This mod just adds a simple block that converts stresses to FE.
By default, each tick consumes 1 stress (multiplied by speed) and produces 1 FE (multiplied by speed). You can modify these values through configuration.
This mod was created simply because I couldn't find any mod that can convert stress to FE in the current version. Once mods like CC&A are updated, this mod will probably stop being maintained - until the next time this happens.
If you have installed other industrial mods that provide more efficient ways to generate Energy, I do not recommend you to use this mod. This mod is only used to help mods such as AE and RS that do not have their own efficient ways to generate Energy.
All Versions
+ Add Version- Fix an issue that will crash the game when itemHandler is null.
- Added support for charging drops and the entities' inventory.
- Charging items can now be turned off in the config options.
- Added support for charging drops and the entities' inventory.
- Charging items can now be turned off in the config options.
- Backported to 1.20.1.
- Note that the relevant configurations under the current version need to be changed through the Create mod.
- Fix the render issue.
- Add Energy Capability to the Generator.
- Fixes the error reported when shutting down the server after installing on the server. (Contributes by @MC-Nirvana)
- (1.0.3) Fixed an issue that could cause a server crash.
- Russian language support (provided by [@HamsterKornelius](https://github.com/HamsterKornelius)).
- Fixed issues with block charging direction.
- The Creative Mode Tab of the mod will no longer be placed on the first page.
- Fixed an issue that could prevent the server from starting.
- The Generator can now charge items in containers or at Depots.