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CreatureCorner

CreatureCorner

by VoidArkana • Downloads: 0 • Followers: 0
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Creature Corner

Creature Corner is a small mod centered on pigeons, with wildlife from around the world and a few animals I just enjoy. More animals, plants and items are on the way!

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Creatures

  • Pigeons: birds that live in lofts and perch on iron golems. Breed with seeds.
  • Endoves: pigeons from the End. Breed with seeds.
  • Coyotes: wild canids with a big appetite. Breed with raw chicken.
  • Crested caracaras: falcons that hunt small prey. Breed with raw rabbit.
  • Toucans: curious birds that sleep in hollow logs. Breed with fruit.
  • Butterflies & choirflies: 16 butterfly species, plus glowing-eyed choirflies in the End. Breed with flowers (chorus flowers for choirflies) to get caterpillars.
  • Beefles: rare giant beetles asleep under moss. Brush one clean to tame it, then saddle up and fly.
  • Toads: Massive amphibians with an equally massive appetite who hate to be disturbed from their slumber
  • Characara: Hellish relatives of the overworlds cararcara who prey on the weak
  • Owls: Hooting and Screeching birds of prey who ward away flying foes.

Also in the mod

  • The Floral Isle: a rare tropical island with purple jacaranda trees.
  • Jacaranda wood, hollow logs, nests and pigeon lofts.
  • A bug net for catching butterflies, bees, spiders and more.
  • Butterfly wing pastes that work as dye and slime, for colorful slime blocks and pistons.
  • A music disc: Gallian Grotto by ChipsDahCat.

Featured on YouTube

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
2d ago 1
1.21.1
Neoforge
2d ago 1
26.3
Neoforge
2d ago 1
1.20.1
Forge
17d ago 1
1.21.1
Neoforge
17d ago 1
26.3
Neoforge
17d ago 1
26.3
Neoforge
19d ago 1
1.21.1
Neoforge
19d ago 1
1.20.1
Forge
19d ago 1
1.20.1
Forge
25d ago 1
1.21.1
Neoforge
25d ago 1
1.21.1
Neoforge
27d ago 1
1.20.1
Forge
27d ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
Everything new since 1.21.

## New
  • Owls**: great horned and barn owls nest in hollow logs, two to a hollow. They rest inside now and then, and find a new hollow if theirs breaks, like bees.
  • They stay within 10-15 blocks of home by day and roam 20-30 blocks at night, diving on rabbits, chickens, pigeons, doves and endoves.
  • No phantoms spawn within 32 blocks of an owl or its hollow at night, even if you haven't slept.
  • Great horned owls hoot real recorded calls, pairs duet at their hollow, and they snap their beaks when startled. Barn owls screech and hiss. Both fly silently.
  • Their eyes glow in the dark, even peering out of their hollow.
  • Where owls live**:
  • Great horned: most forests and taigas (not snowy ones).
  • Barn: dappled forests, some taigas (about 3 in 10 owls there), plains and wooded badlands wherever an oak has a hollow, and rarely snowy taigas.
  • Hollow logs** now generate in the wild, sometimes with owls inside: now and then in forests, taigas and dappled forest poplars, often in lone plains oaks, and rarely in wooded badlands oaks.
  • Hollow Poplar Log** (26.3, or with Vanilla Backport): poplar trunks get hollows too.
  • Characaras**: fiery Nether caracaras in basalt, soul and warped colors, each from its own biome. They soar trailing embers, dive-bomb players who are burning or under a harmful effect, and strike back when hit.
  • They have hellish calls of their own. Water hurts them, they can't be leashed, and they vanish in Peaceful like monsters.
  • Ember Feather**: a semi-rare characara drop. An iron ingot, a blaze rod and an ember feather make 8 **Blazing Bolts**: double arrow damage, they set what they hit on fire, and they glow and burn like flame arrows.
  • Toads**: they croak, nap buried, lash out with their tongue (raise a shield) and belly flop.
  • Hungry ones reel in prey and swallow it whole: livestock, villagers, zombies, spiders, bees, butterflies, silverfish, endermites, pigeons, doves, toucans, caracaras, characaras, endoves and coyotes. Tamed pets are safe.
  • Warm toads live at most desert and badlands hot springs and cold toads at snowy ones. Regular toads sleep on the podzol of old growth taigas, and sulfur toads sit by the pools in sulfur caves (26.3, or with Vanilla Backport), shrugging off geysers and gas.
  • Name a toad "Pac-Man" and see what happens.
  • Toad Sack**: toads sometimes drop one. Squeeze it to shoot 6 blocks up, then belly flop on landing to hurt mobs nearby, with no fall damage. 10 second cooldown.
  • Hot springs**: steaming teal pools in deserts and badlands, and rocky ones on snowy slopes that never freeze.
  • Baneberries** grow in dark forests. **Pale baneberries** grow in pale gardens (26.3, or with Vanilla Backport), open at night like eyeblossoms, glow and blink.
  • Pick them for berries and the bush grows back like sweet berries. Plant the berries for new bushes. Eating them makes you queasy, and pale ones blind you too.
  • Food**: pigeons drop squab and endoves drop endove, both cookable.
  • Cooked squab + an egg + a carrot, potato or beetroot makes a **Squablette**.
  • Cooked endove + an endove egg + a vegetable makes an **Endchilada** that teleports like chorus fruit.
  • Config file**: tune any mob's spawning, and keep Gallian eggs or the Gallian Grotto disc out of chest loot.
  • Advancement**: "Come along with me", catch a butterfly and a bee with a net and carry both.

