
Welcome to Power Grid!
This is a mod built around realistic electricity based on real physics.
Everything in Power Grid is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power generation and distribution network - one that hopefully doesn't collapse after you flip that one unmarked switch…
Beginner Friendly
If you don't know much about electricity in real life, we got you! Our ponder menus are intuitive and easy to understand, allowing you to spend less time learning and more time having fun and getting your hands dirty! If you still have trouble, join our discord!
Balance is key
In this mod you have to balance your production and demand to keep the voltage steady. If you don't, you risk damaging your equipment and things surrounding it.
Not like the other mods
Electricity in this mod is simulated using Network Analysis and real laws of physics. Things like Ohm's Law and the Junction Rule are all things you'll be able to use to your advantage when building up your grid. Circuits have to form loops for current to flow. Higher voltage allows you to move more power with less losses.
Along with adding ways to generate power like generators and solar panels, Power Grid also includes many ways to put your energy to good use, below are only a few of the possibilities:
- Portable Drill and Saw: Replace your outdated manual tools with these automated beauties that don't drain any durability as long as you wear a battery.
- Electro-Zapper: Unlike a bow, this ranged weapon doesn't require any arrows, only a supply of energy!
- Modular Displays: Allow you to display numbers, text and much more by using electricity
- Factory Lights: A brand new way to light up your tall buildings, with a greatly increased vertical range.
- Basin Heater: An electric alternative to the beloved blaze burner.
- Light Bulb: Erase the darkness from your world in a fashionable manner.
- Growth Lamp: Speeds up crop growth around it, allowing you to produce your food much faster.
- Alarm Bell: Unleash your artistic potential! These allow you to make sound and control the pitch based on the voltage.
- Electric Motor: Power your create machines using the great power of electricity.
- Servo: A motor whose position can be precisely controlled by a voltage signal, allowing you to make things like doors and precise mechanisms without worry.
- FE compatibility: Don't worry, Power Grid is Compatible with many other mods, you can power blocks that use FE directly with Power Grid using device connectors, and use the FE inverter to convert it the other way around!
Power Grid also gives you the ability to create completely custom and functional single-block circuit boards. You first lay out the components and traces in a Circuit Design Table properly plugged into the power, then you etch the design onto an empty board, add the components and that's it! You just make yourself an entirely customized PCB!
This mod is designed to be highly configurable. You can change properties of devices, as well as core behaviors of the mod (e.g. overheat behavior) very easily by simply acessing the config files!
Notable Contributors
- casvara - Created multiple models and textures (HV Breaker, Punch Cards, CRT, Plotter, Transistors, and more...)
- arsdragonfly - Added a stable diode simulation model
- MagaFin - Created a new texture for the Electrical Gizmo
- AzrannAVANA - Created a connected conductive casing texture
- Marta - Provided debug info, implemented extra wire placement info
- benjaminwp18 - Implemented thin circuit board traces
- BifrostCoalescence - Fixed bugs, added small quality of life changes, added circuit labels, vertical neon tube orientation
- Agarmal - Added Cold Sweat compat, normally closed buttons, polarized relays, fuse circuit component
- marcin212 - Added basic ComputerCraft support
- Hedphelym - Implemented the Koren model for vacuum tubes
Modpack permissions
This mod is a free and open-source project. You are free to include it in your modpack, please provide attribution if you can.
All Versions
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- Thyratron and Pentode (@Hedphelym)
- Separate Triode item (@Hedphelym)
- Allow Farmer's Delight to use the Basin Heater as a heat source
- Fix transformer advancement
- Fix float property format
- Added through board vias
- Added biome overrides for solar panels
- Fix stack overflow in windings
- Bumped TFMG version range (1.21.1)
- Thyratron and Pentode (@Hedphelym)
- Separate Triode item (@Hedphelym)
- Allow Farmer's Delight to use the Basin Heater as a heat source
- Fix transformer advancement
- Fix float property format
- Added through board vias
- Added biome overrides for solar panels
- Fix stack overflow in windings
