All Mods Resource Packs Data Packs Shaders Modpacks Plugins
CRYPTID

CRYPTID

by STEAMPWRED • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

1.1.1 Update is ALMOST FINISHED!

We are focusing most of our development efforts to a new mod!

See progress on that in the DISCORD!

!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.1.1.0

(File is 400mb, too big for modrinth)

CRYPTID - Fear the dark

They infested your world, and live in the earth. Listen for the heartbeats, check your radio, and don't stare.

Unique horror mod revolving around a doom like aesthetic and creepy ambience. Fight the demons, uncover deep secrets, and fear the dark

HOW TO INSTALL:

Some mod loaders and launchers don't load datapacks or resourcepacks properly. If using the regular modrinth install method doesn't work, go back to the vanilla launcher and place the datapack in the world/datapacks folder, and use the resourcepack

Common Q/A

Q: Where is the resourcepack? 🤓 A: Scroll up, links at the top

Q: How do I get the screen shader? A: Set graphics to fabulous

Q: Resourcepack doesn't work! A: Check outdated drivers, or incompatible mods. Anything that adds shader effects or changes the graphics pipeline will probably break it, unless there is a compatability mod

Q: How do I stop dying? A: Pay attention to advancements and hidden messages for tricks on how to play better. Trust me, it gets much easier after the 2nd or 3rd run. (or join the discord!)

Q: Where is the wiki? A: Being made

Join our discord community! (LINK)

Here you can report bugs, give suggestions, ask for clarification, or contribute to the project!

Server Host (Ad)


Thanks for Indifferent Broccoli for sponsoring me, you can start a 2-day free server trial with their servers. Indifferent Broccoli brings top-notch computer power to your gaming sessions--letting you focus on survival.

Click here to start a free trial with Indifferent Broccoli

Server Host

Basic info:

  • The resourcepack is required! Download from the link at the top of the page
  • Sodium, Optifine, etc do NOT WORK! Uses core shaders for obj models and screen effects.
  • Entities each have unique AI and griefing potential. Expect massive corruption damage!
  • All events and cryptids are based on your world harmony. Stay away from the heartbeats and entities, and less events will spawn. Charge at them, and suffer the consequences. Refer to the radio for more details
  • Events are 3x more common at night
  • Datapack is untested in multiplayer or with other mods, try at your own risk!
  • Challenge charm is irreversible. You are meant to survive as long as possible, my record is 25 minutes.
  • This datapack has limited lives! Players start out with 5, and regenerate lives based on how good your harmony level is
  • This datapack is somewhat resource-intensive. Not recommended to play on a massive server. Some features are rushed/scuffed but will be improved in the future! Feel free to contribute your own fixes or models or suggestions!

Cryptid title screen

CREDITS

  • Thanks to Fin_mun for making some of the paper scrap textures!

  • Thanks to Fhursday for making the secret skull audio and another event audio file

  • Thanks to Navoj for some of the ambience and monster sfx

  • Thanks to Hersical for the background music and wall theme

  • Thanks to all the guys in the discord that help me test, and give suggestions!

  • Thanks to kaerithical on discord for fixing some performance issues and bugs with the shader code!

  • This datapack/resourcepack uses some modified assets from other resourcepacks, usually sounds or shaders. See original links below

Here are the other resourcepacks used to create cryptid:

https://modrinth.com/resourcepack/nostalgia+/gallery

https://www.planetminecraft.com/texture-pack/more-cave-sounds/

https://github.com/Godlander/objmc

https://modrinth.com/resourcepack/analog-horror-minecraft-music/versions

https://modrinth.com/shader/retrus/gallery

https://github.com/CloudWolfYT/ShaderSelectorV2

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
1.21
Fabric Forge Neoforge Quilt
23h ago 1
1.21
Datapack
23h ago 1
This is a very rough build! many features are WIP or are unfinished!

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.1.0](https://drive.google.com/file/d/1yCesBYct4ijOCXtf32Pa92Wab9NHWhcE/view?usp=sharing)
(File is 400mb, too big for modrinth)

Fixed totem being given too early

Added ritual systems
  • rituals are a way of getting advanced and rare items in cryptid
  • players must build the specified altar and use the new anthame item to complete it
  • ritual explanations can be found in new rare ruined house structures and maps
  • rituals include upgrading the totem to v2, spawning a cleansing spell, and reviving dead players

Complete rework of the event system
  • events are much more balanced and use an internal loot table system to spawn them more efficiently

Axe item
  • does a damage sweep in an area, replenishes health if it hits an enemy

Reduced RP size from 700mb -> 400mb

DCT compression and VHS shaders are more efficient (thanks to kaetherical!)

Several new rare events, including dream

T2 totem, protects using a spherical sigil. suspended above the ground by wooden poles to remain pure

Calcified frags now clear an area around them

Fixed several huge lag bugs involving the friend

New tumor entity, spawns in deep caves

Added several new paintings, thanks to Hersical and Mr_Papi for their amazing artwork and contributions to cryptid!

