Here are the following Creatures, Featured in this mod. Careful, for the Feature of the Creatures is divided into 6 sections, with more to come.
Eventually:tm: A fabric port will happen.
New Age Nevermore is from the FIEND FOLIO OST
The Galenic.
Minds, The Unthinking Undead
A zombie with an oversized brain, enrages when hit.
I wonder if you could pop it...
Appears in warm biomes, such as Savannahs, drops the same things you'd expect for a zombie to drop. With some poisonous lead if Oreganized is installed.
Sinister, The Mirror, rirroM
A mass of silver tarnish, holding a mirror that reflects damage.
What if you hit the mass itself?
Appears in deep caves, drops the mud it's made of and Silver, if Oreganized is installed.
Beauty, The Beauty.
A lanky humanoid plant, seems to shrug off all attacks by parrying them.
What if you hit it while it's parrying another attack?
Appears in Lush caves, drops moss.
Machination, The Raging Machine.
A small, electrum golem(?) which attacks by kicking you. Can wind up a flying kick if far away enough.
And sometimes leaps directly into the lava below.
The NeverEnding.
All of these creatures and their features appear in the End.
Eeper, Whom dreams forever.
A distant relative of the creeper. Hops and scotches and marches directly towards you. Makes you fall asleep (slower speed, no jump, forced 3rd person) if it explodes.

Blitz, Whom does not retreat.
An elemental of. Something? Some thing. often leaps, dealing damage around itself and then dashes backwards or strafes.

MinedFlayer, Whom floats without worry.
A cosmic jellyfish, thinking of nothing. Floats around, floats to you if it spots you.
Doesn't deal any substantial damage, only disorienting you by rotating your camera and moving the player.
NoThing, Whom.

The description is empty.
Upon spotting a player, it shouts, revealing itself for a moment, then runs towards the player. It also becomes revealed upon getting hit or getting close to the target.The Untamed.
Vertigo
A Sickened goat(?) equine(?) pig(?) deer(?).

Appears in dark forests, rarely in taigas. Charges towards the player as a regular walking enemy would. Rarely Sneezes(Spits?) at the player, knocking them back if caught in the attack cone and applying damage over time.
Canary
A Metallic lion(?) snake(?) bird(?) object(?).
Appears in very deep caves. Circles the player and tries to hit them with it's face plate (mask?). Inflicts delayed health loss, alongside simple melee damage.
The tail segments deal minimal damage to YOU, but the Canary takes full damage if those are hit.
Runaway
A Bigfin squid? Hermit crab? Sea skipper? Scavenger?.

Appears on beaches. Hovers over the player and traverses terrain using it's legs. Bobs down to hit you. Has pretty weak attacks, but vast health.
Try running under it.
Dreamweaver
A Spider? Thought? Lingering moment? Sac of spiders?

Appears in the outer end, behaves similarly to a spider, becoming way more erratic after the abdomen ruptures, which ruptures after taking enough damage and spawns the enemy stored within it.
Try to throw the ones with another spider in them off the island.
The Rangers.
Mockingbird,
mockingbird. mocking. mocking bird. mock bird.
It Appears on mountains, does a revenge attack when hit and sometimes lunges backwards and throws feathers.
Strangely, it looks very humanoid.
Try moving sideways after hitting it.
Saint Solis,
ursa major. the stars. sunbear. st. solis. sun.
Appears in the outer end. Spews smaller stars from it's abdomen, oddly, the stars gravitate to YOU. But, it has a hard time aiming otherwise.
Something may happen if you let the stars hit it.
Blossom,
flower. zombie. symbiosis. as one. one as both.
It appears in jungles, the zombie part acts perfectly the same, same as every single day. The bud part shoots slowing sap at the target and an area around it.
Seemingly works in a pair, with the bud slowing the target while the body chases.
Coat of arms,
guns. roses. flowers. coats. cloaks. capes. flowers.
Appears in swamps, tries to approach you from a cardinal direction and then fires.
A lot.
For some reason it ONLY fires in 90 degree angles...
The Myths.
Detritus
I once saw 2 people, They looked the same. But one was worse, way worse. Appears in deep caves. As 1 measly zombie. It will create copies, worse than it is, if it sees you or is hurt by you. Those copies do the same until they are unrecognizable from the original. Otherwise, it behaves like a normal zombie would. It is a normal person.
Stained glass
I once saw a bird, a beautiful glass bird, I once bled, too.
Appears in deserts. Tries staying above you, as it is very frail. Sometimes swoops down in an attempt to land a hit, if it does, it will instantly rebound backwards to a safe spot.
You can punch it out of the air and cause it to flail on the ground for a short moment, more hits will delay the poor thing more.
Pathogen
I once got the common cold.
Supports undead monsters by giving them a more healthy green hue and healing them. May appear already inside one of the creature.
So, it's a subcreature? Yet it can exist outside the bounds of other creatures? These things sure are a grey area.
Toadstool
I once saw a toad, frollicing in the fields of summer grass.
Uses a Physics imbued monolith to attack you. You can break it using a pickaxe. If you do, the little thing floors it and runs away from you, only to conjure another monolith.
May require something along the lines of Sable. but the mod will work without it.
Appears in open fields.
The Friendful.
Fiend, a Fully Fiendish Fella.
Appears in Nether wastes, kicks blocks at the player while approaching to attack in close range. Sometimes may carry a skeleton.

