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Create: More Girder

Create: More Girder

by agent772 • Downloads: 0 • Followers: 0
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Create: More GirderCreate: More Girder

🏗️ *Expand your Create builds with beautiful structural girders!* 🏗️

!\\\[Minecraft\\\](https://img.shields.io/badge/Minecraft-1.21.1-brightgreen?logo=minecraft)!\\\[Create\\\](https://img.shields.io/badge/Create-6.0.6--98-blue)!\\\[NeoForge\\\](https://img.shields.io/badge/NeoForged-21.1.209-663399)

 

Disclaimer: Yes this Mod was made using AI, as this Description too. You don't like it? You don't need to use it.

✨ **Features**

Create: More Girder revolutionizes your structural building possibilities by adding 9 unique girder variants and a full girder strut system to complement the Create mod ecosystem. Each girder type offers distinctive aesthetics while maintaining full compatibility with Create's mechanical systems.

🎨 Available Girder Variants

Updated Girder Types

Girder Types

🗿 Andesite Girder - The foundation variant from Create: Diesel Generators

🥉 Brass Girder - Elegant brass construction

🟠 Copper Girder - Fresh copper with natural shine

🟤 Exposed Copper Girder - Slightly weathered copper

🟫 Weathered Copper Girder - Well-aged copper patina

🟢 Oxidized Copper Girder - Fully oxidized copper

⚙️ Industrial Iron Girder - Heavy-duty iron construction

🔶 Weathered Iron Girder - Time-worn iron girders

🎭 Copycat Girder - Mimics any block's texture

🏗️ Girder Strut System

Bridge the gap between girder columns with structural struts that span up to 30 blocks:

  • Girder Struts: Connect two girder anchors with a dynamic beam — material cost scales with length
  • Copycat Struts: Same functionality as regular struts but mimic any block's texture for seamless integration
  • Contraption Compatible: Struts assemble onto Create contraptions (bearings, pistons, cart assemblers) and move with the structure
  • Placement Cost Overlay: An on-screen overlay shows the exact material cost before you commit the placement
  • Anchor Helper: When aiming at a strut's start anchor, a visual indicator shows the valid endpoint

🔧 Mechanical Integration

  • Full Create Compatibility: All girders work seamlessly with Create's kinetic systems
  • Encased Shaft Variants: Every girder type includes encased shaft functionality
  • Rotational Power: Transfer mechanical energy through any girder structure
  • Placement Helpers: Intelligent building assistance for complex structures

🌟 Advanced Features

  • 📦 Waxed Variants: Preserve copper girders at any weathering stage with honeycomb
  • 🔄 Natural Weathering: Copper girders age realistically over time
  • ⚡ Axe Interaction: Scrape copper girders to reverse weathering
  • 🎯 Smart Placement: Context-aware girder placement system
 🎮 Usage

Create: More Girder seamlessly integrates into your Create builds. Simply craft any girder variant and start building! The mod includes:

  • 🔨 Crafting Recipes: Intuitive recipes for all girder types
  • 📚 JEI Integration: Full recipe and usage information
  • 🎯 Placement System: Smart girder connection and alignment
  • ⚙️ Kinetic Support: All girders work with Create's rotational systems
 🤝 Compatibility

Create: More Girder is designed to work perfectly with:

  • ✅ Create and all official Create addons
  • ✅ Create: Diesel Generators (shares andesite girder foundation)
  • ✅ Create: Enchantment Industry
  • ✅ Create Aeronautics (girders and struts registered as Sable light blocks)
🎨 Credits & Attribution

Development:  Agent772

 Art & Design: 🎨 swyt

Technical Foundation: 

  • jesz - Original andesite girder implementation (Create: Diesel Generators)
  • Industrialists-Of-Create - Girder strut system adapted from (Create:Bits-n-Bobs)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
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1.21.1
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1.20.1
Forge
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Forge
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Forge
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Forge
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Forge
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Neoforge
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Neoforge
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1.20.1
Forge
1d ago 1
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## Version 2.3.0

### Added
  • Girder struts now provide real walk-on beam collision along the full span between anchor points. This requires the **Strut Your Stuff** library as a mandatory dependency — install it alongside Create: More Girder.

## Version 2.3.0

### Added
  • Added walk-on beam collision for girder struts. Connected struts now generate solid collision along the full span so players and mobs can stand on them. Powered by the **Strut Your Stuff** library (com.cake.struts:struts:1.1.0+mc1.20.1), which is now a **required dependency** — Forge will display a clear missing-dependency screen if it is not installed alongside Create: More Girder.