Added several new ambience tracks and sounds.



[1.1.1.0] CRYPTID 1.1.1.0 BETA by STEAMPWRED on Oct 13, 2026
Download
This is a very rough build! many features are WIP or are unfinished!

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.1.0](https://drive.google.com/file/d/1yCesBYct4ijOCXtf32Pa92Wab9NHWhcE/view?usp=sharing)
(File is 400mb, too big for modrinth)

Fixed totem being given too early

Added ritual systems
  • rituals are a way of getting advanced and rare items in cryptid
  • players must build the specified altar and use the new anthame item to complete it
  • ritual explanations can be found in new rare ruined house structures and maps
  • rituals include upgrading the totem to v2, spawning a cleansing spell, and reviving dead players

Complete rework of the event system
  • events are much more balanced and use an internal loot table system to spawn them more efficiently

Axe item
  • does a damage sweep in an area, replenishes health if it hits an enemy

Reduced RP size from 700mb -> 400mb

DCT compression and VHS shaders are more efficient (thanks to kaetherical!)

Several new rare events, including dream

T2 totem, protects using a spherical sigil. suspended above the ground by wooden poles to remain pure

Calcified frags now clear an area around them

Fixed several huge lag bugs involving the friend

New tumor entity, spawns in deep caves

Added several new paintings, thanks to Hersical and Mr_Papi for their amazing artwork and contributions to cryptid!

Added several new ambience tracks and sounds.



[1.1.0.2+mod] 1.1.0.2 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)

Fixed totem being given too early
[1.1.0.2] 1.1.0.2 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)

Fixed totem being given too early
[1.1.0.1+mod] 1.1.0.1 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)

fixed 1 bug
[1.1.0.1] 1.1.0.1 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)

fixed 1 bug
[1.1.0+mod] 1.1.0 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)


CRYPTID 1.1.0 CHANGELOG

You can think of this update as cryptid v2

#########NEW###########:
  • New shader setup
  • Completely new event handler, now all events have equal weight (almost) and are more consistent
  • Added new final boss dimension, the below
  • Added new final boss
  • Added new progression system for killing hearts
  • Added new void exploration mechanic
  • Added entirely new event handler system
  • Added new tutorial level on joining
  • Added new block type, tendon mass
  • Added new jumpscare event
  • Added new corruption sound
  • Added new cryptid harmony bar instead of text display
  • Added new translation for creepier text


#########SOUNDS###########

  • Added around 45 new sound files
  • Added 5 new music tracks for overworld, composed by Hersical

##########EVENTS###########
  • Rebalanced all events
  • Added new coal man entity
  • Added new pinhead entity
  • Added new head worm entity
  • Added new kraken event/entity and oceanevents class
  • Added new fakeglass event/entity
  • Added new spire event/entity (aboveground only)
  • Added new crawler event/cryptid (underground only)
  • Added new invis entity event/entity
  • Added new ant event
  • Added new breaker ant event
  • Added new worldshift event (like a fault line)
  • Added new sinkhole event
  • Added new angrystalker event
  • Added new setnight event
  • Added new uncanny2 event
  • Added new whisper1 event
  • Added sky grabber event/entity
  • Added jelly swarm event/entity
  • Added new floor growth cryptid event/entity
  • Added new distortion1 event, preludes a tree spawn
  • Added new lowskyroamer event

##############ENTITIES##########
  • Added new whale AI, similar to grabber
  • Added new spider AI, now is more violent
  • Added new imitator worm AI
  • Added new model for instruction book
  • Instruction book is now decrypted
  • Added new models for 11 cryptids.
  • Added new model for grabber/ai changes
  • Added new hand item

######CHANGES#########:
  • Changed the entire vhs effect again
  • Added some experimental openGL shaders (disabled)

##########FIXED########:
  • Fixed mip again
  • Fixed drowned model for cryptids. Switched to vindicator model
  • Fixed unoptimized player tick function
[1.1.0] 1.1.0 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.1.0](https://drive.google.com/file/d/1GwO9TlPBlV-Xhk6C08jq-QX2y1XFwsOT/view?usp=sharing)
(File is 700mb, too big for modrinth)


CRYPTID 1.1.0 CHANGELOG

You can think of this update as cryptid v2

#########NEW###########:
  • New shader setup
  • Completely new event handler, now all events have equal weight (almost) and are more consistent
  • Added new final boss dimension, the below
  • Added new final boss
  • Added new progression system for killing hearts
  • Added new void exploration mechanic
  • Added entirely new event handler system
  • Added new tutorial level on joining
  • Added new block type, tendon mass
  • Added new jumpscare event
  • Added new corruption sound
  • Added new cryptid harmony bar instead of text display
  • Added new translation for creepier text


#########SOUNDS###########

  • Added around 45 new sound files
  • Added 5 new music tracks for overworld, composed by Hersical

