
Create: Mobile Packages
A Minecraft mod that adds support for delivering Create Mod Packages directly to the player.
Requirements
1.21.1 NeoForge
- NeoForge 21.1.206 or newer
- Create 6.0.9 or newer
1.20.1 Forge (no longer supported)
- Forge 47.3.33 or newer
- Create 6.0.8 or newer
Download?
- Modrinth: https://modrinth.com/mod/create-mobile-packages
- Curseforge: https://www.curseforge.com/minecraft/mc-mods/create-mobile-packages
Overview
Logistics Network
The core of the mod is the Logistics Network.
- Linking: Bee Ports must be linked to a network. Place a new one to create a network, or link to an existing one.
- Security: Robo Bees only fly to ports and players within the same network.
- Membership: Players can join a network via the Bee Port GUI. View your networks with the
Hhotkey.
Bee Port
The hub for your logistics network.
- Send & Receive: Automates package delivery to addresses (players or other ports).
- Requirement: Requires a Robo Bee item in its internal inventory to send packages.
- Return Mode: Toggle to have Robo Bees return to this port after delivering to a player.
- Automation: By default, it pulls packages from adjacent inventories. When powered by Redstone, it pushes items to adjacent inventories.

Robo Bee
The courier entity.
- Delivery: Carries packages to their destination address.
- Spawning: Right-click with a Robo Bee item to spawn.
- Network: The bee binds to the network the item is linked to. If the item is unlinked, the bee will target any available port.

Portable Stock Ticker
A handheld device for remote item management.
- Request Items: Access your stock remotely by linking to Create Logistics Network.
- Send Items: Use the Trash Slots to send items from your inventory to a specific address via Robo Bee. (The Bee Port needs to be in the same network as the Portable Stock Ticker)
- Crafting support within the request interface
- JEI Support: Synchronized item search.

Mobile Packager
A utility for managing packages on the go.
- Create: Pack up to 9 item stacks into an addressed package.
- Edit: View and modify existing package contents (Sneak + Use).

