
"Engineering laughs in the face of death."
Description
The industrial revolution has come to Minecraft, and with it, new knowledge and discoveries both in the field of science and magic. This mod adds a multistep complex recipe for the Totem of Undying using Create and optionally Create: Enchantment Industry.
Totem Creation
First step is to saw and press a tumbaga sheet to create the head casing, then you will then need to imbue the head with the effects of fire resistance and regeneration. When that is done, a tumbaga alloy is used to seal the potions and add the iconic nose, finishing the totem head.
A similar process follows the creation of the totem's body. You simply saw and press a tumbaga alloy, and instead of potions, you deploy a ghast tear to give the totem regenerative powers and then deploy a tumbaga alloy to seal it up.
With both of the totem parts you can now start the assembling procedure. Along with the totem parts you will also need to add the emerald eyes of the totem. This is done by placing all the needed parts into four mechanical crafters.
The final part of the process, is to deploy 5 experience blocks or spout 135mB of liquid experience to activate the assembled totem.
What is Tumbaga?
Tumbaga Alloy
Tumbaga is an ancient alloy of gold and copper from around 400BCE, first used to mainly make jewelry but also sometimes things such as totems.
And now it's being brought back to use, to merge immortality with engineering.
Tumbaga Armor & Tools
Armor and tools made of tumbaga alloy have a unique property of being liked by Piglins just like gold itself, has the same mining speed as gold and just almost being the durability of iron.
Tumbaga Casing
It's just a decorational block made of bamboo and tumbaga alloy. Not much to it right now other than looking pretty nice.
Having issues, need to report a bug, want to suggest something or just chat? Join the Discord server(s)!
- Marcos Joestar's Discord
- Lumynity Studios's Discord For bug reporting we recommend to report them to Lumynity Studios
Wanna see how the mod's code works or want to contribute? Check out the GitHub!
All Versions
+ Add Version- Added Chinese (Simplified) (PR [#2](https://github.com/Lumynity-Studios/Totem-Factory/pull/2))
- Added Chinese (Simplified) (PR [#2](https://github.com/Lumynity-Studios/Totem-Factory/pull/2))
- Added Chinese (Simplified) (PR [#2](https://github.com/Lumynity-Studios/Totem-Factory/pull/2))
<h2>What's New?</h2>
- Rebranded *"Mystic Creations Team"* to *"Lumynity Studios"*
- Updated mod package
- Updated mod credits
- Updated repository READMEs and mod page descriptions
<h2>What's New?</h2>
- Rebranded *"Mystic Creations Team"* to *"Lumynity Studios"*
- Updated mod package
- Updated mod credits
- Updated repository READMEs and mod page descriptions
<h2>What's New?</h2>
- Rebranded *"Mystic Creations Team"* to *"Lumynity Studios"*
- Updated mod package
- Updated mod credits
- Updated repository READMEs and mod page descriptions
- Fixed "Totem of Undying Head" recipe
- Recipe didn't overwrite from common (fabric) to forge-like due to misnamed recipe data folder
<hr>
<p align="center">
<img src="https://i.postimg.cc/bvJXmK2R/Totem-Factory-Teaser-Img.png" alt="Teaser">
</p>
<hr>
<h2>What's New?</h2>
Quite a lot that's new actually!
A pretty big overhaul of the original mod,
forked from Mystic Creations Team's <code>Create: Totem Factory - Postmortal</code> and expanded in collaboration
with them to bring more content such as new resources, equipment, decorational stuff
and slightly rethought recipes to make automation a tiny bit more possible
<hr>
<h3>Wider Loader & Version Support</h3>
<strong>Now officially on:</strong>
- <strong>Fabric, Forge & NeoForge</strong> <code>1.20.1</code>
- <strong>NeoForge</strong> <code>1.21.1</code>
<span style="font-size:smaller;"> <i>(We're waiting for Create 6.0 for Fabric 1.21.1 before releasing C:TF 1.21.1 Fabric)</i> </span>
<hr>
<h3>Resources</h3>
- Tumbaga Alloy
- It's an actual thing irl
- It's an alloy from about 400BCE mostly made into jewelry but also trinkets such as ***totems***
<hr>
<h3>Items, Tools & Armor</h3>
- Full set of Tumbaga Armor & Tools
- Benefits of Gold with nearly the durability of Iron
- Pretty useful early game <i>if you get a heated mixer setup before full diamond</i>
<hr>
<h3>Blocks</h3>
- Block of Tumbaga Alloy
- Tumbaga Casing
<hr>
<h3>Advancements</h3>
There's whole 7 new advancements, some funny references, some pretty hard and some pretty easy.
<span style="font-size:smaller; color:#777;"><i>I can't be bothered to list them</i></span>
<span style="font-size:smaller; color:#777;"><i> - Millie</i></span>
<hr>
<h3>Recipes</h3>
- Replaced all Brass to Tumbaga Alloy in Totem parts' recipes
- Changed the End Crystal to a Ghast Tear in Totem Body recipe
- Still doing that healing factor, but more convenient
- Added Ghast Tear recipe
- Bulk haunting snowballs
<hr>
<h3>Localization (Supported Languages)</h3>
- English US
- English UK/GB
- Russian
- German
- Polish
- Dutch
- Portuguese BR
- Spanish ES/AR/CL/MX/UY/VE
- French
- Italian
<hr>
<h3>Bug Fixes / Technical Improvements</h3>
- Corrected Item Rarity for Totem parts (Common -> Uncommon)
- Corrected Item Stack sizes for Totem parts
- Incomplete Totem parts no longer appear in Creative menu
<hr>
<p align="center">
<img src="https://i.postimg.cc/HxX6z23B/icon.png" width="128" height="128" alt="Icon">
</p>
<hr>
<p align="center">
<img src="https://i.postimg.cc/bvJXmK2R/Totem-Factory-Teaser-Img.png" alt="Teaser">
</p>
<hr>
<h2>What's New?</h2>
Quite a lot that's new actually!
