Welcome to Create: Biomimicry!
This mods adds a bunch of items needed to turn non-animal products into "animal products", so u dont have to murder those poor animals any more (u still can, it is a game after all xD)
FAQ:
Can I use this in my modpack? Of course, go ham! Well, not ham, but this mod's equivalent :)
Can I post this on ANY other website? NO. This mod is currently on all appropriate websites, so nothing more, nothing less
How to Install Create: Biomimicry (Mod)
Create: Biomimicry by WitherTM is verified for Forge, Neoforge across Minecraft versions 1.19.2, 1.20, 1.20.1 (latest release: 0.3d+1.20.1, file size: 539 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.2, 1.20, 1.20.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Create: Biomimicry file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Added conditioning so the datapack only works when Ex Nihilo Sequentia is installed
- fix the 'create:basin' crash
- tag some items/blocks
- fix sweet berry recipes
- fix dutch translation
### Dependency Changes:
Because of external errors, we are saying goodbye to Create: Sifter and have replaced it with Ex Nihilo Sequentia. also, Create Slice and Dice should now be optional, for the players wishing for a little less automation. this brings the required mods down to 3, being Farmer's Delight, Ex Nihilo Sequentia and of course Create.
### New Datapack:
Because of how much content is included with Ex Nihilo, I have decided to include a datapack, which is on by default, to disable most recipes. the item will still be in creative and JEI, u just can't access them in survival. Modpack makers are recommended to disable this datapack and make your own recipes using KubeJS or CraftTweaker.
### Reworked Meat Paste:
Meat Paste, now replaced by Raw Meatball, has received a complete overhaul to make it more accurate to real life and a recipe that I am happy with.
### Personal Creative Tabs:
the items and blocks have unionized, which all of them now residing in the Create: Biomimicry tab. If you would like for them to also be in the vanilla tabs, tell us in the discord or on github.
### General Changes:
- Added Raw and Cooked Meatballs.
- Added Cheese and Cheesewheels
- Added Chopped Onions and Breadcrumbs.
- Added the Cactus Spear and the Cactus Spearhead, with the Cactus Spear being a new end-game weapon dealing 10 damage and having longer range, but being very rare to get
- The Infinite wheat grass has been removed from the honey recipe tree to make wheat grass rarer.
- Cactus Spikes have been renamed to cactus spines, as well as them no longer being a weapon with that role being taken by the Cactus Spear.
- Removed Carrot Paste, Sweet Berry Paste and the Dull Cactus Spine
- And Even More!
This version is now also available for 1.19.2.
Changes: - All sweet berries and meat paste are now edible - Removed infinite loop in honey recipe
PS. I have a discord now, which is [linked](https://discord.gg/Ma3FySDbc3) right here or it should be in the project
KNOWN PROBLEMS: - the log doesn't like the 8x8 and 6x6 textures of the cactus spike and dull cactus spike, but the textures work in the world.
==================
After having seen the continued interest in the honestly terrible 1.19.2 version of the mod, I decided to backport the rewrite of the mod to 1.19.2. Please look at the changelogs for 1.20
- PLEASE NOTE THAT ALL ITEMS FROM THIS MOD HAVE BEEN REDONE AND WILL DISAPPEAR FROM YOUR WORLDS**
- Backported mod to 1.19.2
- made all sweet berries edible as well as meat paste
- removed infinite loop in the honey recipe
- RIP Animalistics
KNOWN PROBLEMS:
- the log doesn't like the 8x8 and 6x6 textures of the cactus spike and dull cactus spike, but the textures work in the world.
- the log SCREAMS at you about wheat grass, but it does spawn in the badlands
==================
the changes:
- some cleaning up of the code
- fix the milling version of the cactus pulp recipe
- fix the dull cactus spike texture
- Fully redone the mod from scratch without MCreator :?
- Ported the mod to 1.20.1
- Ported the mod to the new NeoForge (not really any different from Forge atm)
- Added the Lonely Sweet Berry :( (just a single sweet berry, definitely doesn't want to take over the world or something)
- Added the Clean Sweet Berry (Mr. Berry, but after a shower)
- Added the Broken Stick
- Did a bunch of renaming in the mod, so things will be called different
- The mod is renamed to Create: Biomimicry instead of Create: Animalistics to avoid being linked to Animalistic and because the old name is stupid
- Added Berry Paste, a bunch of crushed berries
- Added Carrot Paste,
- Added Chopped Carrots
- Added Wheat Grass, a special type of grass native to some badlands, thought to have honey-like insides
- Added Meat Paste
- Added Wheat Rice Mix, which seems to contain a bunch of honey, maybe try sifting it out?
- And more, check out the GitHub for all the changes, where u can also put your issues and suggestions with the mod and more, located at "source" in the toprow or click this link:
- Added recipes to turn cactus into leather
- Added Cactus Fiber
- Added Cactus Pulp
- Added Cactus Spike
- Added Dried Cactus Pulp
- Added Raw Leather
- Added Unsharp Spike
- Added Wet Cactus