Commands
Admin commands for managing logistics networks.
/cmp network list- Display all networks, player counts, and owners./cmp network add <player> <networkId>- Force add a player to a network./cmp network remove <player> <networkId>- Force remove a player from a network./cmp robos clear- Remove all Robo Bees from the world.
Translations
Help translate the mod on Crowdin.
Gallery
Simple Setup
Link the Port and the Stock Link, by clicking with one item on the other block. You can link your Portable Stock Ticker by Shift-Clicking with it on the Stock Link, Port or other Linked Blocks
Robo Bee on its way delivering to you
Robo Bee on its way picking up your Trash Slot items to deliver them to "Port1"
Portable Stock Ticker selecting items to be send to you
Admin Console Command to manage Networks (can also be done via UI)
All Versions
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### Changes
- Update FluidLogistic compat to version 1.2.9 (#367)
- Add PlayerNameCache, to show player names of offline players (#366)
- Update Translations (#344)
Full changelog: https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- BeePort name is shown instead of coordinates if posible (#345)
- fix Portable Stock Ticker loses categories after restart (hotkey) (#348, #174)
- Fix discord Curseforge link in ci
- Fix BeePortBlockEntity.onChunkUnloaded() synchronously loading a chunk (#350)
- Fix Owners are now members of a network by default (#346)
- Fix Playernetworks Screen now showing network connection status: Member / Owner (#346)
- Fix NetworkSettingsScreen scrollbar not working (#328)
- Fix Lock / Unlock button not updating (#331)
- Add
/cmp network renameadmin command to rename networks from console - PlayerNetworksScreen now shows join/leave button depending on membership
- NetworkSettingsScreen now shows the network UUID (shortened) at the bottom of the screen
- Add FilterMode to BeePort, toggle between all items, only packages and only bees may be inserted and exported by
- Fix Factory Abstractions incompatibility by updating to 1.6.0 (#359)
Full changelog: https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Update Toast design (#338)
- Fix address bar text key (#339)
- Fix item count on Toast for fluids with FluidLogistic (#342)
- Add discord release notification workflow to CI pipeline
Full changelog: https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Added support for FluidLogistic (#336, #333)
- Changed CI pipeline to include the Changelog in the release description
Full changelog: https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Fix support for Create 6.0.10 (#324, #323)
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Fix bees not being able to return when bee port is not aligned properly on the world grid (enter / exit loop) (#317, #318)
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Add support for Sable & Create Aeronautics (#315, #313)
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Changes
- Update Translations (#310)
- allow for custom Toast positioning (#311, #312)
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Additions
- Added Bee Port Return Mode toggle in the Bee Port GUI (#136)
- New button that toggles between normal delivery and return mode
- In return mode, Robo Bees spawned from that port fly back to their origin port after successful player delivery
- Added Admin/OP Commands for Network Management (#305)
/cmp network list- Display all logistics networks with names, player counts, lock status, and owner information/cmp network add <player> <networkId>- Add a player to a network (auto-filters to named networks only)/cmp network remove <player> <networkId>- Remove a player from a network (auto-filters to networks the player is
- Full command auto-completion with intelligent filtering
- Added TrashSlots to the Portable Stock Ticker allowing players to send items (#299)
- Set an address
- Put items in the TrashSlots
- A Robo Bee will come and pick up the items and send them to the address
### Bug Fixes
- Fixed Port with full packages inventory can't accept RoboBee without package (#301)
- Fixed Portable Stock Ticker not updating to an empty item list if the last item is removed (#302)
- Fixed Portable Stock Ticker losing address after restart (#287)
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- Link a bee port to a logistics network or place one to create a new one
- Robo Bees will only fly to Robo Bee Ports and Players within their network
- The Robo Bee Item can be linked to a logistics network
- If a Robo Bee Item is not connected to a network, then the bee will fly to any port (closest)
- Players can add themselves to a logistics network by clicking the new button on the bee port GUI
- Players can see all networks they are part of with the hotkey
H - Players can pick up Robo Bees in their network by hitting them
### Changes
- Simplify Robo behavior state system
- Add nametag
No valid targetto Robos - Add Abstractions for the target
- Bump create_version to 6.0.9-215
- Disable dimension travel for robos (nether & end portals) (#250)
- Update Translations (#243, #269)
### Bug Fixes
- Add support for Create
6.0.7(#241) - Fixed item duplication in the Mobile Packager (#270)
- Fixed missing Robo Bee clear recipe (#276)
- Fixed recipe freezes (#279)
- Fixed bee port duplication bug (#252)
### Additions
- Added support for EMI (#279)
- Added
/cmp robos clearcommand to remove all robos (#261) - Added Mobile Packager for packaging items on the go
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- Link a bee port to a logistics network or place one to create a new one
- Robo Bees will only fly to Robo Bee Ports and Players within their network
- The Robo Bee Item can be linked to a logistics network
- If a Robo Bee Item is not connected to a network, then the bee will fly to any port (closest)
- Players can add themselves to a logistics network by clicking the new button on the bee port GUI
- Players can see all networks they are part of with the hotkey
H - Players can pick up Robo Bees in their network by hitting them
### Changes
- Simplify Robo behavior state system
- Add nametag
No valid targetto Robos - Add Abstractions for the target
- Bump create_version to 6.0.8-289
- Disable dimension travel for robos (nether & end portals) (#250)
- Update Translations (#243, #269)
### Bug Fixes
- Add support for Create
6.0.7(#241) - Fixed item duplication in the Mobile Packager (#270)
- Fixed missing Robo Bee clear recipe (#276)
- Fixed recipe freezes (#279)
- Fixed bee port duplication bug (#252)
### Additions
- Added support for EMI (#279)
- Added
/cmp robos clearcommand to remove all robos (#261) - Added Mobile Packager for packaging items on the go
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
NEW in this BETA:
### Changes
- added Mobile Packager for packaging items on the go
- Bump create_version to 6.0.8-289
- added "/cmp robos clear" command to remove all robos (#261)
- disable dimension travel for robos (nether & end portals) (#250)
- fix bee port duplication bug (#252)
- update Translations (#243)
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
### Bug Fixes
- add support for Create 6.0.7 (#241)
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
NEW in this BETA:
### Changes
- added Mobile Packager for packaging items on the go
- Bump create_version to 6.0.8-289
- added "/cmp robos clear" command to remove all robos (#261)
- disable dimension travel for robos (nether & end portals) (#250)
- fix bee port duplication bug (#252)
- update Translations (#243)
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
### Bug Fixes
- add support for Create 6.0.7 (#241)
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
NEW in this BETA:
### Bug Fixes
- add support for Create 6.0.7 (#241)
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
NEW in this BETA:
### Bug Fixes
- add support for Create 6.0.7 (#241)
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
### Breaking Changes
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
This is a preview of the next release. Nothing is final and things will change!
- DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!**
#### Logistics Network support
- Warning! This will break all existing ports. They need to be replaced to link to a logistics network!**
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
### Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
### Bug Fixes
- Fix Hotkey for Portable Stock Ticker Network Error if no Portable Stock Ticker is in the inventory
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
### Known not yet fixed issues
- Crafting with the Portable Stock Ticker doesn't work properly without Create: Factory Logistics
### Additions
- Added always suggesting the player's name as the target address.
### Bug Fixes
- Fix handling of blank addresses
- Fix misuse of
getStackInSlot - Add "Not linked" error message when trying to open an unlinked Portable Stock Ticker with the hotkey
- Fix Robo Bees are now invincible to everything else than
PLAYER_ATTACK - Fix Robo Bees can no longer be set on fire
- Fix Items in the Portable Stock Ticker are now sorted by count
- Fix Log spamming of "Releasing entity on travel: ..."
- Fix Create Factory Logistics support with Factory Abstractions
- Fix Packages inside Robo Bee Port get voided when redstone is applied
- Fix Robo Bees drops of Bee Ports (Contraptions & CarryOn)
- Fix CarryOn support for Robo Bees
- Changed Robo Bee Port now outputs all Items in adjacent inventories when redstone powered
- Changed Robo Bee Port now no longer pulls Items from adjacent inventories when redstone powered
### Bug Fixes
- Fixed Portable Stock Ticker not saving the address when the player closes the GUI
- Fixed Robo Bee Port is considered full at 63 Robo Bees instead of 64
- Added Robo Bee in a Robo Bee Port can now be refilled with a hopper or a chute
- Fixed java.util.ConcurrentModificationException: null in RoboManager
- Fixed Robo Bees not Stopping when the target becomes null (Example: when Port becomes full while a Robo Bee is landing)
- Added missing Robo Bee Port rotation Textures
- Fixed a manually placed Robo Bee flies to the closest Port to 0,0,0 instead of the closest Port to the Robo Bee
### Translations
- Updated Russian translation
- Updated French translation
- Updated English translation
- Updated Portuguese (Brazilian) translation
- Added Polish translation
- Added Swedish translation
- Updated Chinese (Simplified Han script) translation
- Updated German translation