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Create: structures overhaul

Create: structures overhaul

by Denmoth • Downloads: 0 • Followers: 0
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Create: Structures Overhaul

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Last Update:

  • Version: 1.3.0 & 1.3.1 – Spooky Update & Bug Fixes
  • Date: 2025-10-24 - 2025-10-25
  • Highlights: Added five new Halloween-themed structures; improved loot balance across most structures; increased generation rates; fixed loot in towers; fixed graveyard spawn.
  • Status: Full bug-fixed release

Create: Structures Overhaul is a world generation expansion for Create, adding new structures and enhancing exploration. It integrates seamlessly with Create’s mechanics to enrich your worlds with immersive, biome-themed content.

GitHub CurseForge


Features

  • Biome-based structure spawning across all biomes.
  • Fully locatable using /locate structure.
  • Optional Biomes O' Plenty compatibility via the official integration:
    Create: Structures Overhaul – BOP Integration
  • Blends naturally with environments and matches Create’s aesthetics.
  • Lightweight and optimized for performance.

Requirements

  • Minecraft Fabric 1.20.1 / Forge 1.19.2+ / NeoForge 1.21.1
  • Create mod installed
  • For Fabric users, it is recommended to install this texture pack to see the newest Create copper block textures.

License

MIT – free to fork, create addons, and include in modpacks.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
4mo ago 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
# UPDATE 1.3.1 — _Spooky BugFix_

We apologize for the fact that update 1.3.0 was very buggy. This minor bug-fix update addresses critical issues discovered after its release and improves loot and structure generation stability.


### Loot

  • Fixed loot generation issues in **Dark Spooky House** and other new structures.
  • Loot tables are now fully balanced, with correct chances and item distributions.
  • Enchanted books and rare items now generate properly in all relevant chests.

### Structures

  • Graveyard** — fixed a minor issue where fence corners could sometimes generate incorrectly.
  • Dark Spooky House** — wool blocks under the structure have been fully removed, ensuring stable generation.
  • Minor generation improvements for all new Halloween-themed structures.

### Technical

  • Small namespace and spawn chance fixes for better stability.

# UPDATE 1.3.1 — _Spooky BugFix_

We apologize for the fact that update 1.3.0 was very buggy. This minor bug-fix update addresses critical issues discovered after its release and improves loot and structure generation stability.


### Loot

  • Fixed loot generation issues in **Dark Spooky House** and other new structures.
  • Loot tables are now fully balanced, with correct chances and item distributions.
  • Enchanted books and rare items now generate properly in all relevant chests.

### Structures

  • Graveyard** — fixed a minor issue where fence corners could sometimes generate incorrectly.
  • Dark Spooky House** — wool blocks under the structure have been fully removed, ensuring stable generation.
  • Minor generation improvements for all new Halloween-themed structures.

### Technical

  • Small namespace and spawn chance fixes for better stability.

# UPDATE 1.3.1 — _Spooky BugFix_

We apologize for the fact that update 1.3.0 was very buggy. This minor bug-fix update addresses critical issues discovered after its release and improves loot and structure generation stability.


### Loot

  • Fixed loot generation issues in **Dark Spooky House** and other new structures.
  • Loot tables are now fully balanced, with correct chances and item distributions.
  • Enchanted books and rare items now generate properly in all relevant chests.

### Structures

  • Graveyard** — fixed a minor issue where fence corners could sometimes generate incorrectly.
  • Dark Spooky House** — wool blocks under the structure have been fully removed, ensuring stable generation.
  • Minor generation improvements for all new Halloween-themed structures.

### Technical

  • Small namespace and spawn chance fixes for better stability.

# UPDATE 1.2.0

This update adds five new structures with loot, improves loot tables, and tweaks structure generation. First major structure update in almost two months.


### New Structures

  • Post** — a small postal building with loot.
  • Crimson Portal** — a mysterious crimson-themed portal.
  • Tower** — magical/technical tower with rare loot.
  • Miner Hut** — cozy miner’s home with ores and tools.
  • Camp** — lumberjack/forest explorer camp with maps and supplies.

### Loot

  • All new structures now contain loot tables.
  • Loot tables have been improved for more variety and balance.

### Gameplay & Technical

  • Structure spawn rates increased.
  • One structure contains a hidden secret.
  • Technical improvements under the hood for stability and performance.


⚙️ Fabric and NeoForge ports will follow in upcoming updates.
# UPDATE 1.2.0

This update adds five new structures with loot, improves loot tables, and tweaks structure generation. First major structure update in almost two months.