##########EVENTS###########
  • Rebalanced all events
  • Added new coal man entity
  • Added new pinhead entity
  • Added new head worm entity
  • Added new kraken event/entity and oceanevents class
  • Added new fakeglass event/entity
  • Added new spire event/entity (aboveground only)
  • Added new crawler event/cryptid (underground only)
  • Added new invis entity event/entity
  • Added new ant event
  • Added new breaker ant event
  • Added new worldshift event (like a fault line)
  • Added new sinkhole event
  • Added new angrystalker event
  • Added new setnight event
  • Added new uncanny2 event
  • Added new whisper1 event
  • Added sky grabber event/entity
  • Added jelly swarm event/entity
  • Added new floor growth cryptid event/entity
  • Added new distortion1 event, preludes a tree spawn
  • Added new lowskyroamer event

##############ENTITIES##########
  • Added new whale AI, similar to grabber
  • Added new spider AI, now is more violent
  • Added new imitator worm AI
  • Added new model for instruction book
  • Instruction book is now decrypted
  • Added new models for 11 cryptids.
  • Added new model for grabber/ai changes
  • Added new hand item

######CHANGES#########:
  • Changed the entire vhs effect again
  • Added some experimental openGL shaders (disabled)

##########FIXED########:
  • Fixed mip again
  • Fixed drowned model for cryptids. Switched to vindicator model
  • Fixed unoptimized player tick function
[1.0.8+mod] 1.0.8 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.8](https://drive.google.com/file/d/1zezBaMz41lISVNUHEuR9rA2UD83xRHgy/view?usp=sharing)
(File is 700mb, too big for modrinth)

New:
New radar item and tick event

New wall soundtrack and tick

New spotlight event/cryptid

New soul event/cryptid

New tortured event/cryptid

New ground bleeding event

New chomper event/cryptid

New owl event/cryptid

New ground eyeball event/cryptid

New congratulation event for surviving each day

New craftable beartrap item

New tpentity event

New hunger event

New model for watcher

New model for armball

New model for curator

New model for barnacle

New events for cursed mobs

New textures for inventory

New sounds for hand, mimics, underground mobs, eye, and decimators

New menu and game soundtrack by Hersical

New death messages and damage types for cryptids only

New death sound

New loot ontop of sky vines


Changes:

Progression was changed a lot

Harmony is now based less on hearts, and more on cryptid interactions and light levels

Tons of minor AI changes

Rewrote playertick and optimized all raycasts, even better performance

Rewrote itemcheck and optimized all thrown item checks, even better performance

Fixed some weird files in the resourcepack that would break on amd gpus

Fixed some weird files in the resourcepack that lowered the mip level

Rewrote spawning algorithm with macros
Fixed an issue with several events not spawning

[1.0.8] 1.0.8 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.8](https://drive.google.com/file/d/1zezBaMz41lISVNUHEuR9rA2UD83xRHgy/view?usp=sharing)
(File is 700mb, too big for modrinth)

New:
New radar item and tick event

New wall soundtrack and tick

New spotlight event/cryptid

New soul event/cryptid

New tortured event/cryptid

New ground bleeding event

New chomper event/cryptid

New owl event/cryptid

New ground eyeball event/cryptid

New congratulation event for surviving each day

New craftable beartrap item

New tpentity event

New hunger event

New model for watcher

New model for armball

New model for curator

New model for barnacle

New events for cursed mobs

New textures for inventory

New sounds for hand, mimics, underground mobs, eye, and decimators

New menu and game soundtrack by Hersical

New death messages and damage types for cryptids only

New death sound

New loot ontop of sky vines


Changes:

Progression was changed a lot

Harmony is now based less on hearts, and more on cryptid interactions and light levels

Tons of minor AI changes

Rewrote playertick and optimized all raycasts, even better performance

Rewrote itemcheck and optimized all thrown item checks, even better performance

Fixed some weird files in the resourcepack that would break on amd gpus

Fixed some weird files in the resourcepack that lowered the mip level

Rewrote spawning algorithm with macros
Fixed an issue with several events not spawning

[1.0.7+mod] 1.0.7 by STEAMPWRED on Oct 13, 2026
Download
1.0.7 changelog

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.7](https://drive.google.com/file/d/1Yq7PYeIxVJT6URE2AmvYnNzUvIIbvcKd/view?usp=sharing)


NEW

  • Added stone face event
  • Added nearby glitch spawn event

  • Added dreamcatcher recipe
  • Added lantern recipe
  • Added screencorruption sound
  • Added interactionblock event
  • Added worldsky event
  • Added creed event
  • Added item modification event
  • Added crying obsidian surface event

  • Added rotted bee balm item
  • Added fillbiome event
  • Added cryptid:empty biome
  • Added cryptid:soma biome
  • Added various error and lore related messages
  • Added prion event
  • Added prion cluster event

REWORKED
  • Pyramids spawn less
  • Infinite bugfixes
  • Vine event is now more unique
  • Optimized event handler
  • Optimized tick function
  • Optimized harrow
  • Harrow no longer spawns underground, less annoying
  • Wall and Glitch are now more fair to fight
  • Event algorithm has been redone from scratch, now events are split into 3 categories, low, medium, and high
  • Events should happen much less, but each event will be more noticeable and important
  • Changed the font
  • Removed the red tint on the forest biome
  • Decreased the fog
  • Hearts now repopulate faster

