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Create Big Cannons: Advanced Technologies

Create Big Cannons: Advanced Technologies

by dsvv-modding • Downloads: 0 • Followers: 0
Description
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Changelog
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This Mod is an addon for the well known Create Big Cannons (CBC) mod.

In this mod are 110 new cannon blocks

  • 20 Big Cannon Blocks
  • 28 Projectile Blocks
  • 6 Autocannon Blocks
  • 30 Twin Autocannon Blocks
  • 18 Heavy Autocannon Blocks
  • 6 Rocket Pod Blocks
  • 2 Medium Rocket Rail Blocks

And there are new Items

  • 4 new Autocannon Ammunitions
  • 3 Heavy Autocannon Ammunitions
  • 4 different Rockets
  • 4 different Medium Rockets

In addition more blocks like unbored cannon blocks and cast moulds.

New Cannons:

This mod adds four new cannon types. The  double barreld Autocannons (Twin Autocannon) and bigger caliber Autocannons (Heavy Autocannon). In addition there are Rocket Pods and Rocket Rails for bigger rockets

New Ammunition:

Ever wanted to have a single muntition block that contains the projectile and the propellant in one? Now You can have it. There are two types. Weak ones that can be supported by additional propellant and strong ones that fail if they get more propellant.

New Blocks:

Now we're comming to the highlight of it all! The cannon blocks.
    

- Big Cannons:

- Muzzle Brake:

The Muzzle Brake reduces the recoil of the cannon with the pressure of the gas inside the barrel. Longer barrel means less pressure means less knockback reduction.

- Fume Extractor:

The Fume Extractor reduces the size of the particle cloud in front of the cannon. This can help you hiding from your target.

- Silencer:

Ever turned your game volume down because the Cannons fire so loud? I have a solution: The Silencer. It reduces recoil and noise of the Cannon.

- Rifled Barrel:

The Rifled Barrel is a variant of the normal barrel with same outer loock, but it decreases spread even more than the normal barrel.

- Twin Autocannon:

- Breech:

Works like the normal Autocannon Breech, but with two barrels

- Recoil Spring:

As the Autocannon Recoil Spring, but again double destruction

- Barrel

Just two Autocannon Barrels

- Silencer

Silences the Autocannon

- Muzzle Brake

Barrel with style

- Heavy Autocannon:

- Breech:

A slower breech, but for bigger rounds.

- Recoil Spring:

Someone needs to take care about the recoil

- Barrel:

Like you expect it. Large caliber for large rounds

- Autocannon:

- Silencer:

Silences the Autocannon

- Muzzle Brake:

Just for style

- Rocket Pod:

- Rocket Pod:

Like cannon barrels, just for rockets

- Rocket Pod Breech:

A breech to load up to 15 rockets

- Medium Rocket Rail:

- Rocket Rail:

Four rails to guide the rockets

- Rocket Rail End:

Start point for four medium rockets

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
# Bugfix Update
## Changelog:
### - CBC 5.11.3 compatibility
Fixed multiple issues with CBC 5.11.3:
  • Cluster munition causes gamecrash on splitting
  • Heavy Autocannon HEAT rounds cause game crash
### - Cluster munition crafting fix
The fuzes of the clusters where incorrect
# Initial Version for 1.21.1
Includes all features from 1.20.1
# Bugfix Update
## Changelog:
### - Shader compatibility
This mod is now compatible with shader
### - Fixed Rocket Pod loot table
Now Rocket Pods and Medium Rocket Rails have drops
# Bugfix Beta Update
## Changelog:
### - Fixed Big Cartridge
The Big Cartridge was not igniting
### - Heavy Autocannon Projectile rebalance
I've rebalanced the Heavy Autocannon Projectiles (they are stronger now)
### - Unbored Heavy Autocannon Texture fix
Some Unbored Heavy Autocannon parts used the bored texture
### - Twin Autocannon Barrel Cast Mould Texture fix
The Twin Autocannon Barrel Cast Mould texture wasn't loaded
## Changelog:
### - New Rocket pads
The rocket pads have a capacity of 15 rockets
### - New Rocket rails
The rocket rails can hold up to 4 medium rockets
### - Rockets
Small rockets with different warheads (AP, Flak, HE, HE-I)
### - Medium Rockets
Rockets with more fuel, also coming in different flavors (AP, HE, HE-F, HEAT)
### - Bushes
Twin Autocannons can be hidden in leaves now

