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Place schematics ingame using Mechanical Bees and transport your items just like in Factorio
Main features:
- Mechanical Beehive: Distribute bees to help you build your schematics
- Mechanical Bees: Place blocks in your schematic, collect items from inventories and more!
- Construction planner: Manage all your schematics and keep an overview.
- Portable Beehive: Always have your bees close to you.
Other features:
Construction & Deconstruction:
- Load any schematic and deploy a bee swarm to build it automatically. Select areas for removal, bees break blocks top-down and return the drops
- Bees fetch materials from Logistics Ports attached to your storage
Item Transport:
- Mechanical Bumble Bees shuttle items between Cargo Ports using configurable This is a beta for now. Some bugs might occur, please report them accordingly.
[1.4.0] 1.4.0
by StaticFX on Oct 25, 2026
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## Create: Buzzy Bees 1.4.0
The biggest update so far: new planners, a much stronger Schematic Zapper, fluids, Create logistics integration, undo/redo and fully reworked ponders.
### New
### Changes
### Ponders
### Fixes
The biggest update so far: new planners, a much stronger Schematic Zapper, fluids, Create logistics integration, undo/redo and fully reworked ponders.
### New
- Copy Planner**: select an area, then copy or cut it and paste it somewhere else with bees. The clipboard is placed like a schematic and stays for more pastes (#56, #8)
- Master-Planner**: one item that acts as every planner, now including the Copy Planner and Create's Schematic and Quill (#58, #10)
- Undo / redo for bee jobs**: press Z / Y while holding a planner or the zapper. Bees carry out the undo themselves (#55)
- Schematic Zapper**: a survival Worldshaper whose work is done by bees (#50). It now has its own shapes, including Ellipsoid, Dome, Capsule, Cone and Torus, a hollow mode for balloon envelopes and airship hulls, and configurable size limits (#60)
- Fluid support**: the new **Dock Port** connects bees to fluid tanks. Bees place fluids from schematics and pick them up when deconstructing (#11)
- Waggle Port**: orders whatever bee jobs are missing from Create's logistics network and has it delivered to an address. Items kept in stock by Factory Gauges get crafted automatically (#61)
- Mechanical Apiary**: turns bone meal and flowers into honey. Honey and sugar compact into honeycomb (#54)
- Clipboard checklist**: right-click a schematic ghost with a Clipboard to write the missing items onto it (#51)
- Sable (Create Aeronautics) compatibility**: bees work on and around ships (#22)
### Changes
- Bee springs matter now**: when a bee's spring runs out it flies home, rewinds and continues where it stopped. Faster hive rotation makes springs last longer; Portable Beehive rewinds cost honey (#62)
- Planner toolbar**: the Deconstruction, Pickup and Copy Planners share a Create-style toolbar (hold Alt and scroll) (#57)
- Planner reset and sounds**: shift-right-click clears a schematic, clipboard or selection, with new sounds for setting corners, clearing and programming (#59)
- Custom GUI textures** for the Waggle Port, Schematic Zapper, Schematic Deployer and the job detail panel, which now shows missing materials as item slots (#63)
- Shorter tooltips** and goggle titles for the Logistics and Dock Ports; the Dock Port got a new look (#65)
### Ponders
- Every ponder rebuilt in Create's style: Mechanical Beehive, bees and their spring, Logistics, Cargo, Dock and Waggle Port, and the Schematic Deployer, in new ponder categories (#64)
- The Cargo Port ponder now explains requester priority and what happens when a requester is full (#53)
### Fixes
- Crash at startup when a config value was read too early (#3)
- Server crash every time a Bumble Bee finished a transport job (#47)
- Crash with bees and Cargo Ports (#2)
- Bumble Bees weren't counted by their hive and could exceed the bee limit (#48)
- Bumble Bees turned into Mechanical Bees after Pickup Planner jobs with a Portable Beehive (#46)
- Bees kept retrying forever when their network disappeared (#66)
- Create's Print tool on planners left the planner out of sync (#67)
- Bulk gluing didn't work (#21)
- Group assignment didn't allow selecting existing groups or the root (#6)
- The flight upgrade interfered with other mods that enable flight (#4)
- The GeckoLib dependency is now listed (#5)
[1.3.3] 1.3.3
by StaticFX on Apr 29, 2026
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# Release Notes
- Fixed a bug that the Swarm Upgrade did not work (https://github.com/StaticFX/Create-Buzzy-Bees/issues/38)
- Fixed a bug that transforming a schemaitc after placing it had no effect (https://github.com/StaticFX/Create-Buzzy-Bees/issues/39)