FIXED

  • lag
  • lag
  • lag
  • Pickaxe randomly triggering
  • Dopplegangers not spawning on death
  • Tick lag on unknown entities
[1.0.7] 1.0.7 by STEAMPWRED on Oct 13, 2026
Download
1.0.7 changelog

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.7](https://drive.google.com/file/d/1Yq7PYeIxVJT6URE2AmvYnNzUvIIbvcKd/view?usp=sharing)


NEW

  • Added stone face event
  • Added nearby glitch spawn event

  • Added dreamcatcher recipe
  • Added lantern recipe
  • Added screencorruption sound
  • Added interactionblock event
  • Added worldsky event
  • Added creed event
  • Added item modification event
  • Added crying obsidian surface event

  • Added rotted bee balm item
  • Added fillbiome event
  • Added cryptid:empty biome
  • Added cryptid:soma biome
  • Added various error and lore related messages
  • Added prion event
  • Added prion cluster event

REWORKED
  • Pyramids spawn less
  • Infinite bugfixes
  • Vine event is now more unique
  • Optimized event handler
  • Optimized tick function
  • Optimized harrow
  • Harrow no longer spawns underground, less annoying
  • Wall and Glitch are now more fair to fight
  • Event algorithm has been redone from scratch, now events are split into 3 categories, low, medium, and high
  • Events should happen much less, but each event will be more noticeable and important
  • Changed the font
  • Removed the red tint on the forest biome
  • Decreased the fog
  • Hearts now repopulate faster

FIXED

  • lag
  • lag
  • lag
  • Pickaxe randomly triggering
  • Dopplegangers not spawning on death
  • Tick lag on unknown entities
[1.0.6+mod] 1.0.6 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.6](https://drive.google.com/file/d/1TwLPyZA38605v2dJ8Aqz_AGsKF5i_jLC/view?usp=sharing)

FIXES

  • > Fixed another mob being named "armor stand"
  • > Fixed other decimators teleporting through walls
  • > Decimators now avoid water
  • > Buffed infestion spawn chances
  • > Nerfed corruption worm spawners


NEW

  • > Cryptids now have a despawn animation and sound. They explode into a pile of meat.
  • > Mimics now enter a warm-up phase when first touching the player. They then activate after 12 seconds and turn into a spider
  • > New sounds for the lamp entity
  • > Infestion event has been reworked, now causes more events, and can spread to other mobs instead of just the first target
  • Should hopefully be more of a threat now
  • > New lampost entity. Should have some interesting interactions.
  • > New night entity.
  • > New story event progressions. These special events will progress like a story, and will usually have some lore involved
  • > New underground meat wall cryptid. Extremely large
  • > New item, Nightmare catcher
  • Keeps hearts away at night, but calls other cryptids to your location
  • > New item, Artery carver
  • Flesh pickaxe wooo
  • > Around 10 new advancements for all the new cryptid mobs I added!
  • > Calcified fragments can now be burned for temporary harmony!
  • > Reworked screenglitch effect to be creepier and applied it to more cryptids
  • > Added background ambience
  • > Added a ton more sounds
  • > Added more player distortion effects
  • > Hearts no longer spawn in boxes, but fleshy tentacle artery things
  • > Made mimic scarier
  • > Made spider scarier
  • > Added the hand cryptid
  • > Added ambient sounds for low harmony, elevation, and night
BALANCING
  • > Watcher now has a greater chance of jumping at you
  • > Totem now has 1/4 break chance instead of 1/2, but ward range is lowered
  • > Nerfed all decimator spawns by about 30%
  • > Hearts now have a proper structure
  • > New pyramid structure
  • > New cobblestone bridge structure
  • > New onscreen effects, 3 different sets

[1.0.6] 1.0.6 by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.6](https://drive.google.com/file/d/1TwLPyZA38605v2dJ8Aqz_AGsKF5i_jLC/view?usp=sharing)


FIXES

  • > Fixed another mob being named "armor stand"
  • > Fixed other decimators teleporting through walls
  • > Decimators now avoid water
  • > Buffed infestion spawn chances
  • > Nerfed corruption worm spawners


