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Create Big Cannons: Equally Opposite

Create Big Cannons: Equally Opposite

by Hectoris919 • Downloads: 0 • Followers: 0
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Create Big Cannons: Equally Opposite

OBSOLETE AS OF CREATE BIG CANNONS 5.11.3

Have you ever attached cannons from Create: Big Cannons to a Create: Aeronautics vehicle and were disappointed that you couldn't feel the recoil of them firing? Have you ever shot at a physics object and watch as the projectile simply caused some damage and bounced off it?

With this mod, both of these scenarios change. The blast of a cannon will rock your vehicle when fired. Enemy shells that slam into your boat might knock you off-course. For every action, there is an equal and opposite reaction.

Changes:

  • Cannons and Autocannons from Create: Big Cannons will now generate recoil forces when fired from the physics object they are attached to.
  • Cannon shells and Autocannon rounds will now generate impact forces when they hit a physics object.

This mod is compatible with Create Big Cannons: Going Ballistic.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
  • Womp Womp...*

### Changes:
  • Cannon blasts no longer destroy cannon mounts, minecarts, boats, item frames, and armor stands
  • There ain't no bricks for this mortar*

### Changes:
  • Fixed a crash caused by drop-firing mortars.
  • "CLEAR THE DECK OR TURN TO JELLY!"*

### Changes:
  • Firing a cannon or autocannon now produces a spherical shockwave and a jet of hot gas originating from the muzzle.
  • Shockwaves & gas jets deal damage and forces to entities & sublevels.
  • New death messages have been added: Being incinerated by standing in front of the cannon at a close range; Getting obliterated by the gas jet by standing in front of the cannon beyond the incineration range; Having your organs liquefied with a shockwave by standing too close to the cannon when it fires.
  • Sable physics objects are affected by shockwaves.
  • Blocks and Sable physics objects can shield you from shockwaves and gas jets.
  • Shockwaves reflect off of blocks and sublevels, making the firing of a cannon in an enclosed space hazardous for the well-being of anything within the space.
  • Entity damage caused by shockwaves & gas jets is enabled by default in the config, but can be turned off in the config by setting disableMuzzleBlast = false or by using the /gamerule cannonBlastDamage false command in-game to for a specific world.
  • \*apple falling noises\**

  • BONK***

  • ...*

  • "hospital"* - Sir Issac Newton

### Changes:
Create Big Cannons: Equally Opposite Icon
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