[1.3.2] 1.3.2
by StaticFX on Apr 28, 2026
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# Release notes
## Bug fixes
## Bug fixes
- Fixed that bees cant construct from a portable beehive (https://github.com/StaticFX/Create-Buzzy-Bees/issues/35, https://github.com/StaticFX/Create-Buzzy-Bees/issues/28)
- Fixed that the portable beehive ignored max bees per job limit (https://github.com/StaticFX/Create-Buzzy-Bees/issues/28)
- Fixed that bees from the portable beehive could access portsout of their range
- Fixed stuck reasons for task not showing up correctly
- Fixed that bees only work in the overworld (https://github.com/StaticFX/Create-Buzzy-Bees/issues/37)
- Fixed that bees spawned directly in your face
- Fixed that the job detail screen did not show how many bees were activly working on it
- Fixed broken bee model
- Fixed that beehives did not drop bees when destroyed (https://github.com/StaticFX/Create-Buzzy-Bees/issues/31)
- Fixed the portable beehives fuel consumption (https://github.com/StaticFX/Create-Buzzy-Bees/issues/32)
- Fixed bees randomly being stuck (https://github.com/StaticFX/Create-Buzzy-Bees/issues/27)
- Removed old tooltip on portable beehive (https://github.com/StaticFX/Create-Buzzy-Bees/issues/34)
- Added a new stuck reason when the portable beehive has no fuel.
- Jobs are now persisted when the server restarts
[1.3.1] 1.3.1
by StaticFX on Apr 26, 2026
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# Bug Fixes
- Fixed a bug that the portable beehive could not be filled by a spout: https://github.com/StaticFX/Create-Buzzy-Bees/issues/23
- Fixed a bug that the portable beehive lost content: https://github.com/StaticFX/Create-Buzzy-Bees/issues/24
- Fixed a bug that bees were stuck when partial items were missing: https://github.com/StaticFX/Create-Buzzy-Bees/issues/25
- Fixed a bug that the screen for job information was not centered
- Fixed a bug that the screen for job information for pickup jobs is wrong.
- Fixed a bug that stuck reasons were not shown for pickup jobs.
[1.3.0] 1.3.0
by StaticFX on Apr 25, 2026
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# The performance release!!!
> This release was mainly focus around performance, that why is significantly increased the release cycle
## Performance upgrades
## The Schematic Deployer
## The pickup planer
## New upgrade system:
## New upgrades!
## New performance configs
> This release was mainly focus around performance, that why is significantly increased the release cycle
## Performance upgrades
- Rewritting Bee job calculation
- Bees are no longer entities, but client side particles
- Large jobs are now processed over multiple ticks when calculating how bees need to fly for them, to not cause a huge spike in tps drop
- Bees only check if they are correct once they reach a checkpoint
- Bees actually only exist on the client side, the server side only keep tracks of where the be is, without any entity actually existing
## The Schematic Deployer
- New block which can be used to automatically trigger a programed schematic via. redstone
- Use the relative or absolute mode to move set exactly where to place the schematic
## The pickup planer
- A new tool to pickup any items in the area and insert them into your system
## New upgrade system:
- Upgrades in the portable beehive are now a bit more unique and different to use than before, giving you more customizability to your likins ;)
## New upgrades!
- Drone view, get a birds eye view over your builds and easily place schematics
- Honey Tank, increase storage of your portable beehive
- Inventory Access: Access shulker boxes in your inventory for items
## New performance configs
- New options to match performance with your server, the mod set quiete defensive default values, increase them to your liking
[1.2.2] Create: Buzzy Bees 1.2.2
by StaticFX on Apr 03, 2026
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# Bug Fixes
- Fixed broken schematic online browser
- Fixed undeployable blueprints
[1.2.1] 1.2.1
by StaticFX on Apr 03, 2026
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# New Features
# Bug Fixes
# Balancing
- Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.
# Bug Fixes
- Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
- Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
- Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.
# Balancing
- Reduced Bee recipe to only 1 Loop
- Reduced SU impact of Mechanical Beehive to x128 instead of x256
[1.2.1] Create: Buzzy Bees 1.2.1
by StaticFX on Apr 03, 2026
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# New Features
# Bug Fixes
# Other
- Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.