NEW

  • > Cryptids now have a despawn animation and sound. They explode into a pile of meat.
  • > Mimics now enter a warm-up phase when first touching the player. They then activate after 12 seconds and turn into a spider
  • > New sounds for the lamp entity
  • > Infestion event has been reworked, now causes more events, and can spread to other mobs instead of just the first target
  • Should hopefully be more of a threat now
  • > New lampost entity. Should have some interesting interactions.
  • > New night entity.
  • > New story event progressions. These special events will progress like a story, and will usually have some lore involved
  • > New underground meat wall cryptid. Extremely large
  • > New item, Nightmare catcher
  • Keeps hearts away at night, but calls other cryptids to your location
  • > New item, Artery carver
  • Flesh pickaxe wooo
  • > Around 10 new advancements for all the new cryptid mobs I added!
  • > Calcified fragments can now be burned for temporary harmony!
  • > Reworked screenglitch effect to be creepier and applied it to more cryptids
  • > Added background ambience
  • > Added a ton more sounds
  • > Added more player distortion effects
  • > Hearts no longer spawn in boxes, but fleshy tentacle artery things
  • > Made mimic scarier
  • > Made spider scarier
  • > Added the hand cryptid
  • > Added ambient sounds for low harmony, elevation, and night
BALANCING
  • > Watcher now has a greater chance of jumping at you
  • > Totem now has 1/4 break chance instead of 1/2, but ward range is lowered
  • > Nerfed all decimator spawns by about 30%
  • > Hearts now have a proper structure
  • > New pyramid structure
  • > New cobblestone bridge structure
  • > New onscreen effects, 3 different sets

[1.0.5.1+mod] 1.0.5.1 by STEAMPWRED on Oct 13, 2026
Download
Patch notes 1.0.5.1


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5.1](https://drive.google.com/file/d/1FIIwdoBhPZd_yj9EHXdrOEocNwsre92a/view?usp=sharing)

Fixed:

  • > Massive lag spikes and crashes with tree spawning
  • > Tree model has been replaced with 3 other models

  • > Trees will now have a spawn animation and sound

  • > Trees will now be rarer, but trigger more events

  • > Hearts now have longer range, but spawn less

  • > Reduced heart cap from 10 base to 4 base

  • > Reduced player add to heart cap to from 8 to 4

  • > Hearts now move around more.

  • > Fixed an issue with crumpled dreadnoughts teleporting onto the player

  • > Tweakers now kill duplicated items around them, to reduce lag

  • > Fixed an issue with mobs being named "armor stand"

  • > Fixed totems not working

  • > Fixed anomalies not working

  • > Fixed block mimic name and class

  • > Fixed sleeping not giving harmony

Added:

  • > Added meat sword recipe (obtained from encountering temple of greed)

  • > Added new mouth cryptid. Spawns rarely around trees, or cursed mobs at low harmony.

  • > Added new tape item. First of 10, more of a lore item. Obtained from finding harrow

[1.0.5.1] 1.0.5.1 by STEAMPWRED on Oct 13, 2026
Download
Patch notes 1.0.5.1


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5.1](https://drive.google.com/file/d/1FIIwdoBhPZd_yj9EHXdrOEocNwsre92a/view?usp=sharing)

Fixed:

  • > Massive lag spikes and crashes with tree spawning
  • > Tree model has been replaced with 3 other models

  • > Trees will now have a spawn animation and sound

  • > Trees will now be rarer, but trigger more events

  • > Hearts now have longer range, but spawn less

  • > Reduced heart cap from 10 base to 4 base

  • > Reduced player add to heart cap to from 8 to 4

  • > Hearts now move around more.

  • > Fixed an issue with crumpled dreadnoughts teleporting onto the player

  • > Tweakers now kill duplicated items around them, to reduce lag

  • > Fixed an issue with mobs being named "armor stand"

  • > Fixed totems not working

  • > Fixed anomalies not working

  • > Fixed block mimic name and class

  • > Fixed sleeping not giving harmony

Added:

  • > Added meat sword recipe (obtained from encountering temple of greed)

  • > Added new mouth cryptid. Spawns rarely around trees, or cursed mobs at low harmony.

  • > Added new tape item. First of 10, more of a lore item. Obtained from finding harrow

[1.0.5+mod] 1.0.5 by STEAMPWRED on Oct 13, 2026
Download
Patch notes 1.0.5


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5](https://drive.google.com/file/d/1u4PZZ1DZWhJNZOQIqfVts9xHpao-DSeR/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXES

  • > Worked on optimizing the tick function. Should be a bit less laggy

  • > Reworked heart spawning algorithm to be less laggy and work in oceans

  • > Nerfed player heart cap bonus per player from 8 --> 4

  • > Nerfed particles from earthquakes and trees, should be less laggy

  • > Fixed frog models bugging

  • > Fixed corrupted mobs not showing correctly on radio

  • > Fixed shotguns not dropping items

  • > Glitch now spawns more

  • > Reworked decimator spawns

  • > Reworked Stagnant AI

  • > Tweaked Eye AI

  • > Tweaked flux application

  • > Infinite bugfixes

# -----NEW------

  • > Hostile mob event now becomes much more common the lower your harmony

  • > Re-added binary code event

# -> Added new eyes event underground

  • > Grabber can now trigger node event

  • > Harmony now resets on death

  • > Cloud now aggros less

  • > Sky ray and vine now spawn more

# -> New item, Bloodsteel Spirit Lantern.

# -> Full release of Steel Torment, the machete item

  • > Heavily reworked skull AI, they now roam around in the sky

  • > Grabbers now check if they teleport above ground, and are then killed

  • > Dopples now spawn if you kill their mimic host, instead of just dying

# -> New title messages

# -> New furnace and cobblestone event

# -> New Altar cryptid, spawns only at low harmony

# -> New event, groundvine. similar to skyvine

# -> Clouds now warn with sounds when they will attack

# -> New event, mole corruption

# -> New event, spawntemple

  • > Sleeping now recovers harmony
[1.0.5] 1.0.5 by STEAMPWRED on Oct 13, 2026
Download
Patch notes 1.0.5