Try moving to the left or right to avoid the punted blocks.
Fend, a Fierceness, Finally Full.
Appears in sunflower fields and other flowery biomes. Has 3 variants. One simply chases you, one shoots at you with a bow, one charges at you with a sword.

Even if shot with a bow, they will not infight.
Friend, a Friendly, Friendly, Friend.
Appears on the nether roof.
Your Friend, that is.
Randomly moves side to side and forwards. Your friend, that is.

Feles pariunt. Creates Smaller versions of itself, they die after around 15 seconds or a single hit. Goes down after being hit and flees for a moment.
All Versions
+ Add Version- quick fix for saint solis outline
- quick fix for friend incompat with JNE
- fixed specific toadstool crash
- fixed targetless detritus crash
- changed exactly 1 number in the fiend.fsh shader. should not crash with specific drivers now.
- added a new music disc, THE [ORIGINAL MUSIC IS FROM THE FIEND FOLIO OST BY RENREN](https://mistajub.bandcamp.com/album/fiendfolio-mod), it drops from fiends if killed by another fiend
- added multiple new blocks crafted from drops of the creatures
- added vitric arrows, which shatter into feathers if they hit a block
- added fiendish soda. yummers.
- added options to remove the guns from fiends and a temporary fix config for saint solis
- added a nonbinary pride trim
- fixes for a lot of server crashes related to networking and sable dependency
- Added ru_ru.json language support
- fixes for "OH MY GOD IT'S ALL ON FIRE" bugs were done in past versions
- carapace now properly uses the 16x16 texture
- fixed obscure crash with waterlogged twisting-vine esque blocks and dreamcatchers
- fixed screen rescaling issues
- fixed obscure crash with spawning toadstools at world height
- added a config to spawn pathogens only in temperate overworld biomes
- added a config to weaken saint solis' homing
- fixed incompat crash with other mods getting the texture of mockingbirds before loading config
- last hotfix
- heavy improvements to the eastern winds secret.
- FIXED SERVER CRASH
- FIXED SABLE-LESS NETWORKING CRASH
- FIXED PICKAXE TAG BEING BROKEN
- stained glass now moves 15% slower
- sinister actually drops C&C silver now
- TOADSTOOL NO LONGER EXPLODES THE GAME DUE TO DATAPACK ISSUES WHEN SABLE ISN'T LOADED
- Fixed a rare crash for specific drivers where (intF) could not be parsed as a floating value
- added the 8 new creatures (rangers and myths category)
- added a gun
- 1 new advancement. intentionally vague.
- reworked minds, sinister and fiend to be more up to date.
- machinations now drop thingamajigs(sic) which can be scrapped for gold or be turned into a doohickey, which spreads postprocessing shaders from the mod.
- added vertigo meat.
- added a bacterium ball. it makes you green.
- fixes to tag-related stuff.
- added living glass shards, which remove status effects from your target on hit.
- sinister now drops caverns and chasms silver.
- fixed minedflayers moving the player a lot.
- early advancements, before adding more complex ones.
- fixed dreamcatcher recipe
- fixed vista incompat via rewriting the depth sampler system
- the mod now mostly works with kilt the fabric remapper now.
- fixed the dreamcatcher crash
- added a WIP advancement system
- added a config value to make dreamweavers only spawn end mobs
- massively lowered dreamweaver's max HP
- tried fixing the kilt issue with custom trim rendering
- Implemented runaway
- Implemented Friend
- Implemented Fend
- Implemented Dreamweaver
- Implemented carapace block
- Implemented dream silk and dreamcatcher
- Implemented pride trim system
- another dependency shader crash fix. the pain.
- Portable crafting table crafted from the blighted brain.
- egg.ogg music disc length fix (now plays the full 16 seconds)
- Early implementation of delayed damage from canaries. will be used for items later.
- added fiends to nether wastes
- added a simple misc drop to minds. it is very delicious (blighted brain)
- fixed the crash with other mods rendering the world before shader init
- added bouquets as a building related drop for beauties
- added. a music disc. related to nothing.
- fixed the rendering crash related to NML reworked models
- drastically lowered the amount of minedflayers spawning AGAIN
- Drastically lowered the spawn weights for all end mobs, as endermen barely spawned.
- Initial creation with 10 mobs