# Bug Fixes
- Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
- Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
- Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.
# Other
- Added client-side rendering config options (showConstructionGhosts, showSchematicPreview, showBeehiveRange, showBeeTargetLines, ghostBlockOpacity, etc.)
- Added server config options (enableExternalBrowser, minActiveRobotsAtRpm)
[1.2.0] 1.2.0
by StaticFX on Apr 01, 2026
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## New configs
### Server side config
### Client side config
### CICD
### Server side config
- The server side config has been reworked to enable new settings, and also make the external schematic browser disablable.
### Client side config
- New performance and visual options have been added on the client side config, which can be used to tweak the mod to your likings.
### CICD
- New fully automated cicd releases to curseforge and modrinth.
[1.1.2] Create: Buzzy Bees 1.1.2
by StaticFX on Mar 31, 2026
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Experimental forge release
[1.1.2] Create: Buzzy Bees 1.1.2
by StaticFX on Mar 28, 2026
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# Bug Fixes
# Improvements
- Fixed bumble bees dying after getting stuck near machinery
- Fixed bees flying in straight lines instead of navigating around obstacles
- Fixed portable beehive bees ignoring network logistics ports and always using the player's inventory
# Improvements
- Bumble bees now retry entering full hives and can adopt into alternate hives
- Bumble bees now detect when their hive is destroyed and attempt to find a new one
- Improved visual overload when looking at networks, only displaying outlines when holding a wrench.
[1.1.1] Create: Buzzy Bees 1.1.1
by StaticFX on Mar 26, 2026
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# Bug Fixes
# Improvements
- Fixed items dropping on the ground during deconstruction — Bees now extract container contents and copycat panel materials before breaking blocks, preventing onRemove from scattering items
- Fixed item duplication in drop-off — Player inventory fallback no longer duplicates partial stacks when inventory.add() partially succeeds
- Fixed bees drifting away during spring recharge — Flight separation offset is now disabled while the bee is stationary and recharging
- Fixed portable beehive filling to 100% fuel when placed in the Curios back slot (creative auto-fill removed)
- Fixed client-side network desync — One of 4 chained beehives would always appear in a separate network on the client. Beehives now register with the client network manager on load regardless of power state, and the periodic sync recovers orphaned components
# Improvements
- Phase-gated deconstruction — Dependent/brittle blocks (torches, buttons, rails, belts, etc.) are now removed in a separate phase before solid support blocks, preventing drops from broken attachments even with parallel bees
- Bees spawn and return above the player's head instead of at eye level, no longer blocking the player's vision
- Bee entities refactored to PathfinderMob for improved navigation and aerial movement
[1.1.0] Create: Buzzy Bees 1.1.0
by StaticFX on Mar 24, 2026
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v1.1.0
New Features
Improvements
Bug Fixes
New Features
- External Schematic Browser — Browse, search, and download schematics from createmod.com directly in-game. Includes detailed schematic viewer with WebP thumbnail previews.
- Job Detail Screen — Right-click a construction job's bounding box to view live progress, status, batch info, and cancel the job.
- Crafting Recipes & Advancements — Added recipes for Construction Planner, Deconstruction Planner, and Drop Items. Added corresponding advancements.
- Portable Beehive Integration — Bees can now work from portable beehives carried in a backpack, tracking the player's position.
Improvements
- Schematic Ghost Preview — Refactored ghost block rendering for better performance and scalability when previewing large schematics.
- Beehive Range Rendering — Improved mechanical beehive range visualization.
- Bee Task Behaviors — Enhanced drop-off logic and item gathering. Bees handle edge cases more gracefully (stuck detection, orphan recovery, hive entry retries).
- Stale Component Purging — Bee networks now detect and clean up ghost components that weren't properly unregistered.
- Performance Improvements — Optimized rendering paths and network operations.
Bug Fixes
- Fixed construction rotation/mirror being lost when using Create's rotate/mirror tools before clicking Construct.
- Fixed cancel button in Job Detail Screen sometimes not responding to clicks.
- Fixed browser keybind (B) queuing up presses and instantly opening the UI when switching to the Construction Planner.
- Fixed Logistics Port ponder scene: resolved warning on last instruction and fixed text/icon clipping.