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Create: Occult Engineering

Create: Occult Engineering

by irishgreencitrus • Downloads: 0 • Followers: 0
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An integration between the Create mod and Occultism.

This README is also available in the following languages:

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About

Create: Occult Engineering is a mod that integrates the Create mod with Occultism, allowing you to automate the occult rituals and otherworldly activities.

Calling all Translators!

Unfortunately, I am not blessed with the skills to translate this mod into all languages, so I need your help!

All the text in this mod is pre-translated via AI, but if you find something that reads a bit wrong, please feel free to contribute on the Crowdin!

Getting Started

Get started by crafting an Encyclopedia of Souls from a Dictionary of Spirits and a Cogwheel.

The rest can be discovered from within the book or by reading recipes in JEI.

As well as this, all 'Occult Machinery' is documented via Create's Ponder.

A lack of documentation is considered a bug, so please report anything you don't understand via Discord or GitHub.

Main Features

Spiritfire Automation

Place a Spiritfire or Spirit Campfire in front of an Encased Fan to automate the process!

Ritual Automation

Automate any ritual (which doesn't require a sacrifice or external item use) using the Mechanical Chamber.

The Mechanical Arm is the best way to insert books into the Mechanical Chamber, and it uses the items in Sacrificial Bowls around it as usual.

Crushing Automation

Automate crushing into dust using the Mechanical Pulverizer. This can be used in place of Occultism's crushing entities, to automate all the dusts.

Phlogiports

Phlogiports can be used to wirelessly transfer packages around based on their address. For more info, use the ponder system in game.

Otherworld Detector

The otherworld detector outputs a Redstone signal if the nearest player to them has the otherworld vision (either the goggles or the third eye potion effect).

Take a comparator output from it to get the distance to the nearest player with the otherworld vision!

Spirit Solution

Crafted by either mixing Demon's Dream Fruit with water while heated, or crushing Demon's Dream Seeds, Spirit Solution is used to bind books instead of crafting with a Dictionary of Spirits. In the future, it will be used for other useful things.

Supported Versions

This mod follows Create's supported versions, meaning it is currently compatible with Minecraft 1.20.1 and 1.21.1.

The Create version must be >= 6.0.8.

Feature Parity

I try to keep both 1.20.1 and 1.21.1 with feature parity, but if I forget something, please report it via Discord or GitHub.

Partially Developed Features

These features are considered partially developed, because there is some functionality but they aren't feature complete, and don't necessarily have any logical progression.

New Rituals

Copper, Zinc and Brass chalk can be crafted and drawn on the ground like Occultism's regular chalk, and is used for new rituals.

New Spirits

The Púca

The Púca is a new spirit to add to the 4 existing base spirits. In the future it will be used for Create mod helper entities much like the lumberjacks of the Occultism mod.

Future Plans

Check out the GitHub issues page for planned features.

Have any suggestions? Join the Discord or open an issue!

I'm normally pretty responsive, and I'll try to get back to you as soon as possible.

Note on AI usage

The only part of this mod that I have used AI for is text translation which is available to edit on Crowdin. All code, assets and English text (including mistakes) are the work of me and other contributors or adapted from other MIT licensed projects such as Create and Occultism.

TLDR: This project is the result of human work.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge Neoforge
3mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
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6mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
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10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
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last yr. 1
1.21.1
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last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
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1.20.1
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1.20.1
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### :bug: Bug Fixes

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :boom: BREAKING CHANGES

Update Create and Occultism dependencies.


### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
  • Update to Create 6.0.7
  • Port 1.21.1 changes to 1.20.1


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
This release is *nearly* a like for like port of v1.20.1-0.9.0 to 1.21.1 with a couple fixes and changes:
  • Phlogiston has been made cheaper, and no longer requires Afrit Essence.
  • The Otherworld Detector now works properly on the server.
  • A NBT tag has been added to the player when they can see into the otherworld occultengineering:third_eye_active.
  • Phlogiports now push and pull from the inventory below, much like Frogports, making them a 1 for 1 replacement.
  • The Mechanical Pulverizer will only process items if it has the inventory space.
Everything has now been tested on a dedicated server, so there should be less bugs in multiplayer.
# OCCULT ENGINEERING v0.9.0
Hello everyone, I'm sorry it's taken such a long time to make a new release of Create: Occult Engineering (like 4 months), but I've finally done one!

I spent about a month trying to come up with features that were over complex and not feasable for me to do at this time. The plan was to reinvent how Create's schematics work, but use them only for Pentacles, so you could place down any pentacle without needing to draw everything individually. I got 90% of the way there, but that meant I only completed 10% of the work as these things go.

Anyway, I took a break from the project for a few months and came up with a new idea that I actually managed to finish (although this still took me a while.

