Create Legacy is an unofficial port of Create to Forge 1.12.2.
For those unfamiliar with Create, it is a mod that's all about technology using cogwheels and other kinetic components to create various machines and automate many processes.
REMEMBER: THIS BACKPORT IS UNOFFICIAL!!!
Dependencies (26w19a and beyond):
- MelonLib 1.11.3 or higher
- ConnectedTexturesMod (any)
- MixinBooter 10.7 or higher
IMPORTANT: ConnectedTexturesMod is unavailable on Modrinth!!!!
What does this mod feature right now?
The mod isn't a backport of a specific create version; it's better to view it as its own separate version, due to some features from older versions being present. The kinetic networks can only handle one speed per network; we're planning to improve this. Kinetic blocks now use TESRs! There aren't any Flywheel optimizations, but it should be way better than blockstates.
It is recommended to install CTM to enjoy epic connected textures.
Oh, and there is JEI/HEI support!
Why did you make this?
I'm just a 1.12.2 enjoyer, and noticed the demand for a backport of Create was larger than 2 people.
Things that will definitely be asked I think
Q: why
A: yes
Q: is this made by simibubi
A: NO!!!!!!!
Some legal stuff
This mod is not affiliated with Simibubi in any way.
All Java code is written completely from scratch
Simibubi gave permission for the upload:

And some other things
There is a Discord server! If you need help, or want to suggest something, or vote on polls, that is the place to go.
All bugs that you find in this mod are NOT to be reported in the official Create server! Report them in the earlier mentioned one instead.
Addon making help
Refer to the wiki for help with setup and addons.
All Versions
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- Added mechanical pistons
- Bugfixes
- Added mechanical belts
- Greatly improved contraption rendering
- Added poufs to sit on
- Migrated to MixinBooter
- More deco blocks
- Great ordeal of bugfixing
Added the Item Drain, Basin and Mixer
Some Mixing recipes can be performed
Added blaze burner, can be fed and heats up the basin
Added sequenced assembly!
Fixed issues regarding deployers, improved contraption assembly mechanics, fixed an OptiFine-caused bug, added Portable Storage Interface
Various bugfixes, functional deployers
Mechanical and windmill bearings
Basic ponder system
Contraptions
And more!
- Fixed an issue people were having regarding slf4j missing
- Improved furnace engine
- Added belts
- Added engineers goggles
- Added BlockDisplay support
- Added MelonLib dependency
- Added windows
- Added improved fan processing
- Added achievements
- Many bugfixes
- Many backend changes
- Fixed AbstractMethodError
- Fixed invalid movement packet
- Depots have a new texture
- Depots now display the items on top of them
- Mechanical Presses can now interact with Depots
- Added Blazeburners
- The Creative Motor can now be configured on the back
- Mechanical Fans can now wash and smelt items on depots
- Added milling recipe for wheat
- Added washing recipe for flour
- Added smelting recipe for dough
- Kinetic components now play sound effects
- Fixed Mechanical Presses freaking out by removing the interpolation between ticks
- The big text above Depots has been removed
- Pressing F3 reveals remaing Blazeburner fuel ticks and contents of Depots
- Behind the scenes: added StatePredicates
- Copycat blocks copy light level
- Various recipe fixes
- Copycats are finally added (panel & step)
- Fixed gearshift and clutch not being powered after loading world
- Seperated server and client tile entity registry
- That should fix the crash when starting a server
- Fixed funnels, clutches and gearboxes not receiving redstone correctly
- Fixed sanding JEI
- Added food items
- Chocolate shouldnt crash the server anymore
- why is some stuff @SideOnly(Side.CLIENT) in the first place
- fixed some wood cutting recipes
- added sanding to JEI
- FINALLY the server works
- Fixed encased shafts textures
- The top texture of layered orestone and pillars now connect
- Updated limestone textures
- The handcrank now sends packets
Note: Mechanical Bearings break due to them being rewritten
- Dependency fix
- Fixed ore hardness values
- Fixed andesite alloy recipe
Some features are missing, but most of the main stuff is there!
Most notably: Animations!
IMPORTANT: requires MysticalLib and CTM but those aren't available on Modrinth!!!
- Added TOP and HWYLA support
- More stuff
Introducing a GOOD speed system and Stress Units!
Other features include:
- Stressometer and speedometer;
- Advancements;
- More blockstate animations;
- Good working belts!
Have Fun!
- Millstone now requires power
- New textures for some items
- WIP OreDict filter
- Rotatable components now place cool
- New block: funnel
- Actually works, brass one can have filter
- Can also be disabled with a Redstone signal
- And various other fixes
- Millstone particle mismatch fixed
- Chute now inserts items 'properly'
- Chute and millstone now interact with other inventories
- Long live IInventory and ISidedInventory
- New Creative Motor model
- Temporarily removed chute visualizer item due to dupe bug
- New mysterious conversion recipe category for odd recipes
- Small JEI tweaks in compacting
- Chute collision is still hollow except for items; they are now stored inside and transferred down
- Chute now extracts items from inventories
- Chute now (kind of) inserts items in inventories
- Chute displays the item inside
- Russian translation by Magistr Djo (Магистр Djo)
- Czech translation by Basil
- A class to aid in addon compat (CreateAPI)
