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Create Cosmonautics

Create Cosmonautics

by Unknown • Downloads: 0 • Followers: 0
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Create Cosmonautics Title logo

About

The mod introduces various rocket engines designed for different flight requirements, resource-rich asteroids, orbital mechanics for celestial bodies, a dedicated space dimension, and the Moon. It also features the "Sputnik" probe, which enables both visual and functional programming (of course in Lua) for precise rocket control, as well as persistent loading for physics contraptions from Sable.

Dependencies

❗For the mod to work properly, Create Aeronautics is required (who would have thought)!

Credits

  • Maintainer: webyep-art
  • Lead developers: webyep-art, M-W-K
  • Artist: larry_fishing1999
  • Contributors from our GitHub!

Issues and suggestions

If you encounter a bug, you can open an issue on our GitHub page! Before opening a new issue, please check to make sure someone else hasn't already reported the same problem!

If you have an incredibly cool suggestion for the mod, you can let us know on our Discord server in the dedicated channel!

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
[26.08.307] 26.08.307 by Unknown on Oct 21, 2026
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Version 26.08.307 (Beta / Pre-release)

This is a pre-release containing major performance improvements, security enhancements, and community contributions.

Performance Fixes:
  • Star Frustum Culling: Optimized space stars rendering to prevent camera rotation lag.
  • Double Rendering Fix: Resolved an issue where space stars were rendered twice at night.
  • Planet Beneath View: The Earth/ground view above 1000m now bypasses config checks.

Config Changes:
  • Custom Sky default state: The custom sky option (enableCustomSky) is now disabled by default.

Security Fixes:
  • Restricted /rn limit_world_border to operators (permission level 2+).
  • Restricted /sable to operators (permission level 2+).

Merged Pull Requests:
  • PR #97: Sputnik Flight Computer multiplayer UI state preservation.
  • PR #101: Simplified Chinese (zh_cn.json) localization updates.
[26.08.292] 26.08.292 by Unknown on Oct 21, 2026
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  • feat: add config options to disable custom sky rendering and toggle flame merging
[26.08.291] 26.08.291 by Unknown on Oct 21, 2026
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Added:
  • Sputnik audio synthesizer engine and Lua script wrapper
  • Client-side custom synthesizer and playback payload
  • Overworld custom sun and moon coordinate/distance fixes to prevent culling
  • Vanilla-accurate ZP sky rotation and day time alignment
  • World size limit warning prompt shown on first world join
  • Clickable Da/Net chat components to run world border lock packet (limits to 40,000 blocks)
  • Creative Rocket Thruster that operates solely on Redstone signals
  • Mapped creative thruster to a unique purple/magenta exhaust plume color
  • Space helmet item tooltip localized translations in English, Russian, and Chinese
  • Custom main menu splash screen texts
  • Corrected creative thruster block model texture namespace and render layer (cutout_mipped)
[26.07.289] 26.07.289 by Unknown on Oct 21, 2026
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### Changelog:

  • Fixed an issue where satellite values were reset upon re-entering.
  • Fixed a bug with node copying and incorrect node connections.
  • Added new engine effects (open beta test - unstable).
  • Added re-entry effect (currently triggered via \/rn reentry command).
[26.07.272] 26.07.272 by Unknown on Oct 21, 2026
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### Changelog:

  • Fixed Dedicated Server startup crash related to ClientLevel classloading.
  • Removed camera shaking and block surface melting for RCS thrusters.
  • Fixed a physics server crash (Body has been removed RuntimeException) that occurred when ships or sub-levels were destroyed/removed at supersonic speeds.
  • Fixed an issue in the node editor screen where search filtering did not update correctly when reopening the search panel.
  • Fixed an issue where double-clicking a newly created Lua Script node failed to open the script editor screen.

  • Hotfix: Fixed planet rendering depth bug causing Earth to overlay ships.
  • Added space helmet with improved GUI.
  • Press Y to enable HUD with a target vector cursor in Deep Space.
  • Added planet shape customization (spheres and cubes). Physics adapts to the chosen shape.
  • Fully fixed the Sputnik and restored - Linked Redstone features.
  • Fixed orbital mechanics calculations and planet rendering.
### Features
  • Added a new modular engine system built from three components, while keeping all the old engines intact.
  • Added data-driven entity drag and atmosphere breathability.
  • Added data-driven colors to generate planet textures directly from biomes.

### Fixes
  • Implemented several minor fixes.
  • Fixed at least some of the issues people are experiencing with Deep Space.

### Changes
  • Changed Sputnik components to be powered by Lua instead of Java.
  • Refactored a lot of under-the-hood code to support the new engine system.

### Known Issues
  • Note that old Sputniks will probably be broken due to the script language change.
  • Anticipate potential new bugs with both the new and old engines due to the underlying refactoring.
Initial release on Modrinth
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