## Phlogiports!
Phlogiports are a new way to route Create's packages a short to medium amount of distance. When a named package enters a Phlogiport which has a different name, the Phlogiport checks within 128 blocks of it to find another with that name. If one is found, the package is forwarded wirelessly! If multiple are found, a random one is picked and the package is sent to that one.

These work on a separate network to Frogports and Trains, and only forward between each other.

For a (hopefully) better explanation, check its Ponder menu.
### Crafting
Phlogiports can be crafted using a ritual from a Sterling Silver Block, a Gold Block, a bar of Silver Phlogistate and a transmitter!

For info about crafting the intermediate materials, refer to the Encyclopedia of Souls, JEI or the Ponder menu.

## Other Changes
### Phlogiston
An intermediate material for crafting Phlogiports (and other things in the future!)

### Silver Phlogistate
Another intermediate material for crafting Phlogiports (and other things in the future!)

### Creative Menu
The Creative Menu has been re-ordered slightly, just thought I'd mention it.

### Schematics Features
All of Occultism's and Occult Engineering's chalk can be used in schematics and get consumed properly.

### Unfinished Features
As mentioned above, some features have been left in but are unfinished, these include Pentacle Schematics, the Púca mob (which is mostly functional, but has no purpose) and the workstations for using Pentacle Schematics.
I'm going to leave these in for now since they're not harming anyone.

## Final notes from me
I'm going to start porting Occult Engineering to 1.21.1 soon, and will release that first.
After that, I need feature requests!
Join me on the Discord, or make a GitHub feature request and if it's good and fits the mod's theme, I'll include it!

### :sparkles: New Features

### :bug: Bug Fixes

### :wrench: Chores


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
Changes:

  • Combined Goggles*:
Crafted from Engineering Goggles & Otherworldly Goggles, they can be used in place of both. Right clicking on them when they're in your main hand will toggle their otherworldly vision. They also work in the curios slots.

  • Fan Enspirit Catalyst*:
An integration with Create: Connected, it can be crafted by right clicking the Empty Catalyst with a Demon's Dream Fruit. Like all the other catalysts, placing it into a crafting bench will give you back the empty catalyst.

Smaller changes:
  • Crafting the Mechanical Chamber has been moved to a ritual
  • All recipes now properly appear in the survival crafting book
  • French & Spanish translations
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features

### :bug: Bug Fixes


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
### :sparkles: New Features


Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
# New Features
## Otherworld Detector
  • Detects when the nearest player can see otherworld blocks and outputs a redstone signal
## Púca Books
  • A new type of spirit for crafting blocks in this mod
## New Ritual
  • Fionntán's Uncompromising Captivation: Used to craft the Otherworld Detector.
  • Ponder / Modonomicon preview will be supported in the next release
# Bug Fixes
## JEI
  • Fix Bulk Enspirit having a bare translation key
## Recipes
  • Fix Zinc Chalk not being able to be craftable
# Admin
## Moved to Automatic Release System
  • This means changelogs will be better detailed in the future

Detailed changes can be found by reading [the commit diff.](https://github.com/irishgreencitrus/OccultEngineering/compare/beta/v1.20.1-0.3.0...beta/v1.20.1-0.4.1)
Update for Create 6.0.0
Also add Copper, Zinc and Brass chalks.
Currently serve no functionality.
Added the Mechanical Chamber, an automated replacement for the Golden Sacrificial Bowl, and allows automating the recipes.

## Mechanical Chamber
Use the Mechanical Chamber to more easily automate crafting rituals!

Powered from the top by Shaft, it works in place of a Golden Sacrificial Bowl in the center of a ritual.
The faster the shaft in the top spins, the faster the ritual will be completed i.e.
a shaft with speed 64 will complete the ritual twice as fast as a shaft with speed 32.

Place your Sacrificial Bowls as usual, within 8 blocks of the center to start it.

It works best with the Mechanical Arm:

  • The Mechanical Arm will only insert a bound book into the chamber.
  • The Mechanical Arm will only insert the book if the book completes the ritual.
  • The Mechanical Arm will only extract results from the ritual, not the book itself.

First Beta!
  • You can automate all Spiritfire recipes using an Encased Fan.
  • The Mechanical Mixer can be used to make Books of Binding with less dye.
  • Spirit Solution can be made by either crushing Demon's Dream Seed in a Basin with a Mechanical Press, or by using water and Demon's Dream Fruit / Otherworld Essence in a Mechanical Mixer, with heat applied.
  • Spirit Solution can be used to bind the Books of Binding in an automated way.
  • Mechanical Arms can interact with the Sacrifical Bowl, the Stable Wormhole and the Dimensional Storage Actuator.
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