### New Structures

  • Post** — a small postal building with loot.
  • Crimson Portal** — a mysterious crimson-themed portal.
  • Tower** — magical/technical tower with rare loot.
  • Miner Hut** — cozy miner’s home with ores and tools.
  • Camp** — lumberjack/forest explorer camp with maps and supplies.

### Loot

  • All new structures now contain loot tables.
  • Loot tables have been improved for more variety and balance.

### Gameplay & Technical

  • Structure spawn rates increased.
  • One structure contains a hidden secret.
  • Technical improvements under the hood for stability and performance.


⚙️ Fabric and NeoForge ports will follow in upcoming updates.
# UPDATE 1.2.0

This update adds five new structures with loot, improves loot tables, and tweaks structure generation. First major structure update in almost two months.


### New Structures

  • Post** — a small postal building with loot.
  • Crimson Portal** — a mysterious crimson-themed portal.
  • Tower** — magical/technical tower with rare loot.
  • Miner Hut** — cozy miner’s home with ores and tools.
  • Camp** — lumberjack/forest explorer camp with maps and supplies.

### Loot

  • All new structures now contain loot tables.
  • Loot tables have been improved for more variety and balance.

### Gameplay & Technical

  • Structure spawn rates increased.
  • One structure contains a hidden secret.
  • Technical improvements under the hood for stability and performance.


⚙️ Fabric and NeoForge ports will follow in upcoming updates.
# UPDATE 1.1.0 
(Now on Fabric too) 

## This update includes small changes to loot tables, a new icon, and windmill tweaks.


### Logo

  •   The logo background is now transparent.
  •   This is not the final logo update, but it already looks much better.

### Loot

  •   Loot in every windmill is now unique.
  •   It contains the type of wood the windmill is built from.

### Windmills

  •   Doors in windmills are now closed.
  •   In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.


⚙️ Ported on every loader now!
# UPDATE 1.1.0

## This update includes small changes to loot tables, a new icon, and windmill tweaks.


### Logo

  • The logo background is now transparent.
  • This is not the final logo update, but it already looks much better.

### Loot

  • Loot in every windmill is now unique.
  • It contains the type of wood the windmill is built from.

### Windmills

  • Doors in windmills are now closed.
  • In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.


⚙️ Ports to Fabric and NeoForge are coming soon!
# UPDATE 1.1.0
(Now on Neoforge too)  


## This update includes small changes to loot tables, a new icon, and windmill

### Logo

  •   The logo background is now transparent.
  •   This is not the final logo update, but it already looks much better.

### Loot

  •   Loot in every windmill is now unique.
  •   It contains the type of wood the windmill is built from.

### Windmills

  •   Doors in windmills are now closed.
  •   In the spruce windmill, the oak plank strip was replaced with spruce… yes, that’s all.


⚙️ Port to Fabric are coming soon!
___**RELEASE!!!**___

###    __**Loot**__

  • Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.

###    __**Generation**__

  • Improved placement type for more balanced structure generation.
  • Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.

###    __**Structures**__

  • Added chests and barrels filled with randomized loot in every structure.
  • Trapdoors in windmills now match the tree type and biome.
  • Fixed broken glass at the top of the greenhouse.

###    __**Fixes**__

  • Fixed namespace issues.

___Ports for Forge and NeoForge are here!___
Just a loot fix
___**RELEASE!!!**___

   ~~__**Loot**__~~

  • ~~Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.~~ (Loot doesnt generate caused by unknown reason)

###    __**Generation**__

  • Improved placement type for more balanced structure generation.
  • Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.

###    __**Structures**__

  • Added chests and barrels ~~filled with randomized loot~~ in every structure.
  • Trapdoors in windmills now match the tree type and biome.
  • Fixed broken glass at the top of the greenhouse.

###    __**Fixes**__

  • Fixed namespace issues.

___Port on Fabric and loot fix for NeoForge coming soon!___
___**RELEASE!!!**___

###    __**Loot**__

  • Loot is now available in every structure. Loot generation is randomized and includes Create items. My mod uses unique loot tables.

###    __**Generation**__

  • Improved placement type for more balanced structure generation.
  • Increased filler system, so structures now have a smaller chance to spawn. This change makes structure generation more balanced.

###    __**Structures**__

  • Added chests and barrels filled with randomized loot in every structure.
  • Trapdoors in windmills now match the tree type and biome.
  • Fixed broken glass at the top of the greenhouse.

###    __**Fixes**__

  • Fixed namespace issues.

___Ports for NeoForge and Fabric coming soon!___
cause fabric create maximum version is 0.5.1 you need to instal [texture pack](https://modrinth.com/resourcepack/create-new-copper-stuffs) for normal structures appearance.
deleted lightning rod tower
deleted cherry windmill
now mod fully server side
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