Molten Vents is a mod which adds a renewable source of the orestones found in the Create mod, and by extension the many resources that can be processed from them.

How to use:
- Locate a vent; Vents are found anywhere on the surface, but are more easily found underwater. (Configurable)
- Dig out the blocks inside of the vent until you find a block that looks like the orestones the vent is made of except with magma on it, that is the dormant orestone.
- Explode the dormant orestone by any means.
- Notice that the dormant molten vent is now an active molten vent by seeing the magma in it become brighter.
- Dump lava (preferrably via an automated method) on the active molten vent and watch as the lava turns into the corresponding orestone.
- Process the orestones into resources, or use them for building.
Default Vents:
- Veridium Vent
- Asurine Vent
- Crimsite Vent
- Ochrum Vent
- Scorchia Vent
- Scoria Vent
How to add a custom molten block
Just add the name of the block to this list (a .json file that generates in the config folder)
{"values":["asurine","veridium","crimsite","ochrum","scorchia","scoria","exampleblock"]}
And then depending on your modloader:
Neoforge
- Copy paste any other file in the config/molten_vents/conductive & config/molten_vents/convertible folders.
- Rename the files to the name of the custom block.
- Change values inside the files (Conductive is a list of blocks the molten vent can convert blocks through, it must contain the active molten vent at minimum. Convertible is a list of blocks the molten vent can convert into the new block. (ex. lava -> asurine))
Forge
Make a datapack that adds these two jsons: data/molten_vents/molten_vents/blocks/conductive/exampleblock.json (You can add whatever blocks you want here but definitely include these three) ```json { "replace": false, "values": [ "examplemodthataddsblock:exampleblock", "molten_vents:dormant_molten_exampleblock", "molten_vents:active_molten_exampleblock" ] } ``` data/molten_vents/molten_vents/blocks/convertible/exampleblock.json (The lava can be changed to any other block and other blocks can be additionally added) ```json { "replace": false, "values": [ "minecraft:lava" ] } ``` Example datapack can be found in the #datapacks channel in the discord ([https://discord.gg/HHqKa8vTAN]((https://discord.gg/HHqKa8vTAN)))Then make a resourcepack that adds the name translations, blockstates, models, and textures for "molten_vents.active_molten_exampleblock" and "molten_vents.dormant_molten_exampleblock" (optional)
How to make a custom molten vent feature
Just recreate your own copy of the placed and configured feature jsons available in the base mod in the respective directories within your own datapack: data/yourdatapackname/worldgen/configured_feature/examplevent.json data/yourdatapackname/worldgen/placed_feature/examplevent.json Then add your placed feature to the forge biome modifiers: data/yourdatapackname/forge/biome_modifier/add_vents.json
Examples are here:
Discord: https://discord.gg/HHqKa8vTAN
This mod may be used in any modpack.
All Versions
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- Fixed active molten blocks being pushable via pistons.
- Added config option to disable aquatic vent generation.
- Added config to disable land vent generation.
- Moved molten block properties to the config folder instead of being data-pack driven.
- Molten block property json changes are now reloaded every 10 seconds without the need to relaunch the game or re-open the world.
- Moved custom blocks config into the molten vents folder inside of the config folder.
- Added russian translations. (Thanks to mpustovoi)
- Fixed occasional crash on world load.
- Ported to NeoForge.
- Fixed dormant molten blocks being pushable by pistons.
- Moved the molten_vents_custom_blocks.json into the config folder.
- Added korean translations.
- Moved the molten_vents_custom_blocks.json into the config folder.
- Added korean translations.
- Moved the molten_vents_custom_blocks.json into the config folder.
- Added korean translations.
- Changed the placement stage vents are placed during to an earlier one to prevent vents generating ontop of trees when used alongside certain worldgen mods.
- This only affects 1.18.2 so 1.19.2 and 1.20.x will skip this version.
- Fixed being able to move dormant molten vent blocks.
- Fixed being able to move dormant molten vent blocks.
- Fixed being able to move dormant molten vent blocks.
- Fixed being unable to make worlds.
- Fixed asurine vents not generating on land.
- Fixed asurine vents not generating on land.
- Fixed massive spam in the console during worldgen.
- Fixed being able to move the molten block via create.
- Fixed being able to move the molten block via create.
- Fixed being able to move the molten block via create.
- Fixed incorrect conduction behavior.
- Fixed a crash.
- Fixed incorrect conduction behavior.
- Fixed a crash.
- Fixed incorrect conduction behavior.
- Fixed a crash.
- Remade the entire mod.
- Added Scorchia vents.
- Added Scoria vents.
- Vents can now be activated simply by exploding them.
- Vents now generate with random shapes.
- The stem on vents now blends with the surrounding blocks.
- Updated block textures to match the new textures create added. (Thanks to Atobá Azul)
- Block textures are now animated. (Thanks to Atobá Azul)
- Molten blocks are now generated from a combination of datapack and a .json file that exists alongside the mod jar to allow for custom molten blocks.
- Both land and aquatic molten vents now generate by default, individually toggleable via datapack.
- Made land vents rarer.
- Dormant molten blocks no longer glow. (To stand out more from the active molten blocks)
- Dormant molten blocks are no longer block entities. (Now they have no performance impact)
- Removed everything from the config except the useSource toggle.
- Fixed molten vents generating in weird places such as ontop of trees.
- Remade the entire mod.
- Added Scorchia vents.
- Added Scoria vents.
- Vents can now be activated simply by exploding them.
- Vents now generate with random shapes.
- The stem on vents now blends with the surrounding blocks.
- Updated block textures to match the new textures create added. (Thanks to Atobá Azul)
- Block textures are now animated. (Thanks to Atobá Azul)
- Molten blocks are now generated from a combination of datapack and a .json file that exists alongside the mod jar to allow for custom molten blocks.
- Both land and aquatic molten vents now generate by default, individually toggleable via datapack.
- Made land vents rarer.
- Dormant molten blocks no longer glow. (To stand out more from the active molten blocks)
- Dormant molten blocks are no longer block entities. (Now they have no performance impact)
- Removed everything from the config except the useSource toggle.
- Fixed molten vents generating in weird places such as ontop of trees.
- Rewrote a lot of things.
- Vents are now visually the same as they were in 0.1.x versions.
- Removed config option to change rarity of vents (this must now be done via datapack due to limitations with 1.20.)
- Removed option to generate the vents as filled with lava and surrounded with blackstone.
- Unoptimized molten ore stones.
- Molten ore stones now convert lava in the same shape & radius as in 0.1.x versions.
- Rewrote a lot of things.
- New visuals for vents.
- New option to generate the vents as filled with lava and surrounded with blackstone.
- Should not clip through trees as much.
- Optimized molten ore stones.
- Molten ore stones now convert lava in a 3x3x3 cube centered on them.
- Prevented vents from generating on ledges.
- Prevented vents from generating in shallow water.
- Fixed a typo in the config.
- Fixed a typo in the config.
- There is now a config option to change what liquid is required by the molten orestones.
- Fixed a long standing bug where molten orestones could not convert blocks further than 1 block away.