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5](https://drive.google.com/file/d/1u4PZZ1DZWhJNZOQIqfVts9xHpao-DSeR/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXES

  • > Worked on optimizing the tick function. Should be a bit less laggy

  • > Reworked heart spawning algorithm to be less laggy and work in oceans

  • > Nerfed player heart cap bonus per player from 8 --> 4

  • > Nerfed particles from earthquakes and trees, should be less laggy

  • > Fixed frog models bugging

  • > Fixed corrupted mobs not showing correctly on radio

  • > Fixed shotguns not dropping items

  • > Glitch now spawns more

  • > Reworked decimator spawns

  • > Reworked Stagnant AI

  • > Tweaked Eye AI

  • > Tweaked flux application

  • > Infinite bugfixes

# -----NEW------

  • > Hostile mob event now becomes much more common the lower your harmony

  • > Re-added binary code event

# -> Added new eyes event underground

  • > Grabber can now trigger node event

  • > Harmony now resets on death

  • > Cloud now aggros less

  • > Sky ray and vine now spawn more

# -> New item, Bloodsteel Spirit Lantern.

# -> Full release of Steel Torment, the machete item

  • > Heavily reworked skull AI, they now roam around in the sky

  • > Grabbers now check if they teleport above ground, and are then killed

  • > Dopples now spawn if you kill their mimic host, instead of just dying

# -> New title messages

# -> New furnace and cobblestone event

# -> New Altar cryptid, spawns only at low harmony

# -> New event, groundvine. similar to skyvine

# -> Clouds now warn with sounds when they will attack

# -> New event, mole corruption

# -> New event, spawntemple

  • > Sleeping now recovers harmony
[1.0.4+mod] 1.0.4 by STEAMPWRED on Oct 13, 2026
Download
patch 1.0.4


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.4](https://drive.google.com/file/d/1COfBE7hLOnu4Zv6rqzB2aIWZrcHbB4oE/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)



NEW

  • > Completely reworked heart spawning

  • > Changed how event cap system works, to be slower and less in your face

  • > Worlds should start out slower

  • > Fixed challenge modes not changing the world timer

  • > Radio should now always update when not moving. This will be much less annoying hopefully

  • > Added a new bonus events mechanic, where the longer you play, events will happen, even if at high harmony

  • > This will only start to be a threat on days past 50+

  • > Grabbers now only spawn below y = 50

  • > Cut grabber spawns by 1/3

  • > fixed grabbers not being killed by totems

  • > Totems now give harmony, should help to manage harmony more!

  • > Fixed challenge mode being bugged, now it will spawn mobs!

  • > Fixed radio Z fighting!

  • > Added a new hostile mob event, thanks BetYourLife for the suggestion

  • > Mobs with random names will now be cursed

  • > New mob, Occult. Peaceful until hurt, with some bonus interactions with terrain and vision

  • > Updated textures for totem recipe

REWORKED HEART SYSTEM

Harmony will now matter much less when deciding events. A seperate daycounter system will role randomly, increasing based on how many days the player has played.

Basically, you can avoid events in the early game by managing harmony. After 20-30 hours of playing, events will begin to creep in no matter what
At this point, you should have the gear to manage it.
More sources and uses of harmony will come in the next updates

FIXED

  • > Optimized several heart mechanics to cause less lag

  • > Fixed heart cap for all players, starts at 10, and gains 8 for every player in the world

  • > Fixed curator model being bugged

  • > Reduced skull spawn chances

  • > Fixed whales not spawning

  • > Nerfed event growth per day

  • > Skinned will now hibernate more often

  • > Nerfed water sounds

  • > Fixed radio typo

  • > Fixed note typo

  • > Fixed missing cryptid class for underground stalker

  • > Note can now be rotated 180 degrees when held in offhand
[1.0.4] 1.0.4 by STEAMPWRED on Oct 13, 2026
Download
patch 1.0.4


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.4](https://drive.google.com/file/d/1COfBE7hLOnu4Zv6rqzB2aIWZrcHbB4oE/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)



NEW

  • > Completely reworked heart spawning

  • > Changed how event cap system works, to be slower and less in your face

  • > Worlds should start out slower

  • > Fixed challenge modes not changing the world timer

  • > Radio should now always update when not moving. This will be much less annoying hopefully

  • > Added a new bonus events mechanic, where the longer you play, events will happen, even if at high harmony

  • > This will only start to be a threat on days past 50+

  • > Grabbers now only spawn below y = 50

  • > Cut grabber spawns by 1/3

  • > fixed grabbers not being killed by totems

  • > Totems now give harmony, should help to manage harmony more!