## Bugfixes
### - Fixed game crashes
There where some version incompatibilities, which caused game crashes (CBC 5.10 is supported now)
### - Cannon Carriage support
Twin Autocannons, Heavy Autoannons now support changing the rounds per minute on cannon carriages
# Bugfix Update
## Changelog:
### - Fixed Names
The Heavy Autocannon Cast mould missed their proper names
### - Heavy Autocannon Cast Mould items are resized
Some Cast mould items where bigger than their blocks
# Bugfix Update
## Changelog:
### - Fixed Names
The Heavy Autocannon Cast mould missed their proper names
### - Heavy Autocannon Cast Mould items are resized
Some Cast mould items where bigger than their blocks
### - Fixed the Heavy Autocannon instancing
Previously the assembled Heavy Autocannons rendered the default texture for the barrels and the recoil spring
# Bugfix Update
## Changelog:
### - Fixed Axe minig time
A bug that made all Axes mine with the same speed is fixed
### - Missing Heavy Autocannon Round recipes are back
They got lost somehow and now they are back
# Bugfix Update
## Changelog:
### - Fixed Axe minig time
A bug that made all Axes mine with the same speed is fixed
### - Missing Heavy Autocannon Round recipes are back
They got lost somehow and now they are back
# Create 0.6 Compatibility Update
## Changelog:
### - Create 0.6 compatibility
No need to say anything more
### - Neoforge compatibility
CBC:AT now officially supports Neoforge
### - New Heavy Autocannon Blocks
There are new Manual Breech Blocks, allowing to handload the Heavy Autocannon, making them a good chose for small caliber guns
### - Cluster Shells
There are new Cluster Shells, but remember they are war crimes
### - Tooltips
Fixed the Tooltip of the HE round for the Heavy Autocannon
### - Fixed the Charged/Caseless Fluid Shells
Now these shells actually work.
### - Reworked the Recipes for Charged/Caseless Munition
Now they copy data from the base Shell, like a fuze or the contained fluid in case of Fluid Shells
### - Heavy Autocannon drop fix
Previously the Heavy Autocannons didn't drop anything, now they do
### - Reorderd parts of the Creative Tab
The order should be more logical now
# Small Bugfix
## Changelog:
### - Big Cannon Blocks
Some of the Big Cannon Blocks did not work as intended, now they do
# Small Update
## Changelog:
### - New Heavy Autocannon Blocks
The Heavy Autocannons have now, similar to the Autocannons, Suppressors and Muzzle Brakes
### - Tooltips
Twin and Heavy Autocannons have now Tooltips
### - Cast Iron Muzzle Brake placement
The Cast Iron Muzzle Brake now support all horizontal orientations
### - Heavy Autocannon Ammo Container Item
A bug which caused the Heavy Autocannon Container Item to accpet only one cartridge per Slot is removed
### - Big Cannon assembling
A bug which stopped cannons from including Screw Breeches into the contraption is removed
### - US-English translation
A misspelling is changed
# Bugfix Update
## Changelog:
### - New Texturepack
An optional Texturepack for green Creative Ammo Boxes is now built-in
### - Hopper fed
  • Finally!!** Hoppers can load Twin Autocannons
### - Heavy Autocannon redesign
Heavy Autocannons are now 2 pixel smaller in diameter
### - Caseless and Charged Shells
Caseless as well as Charged Shells are now able to fire
### - Vertical Twin Autocannon Barrel offset
A funny offset of Twin Autocannon Barrels under specific conditions is removed
# Bugfix Update
## Changelog:
### New Heavy Autocannon Ammunition
A few new Heavy Autocannon Round types are added
  • HEAT
  • APDS
  • APDSFS
### - Autocannon HE crash
A bug where firing a Autocannon with HE shells loaded crashed the game was solved
### - Heavy Autocannon Fuzing
A bug that stopped Minecraft from loading the recipe to fuze Heavy Autocannon Rounds has been removed
### - Twin Autocannon Projectile alignment
The alignment code has been rewritten. Now it works in all cases
### - Texture fix
The wrong Texture of the Manuel Twin Autocannons has been fixed
## Changelog:
### - Added new Heavy Autocannon
The new Heavy Autocannons come in three different materials:
  • Cast Iron
  • Bronze
  • Steel

### - Heavy Autocannon ammunition
Of course, there is ammunition only available for the Heavy Autocannons. They come in to propellant levels:
  • Armor Piercing rounds
  • High Explosive rounds
  • High Explosive Fragmentation rounds

### - Autocannon Ammunition
The normal Autocannons also got new ammunition:
  • Armor Piercing Discarding Sabot rounds
  • Armor Piercing Discarding Sabot Fin Stabilized rounds
  • High Explosive rounds
  • High Explosive Incendiary rounds

### - Twin Autocannons are now firing unsynchronously
You waited long enough. Now it is here.

### - Solved mod incompatibility
CBC:AT is now compatible with VS:Addition and CBC:MW (It was before, but only due to an issue; now it's officially compatible).

### - Lesser Changes
  • Reordered the inventory
  • The Autocannon silencers are now working again
  • Fixed Muzzle Brake
  • Fixed Cannon Failure
CBC:AT is now survival compatible
Autocannons:
  • Twin Autocannon Breech now auto-orient towards clicked Twin Autocannon Blocks
  • Added Muzzle Brakes for Twin Autocannons
  • Added Silencers for Twin Autocannons
  • Added Muzzle Brakes for Autocannons
  • Added Silencers for Autocannons

Reworked Caseless Shots (nerfed)
  • Fixed the bug, that Big Cannon Blocks need to be welded to the rest
  • Added flanged Twin Autocannon Barrels
Added a config entry for en-/disabeling the new cannon physics.\
Fixed the spawning position of the projectiles from vertical Twin Autocannons.\
Fixed Twin Autocannon Barrel texture.
  • Added Muzzle Brake in Cast-Iron, Bronze, Steel and Nethersteel
  • Added Fume Extractor in Cast-Iron, Bronze, Steel and Nethersteel
  • Added Silencer in Cast-Iron, Bronze, Steel and Nethersteel
  • Added Rifled Barrel in Cast-Iron, Bronze, Steel and Nethersteel

  • Added Built-Up Silencer in Steel and Nethersteel
  • Added Built-Up Rifled Barrel in Steel and Nethersteel

  • Added a caseless Ammunition Type for every default Create Big Cannons Munition Type

  • Added Twin-Autocannons in Cast-Iron, Bronze and Steel
  • Added vertical Twin-Autocannon in Cast-Iron, Bronze and Steel
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