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Create Nuclear Radiation

Create Nuclear Radiation

by Wekston • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Create Nuclear Radiation

Supported languages:

- English

- Russain

Changes ⚙

  • To protect yourself from radiation, you need to wear a full protective suit.
  • When wearing a protective suit, the radiation dose is reduced to:
Spoiler

to 5 RAD/s - 20%

From 5 to 7 RAD/s - 40%

From 7 to 9 RAD/s - 60%

From 9 to 10 RAD/s - 80%

Additions 🎇

Reactor 💥

  • After the reactor explodes, a crater remains, and a radioactive block falls out. Beyond the crater, there is dead land, and all the grass disappears (gallery).
  • The explosion creates an explosive wave that destroys blocks in its path (gallery).

Radioactive block ☢️

Block as an item

  • If an entity picks up a block, it will immediately die from an overdose of radiation.
  • Sets the player on fire within a 20-block radius.

Radioactive field

  • Чем ближе к radioactive block, тем больше радиации получите. (подробней в дозиметре)

Dozimeter 📟

  • If you press pkm while holding a dosimeter, you can see the radiation background and the absorbed dose. Radiation background - shows the absorption of radiation per second. Absorbed dose - the total amount of absorbed dose.

Beetroot ✨

  • Eating beetroot will reduce the radiation by 5% of your dose

Radiation ☢️

  • 200 radiation: there is a 45% chance of blindness.
  • 300 radiation: there is a 20% chance of confusion.
  • 400 radiation: there is a 20% chance of severe poisoning.

Immunity 💪

  • Each player now has their own immunity. Experience for leveling up is gained when the radiation decreases (over time). It can also be issued via a command

Plans 📋

  • Coming soon:

    Decorative blocks made of death wood.

    New visual reactor explosion (particle).

    Immunity to radiation (everyone will have their own logic for variety) (05.06.2026 1.0.7-BETA) .

    Beautiful text for the dosimeter. (28.05.2026)

    Add Neoforge 1.21.1 (25.06.2026)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
6mo ago 1
# 1.1.0-REALESE+
### Fixed:
  • All previous versions crashed the server, but now it's fixed
## 1.1.0-REALESE
### Fixed:
  • Fixed some config values.
  • Fixed method names
  • Fixed recipes.


### Added:
  • New type of SMOKE particles.
  • Particles appear when an explosion occurs, showing the area of the explosion.
  • Dead boards. Now you can make boards from logs.
  • Particles no longer disappear but gradually become transparent.
## 1.1.0-REALESE
### Fixed:
  • Fixed some config values.
  • Fixed method names


### Added:
  • New type of SMOKE particles.
  • Particles appear when an explosion occurs, showing the area of the explosion.
  • Dead boards. Now you can make boards from logs.
  • Particles no longer disappear but gradually become transparent.
№№ 1.0.9-REALESE
### Fixed:
  • Fixed particles added in 1.0.8b. Now they spawn further than 30 blocks from the player.
  • Grass when it explodes. With a 20% chance, grass can turn into a dry bush or burn.
  • Immunity. Fixed a bug with zero immunity.
  • Experience update.

### Added:
  • Damage from reactor explosion. It is calculated by the formula: 100 * (1.0 - distance/ radius * ((Config) RadiusDeathGrass + RadiusDirt).
  • Command to change experience. (/radiation set immunity_xp {Name} {number})
№№ 1.0.9-REALESE
### Fixed:
  • Fixed particles added in 1.0.8b. Now they spawn further than 30 blocks from the player.
  • Grass when it explodes. With a 20% chance, grass can turn into a dry bush or burn.
  • Immunity. Fixed a bug with zero immunity.
  • Experience update.