  • > Fixed challenge mode being bugged, now it will spawn mobs!

  • > Fixed radio Z fighting!

  • > Added a new hostile mob event, thanks BetYourLife for the suggestion

  • > Mobs with random names will now be cursed

  • > New mob, Occult. Peaceful until hurt, with some bonus interactions with terrain and vision

  • > Updated textures for totem recipe

REWORKED HEART SYSTEM

Harmony will now matter much less when deciding events. A seperate daycounter system will role randomly, increasing based on how many days the player has played.

Basically, you can avoid events in the early game by managing harmony. After 20-30 hours of playing, events will begin to creep in no matter what
At this point, you should have the gear to manage it.
More sources and uses of harmony will come in the next updates

FIXED

  • > Optimized several heart mechanics to cause less lag

  • > Fixed heart cap for all players, starts at 10, and gains 8 for every player in the world

  • > Fixed curator model being bugged

  • > Reduced skull spawn chances

  • > Fixed whales not spawning

  • > Nerfed event growth per day

  • > Skinned will now hibernate more often

  • > Nerfed water sounds

  • > Fixed radio typo

  • > Fixed note typo

  • > Fixed missing cryptid class for underground stalker

  • > Note can now be rotated 180 degrees when held in offhand
[1.0.3+mod] 1.0.3 by STEAMPWRED on Oct 13, 2026
Download

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.3](https://drive.google.com/file/d/1ki04REsidzzpiixUJ0_lsYwANxCGobUj/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)

FIXED
  • > Reduced file size by a hundred mb or so for the resourcepack
  • > Fixed horse models bugging
  • > Heart max spawning range has been tripled
  • > Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks
However, penalties from being closer than 20 blocks have been increased
  • > Fixed anomalies calling for an undefined variable
Anomalies will now spawn more events rather than just 2
Anomalies will also increase boss spawn chances for nearby players
  • > Radio interference event is now caused by specific entities, and goes away faster
  • > Radio interference event now has a visible audio cue
  • > Fixed radio still giving alerts at old harmony levels, now should use the +-20k system
  • > Fixed? A weird issue with the stalker not getting invis effect
  • > Increased chunktall event chance
  • > Massively increased flicker3 and flicker4 events
  • > Updated texture for crimson nylium
  • > Updated torn note to include ingredients
  • > Nerfed shotgun damage
  • > Nerfed skin damage (again)
  • > Nerfed dreadnought damage
  • > Griefing events should be far less common now.
  • > Armor stand noises
NEW

  • > Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.

  • > New sky based "enemy". Has interactions if you look at him.

  • > Crafting recipe for radio (1 iron and 1 redstone)

  • > Several hints will appear when obtaining an item for the first time

  • > Starting book should have some more detail now

  • > Updated licensing

  • > Updating datapack image

  • > Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day
Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening,
its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption

  • > Added a better difficulty system. Its more self explanatory now and easier to understand

  • > Added a new underground mob. Its more of an annoyance than an actual threat

  • > dopple does a new damage type
[1.0.3] 1.0.3 by STEAMPWRED on Oct 13, 2026
Download

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.3](https://drive.google.com/file/d/1ki04REsidzzpiixUJ0_lsYwANxCGobUj/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)

FIXED
  • > Reduced file size by a hundred mb or so for the resourcepack
  • > Fixed horse models bugging
  • > Heart max spawning range has been tripled
  • > Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks
However, penalties from being closer than 20 blocks have been increased
  • > Fixed anomalies calling for an undefined variable
Anomalies will now spawn more events rather than just 2
Anomalies will also increase boss spawn chances for nearby players
  • > Radio interference event is now caused by specific entities, and goes away faster
  • > Radio interference event now has a visible audio cue
  • > Fixed radio still giving alerts at old harmony levels, now should use the +-20k system
  • > Fixed? A weird issue with the stalker not getting invis effect
  • > Increased chunktall event chance
  • > Massively increased flicker3 and flicker4 events
  • > Updated texture for crimson nylium
  • > Updated torn note to include ingredients
  • > Nerfed shotgun damage
  • > Nerfed skin damage (again)
  • > Nerfed dreadnought damage
  • > Griefing events should be far less common now.
  • > Armor stand noises
NEW

  • > Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.

  • > New sky based "enemy". Has interactions if you look at him.