A pretty big overhaul of the original mod,
forked from Mystic Creations Team's <code>Create: Totem Factory - Postmortal</code> and expanded in collaboration
with them to bring more content such as new resources, equipment, decorational stuff
and slightly rethought recipes to make automation a tiny bit more possible
<hr>
<h3>Wider Loader & Version Support</h3>
<strong>Now officially on:</strong>
- <strong>Fabric, Forge & NeoForge</strong> <code>1.20.1</code>
- <strong>NeoForge</strong> <code>1.21.1</code>
<span style="font-size:smaller;"> <i>(We're waiting for Create 6.0 for Fabric 1.21.1 before releasing C:TF 1.21.1 Fabric)</i> </span>
<hr>
<h3>Resources</h3>
- Tumbaga Alloy
- It's an actual thing irl
- It's an alloy from about 400BCE mostly made into jewelry but also trinkets such as ***totems***
<hr>
<h3>Items, Tools & Armor</h3>
- Full set of Tumbaga Armor & Tools
- Benefits of Gold with nearly the durability of Iron
- Pretty useful early game <i>if you get a heated mixer setup before full diamond</i>
<hr>
<h3>Blocks</h3>
- Block of Tumbaga Alloy
- Tumbaga Casing
<hr>
<h3>Advancements</h3>
There's whole 7 new advancements, some funny references, some pretty hard and some pretty easy.
<span style="font-size:smaller; color:#777;"><i>I can't be bothered to list them</i></span>
<span style="font-size:smaller; color:#777;"><i> - Millie</i></span>
<hr>
<h3>Recipes</h3>
- Replaced all Brass to Tumbaga Alloy in Totem parts' recipes
- Changed the End Crystal to a Ghast Tear in Totem Body recipe
- Still doing that healing factor, but more convenient
- Added Ghast Tear recipe
- Bulk haunting snowballs
<hr>
<h3>Localization (Supported Languages)</h3>
- English US
- English UK/GB
- Russian
- German
- Polish
- Dutch
- Portuguese BR
- Spanish ES/AR/CL/MX/UY/VE
- French
- Italian
<hr>
<h3>Bug Fixes / Technical Improvements</h3>
- Corrected Item Rarity for Totem parts (Common -> Uncommon)
- Corrected Item Stack sizes for Totem parts
- Incomplete Totem parts no longer appear in Creative menu
<hr>
<p align="center">
<img src="https://i.postimg.cc/HxX6z23B/icon.png" width="128" height="128" alt="Icon">
</p>
<hr>
<p align="center">
<img src="https://i.postimg.cc/bvJXmK2R/Totem-Factory-Teaser-Img.png" alt="Teaser">
</p>
<hr>
<h2>What's New?</h2>
Quite a lot that's new actually!
A pretty big overhaul of the original mod,
forked from Mystic Creations Team's <code>Create: Totem Factory - Postmortal</code> and expanded in collaboration
with them to bring more content such as new resources, equipment, decorational stuff
and slightly rethought recipes to make automation a tiny bit more possible
<hr>
<h3>Wider Loader & Version Support</h3>
<strong>Now officially on:</strong>
- <strong>Fabric, Forge & NeoForge</strong> <code>1.20.1</code>
- <strong>NeoForge</strong> <code>1.21.1</code>
<span style="font-size:smaller;"> <i>(We're waiting for Create 6.0 for Fabric 1.21.1 before releasing C:TF 1.21.1 Fabric)</i> </span>
<hr>
<h3>Resources</h3>
- Tumbaga Alloy
- It's an actual thing irl
- It's an alloy from about 400BCE mostly made into jewelry but also trinkets such as ***totems***
<hr>
<h3>Items, Tools & Armor</h3>
- Full set of Tumbaga Armor & Tools
- Benefits of Gold with nearly the durability of Iron
- Pretty useful early game <i>if you get a heated mixer setup before full diamond</i>
<hr>
<h3>Blocks</h3>
- Block of Tumbaga Alloy
- Tumbaga Casing
<hr>
<h3>Advancements</h3>
There's whole 7 new advancements, some funny references, some pretty hard and some pretty easy.
<span style="font-size:smaller; color:#777;"><i>I can't be bothered to list them</i></span>
<span style="font-size:smaller; color:#777;"><i> - Millie</i></span>
<hr>
<h3>Recipes</h3>
- Replaced all Brass to Tumbaga Alloy in Totem parts' recipes
- Changed the End Crystal to a Ghast Tear in Totem Body recipe
- Still doing that healing factor, but more convenient
- Added Ghast Tear recipe
- Bulk haunting snowballs
<hr>
<h3>Localization (Supported Languages)</h3>
- English US
- English UK/GB
- Russian
- German
- Polish
- Dutch
- Portuguese BR
- Spanish ES/AR/CL/MX/UY/VE
- French
- Italian
<hr>
<h3>Bug Fixes / Technical Improvements</h3>
- Corrected Item Rarity for Totem parts (Common -> Uncommon)
- Corrected Item Stack sizes for Totem parts
- Incomplete Totem parts no longer appear in Creative menu
<hr>
<p align="center">
<img src="https://i.postimg.cc/HxX6z23B/icon.png" width="128" height="128" alt="Icon">
</p>