### Added:
  • Damage from reactor explosion. It is calculated by the formula: 100 * (1.0 - distance/ radius * ((Config) RadiusDeathGrass + RadiusDirt).
  • Command to change experience. (/radiation set immunity_xp {Name} {number})
## 1.0.6-BETA
### Added:
  • Changed the crater from the explosion. It is now smaller and smoother.
  • New particle. When the explosion occurs, 100 particles appear and fly away, making it more optimized. Previously, there was radius * 1.8, which resulted in approximately 200 * 1.8 = 360 particles with animation.
  • Added a mod customization option (BETA). It allows you to customize half of the mod's functionality. More parameters will be added soon.
  • Immunity:
> Each player has their own immunity. It can be between 0.7 and 1.1
## 1.0.6-BETA
### Added:
  • Changed the crater from the explosion. It is now smaller and smoother.
  • New particle. When the explosion occurs, 100 particles appear and fly away, making it more optimized. Previously, there was radius * 1.8, which resulted in approximately 200 * 1.8 = 360 particles with animation.
  • Added a mod customization option (BETA). It allows you to customize half of the mod's functionality. More parameters will be added soon.
  • Immunity:
> Each player has their own immunity. It can be between 0.7 and 1.1
## 1.0.7-BETA
### Added:
  • Immunity. Now you can pump your immunity. To pump you need immunity level * 300. Experience is received when reducing radiation.
  • New alert for BETA-version of the mod
### Fixed:
  • Fixed some logic (not critical)
## 1.0.7-BETA
### Added:
  • Immunity. Now you can pump your immunity. To pump you need immunity level * 300. Experience is received when reducing radiation.
  • New alert for BETA-version of the mod
### Fixed:
  • Fixed some logic (not critical)
## 1.0.6-REALESE
### Adder:
  • If the player receives more than 7 RAD/s, then the radiation appears on the screen (as with the effect)
  • If the player has a radioactive block in their inventory, then they receive a large dose of radiation
## 1.0.6-REALESE
### Adder:
  • If the player receives more than 7 RAD/s, then the radiation appears on the screen (as with the effect)
  • If the player has a radioactive block in their inventory, then they receive a large dose of radiation
## 1.0.5-REALESE
### Fixed:
  • If one of the players is in creative mode, the other player will not receive RAD/s (visual bug)
  • Fixed and removed unnecessary logic

### New:
  • Added new commands:
> /radiation info nickname - displays the player's radiation (only for operators, also works on @a)
> /radiation set nickname double - sets the radiation for the player/@a (only for operators)
## 1.0.5-REALESE
### Fixed:
  • If one of the players is in creative mode, the other player will not receive RAD/s (visual bug)
  • Fixed and removed unnecessary logic

### New:
  • Added new commands:
> /radiation info nickname - displays the player's radiation (only for operators, also works on @a)
> /radiation set nickname double - sets the radiation for the player/@a (only for operators)
## 1.0.4-REALESE
### Fixed
  • Translation in English
  • Bug with showing radiation in the creative
  • Reduced explosion radius

### Adder:
  • Armor does not protect completely, but absorbs some of the radiation (see in the main menu)
  • Radiation decreases over time (if the player does not receive a large dose)
  • New messages have appeared in the dosimeter + the radiation hazard is visually visible.

## 1.0.4-REALESE
### Fixed
  • Translation in English
  • Bug with showing radiation in the creative
  • Reduced explosion radius

### Adder:
  • Armor does not protect completely, but absorbs some of the radiation (see in the main menu)
  • Radiation decreases over time (if the player does not receive a large dose)
  • New messages have appeared in the dosimeter + the radiation hazard is visually visible.

## 1.0.3-BETA
### ADD NEOFORGE :)
## 1.0.3-BETA
## Fixed:
  • Crashed ide (in github)

## Added:
  • Within a 20-block radius of a radioactive block, the player will start to burn.
## 1.0.2-BETA
# IT MAY NOT BE WORKING
### Fixed
  • Radiation logic has been reworked

### Added
  • Radiation**. Now radiation is given to the player, and not effects are given and in 10 blocks (if in armor) killed, and now to die the player must have at least 500 Gr. (additional information in the mod description)

  • Dosimeter**. If you press pkm while holding a dosimeter, you can see the radiation background and the absorbed dose. **Radiation background** - shows the absorption of radiation per second. **Absorbed dose** - the total amount of absorbed dose.

  • Beetroot**. Eating beetroot will reduce the radiation by 5% of your dose
## Fixed:
  • Blocks have collision (visual bug)
  • Radioactive block is now glowing
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