Create Big Cannons: Equally Opposite
OBSOLETE AS OF CREATE BIG CANNONS 5.11.3
Have you ever attached cannons from Create: Big Cannons to a Create: Aeronautics vehicle and were disappointed that you couldn't feel the recoil of them firing? Have you ever shot at a physics object and watch as the projectile simply caused some damage and bounced off it?
With this mod, both of these scenarios change. The blast of a cannon will rock your vehicle when fired. Enemy shells that slam into your boat might knock you off-course. For every action, there is an equal and opposite reaction.
Changes:
- Cannons and Autocannons from Create: Big Cannons will now generate recoil forces when fired from the physics object they are attached to.
- Cannon shells and Autocannon rounds will now generate impact forces when they hit a physics object.
This mod is compatible with Create Big Cannons: Going Ballistic.
All Versions
+ Add Version- Womp Womp...*
### Changes:
- Cannon blasts no longer destroy cannon mounts, minecarts, boats, item frames, and armor stands
- There ain't no bricks for this mortar*
### Changes:
- Fixed a crash caused by drop-firing mortars.
- "CLEAR THE DECK OR TURN TO JELLY!"*
### Changes:
- Firing a cannon or autocannon now produces a spherical shockwave and a jet of hot gas originating from the muzzle.
- Shockwaves & gas jets deal damage and forces to entities & sublevels.
- New death messages have been added: Being incinerated by standing in front of the cannon at a close range; Getting obliterated by the gas jet by standing in front of the cannon beyond the incineration range; Having your organs liquefied with a shockwave by standing too close to the cannon when it fires.
- Sable physics objects are affected by shockwaves.
- Blocks and Sable physics objects can shield you from shockwaves and gas jets.
- Shockwaves reflect off of blocks and sublevels, making the firing of a cannon in an enclosed space hazardous for the well-being of anything within the space.
- Entity damage caused by shockwaves & gas jets is enabled by default in the config, but can be turned off in the config by setting
disableMuzzleBlast = falseor by using the/gamerule cannonBlastDamage falsecommand in-game to for a specific world.
- \*apple falling noises\**
- BONK***
- ...*
- "hospital"* - Sir Issac Newton
### Changes:
- Adds a few mixins that let cannons and projectiles push Sable physics objects via recoil and impacts.
- Adds a mixin that lets projectiles stick to Sable physics objects.
- Fully compatible with [Create Big Cannons: Going Ballistic](https://modrinth.com/mod/create-big-cannons-going-ballistic)