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Create: Guardian-shooter

Create: Guardian-shooter

by ModsOverlord • Downloads: 0 • Followers: 0
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Hello, everyone. First of all, I strongly recommend that you download projects through the official curseforge and modrinth launchers—this will increase the reward for the creators. Thank you all very much for your support!!!

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Automatic Targeting System for Cannons

This mod adds a fully-featured automatic targeting system for mounted cannons, designed to reduce manual control and enable advanced combat automation.

Instead of manually aiming and firing, you can build a modular control structure that handles targeting, rotation, and shooting for you.

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Version 1.0.6 adds a new block that sets filters and activates or deactivates all controllers within a 20-block radius

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Version 1.0.7 adds cartridge_collector Добавлен новый блок, который собирает отработанные гильзы и патроны, лежащие на земле.

Version 1.0.10 It has been decided to remove the auxiliary blocks that appear when the controller block is activated. Now you can place the cannon much more tightly on your structures. If you have any interesting suggestions, please join us on Discord.

1.0.15 Added a Machine Soul block that allows for automatic control of structures via redstone links from the Create mod.

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1.0.16 Added new interface and new functions in the soul machine block.

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1.0.20 Thanks to improved filtering, your Soul Machine-controlled constructs can now follow you and attack targets specified in the filters.

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Features

Automatic Targeting

Cannons can automatically detect and track targets in range.

Advanced Target Filtering

Configure exactly what your cannon should attack:

Hostile mobs

Passive mobs

Players

Custom categories

Player Whitelist

Prevent friendly fire by excluding specific players from targeting.

Modular Control System

Uses multiple functional blocks:

Controller (main logic & UI)

Pitch / Yaw control (aiming)

Fire control

Built-in Ammo Handling

Controller can act as an item input for feeding autocannons.

In-Game UI

Easily configure targeting behavior, filters, and activation.

Multiplayer Ready

Fully synchronized between client and server.

How it works

Install the control unit on the gun.There should be no blocks around the sides of the base for opening that overlap the sides responsible for shooting actions and the sides of the sides for vertical and horizontal aiming.

(At this point, you can install the controller unit on an existing physical structure)

Place the controller block on the mount Make sure the structure has enough space to assemble Open the UI and configure targeting Activate the system

Use Cases Automated base defense systems

PvE mob farms with artillery

PvP turret setups

Technical builds without complex redstone

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
Now, when a Commander Block is placed, it is automatically assigned a random ID.
Soul Block: It can now also be activated using a redstone signal.
Some changes have been made to the target inside the Soul Machine block.
Additional target filters have been added to the Soul machine block
You've been waiting a long time for this, and finally, it's here. Targeting mobs from other mods is now fully implemented.
A bug has been fixed that caused controllers to shut down when an enemy block commander was destroyed.
Language packs for nineteen languages have been updated Czech, German, English (US), Spanish (Spain), French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Simplified Chinese.
A new button has been added to activate the Soul machine block when it is placed on a physical structure created by Sable.
Added a button to enable and disable vision for the block and soul machine.
Added new interface and new functions in the soul machine block.; optimizations have been made and previous bugs have been fixed
bug fix

Hotfix: Fixed an issue where information inside blocks was not saved when saving via the schematic
  • Major updates: Full or near-full functionality has been added for a new block that will use redstone links to control moving structures from Create Aeronautics
  • Some useful updates have been made to block registration
  • Minor optimizations
Fixing the error and preparing for a major update
hot fix
The issue with the controller block not responding to signals has been resolved. Now that it has become a physical structure, the sleeve collector is displayed in the creative menu. Optimizations have been implemented when hovering over entities.
Now that the auxiliary units have been removed, the cannon can be mounted more securely. If you have any suggestions, please message us on Discord.

Fixes have been made to address issues with the display of certain information, and translations are now available in 20 languages
Czech
German
English (US)
Spanish (Spain)
French
Hungarian
Indonesian
Italian
Japanese
Korean
Dutch
Polish
Portuguese (Brazil)
Russian
Swedish
Thai
Turkish
Ukrainian
Vietnamese
Chinese (Simplified)


Fixes have been made to address issues with the display of certain information, and translations are now available in 20 languages

cs_cz.json
de_de.json
en_us.json
es_es.json
fr_fr.json
hu_hu.json
id_id.json
it_it.json
ja_jp.json
ko_kr.json
nl_nl.json
pl_pl.json
pt_br.json
ru_ru.json
sv_se.json
th_th.json
tr_tr.json
uk_ua.json
vi_vn.json
zh_cn.json
It looks like the issue with displaying whitelisted users when reopening the app has been resolved, and the issue with entering IDs has also been fixed.
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