## Version 2.2.0

### Added
  • Added a configurable server-side toggle (girder.createGirderPlacementSystem) to switch between CMG's girder placement behavior (sticky TOP/BOTTOM connectors, no beam-to-pole collapse) and base Create's standard girder behavior. Defaults to true (base Create rules). Syncs to clients on server join.
  • Added Russian (ru_RU) translation by savereks.

### Changed
  • Renamed all "Beam" display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block and item IDs are unchanged, so existing worlds, schematics, KubeJS scripts, and datapacks are unaffected.

### Fixed
  • Fixed copycat girder mimic rendering for blocks that have no cullface quads (e.g. Foxy's Mod glowing blocks), multi-layer translucent blocks, and emissive/glow-shell blocks. Each render layer now draws on its own pass with correct brightness and alpha blending, matching base Create's copycat step behavior.
  • Fixed iron bracket sharing the same crafting recipe as the metal bracket.
  • Fixed a mixin remap issue causing incorrect behavior and oversized mod file size.

### Migration
  • The new default (createGirderPlacementSystem=true) makes CMG girders behave like base Create's metal girder.** Builds relying on sticky brackets or persistent horizontal beams will degrade lazily (brackets cleared, beams collapsing to poles) on their next neighbor update. To keep the old CMG behavior, set createGirderPlacementSystem=false in serverconfig/createmoregirder-server.toml **before** opening an existing world.

## Version 2.2.0

### Added
  • Added optional Sable Beyond integration: struts and copycat blocks receive realistic per-connection physics mass (scaled by connection length and mimicked material) when Sable Beyond is installed. Without Sable Beyond installed, behavior is unchanged.
  • Added Russian translation (ru_ru.json) by savereks.
  • Added a server config option (girder.createGirderPlacementSystem) to toggle between the CMG girder placement behaviour and base Create's placement system. **The new default (true) makes CMG girders behave like base Create's metal girder.** To keep the old CMG behaviour, set createGirderPlacementSystem=false in serverconfig/createmoregirder-server.toml before opening an existing world.

### Changed
  • Renamed the "Beam" family display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block/item IDs are unchanged, so schematics, KubeJS scripts, datapacks, and existing worlds are unaffected. The Truss family keeps its name.

### Fixed
  • Fixed copycat girders, struts, and brackets not correctly rendering the mimicked block's colour, transparency, lighting, and geometry — now matches Create's native copycats.
  • Fixed the iron bracket sharing the same crafting recipe as the metal bracket.
  • Fixed schematic saving for strut and copycat girder block entities to prevent potential data loss.
  • Reduced mod file size.

## Version 2.1.2
### Fixed
  • fixed iron bracket using the same recipe as metal bracket #15
## Version 2.1.2
### Fixed
  • fixed iron bracket using the same recipe as metal bracket #15
## Version 2.1.1
### Fixed
  • fixed large filesize

## Version 2.1.0
### Fixed
  • Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in **creative** — brackets and any copycat mimic are now discarded with the rest of the block (survival pickaxe / hand breaks still pop bracket and mimic on the ground as before)
  • Fixed sneak-wrenching (pickup) a shaft / cog / fluid-pipe with a non-copycat bracket popping the bracket on the ground — the bracket now follows the host into the player's inventory in survival (overflow to the ground if full) and is discarded in creative, matching the existing copycat-bracket pickup behaviour
  • Fixed track paving with **Iron Truss** and **Iron Beam** doing nothing — the legacy hand-written paving_girder / girder tag JSONs in src/main/resources were shadowing the data-generated tags and missing the new iron entries, so the paver could not recognise iron girders. The stale tag files are now removed; the Registrate-generated tag set under src/generated/resources is the single source of truth
  • Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks
  • Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model
  • Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory

### Added
  • Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates
  • Ten new bracket variants: Andesite, Brass, Iron, Weathered Iron, Zinc, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes
  • Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end