## Changes
  • Gallians** have double health, true livestock golems. Chicks keep their old health.
  • Coyotes**: their eyes glow softly in the dark.
  • Butterflies**: cabbage, blue, atlas and swallowtail now live in windswept hills and forests.
  • Toucans** have their own voice: clicks, barks and a rarer full call.
  • Sumac**: a fresh texture.
  • Occupied!** now reads "Disturb a bird from its tree hollow", since owls count too.

## Compatibility
  • Vanilla Backport** (optional, 1.20.1/1.21.1): sulfur toads, pale baneberries, modern spawn eggs, its farm animal variants at hot springs, and dappled forests with butterflies, barn owls and hollow poplar logs. Without it, pale baneberries and hollow poplar logs stay out of the creative tab.
  • C2ME**: pigeons and endoves spawn in new chunks again, without errors.

## Fixes
  • Baby animals**: calmer walk animations.
  • Beefle**: only the player who tamed it can ride it now.
  • Toucans**: about half of them never took off to fly around. They all do now.
Everything new since 1.21.

## New
  • Owls**: great horned and barn owls nest in hollow logs, two to a hollow. They rest inside now and then, and find a new hollow if theirs breaks, like bees.
  • They stay within 10-15 blocks of home by day and roam 20-30 blocks at night, diving on rabbits, chickens, pigeons, doves and endoves.
  • No phantoms spawn within 32 blocks of an owl or its hollow at night, even if you haven't slept.
  • Great horned owls hoot real recorded calls, pairs duet at their hollow, and they snap their beaks when startled. Barn owls screech and hiss. Both fly silently.
  • Their eyes glow in the dark, even peering out of their hollow.
  • Where owls live**:
  • Great horned: most forests and taigas (not snowy ones).
  • Barn: dappled forests, some taigas (about 3 in 10 owls there), plains and wooded badlands wherever an oak has a hollow, and rarely snowy taigas.
  • Hollow logs** now generate in the wild, sometimes with owls inside: now and then in forests, taigas and dappled forest poplars, often in lone plains oaks, and rarely in wooded badlands oaks.
  • Hollow Poplar Log** (26.3, or with Vanilla Backport): poplar trunks get hollows too.
  • Characaras**: fiery Nether caracaras in basalt, soul and warped colors, each from its own biome. They soar trailing embers, dive-bomb players who are burning or under a harmful effect, and strike back when hit.
  • They have hellish calls of their own. Water hurts them, they can't be leashed, and they vanish in Peaceful like monsters.
  • Ember Feather**: a semi-rare characara drop. An iron ingot, a blaze rod and an ember feather make 8 **Blazing Bolts**: double arrow damage, they set what they hit on fire, and they glow and burn like flame arrows.
  • Toads**: they croak, nap buried, lash out with their tongue (raise a shield) and belly flop.
  • Hungry ones reel in prey and swallow it whole: livestock, villagers, zombies, spiders, bees, butterflies, silverfish, endermites, pigeons, doves, toucans, caracaras, characaras, endoves and coyotes. Tamed pets are safe.
  • Warm toads live at most desert and badlands hot springs and cold toads at snowy ones. Regular toads sleep on the podzol of old growth taigas, and sulfur toads sit by the pools in sulfur caves (26.3, or with Vanilla Backport), shrugging off geysers and gas.
  • Name a toad "Pac-Man" and see what happens.
  • Toad Sack**: toads sometimes drop one. Squeeze it to shoot 6 blocks up, then belly flop on landing to hurt mobs nearby, with no fall damage. 10 second cooldown.
  • Hot springs**: steaming teal pools in deserts and badlands, and rocky ones on snowy slopes that never freeze.
  • Baneberries** grow in dark forests. **Pale baneberries** grow in pale gardens (26.3, or with Vanilla Backport), open at night like eyeblossoms, glow and blink.
  • Pick them for berries and the bush grows back like sweet berries. Plant the berries for new bushes. Eating them makes you queasy, and pale ones blind you too.
  • Food**: pigeons drop squab and endoves drop endove, both cookable.
  • Cooked squab + an egg + a carrot, potato or beetroot makes a **Squablette**.
  • Cooked endove + an endove egg + a vegetable makes an **Endchilada** that teleports like chorus fruit.
  • Config file**: tune any mob's spawning, and keep Gallian eggs or the Gallian Grotto disc out of chest loot.
  • Advancement**: "Come along with me", catch a butterfly and a bee with a net and carry both.

