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Create: Radars

Create: Radars

by happygill • Downloads: 0 • Followers: 0
Description
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Changelog
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Image (https://bisecthosting.com/Arsenal)

Requires Create

The mod is in ALPHA, Many features will come!

About

Welcome to Create Radars, a mod offering a variety of tools and blocks for Surveillance, Detection, and Controlling Weapons.

The added elements of tech are designed to leave as many design choices to the player as possible. With Create Radars, the game isn't played inside a bunch of UIs, it challenges you to setup contraptions of animated components working together in many possible arrangements, and a wide variety of techniques and features ensuring strategic depth and immersion.

The mechanics are inspired by real life detection technology, but simplified to the extent any player can utilize them... and so development would go faster.

Current Features:

  • Radar bearing multiblock: Shape your radar however you like, with each characteristic influencing its capability.
  • Scalable monitor multiblock: Visualize your radar, to have an overview of the battlefield and effortlessly spot any intruders.
  • Cannon controller: Direct your autocannons at your intruders, with the help of your radars.

mc storage guide for create radars (https://minecraftstorage.com/mods/create-radars?ref=ceoofgoogle)

Join the community for exclusive news and support:

https://discord.gg/create-arsenal-1044367456417882202

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
16h ago 1
1.20.x
Forge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
  • made fire condition looser for moving targets
  • added a config to control the added tollerace for moving targets
  • added a config to control how fast a target must be moving for the tolerance to be applied
  • sodium should also cause things to freak out less. has been known to not work for some
  •  _ACTUALLY_ fixed picaxes and axes breaking when aeronautics was not installed

Known issues
  • cannons on aeronautics contrapptions point into a random direction. Can be fixed by loading the cannon
  • cannon sometimes fires before the cannon is properly alligned. can be fixed by putting a repeater between the fire control block and the mount.
  • some may occasionally experience issues with newer versions of CBC. the most stable version is 5.11.3

Note from the developer
  • i am aware that the cannons kinda suck a lot at targeting moving targets. i will be overhauling this in V5.0. this should release within the next few months or so. early access can be found on our discord
[0.4.5] Create: Radars 0.4.5 by happygill on Oct 13, 2026
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  • fix log spam
  • fix tools not working if vs2 was not installed

  • fix log spam
  • fix startup crash when using mods that use sql
  • radar periferial methods (CC) now return world position when used on an aero contraption
fixed blocks not dropping
complet 1.20.1 parity. sodium issue fixed?
Ports to neoforge 1.21.1. adds compat with create aeronautics.
[0.4.4] Create: Radars 0.4.4 by happygill on Oct 13, 2026
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  • Binoculars should now work on vs2 ships
  • cannons will now face the target even if unloaded
  • fixed a memory leak with the data packs
  • Should now work with cbc 5.11.2. 5.10.2 is still the fallback and most stable

fixed reciever bug.

This is the last version of create 5 support.

ya get whatcha get
[0.4.3] Create: Radars 0.4.3 by happygill on Oct 13, 2026
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[0.4.2] Create: Radars 0.4.2 by happygill on Oct 13, 2026
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fixed some bugs related to VS2
fixed safe zones
added a config to disable monitor rendering
identification transponder will now load from any saved data
plane radar is now a CC peripheral
[0.4.1] Create: Radars 0.4.1 by happygill on Oct 13, 2026
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  • Fixed some bugs related to VS2
  • Some items now have summaries
  • fixed a bug related to players not being scanned with large radars
[0.4] Create: Radars 0.4 by happygill on Oct 13, 2026
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  • The linking system has been completely re-worked
  • Autofire is now the responsibility of the Fire Controller block
  • VS2 compatability has been vastly improved (near full compatability)
  • Cannons can now be placed upside down
  • Cannons can now lead targets
  • Added Binocular item
  • Added Filter items
  • Added Network Controller
  • Added Fire Controller
  • Added Radar Warning Reciver
  • The monitor now opens a GUI by default. the old system can be used by toggling this setting in the client config
  • Yaw controller now has limited support with VS Clockwork Physbearings
  • Ponders have been readded and updated
  • The Guided fuze has been updated and nerfed, but is adjustable in server config
  • All new items have crafting recipies and are avaiable in survival
  • The monitor is no longer a required componet
  • Numerous commands have been added (All begin with /radar)
[0.3.5] Create: Radars 0.3.5 by happygill on Oct 13, 2026
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create 6.0.8 compat
[0.3] Create: Radars 0.3.1 by happygill on Oct 13, 2026
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Fixed crash that happens when using radars
[0.3] Create: Radars 0.3-0.6 by happygill on Oct 13, 2026
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CREATE 6 COMPAT
[0.1-56] Create: Radars 0.1 by happygill on Oct 13, 2026
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adds VS2 Detection
[0.1-53] Create: Radars 0.1 by happygill on Oct 13, 2026
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  • Fixed VS Additions Crash
  • Fixed Inverted Pitch Issue
  • Fixed Yaw rotation choosing shortest path
[0.1-45] Create: Radars 0.1 by happygill on Oct 13, 2026
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ALPHA early release.

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