## Version 2.1.1
### Fixed
  • Mixin Remap was missing (again -.-)
  • fixed large filesize

## Version 2.1.0

### Added
  • Iron Truss and Iron Beam block families, each with encased shaft and strut variants — six new blocks with crafting recipes using vanilla iron blocks and iron plates
  • Nine new bracket variants: Andesite, Brass, Iron, Weathered Iron, Copycat, and four waxed copper oxidation stages (Copper, Exposed Copper, Weathered Copper, Oxidized Copper), each snapping onto shafts, cogwheels, and fluid pipes
  • Shortcut recipe for Waxed Oxidized Copper Bracket crafted from unwaxed oxidized copper, so fully-oxidized vanilla copper is no longer a dead-end

### Fixed
  • Fixed Copycat Truss and Copycat Beam side brackets not adopting the mimic texture when placed next to solid blocks
  • Fixed brackets placed on third-party cogwheels using the shaft bracket model instead of the cog bracket model
  • Fixed sneak-wrenching a host block with a non-copycat bracket incorrectly routing the bracket through the player's inventory
  • Fixed shaft / cog / fluid-pipe brackets dropping on the ground when their host is broken in creative — brackets and any copycat mimic are now discarded with the rest of the block
  • Fixed track paving doing nothing for Iron Truss and Iron Beam — stale hand-written tag JSONs were shadowing the Registrate-generated girder tags
## Version 2.0.1

### Fixed
  • Fixed Copycat Girder blocks rendering stained glass as solid or fully transparent instead of translucent with the correct tint

## Version 2.0.1

### Fixed
  • Fixed Copycat Truss and Copycat Beam blocks (and their strut anchors and encased shaft variants) rendering incorrectly with translucent mimic materials such as stained glass — they now render translucent as expected instead of appearing fully transparent or fully opaque

## Version 2.0.0

### Added
  • Beam Girder family (registered as *_beam) — new plate-style girder blocks for andesite, brass, copper + 3 weathered + 4 waxed copper variants, weathered iron, and copycat, each with encased shaft and strut sub-variants. No Industrial Iron Beam — Industrial Iron is exclusive to the Truss family
  • create_metal_girder_strut — a dedicated strut that bridges Create's own vanilla create:metal_girder blocks
  • Strut block tag (#createmoregirder:strut) covering all strut blocks, for use by data packs and cross-mod compatibility
  • Girder rendering on Create train tracks — girders now visually integrate with track paving
  • Copycat Girder system — girders that adopt the texture of any block applied to them

### Changed
  • Renamed all girder block IDs for clarity: *_girder → *_truss and *_metal_girder → *_beam (create_metal_girder_strut is unchanged). Display names follow suit (e.g. Brass Girder → Brass Truss, Brass Metal Girder → Brass Beam). Existing 1.x worlds are migrated automatically via Forge's MissingMappingsEvent — placed blocks and stored items survive the rename

### Fixed
  • Fixed Copycat Girder dropping the applied texture block when broken in creative mode
  • Fixed Copycat Girder recipes not loading correctly
  • Fixed struts not appearing in schematic material lists

## Version 2.0.0

### Added
  • Plate Girder family — new plate-style girder blocks for all material variants (andesite, brass, copper, exposed copper, oxidized copper, weathered copper, weathered iron, and waxed variants), each with encased shaft and strut sub-variants
  • Strut block tag (#createmoregirder:strut) covering all strut blocks, for use by data packs and cross-mod compatibility

### Changed
  • Renamed all girder block IDs for clarity: *_girder → *_strut_girder and *_metal_girder → *_plate_girder (create_metal_girder_strut is unchanged). Existing worlds are migrated automatically via registry aliases — placed blocks survive the rename
  • Renamed the two girder families to drop the redundant "Girder" word: *_strut_girder → *_truss and *_plate_girder → *_beam. Display names follow suit (e.g. Brass Girder → Brass Truss, Brass Metal Girder → Brass Beam). Worlds saved on either 1.x (pre-#97) or 2.0 are migrated automatically — placed blocks survive the rename regardless of which version they last loaded
  • Sable light tag now references CMG block tags instead of listing individual blocks, so new girder and strut variants are automatically included

### Fixed
  • Fixed rendering of Copycat Girders with translucent or transparent texture blocks
  • Fixed Copycat Girder dropping its texture block when destroyed in Creative mode
  • Fixed strut anchor on horizontal girder long sides sinking into the I-beam profile; bracket and beam start point now offset 1 px outward along the strut's facing

## Version 2.0.0

### Added
  • Plate Girder family — new plate-style girder blocks for all material variants (andesite, brass, copper, exposed copper, oxidized copper, weathered copper, weathered iron, and waxed variants), each with encased shaft and strut sub-variants
  • Strut block tag (#createmoregirder:strut) covering all strut blocks, for use by data packs and cross-mod compatibility