- Bumped TFMG version range (1.21.1)
- Fixed custom expression parsing
- Fixed ceiling tile loot tables
- Fixed switch state restore on world load
- Fixed iron ingot usage instead of andesite alloy for magnets
- Fixed crash with TFMG Community Edition (regular TFMG no longer supported)
- Fixed hanging wire rendering (@moontm)
- Fixed action bar text staying when Immediately Fast hud batching is enabled
- Fixed a crash that happened with fast moving Sable contraptions
- Added option to remove blanking page in displays
- Added battery CC integration (@moontm)
- Added redstone converter CC integration
- Added letter suffixes to component property values (@elesey3510)
- Added tree cutting behavior to the Portable Saw
- Swedish translations (@bloodclover)
- Fixed custom expression parsing
- Fixed ceiling tile loot tables
- Fixed switch state restore on world load
- Fixed iron ingot usage instead of andesite alloy for magnets
- Fixed crash with TFMG Community Edition (regular TFMG no longer supported)
- Fixed hanging wire rendering (@moontm)
- Fixed action bar text staying when Immediately Fast hud batching is enabled
- Fixed a crash that happened with fast moving Sable contraptions
- Added option to remove blanking page in displays
- Added battery CC integration (@moontm)
- Added redstone converter CC integration
- Added letter suffixes to component property values (@elesey3510)
- Added tree cutting behavior to the Portable Saw
- Swedish translations (@bloodclover)
- Advancements
- Ceiling Tile
- Copper Plating
- Display Module
- Electric Pump
- Energy Meter
- Factory Light
- FE Inverter
- Generator Large Induction Rotor
- Integrated Circuit Boosting Functionality
- Modular Display
- Pins
- Portable Drill
- Portable Saw
- Redstone Converter
- Solar Panel
- Solar Panel Bearing
- Retextured Conductive Casing
- Remodeled Wire Connector
- Remodeled Heavy Wire Connector
- Retextured Basin Heater
- Remodeled transformer
- Retextured Gauges
- Retextured Plotter
- Retextured Generator Housing
- Remodeled LV Switch
- Remodeled LV Button
- Remodeled MV Switch
- Retextured HV Breaker
- Retextured Contactor
- Remodeled Creative Voltage Source
- Remodeled Creative Current Source
- Retextured Transformer Core
- Retextured Electromagnet
- Retextured Electric Fan
- Remodeled Circuit Design Table
- Remodeled Thermometer
- Retextured Punch Card Reader
- Retextured Copper Wire
- Retextured Iron Wire
- Retextured Gold Wire
- Retextured Copper Coil
- Retextured Resistive Coil
- Remodeled Static Induction Transistor
- Remodeled NPN BJT
- Remodeled PNP BJT
- Remodeled Capacitor
- Remodeled Regulator Tube
- Remodeled Varistor
- Retextured Punch Card
- Retextured Resistor
- Retextured Diode
- Slightly remodeled Light Fixture
- Improved Generator ponder
- Creative tab icon is now the Electric Motor
- Changed crafting recipe for the Copper Coil
- Transformers now work across nether portals
- Cathode Ray Tube can now be encased with brass (@Bifrost Coalescence)
- Cathode Ray Tube can now be Dyed (@Bifrost Coalescence)
- Some blocks have larger icons in the creative menu for easier identification
- Compatibility with Cold Sweat (@Agarmal)
- Reworked Portable Battery
- Implemented Koren model for simulating electron tubes (@Hedphelym)
- Changed gauge resistances (@pjht)
- Circuit schematic is now only marked as modified when component properties actually change
- Basin Heater now emits light based on power state
- Added Battery Configs (@patryk3211 and @marcin212)
- Added wire interactions with colliding entities
- You can now place labels on PCBs using paper (@Bifrost Coalescence)
- You can now change the color of LV Bulbs on PCBs
- Neon Bulbs now have a vertical mode (@Bifrost Coalescence)
- Changed various component crafting recipes to use pins
- Changed Magnet recipe to use Andesite Alloy
- You can now disconnect cords from sockets with a bare hand
- Added raw voltage and current variables to the power gauge
- Circuit Design Table now requires electricity
- Circuit Design table is now crafted with metals
- Added comparator output to HV Breaker
- Flip PCB trace placement behavior when holding Shift (@Agarmal)
- You can now put a fuse in a circuit board (@Agarmal)
- You can now die in some very interesting ways
- Battery multiblock now expands vertically as a multiblock
- Added basic ComputerCraft support (@marcin212)
- Added relay 'polarized' property (@Agarmal)
- Added thermometer display source (@Agarmal)
- Implemented normally closed buttons (@Agarmal)
- Added the ability to change wire sag (1.21.1 only)
- Circuit boards now load correctly with schematics
- Added sparks and arcing when opening a HV switch at sufficient currents