## Changes
  • Gallians** have double health, true livestock golems. Chicks keep their old health.
  • Coyotes**: their eyes glow softly in the dark.
  • Butterflies**: cabbage, blue, atlas and swallowtail now live in windswept hills and forests.
  • Toucans** have their own voice: clicks, barks and a rarer full call.
  • Sumac**: a fresh texture.
  • Occupied!** now reads "Disturb a bird from its tree hollow", since owls count too.

## Compatibility
  • Vanilla Backport** (optional, 1.20.1/1.21.1): sulfur toads, pale baneberries, modern spawn eggs, its farm animal variants at hot springs, and dappled forests with butterflies, barn owls and hollow poplar logs. Without it, pale baneberries and hollow poplar logs stay out of the creative tab.
  • C2ME**: pigeons and endoves spawn in new chunks again, without errors.

## Fixes
  • Baby animals**: calmer walk animations.
  • Beefle**: only the player who tamed it can ride it now.
  • Toucans**: about half of them never took off to fly around. They all do now.
Everything new since 1.21.

## New
  • Owls**: great horned and barn owls nest in hollow logs, two to a hollow. They rest inside now and then, and find a new hollow if theirs breaks, like bees.
  • They stay within 10-15 blocks of home by day and roam 20-30 blocks at night, diving on rabbits, chickens, pigeons, doves and endoves.
  • No phantoms spawn within 32 blocks of an owl or its hollow at night, even if you haven't slept.
  • Great horned owls hoot real recorded calls, pairs duet at their hollow, and they snap their beaks when startled. Barn owls screech and hiss. Both fly silently.
  • Their eyes glow in the dark, even peering out of their hollow.
  • Where owls live**:
  • Great horned: most forests and taigas (not snowy ones).
  • Barn: dappled forests, some taigas (about 3 in 10 owls there), plains and wooded badlands wherever an oak has a hollow, and rarely snowy taigas.
  • Hollow logs** now generate in the wild, sometimes with owls inside: now and then in forests, taigas and dappled forest poplars, often in lone plains oaks, and rarely in wooded badlands oaks.
  • Hollow Poplar Log** (26.3, or with Vanilla Backport): poplar trunks get hollows too.
  • Characaras**: fiery Nether caracaras in basalt, soul and warped colors, each from its own biome. They soar trailing embers, dive-bomb players who are burning or under a harmful effect, and strike back when hit.
  • They have hellish calls of their own. Water hurts them, they can't be leashed, and they vanish in Peaceful like monsters.
  • Ember Feather**: a semi-rare characara drop. An iron ingot, a blaze rod and an ember feather make 8 **Blazing Bolts**: double arrow damage, they set what they hit on fire, and they glow and burn like flame arrows.
  • Toads**: they croak, nap buried, lash out with their tongue (raise a shield) and belly flop.
  • Hungry ones reel in prey and swallow it whole: livestock, villagers, zombies, spiders, bees, butterflies, silverfish, endermites, pigeons, doves, toucans, caracaras, characaras, endoves and coyotes. Tamed pets are safe.
  • Warm toads live at most desert and badlands hot springs and cold toads at snowy ones. Regular toads sleep on the podzol of old growth taigas, and sulfur toads sit by the pools in sulfur caves (26.3, or with Vanilla Backport), shrugging off geysers and gas.
  • Name a toad "Pac-Man" and see what happens.
  • Toad Sack**: toads sometimes drop one. Squeeze it to shoot 6 blocks up, then belly flop on landing to hurt mobs nearby, with no fall damage. 10 second cooldown.
  • Hot springs**: steaming teal pools in deserts and badlands, and rocky ones on snowy slopes that never freeze.
  • Baneberries** grow in dark forests. **Pale baneberries** grow in pale gardens (26.3, or with Vanilla Backport), open at night like eyeblossoms, glow and blink.
  • Pick them for berries and the bush grows back like sweet berries. Plant the berries for new bushes. Eating them makes you queasy, and pale ones blind you too.
  • Food**: pigeons drop squab and endoves drop endove, both cookable.
  • Cooked squab + an egg + a carrot, potato or beetroot makes a **Squablette**.
  • Cooked endove + an endove egg + a vegetable makes an **Endchilada** that teleports like chorus fruit.
  • Config file**: tune any mob's spawning, and keep Gallian eggs or the Gallian Grotto disc out of chest loot.
  • Advancement**: "Come along with me", catch a butterfly and a bee with a net and carry both.

