cage effects**: Cage effects now live in a datapack registry (one JSON per effect). Pack makers and other mods can add, override, or disable effects, including modded potion effects, without editing the jar. Disabling harmful built-ins (e.g. poison/burning) is now a simple "enabled": false override.
  • New config options**: New conduitFluidCapacity tunable lets Fluid Logistics users raise the conduit's tank size.
### Fixes
  • Fixed the KubeJS startup crash (issues #58, #61).
  • Fixed fluid duplication when the Conduit Cage was filled by pipes, spouts, or Fluid Logistics packages (issue #59).
  • Fixed night-vision (and other effects) constantly flashing inside the Conduit Cage (issue #55).
  • Fixed Builder's Tea not granting Haste when channeled.
  • Fixed awakenedTimeLimit being ignored — the conduit now honors the configured awakened-time cap exactly.
  • A broken or mod-dependent effect in a datapack now disables just itself instead of preventing the world from loading.

### Compatibility
  • Updated to Create 6.0.10 and NeoForge 21.1.236, with Ponder, Flywheel, Registrate, JEI, and KubeJS bumped to match. Adds compatibility with Fluid Logistics 1.2.0.
  • Clearer dependency-mismatch errors when an incompatible KubeJS/JEI version is installed (replaces cryptic crashes).

### Fixes:
  • Updated to Create 6.0.8

### New Features:
  • Added more oxidized copper recipes
### Fixes:
  • Updated to Create 6.0.8

### New Features:
  • Added more oxidized copper recipes
  • Added KubeJS Support
### New Features:
  • Added Conduit Cage compatibility for Lava (burns nearby entities), honey and chocolate (gives saturation)
  • Add config (accessible through Create's config screen) to change Conduit Cage effect radius and fluid conversion rates.
  • Changed coral farming capabilities to a datapack that can be disabled on world creation.
  • Updated Language support for Russian, Portuguese (Brazilian) and Chinese.

### Fixes:
  • Conduit Cage will now properly read potions levels.
  • Improved Conduit Cage render consistency to avoid crashes on block placement.
  • Fixed a few recipes for Upgrade Aquatica compatibility
  • Fixed an issue where Ponders were not properly showing up
  • Fixed an issue where chanelling recipes where outputting more corals they were intended too
### New Features:
  • Added Conduit Cage compatibility for Lava (burns nearby entities), honey and chocolate (gives saturation)
  • Add config (accessible through Create's config screen) to change Conduit Cage effect radius and fluid conversion rates.
  • Changed coral farming capabilities to a datapack that can be disabled on world creation.
  • Updated Language support for Russian, Portuguese (Brazilian) and Chinese.

### Fixes:
  • Conduit Cage will now properly read potions levels.
  • Improved Conduit Cage render consistency to avoid crashes on block placement.
  • Fixed a few recipes for Upgrade Aquatica compatibility
Aquatic Ambitions 2.0 is here!
  • New Features:
  • Added the Conduit Cage, a block that allows for more compacting channeling setups, as well as a way to induce/cleanse effects in nearby players and mobs
  • Added Calcium Rich Powder, Suspicious rocks and Spiky Shells and its recipes
  • Added Ponder to Conduit and Conduit Cage
  • Added Recipes for Renewable Nautilus Shells, Calcite and Sponge Duping.
  • Added Modded compatibility with Upgrade Aquatic's Corals
  • Added Item Attribute for Channeling
<br>
  • Balacing Changes
  • Removed Flint Shard and increased Prismarine shard odds via Flint Channeling
  • Removed Polished Quartz Tine and replaced the trident crafting to use Spiky Shells
  • Coral and Fans can now be obtained without silk touch (dead ones need a pickaxe) making the farmable with harvesters

  • This version requires Create 6.0.6 or above**
## Aquatic Ambitions 2.0 is here!
### New Features:
  • Added the Conduit Cage, a block that allows for more compacting channeling setups, as well as a way to induce/cleanse effects in nearby players and mobs
  • Added Calcium Rich Powder, Suspicious rocks and Spiky Shells and its recipes
  • Added Ponder to Conduit and Conduit Cage
  • Added Recipes for Renewable Nautilus Shells, Calcite and Sponge Duping.
  • Added Modded compatibility with Upgrade Aquatic's Corals
  • Added Item Attribute for Channeling
<br>
### Balacing Changes
  • Removed Flint Shard and increased Prismarine shard odds via Flint Channeling
  • Removed Polished Quartz Tine and replaced the trident crafting to use Spiky Shells.
  • Coral and Fans can now be obtained without silk touch (dead ones need a pickaxe) making the farmable with harvesters

  • This version requires Create 6.0.6 or above**
  • Added ru_ru lang.
  • Updated to Create 6.0.4
  • Fix tags for prismarine alloy block
  • Updated to Neoforge 1.21
  • Updated to Create 6.0.4
  • Fixed an issue where prismarine alloy block was not mineable in survival
  • Update to Create 6.0 (6.0.2)
  • Fixed Server Crashes due to client code being called where it should not.
### **New Features:**
  • Added Prismarine Alloy, alongside with Prismarine Alloy Block and Prismarine Alloy Rods
  • Added Trident Recipe, using Prismarine Alloy Rods and Polished Quartz Tines
  • Modified Coral Revival to have a small chance to generate 2 corals, allowing for farming in all biomes
  • Added Coral Compacting recipe for quality of life
<br>
### **Balancing:**
  • Modified prismarine shard output based on user feedback, you can can still get 100% effienciency by polishing flint before channeling.
### **Fixes:**
  • Fixed an issue where bubble coral revival would not work
  • Features:**
  • Conduit Channeling Bulk Processing added
  • Flint to Prismarine Recipe via Channeling
  • Coral Revival Recipes via Channeling
  • Copper Aging Recipes via Channeling

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