It's a mod that makes maps update when they're anywhere in your inventory, so you don't have to hold them in your hands to keep them up-to-date. Leaves your hands free to use weapons, eat food, place blocks or whatever.
No dependencies (not even Fabric API), so if it doesn't work with Sinytra Connector I'll be very surprised.
Adds a small tooltip just to let you know the mod is there. Since 1.1.0, this tooltip goes away after you look at it once.
Why's it called "crowmap"? Well, it was made for /u/Crowfooted, who requested it on reddit or something idk it's been a while.
Questions? Comments? Just lonely? Join me on Discord: https://highlysuspect.agency/discord/
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
|
R
1.2.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 |
- Now supports 26.1.2.
- Now supports 26.1.2.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that's faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.
- Compile with new tooling.
- (1.20.1 Forge) Cut down on startup logspam.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Update tooling.
- New version of Loom means Fabric mods no longer ship with a separate refmap file. This is a big change, so please report mixin apply failures.
- Update to lastest ModderNameLib.
- Now supports 1.21.11.
- This is probably the final 1.21.5 release since few people play it anymore.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- Add a bunch of singleton nullchecks, just in case something like the previous race-condition happens again.
- (1.21.1, 1.21.5) Maps now update when they are inside Bundles and Shulker Boxes.
- Specifically, anything with a
bundle_contentsorcontainerdata component. - (1.21.1: Also compatiblity for packages from my Packages mod.)
- Turn it on or off in the config file.
- Sadly not possible to implement in a performant way on 1.20, due to lack of data components.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- (Forge, Neoforge) Eliminate intermittent crash on startup caused by a mod loading race condition.
- Update issues/sources URLs to the new location.
- In-game version number is now zero-padded, just like it is on mod hosting platforms. [GH#1](https://github.com/quat1024/mods/issues/1)
- Update bundled copy of ModderNameLib to 2025.09.11.
- In-game version number is now zero-padded, just like it is on mod hosting platforms. [GH#1](https://github.com/quat1024/mods/issues/1)
- Update bundled copy of ModderNameLib to 2025.09.11.