A mod that adds Diesel Generators to the Create mod.

This mod is a ⋆⁺₊restitched⁺₊⋆ version of mrsterner's fabric port of george8188625's addon that adds Diesel Generators to the Create mod. It is built on top of Bugord's amazing fork over on github.
What's fixed:
- most fluid issues, including pumpjacks pumping up oil at 1/81 of the intended rate thanks to Bugord
- oil canisters displaying 81 times their content when hovering over them in the inventory
- #2 distillation towers only being able to hold 4500mb per level instead of the expected 72000mb
- #4 distillation tower fluid insertion or extraction barely working after server restart
- #3 pumpjack cranks set to large not visually connecting to the pumpjack bearing
- #6 lighters not opening, closing or lighting up visually
- #7 lighter skins not working at all
- #21 the golden carrot basin fermenting recipe not working
- #26 ponder scenes having a duplicate of themselves as their next scene
- #42 exploding combustibles causing lag, crashes and being inappropriately scaled
- #23 engine silencers lacking a crafting recipe
- #45 the game crashing with Create: Aquatic Ambitions also installed
- #32 fluids lacking translations in chinese, japanese and partially taiwanese
- the german translation not working at all
What's added:
- using fuels like diesel to smelt items in the furnace
- using fuels like diesel to fuel Immersive Aircraft planes
- using fuels like diesel in Create: Steam 'n' Rails fuel tanks to power trains
- #12 LambDynamicLights compat, allowing lit lighters to emit dynamic light
- #53 Create v6 compatibility! try it out
Every gameplay-breaking issue is already fixed. Feel free to post a feature request, report any issue or build the project yourself and contribute using the guide on github, if you want to help mature the mod!!
All Versions
+ Add Version- merges [#57](https://github.com/mircey/create-diesel-generators-fabric-restitched/pull/57) to
- fix [#54](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/54) large pumpjack crank rods are now correctly sized
- fix [#56](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/56) huge diesel engines are now animated again
once again HUGE thanks to [srddssrf](https://github.com/srddssrf), for [your initial work on v6 compatibility](https://github.com/mircey/create-diesel-generators-fabric-restitched/pull/53/changes) and [fixing regressions](https://github.com/mircey/create-diesel-generators-fabric-restitched/pull/57/changes) that popped up. youre amazing🤎🤎
- merges [#53](https://github.com/mircey/create-diesel-generators-fabric-restitched/pull/53) experimental create v6 compatibility.
- the whole process of pumping up oil, refining it, and running engines with it technically works
- so far, all known issues are only visual: [#54](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/54) and [#56](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/56). please report any additional issues [here](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues)!
HUGE thanks to [srddssrf](https://github.com/srddssrf), who changed [over 1000 lines of code](https://github.com/mircey/create-diesel-generators-fabric-restitched/pull/53/changes) to get this mod to work with create v6. youre amazing🤎🤎
- fixes [#45](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/45) the game no longer crashes when [Create: Aquatic Ambitions](https://modrinth.com/mod/create-aquatic-ambitions) is also installed
- fixes [#31](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/31) the game no longer crashes after reloading resources by changing resourcepacks, hitting F3+T or toggling shaders
- fixes [#32](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/32) fluids are now correctly translated into chinese, japanese and partially taiwanese
- the existing german translation is now functional
big thanks to [NolanHewitt](https://github.com/NolanHewitt), [800020h](https://github.com/800020h), [LizzieSpace](https://github.com/LizzieSpace) and [bangetto](https://github.com/bangetto) for reporting issues, [alt-potato](https://github.com/alt-potato) for research and [ninjaguardian](https://github.com/ninjaguardian) for providing [this snippet](https://github.com/davioliva16/create-aquatic-ambitions/pull/10/files#diff-676ca02226dc30d2db262abc5c5a66d457c8c45a0080268f5a6cd7532485bd17) which i used as a template!🤎🤎
- fixes [#15](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/15) combustible explosion radius now scales appropriately
- fixes [#14](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/14) and [#41](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/41) exploding combustibles no longer cause lag
- fixes [#13](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/13) right clicking blaze burners or distillation towers with lit lighters no longer crashes the game
- fixes [#40](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/40) attempting to blow up an empty fluid tank no longer results in a crash
- fixes [#23](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/23) engine silencers now have a crafting recipe
- implements [#12](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/12) lighters now emit dynamic light with the mod [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) installed
exploding fluid tanks filled with combustible fluids is finally a functioning feature again. fill a lighter with diesel, light it up and shift-right-click a fluid tank of combustible fluid to experience 𝓶𝓪𝓼𝓼 𝓭𝓮𝓼𝓽𝓻𝓾𝓬𝓽𝓲𝓸𝓷™
- fixes [#21](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/21) furnaces no longer bug out after finishing smelting using diesel or gasoline as fuel
- fixes [#24](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/24) the golden carrot basin fermenting recipe is now working
- fixes [#26](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/26) ponder scenes do not have a duplicate of themselves as the next scene anymore
thanks to 800020h for posting tons of issues on github!!
- fixes [#6](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/6) lighters now open, close or lighten up visually upon right clicking
- fixes [#7](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/7) lighters now change their skin upon renaming them in an anvil
- minor changes
- fixes [#3](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/3) pumpjack cranks set to large now visually connect to the pumpjack bearing
- fixes [#2](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/2) the distillation towers capacity is now at the expected 72000mb instead of 4500mb
- fixes [#4](https://github.com/mircey/create-diesel-generators-fabric-restitched/issues/4) the distillation can now be extracted from and inserted into at any part of the multiblock, not just the north-western most corner
- minor changes
- a bucket of ethanol can now be used as fuel in a furnace. as a result of this, you can now:
- use ethanol in
Create: Steam 'n' RailsFuel Tanks to power trains - use a bucket of ethanol as fuel in
Immersive Aircraftplanes
- buckets of diesel, gasoline, biodiesel and plant oil can now be used as fuel in a furnace. as a result of this, you can now:
- use diesel, gasoline, biodiesel or plant oil in
Create: Steam 'n' RailsFuel Tanks to power trains - use buckets of diesel, gasoline, biodiesel or plant oil as fuel in
Immersive Aircraftplanes
- all of [Bugord's fluid fixes](https://github.com/Bugord/Create-Diesel-Generators-Fabric-Refixed)
- fixes oil canisters displaying 81 times their actual content when hovering over them in the inventory