- Added sine wave output to the creative voltage source (configured using '/powergrid source' command)
- Some bugs were fixed
- Advancements
- Ceiling Tile
- Copper Plating
- Display Module
- Electric Pump
- Energy Meter
- Factory Light
- FE Inverter
- Generator Large Induction Rotor
- Integrated Circuit Boosting Functionality
- Modular Display
- Pins
- Portable Drill
- Portable Saw
- Redstone Converter
- Solar Panel
- Solar Panel Bearing
- Retextured Conductive Casing
- Remodeled Wire Connector
- Remodeled Heavy Wire Connector
- Retextured Basin Heater
- Remodeled transformer
- Retextured Gauges
- Retextured Plotter
- Retextured Generator Housing
- Remodeled LV Switch
- Remodeled LV Button
- Remodeled MV Switch
- Retextured HV Breaker
- Retextured Contactor
- Remodeled Creative Voltage Source
- Remodeled Creative Current Source
- Retextured Transformer Core
- Retextured Electromagnet
- Retextured Electric Fan
- Remodeled Circuit Design Table
- Remodeled Thermometer
- Retextured Punch Card Reader
- Retextured Copper Wire
- Retextured Iron Wire
- Retextured Gold Wire
- Retextured Copper Coil
- Retextured Resistive Coil
- Remodeled Static Induction Transistor
- Remodeled NPN BJT
- Remodeled PNP BJT
- Remodeled Capacitor
- Remodeled Regulator Tube
- Remodeled Varistor
- Retextured Punch Card
- Retextured Resistor
- Retextured Diode
- Slightly remodeled Light Fixture
- Improved Generator ponder
- Creative tab icon is now the Electric Motor
- Changed crafting recipe for the Copper Coil
- Transformers now work across nether portals
- Cathode Ray Tube can now be encased with brass (@Bifrost Coalescence)
- Cathode Ray Tube can now be Dyed (@Bifrost Coalescence)
- Some blocks have larger icons in the creative menu for easier identification
- Compatibility with Cold Sweat (@Agarmal)
- Reworked Portable Battery
- Implemented Koren model for simulating electron tubes (@Hedphelym)
- Changed gauge resistances (@pjht)
- Circuit schematic is now only marked as modified when component properties actually change
- Basin Heater now emits light based on power state
- Added Battery Configs (@patryk3211 and @marcin212)
- Added wire interactions with colliding entities
- You can now place labels on PCBs using paper (@Bifrost Coalescence)
- You can now change the color of LV Bulbs on PCBs
- Neon Bulbs now have a vertical mode (@Bifrost Coalescence)
- Changed various component crafting recipes to use pins
- Changed Magnet recipe to use Andesite Alloy
- You can now disconnect cords from sockets with a bare hand
- Added raw voltage and current variables to the power gauge
- Circuit Design Table now requires electricity
- Circuit Design table is now crafted with metals
- Added comparator output to HV Breaker
- Flip PCB trace placement behavior when holding Shift (@Agarmal)
- You can now put a fuse in a circuit board (@Agarmal)
- You can now die in some very interesting ways
- Battery multiblock now expands vertically as a multiblock
- Added basic ComputerCraft support (@marcin212)
- Added relay 'polarized' property (@Agarmal)
- Added thermometer display source (@Agarmal)
- Implemented normally closed buttons (@Agarmal)
- Added the ability to change wire sag (1.21.1 only)
- Circuit boards now load correctly with schematics
- Added sparks and arcing when opening a HV switch at sufficient currents
- Added sine wave output to the creative voltage source (configured using '/powergrid source' command)
- Some bugs were fixed
- Removed relay volume code which crashed dedicated server
- Removed relay volume code which crashed dedicated server
- Sable compatibility** (1.21.1), should be working mostly, please report issues if they occur.
- Cache circuit board outline shape (@benjaminwp18)
- Thin circuit board traces (@benjaminwp18)
- Changed gauge resistances (@pjht)
- Circuit schematic is now only marked as modified when component properties actually change (@benjaminwp18)
- Fixed some memory leak (@JustRed23)
- Fixed multimeter not disconnecting in current mode (@shadowdurgon)
- Fixed circuit buttons and switches not syncing (@shadowdurgon)
- Added color property to light bulbs and neon tubes on circuits (@BifrostCoalescence)
- Added an "endpoint removed during placement" message (@Marta)
- Added volume setting to relays (@Marta)
- Added chunk loaded check to circuit board endpoint (@JensenJ)
- Fixed heating coil particles not working
- Possibly fixed some transmission line issues
- Fixed some generator issues
- Hopefully improved solver convergence
- Added double precision synchronization
- Added proper power calculation to BJTs
- New translations
- and possibly more that I'm forgetting...*
- Sable compatibility** (1.21.1), should be working mostly, please report issues if they occur.
