Cursed View is not your typical shaderpack.


This shader was created to intentionally break the visual norms of Minecraft.
Instead of aiming for beauty or realism, it dives headfirst into chaos, distortion, and discomfort.

With Cursed View, you’ll experience:
- Overexposed lighting that burns your world in light
- Colors that look like they're fighting each other
- Shadows that don’t behave like they should
- Blocks and entities that feel off, distorted, or almost corrupted
- A surreal atmosphere that turns peaceful villages into cursed zones

The goal is simple: make Minecraft look wrong — and weirdly fascinating.
Whether you're exploring glitchcore builds, recording cursed videos, or just want to mess with your perception,
Cursed View delivers an experience that no "normal" shader would dare attempt.
It doesn’t aim to be pretty.
It doesn’t aim to be playable.
It exists to disturb, confuse, and sometimes even amuse.
Recommended FOV: Quake Pro — to fully embrace the madness.
If you've ever asked,
"What if a shader hated you?" — this is your answer.

Welcome to the chaos.
All Versions
+ Add VersionAdded Minecraft Java Edition 26.2 compatibility improvements.
Added basic textured and lit fallback rendering passes.
Improved projection stability during the pixel-jitter effect.
Fixed a missing fallback return in the day/night color function.
Removed unused shader varyings and calculations.

## 🔄 Changes
- Reworked **day/night cycle** → now uses **smooth transition**
- Minor internal tweaks for better consistency
## ✅ Improvements
- Sky changes are now **gradual and cinematic**
- Small fixes improve overall **stability and visuals**
## ⚠️ Notes
- Still cursed, but the **time of day feels more natural**
- More polish, less jank — yet chaos remains
## 🔄 Changes
- 🧪 Cursed View, much more playable now.
- 🌫️ **Fog** decreased.
- 💡 Bug fixes.
- 🎨 Contrast is changed.
- Version:** 0.5
## 🔄 Changes
- 🌫️ **Fog** increased.
- 💡 Bug fixes.
- 🎨 Colors are more boosted.
- Version:** 0.4
## 🔄 Changes
- 🔧 Fixed **static light position** causing inconsistent lighting
- 🌫️ **Fog added** for enhanced depth and atmosphere
- 💡 Addressed **extreme brightness issues** (e.g. obsidian glare)
- 🎨 Resolved **oversaturation** in certain biomes and blocks
## ✅ Improvements
- Lighting now behaves **more naturally** across all angles
- Visuals are **less blinding**, especially on dark blocks
- Colors are more **balanced and easier on the eyes**
- Fog contributes to a **deeper, moodier environment**
## ⚠️ Notes
- World still looks *cursed*, but now with **cinematic vibes**
- More stable for extended use — **no more eye-melting brightness**
- Version:** 0.3
## 🔄 Changes
correctedPos.xyprecision increased:
floor(correctedPos.xy * 16.0) / 16.0 → floor(correctedPos.xy * 55.0) / 55.0- Distant terrain now appears **clearer and less distorted**
## ✅ Improvements
- Slightly better visibility at longer distances
- Still cursed, but **less aggressively weird** at range
## ⚠️ Notes
- Trade-off: a bit less chaos for more depth perception
- Overall experience still surreal, but slightly more playable
- Version:** 0.2 (Initial Release)
## 🔹 Features
- Extreme overexposed lighting 🌞
- Color distortions and washed-out visuals
- Unrealistic contrast and gamma values
- Strange depth on villagers and blocks
- Lo-fi, glitch-inspired aesthetic
## ⚠️ Known Issues
- Some textures may appear invisible due to burn-out
- Shadow calculations may break randomly
- Light direction behaves unpredictably
## 🎯 Purpose
To create a **disturbing, unnatural, and artificial vibe** in Minecraft.
Not realism — the opposite. The motto:
- “What if wrong was the right?”**