## Changes
  • Gallians** have double health, true livestock golems. Chicks keep their old health.
  • Coyotes**: their eyes glow softly in the dark.
  • Butterflies**: cabbage, blue, atlas and swallowtail now live in windswept hills and forests.
  • Toucans** have their own voice: clicks, barks and a rarer full call.
  • Sumac**: a fresh texture.
  • Occupied!** now reads "Disturb a bird from its tree hollow", since owls count too.

## Compatibility
  • Vanilla Backport** (optional, 1.20.1/1.21.1): sulfur toads, pale baneberries, modern spawn eggs, its farm animal variants at hot springs, and dappled forests with butterflies, barn owls and hollow poplar logs. Without it, pale baneberries and hollow poplar logs stay out of the creative tab.
  • C2ME**: pigeons and endoves spawn in new chunks again, without errors.

## Fixes
  • Baby animals**: calmer walk animations.
  • Beefle**: only the player who tamed it can ride it now.
  • Toucans**: about half of them never took off to fly around. They all do now.
Everything new since 1.2.

## New
  • Pigeons perch on iron golems**: up to three at a time, one on each shoulder and one on its head. They ride along while the golem goes about its day, then hop off after a while.
  • They still scatter if you walk right up or sprint nearby, unless you're holding seeds or sneaking.
  • Golems, villagers and the golem's own fights don't scare them. Predators like foxes, wolves and caracaras still do.
  • They hop off if the golem wades into deep water or walks under a low ceiling, and head home to their loft at night or in the rain.
  • Creative tab**: the Creature Corner tab icon now cycles through the spawn eggs and netted bugs.

## Changes
  • Butterflies**: about half as many. Flower forests, meadows, sunflower plains, cherry groves and the Floral Isle now have up to 5 around you instead of 10, and other biomes 1-2 instead of 2-3.
  • Jacaranda blossoms** fall less often. The Floral Isle now drops about as many as a cherry grove instead of twice as many, which should also help with lag there.

## Fixes
  • Pigeons** no longer fear cats. Village cats kept scaring flocks out of villages, and the villages kept spawning new pigeons to replace them.
  • Beefle**: riding into deep water now throws you off instead of letting you fly underwater, so the beefle floats back up instead of drowning. Wading through shallow water still works.
Everything new since 1.2.

## New
  • Pigeons perch on iron golems**: up to three at a time, one on each shoulder and one on its head. They ride along while the golem goes about its day, then hop off after a while.
  • They still scatter if you walk right up or sprint nearby, unless you're holding seeds or sneaking.
  • Golems, villagers and the golem's own fights don't scare them. Predators like foxes, wolves and caracaras still do.
  • They hop off if the golem wades into deep water or walks under a low ceiling, and head home to their loft at night or in the rain.
  • Creative tab**: the Creature Corner tab icon now cycles through the spawn eggs and netted bugs.

## Changes
  • Butterflies**: about half as many. Flower forests, meadows, sunflower plains, cherry groves and the Floral Isle now have up to 5 around you instead of 10, and other biomes 1-2 instead of 2-3.
  • Jacaranda blossoms** fall less often. The Floral Isle now drops about as many as a cherry grove instead of twice as many, which should also help with lag there.

## Fixes
  • Pigeons** no longer fear cats. Village cats kept scaring flocks out of villages, and the villages kept spawning new pigeons to replace them.
  • Beefle**: riding into deep water now throws you off instead of letting you fly underwater, so the beefle floats back up instead of drowning. Wading through shallow water still works.
Everything new since 1.2.