  • > Crafting recipe for radio (1 iron and 1 redstone)

  • > Several hints will appear when obtaining an item for the first time

  • > Starting book should have some more detail now

  • > Updated licensing

  • > Updating datapack image

  • > Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day
Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening,
its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption

  • > Added a better difficulty system. Its more self explanatory now and easier to understand

  • > Added a new underground mob. Its more of an annoyance than an actual threat

  • > dopple does a new damage type
[1.0.1+mod] 1.0.1 by STEAMPWRED on Oct 13, 2026
Download
# Changelog

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.2](https://drive.google.com/file/d/11l7Br5Hqpdl0C_bMea7uB--678nKPZXq/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)


This is a minor patch so I can get the game playable and hotfix all the glaring issues.
Please report more to me in the discord

<<FIXES>>

  • >>> Reworked skinned almost completely. They still dig around, but will latch onto the player when they find it. While latched on, skinned slow the player, doubling the slow if more than one is latched on. While latched on they also randomly alert nearby hostile mobs of the player, attracting more attention. If a skinned is too far away, it will "hibernate" digging in the ground and leaving a noticable trace on the surface. Spawn rates, damage, and speed have all been nerfed. Skinned also apply an onscreen glitch effect to the player

  • > Fixed the infestation event happening to the player (Where the player would levitate and be instakilled)
This was only meant to be applied to mobs, oops.

  • > Flowers now spawn more and can trigger more events.

  • > Fixed an issue with high tier deaths spamming the chat

  • > Added more high tier death text

  • > Nerfed Stagnant a lot and made him spawn less. I want to do a full rework but I don't know how to fix him yet

  • > Nodes should trigger a lot less

  • > Harmony should now go from -20,000 to +20,000, to encourage a more open playstyle

  • > Heavily nerfed all spawns for all events, so your world gets corrupted slower by about 10x

  • > Nerfed harrow spawn chances

  • > Buffed barnacle spawn chances

  • > Fixed radio double clicking

  • > Condensed entry message

  • > Made the starting book more useful

  • > Added a texture to the starting book

  • > Radio will now display on hotbar when not moving, even without clicking it.
This should make using it less annoying

  • >IMPORTANT-> Reduced all filter effects in the resourcepack! Should be easier on the eyes now, thanks for pointing that out to me!

<<NEW CONTENT>>

  • > Added the chunktall event. Similar to bedrock world corruption on xbox


[1.0.1] 1.0.1 by STEAMPWRED on Oct 13, 2026
Download
# Changelog

## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.2](https://drive.google.com/file/d/11l7Br5Hqpdl0C_bMea7uB--678nKPZXq/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)


This is a minor patch so I can get the game playable and hotfix all the glaring issues.
Please report more to me in the discord

<<FIXES>>

  • >>> Reworked skinned almost completely. They still dig around, but will latch onto the player when they find it. While latched on, skinned slow the player, doubling the slow if more than one is latched on. While latched on they also randomly alert nearby hostile mobs of the player, attracting more attention. If a skinned is too far away, it will "hibernate" digging in the ground and leaving a noticable trace on the surface. Spawn rates, damage, and speed have all been nerfed. Skinned also apply an onscreen glitch effect to the player

  • > Fixed the infestation event happening to the player (Where the player would levitate and be instakilled)
This was only meant to be applied to mobs, oops.

  • > Flowers now spawn more and can trigger more events.

  • > Fixed an issue with high tier deaths spamming the chat

  • > Added more high tier death text

  • > Nerfed Stagnant a lot and made him spawn less. I want to do a full rework but I don't know how to fix him yet

  • > Nodes should trigger a lot less

  • > Harmony should now go from -20,000 to +20,000, to encourage a more open playstyle

  • > Heavily nerfed all spawns for all events, so your world gets corrupted slower by about 10x

  • > Nerfed harrow spawn chances

  • > Buffed barnacle spawn chances

  • > Fixed radio double clicking

  • > Condensed entry message

  • > Made the starting book more useful

  • > Added a texture to the starting book

  • > Radio will now display on hotbar when not moving, even without clicking it.
This should make using it less annoying

  • >IMPORTANT-> Reduced all filter effects in the resourcepack! Should be easier on the eyes now, thanks for pointing that out to me!

<<NEW CONTENT>>

  • > Added the chunktall event. Similar to bedrock world corruption on xbox


## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.1](https://drive.google.com/file/d/11l7Br5Hqpdl0C_bMea7uB--678nKPZXq/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)


# RELEASE 1.0.0

Looks like you can package datapacks as mods. I have done no testing with this.

Many entities and models are subject to rework/change. Right now, its a rough idea of how I want them to look and act in later releases.

This is about 1/2 of the content I originally planned for the final release. Got another two pages of things I want to add, but I want to get this version out to see what to fix/change before I get too busy.


[1.0.0] CRYPTID 1.0.0 (Alpha) by STEAMPWRED on Oct 13, 2026
Download
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.2](https://drive.google.com/file/d/11l7Br5Hqpdl0C_bMea7uB--678nKPZXq/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)


# RELEASE 1.0.0

Wow, I finally released an alpha version!
_SOME_ testing has been done, but plenty of bugs to be found!

Many entities and models are subject to rework/change. Right now, its a rough idea of how I want them to look and act in later releases.

This is about 1/2 of the content I originally planned for the final release. Got another two pages of things I want to add, but I want to get this version out to see what to fix/change before I get too busy.


CRYPTID Icon
Download CRYPTID
Select game version
Select platform