### Changed
  • Renamed all girder block IDs for clarity: *_girder → *_strut_girder and *_metal_girder → *_plate_girder (create_metal_girder_strut is unchanged). Existing worlds are migrated automatically via registry aliases — placed blocks survive the rename
  • Sable light tag now references CMG block tags instead of listing individual blocks, so new girder and strut variants are automatically included

### Fixed
  • Fixed rendering of Copycat Girders with translucent or transparent texture blocks
  • Fixed Copycat Girder dropping its texture block when destroyed in Creative mode

fixed copycat girder droping texture block on destroy in creative mode
fixed rendering of translucent or transperant texture blocks on copycat girders.
fixed copycat droping texture block on destroy in creative
version bump after fixing missing refmap
## Version 1.2.0 ### Added - Copycat Girder and Copycat Strut blocks that adopt the texture of any block placed against them, letting them blend seamlessly into any build - Girder struts can now be included in Create contraptions — struts assemble onto bearings, pistons, and cart assemblers and move correctly with the structure - A placement-cost overlay now appears while positioning a strut, showing the total material cost based on beam length before you confirm the placement - CMG girders can now be used to pave rails under curved track sections, in addition to straight segments - Girders are registered as light blocks for Create Aeronautics (Sable) compatibility - Wrench rotation helpers are now available for all CMG girder variants - Girder strut maximum span increased to 30 blocks ### Fixed - Fixed item duplication caused by orphaned anchor blocks dropping items without an attached strut - Fixed Copycat Strut anchor attachment rendering too far inward when placed on pole-shaped girders - Fixed struts rejecting placement when the anchor block sits at a different Y level than the target - Fixed TOP brackets not being filled when paving certain track layouts with CMG girders - Fixed schematics reporting only the anchor count rather than the full material cost for struts - Fixed multiple struts being connectable to the same anchor block - Fixed girder visuals not rendering correctly when using the Iris shader pack - Fixed the wrong girder item dropping when breaking a curved track section paved with CMG girders - Fixed a spurious center column appearing when paving straight track with CMG girders
bumped version.
fixed copycat girder item not in cutout render
fixed missing recipes for copycat girder and strut
## Version 1.2.0

### Added
  • Copycat Girder and Copycat Strut blocks that adopt the texture of any block placed against them, letting them blend seamlessly into any build
  • Girder struts can now be included in Create contraptions — struts assemble onto bearings, pistons, and cart assemblers and move correctly with the structure
  • A placement-cost overlay now appears while positioning a strut, showing the total material cost based on beam length before you confirm the placement
  • CMG girders can now be used to pave rails under curved track sections, in addition to straight segments
  • Girders are registered as light blocks for Create Aeronautics (Sable) compatibility
  • Wrench rotation helpers are now available for all CMG girder variants
  • Girder strut maximum span increased to 30 blocks

### Fixed
  • Fixed item duplication caused by orphaned anchor blocks dropping items without an attached strut
  • Fixed Copycat Strut anchor attachment rendering too far inward when placed on pole-shaped girders
  • Fixed struts rejecting placement when the anchor block sits at a different Y level than the target
  • Fixed TOP brackets not being filled when paving certain track layouts with CMG girders
  • Fixed schematics reporting only the anchor count rather than the full material cost for struts
  • Fixed multiple struts being connectable to the same anchor block
  • Fixed girder visuals not rendering correctly when using the Iris shader pack
  • Fixed the wrong girder item dropping when breaking a curved track section paved with CMG girders
  • Fixed a spurious center column appearing when paving straight track with CMG girders

fixed issue with wrong named recipes folder and resluts formating so recipes are loaded correctly.
fixes #4
Add render type configuration for various girder models and implement client setup. This fixes the T crossing not rendering as cutout when using sodium
Implement rotation and mirroring for GirderStrutBlock; update max angle for GirderStrutBlockItem
Enhance GirderStrutBlock rotation and mirroring functionality based on newest bnb version
Backported to forge 1.20.1
added missing recipes for the strut variants
Added Strut variants
fixed behavior of:

Andesit Girder
Brass Girder
Industrial Iron Girder
Weathered Iron Girder

when sneak + right click and richt clicking with a wrench
Inital implementation of 8 Girder Types
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