## New
  • Pigeons perch on iron golems**: up to three at a time, one on each shoulder and one on its head. They ride along while the golem goes about its day, then hop off after a while.
  • They still scatter if you walk right up or sprint nearby, unless you're holding seeds or sneaking.
  • Golems, villagers and the golem's own fights don't scare them. Predators like foxes, wolves and caracaras still do.
  • They hop off if the golem wades into deep water or walks under a low ceiling, and head home to their loft at night or in the rain.
  • Creative tab**: the Creature Corner tab icon now cycles through the spawn eggs and netted bugs.

## Changes
  • Butterflies**: about half as many. Flower forests, meadows, sunflower plains, cherry groves and the Floral Isle now have up to 5 around you instead of 10, and other biomes 1-2 instead of 2-3.
  • Jacaranda blossoms** fall less often. The Floral Isle now drops about as many as a cherry grove instead of twice as many, which should also help with lag there.

## Fixes
  • Pigeons** no longer fear cats. Village cats kept scaring flocks out of villages, and the villages kept spawning new pigeons to replace them.
  • Beefle**: riding into deep water now throws you off instead of letting you fly underwater, so the beefle floats back up instead of drowning. Wading through shallow water still works.
  • Added Floral Isle biome

  • Added Butterflies & Choirflies

  • Added Toucans

  • Added beefles

  • Added various new flowers.
  • Added Floral Isle biome

  • Added Butterflies & Choirflies

  • Added Toucans

  • Added beefles

  • Added various new flowers.
  • Added Floral Isle biome

  • Added Butterflies & Choirflies

  • Added Toucans

  • Added beefles

  • Added various new flowers.
  • Fixed floating baby pigeons
  • Fixed a bug removing all sounds
[1.11] CreatureCorner 1.11 by VoidArkana on Oct 03, 2026
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  • Fixed floating baby pigeons
  • Fixed bug removing all game sounds
[1.1] CreatureCorner 1.1 by VoidArkana on Oct 01, 2026
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bug fixes

added loft crafting recipe

Ported to 1.20.1
[1.1] CreatureCorner 1.1-1.20.1 by VoidArkana on Oct 01, 2026
Download
Port to 1.20.1

Bug fixes

Added Loft crafting recipe
[1.0] CreatureCorner 1.0 by VoidArkana on Mar 18, 2026
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  • Changed Caracara breeding item to Raw Rabbit

  • Changed Pigeon and Caracara breeding, they now produce nests and lay eggs inside them. Caracara need Cactuses to place their nests, and pigeons prefer sheltered areas with roofs.

  • Added Pigeon Lofts, Pigeons will seek these out to sleep at nighttime.

  • Added nests for Pigeons, Caracara, and Endoves

  • Added Gallians, Large prehistoric fowl who will defend your livestock from predators. Their eggs only obtainable in shipwrecks and jungle pyramids.

  • Added Gallian eggs

  • Added 2 Coyote variants; Eastern coyote, and side-striped jackal

  • Fixed Caracaras not hunting and eating

  • Fixed the Gallian Grotto disc occasionally cutting out.

  • Removed Geckolib dependency
[0.2] 0.2 Beta (Fabric) by VoidArkana on Jun 03, 2025
Download
  • Ported to Fabric
  • Adjusted village pigeon spawns

[0.2] 0.2 Beta (Neoforge) by VoidArkana on Jun 03, 2025
Download
  • Adjusted village pigeon spawns
  • Added pigeons, an bird that flocks with others of its kind and runs around when panicked. They spawn in mountain biomes with their default variant and in the initial generation of villages as red or white variants. They can be bred with any kind of crop seeds. The babies inherit any of the parent's variants.

  • Added Endoves, an end variant of the pigeon that behaves the exact same way with some added quirks like teleportation and being hurt by water like endermen.

  • Added Caracaras, a bird of prey that lives in Savannah and other warm biomes, scouting the skies in search of prey and diving down on them when hungry.

  • Added Coyotes, a canine relative of wolves and foxes that is usually skittish but will fight back if provoked. They can be found in badlands, birch forests and snowy plain biomes, having a small chance of having a wintery coat in the latter. They can be bred with any kind of meat, and if both coyotes are bred by the same player the baby will be tamed by them, only being able to be commanded to sit and wander. Coyotes will hunt various prey animals when hungry and even eat items from the ground except when tamed, but will still bite their owners if hurt, similarly to how guardian thorns work.
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