- Cache circuit board outline shape (@benjaminwp18)
- Thin circuit board traces (@benjaminwp18)
- Changed gauge resistances (@pjht)
- Circuit schematic is now only marked as modified when component properties actually change (@benjaminwp18)
- Fixed some memory leak (@JustRed23)
- Fixed multimeter not disconnecting in current mode (@shadowdurgon)
- Fixed circuit buttons and switches not syncing (@shadowdurgon)
- Added color property to light bulbs and neon tubes on circuits (@BifrostCoalescence)
- Added an "endpoint removed during placement" message (@Marta)
- Added volume setting to relays (@Marta)
- Added chunk loaded check to circuit board endpoint (@JensenJ)
- Fixed heating coil particles not working
- Possibly fixed some transmission line issues
- Fixed some generator issues
- Hopefully improved solver convergence
- Added double precision synchronization
- Added proper power calculation to BJTs
- New translations
- and possibly more that I'm forgetting...*
- Added wire item use multiplier
- Added basic wire LOD
- Fixed some bugs
- Fixed 1.21.1 TFMG compat crashes
- Shrunk native backend binary size
- New translations
- Added wire item use multiplier
- Added basic wire LOD
- Fixed some bugs
- Fixed 1.21.1 TFMG compat crashes
- Shrunk native backend binary size
- New translations
- Added wire item use multiplier
- Added basic wire LOD
- Fixed some bugs
- Fixed 1.21.1 TFMG compat crashes
- Shrunk native backend binary size
- New translations
- Fix an access transformer issue
- Fixed critical crashes
- Changed some textures
- Fixed other issues
- Fixed critical crashes
- Changed some textures
- Fixed other issues
- Fixed more issues
- Added series wire optimization
- Tweaked debug command output
- Fixed missing wire preview and multimeter probes on Fabric
- Fixed multiple temperature sync issues
- Reworked cooling effects of fans
- Forced static linking of libraries for Windows native backend
- Fixed more issues
- Added series wire optimization
- Tweaked debug command output
- Fixed missing wire preview and multimeter probes on Fabric
- Fixed multiple temperature sync issues
- Reworked cooling effects of fans
- Forced static linking of libraries for Windows native backend
- Added the Native Solver Backend (accelerated solving, a bit experimental)
- Greatly improved the behavior of "splitting transformers"
- Improve diode convergence again
- New servo and motor models (Da-Negy)
- Increased max relay coil voltage
- Added vertical resistors and diodes
- Optimized some more stuff
- Registered the basin heater as a boiler heater
- Added double pole relays
- Added Static Induction Transistor (item sprite by casvara)
- Added NPN and PNP BJT Transistors (item sprites by casvara)
- Added the Native Solver Backend (accelerated solving, a bit experimental)
- Greatly improved the behavior of "splitting transformers"
- Improve diode convergence again
- New servo and motor models (Da-Negy)
- Increased max relay coil voltage
- Added vertical resistors and diodes
- Optimized some more stuff
- Registered the basin heater as a boiler heater
- Added double pole relays
- Added Static Induction Transistor (item sprite by casvara)
- Added NPN and PNP BJT Transistors (item sprites by casvara)
- Added custom display expressions to gauges
- Added proper rotate and mirror functions to block to support schematic rotation
- Added the ability to place block wires on blocks with GUIs
- Fixed item drops from medium transformer
- Fixed memory leak issue with StatePacket
- Fixed translations not working
- Fixed NPE in Carbon Pile Coil
- Fixed motor speed being 1.2 times what it should be (@Mtstream)
- Fixed edit fields in GUIs not blocking keybinds
- Fixed vias not connecting between circuits
- Fixed carbon pile trim not restoring correctly
- Scaled motor power to be equivalent to SU conversion in the generator
- Fixed field not recalculating in certain cases
- Added custom display expressions to gauges
- Added proper rotate and mirror functions to block to support schematic rotation
- Added the ability to place block wires on blocks with GUIs
- Fixed item drops from medium transformer
- Fixed memory leak issue with StatePacket
- Fixed translations not working
- Fixed NPE in Carbon Pile Coil
- Fixed motor speed being 1.2 times what it should be (@Mtstream)
- Fixed edit fields in GUIs not blocking keybinds
- Fixed vias not connecting between circuits
- Fixed carbon pile trim not restoring correctly
- Scaled motor power to be equivalent to SU conversion in the generator
- Fixed field not recalculating in certain cases
- Added custom display expressions to gauges
- Added proper rotate and mirror functions to block to support schematic rotation
- Added the ability to place block wires on blocks with GUIs
- Fixed item drops from medium transformer
- Fixed memory leak issue with StatePacket
- Fixed translations not working
- Fixed NPE in Carbon Pile Coil
- Fixed motor speed being 1.2 times what it should be (@Mtstream)
- Fixed edit fields in GUIs not blocking keybinds
- Fixed vias not connecting between circuits
- Fixed carbon pile trim not restoring correctly
- Scaled motor power to be equivalent to SU conversion in the generator
- Fixed field not recalculating in certain cases
## This version supports only Create v6.0.6.
For Create v6.0.7 and up download the version without the
-v6.0.6 suffix!- Fix split cord wire interaction
- Fix string light cord burn conditions
- Improved string light cord light block placement code
- Fix split cord wire interaction
- Fix string light cord burn conditions
- Improved string light cord light block placement code