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Custom BattleRoyale

Custom BattleRoyale

by XiaoColorful • Downloads: 0 • Followers: 0
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Versions

Custom BattleRoyale

Erangle Pochinki 16:9

😎wiki | 📄docs

This mod is designed to create game modes with highly customizable and extremely compatible zones, loot generation, and game rules, blending with various gameplay styles to offer a rich selection of game modes, including but not limited to Battle Royale. This mod can also serve as an enhanced, higher-version alternative to the PUBGMC mod.


This mod needs to be installed on both the server and the client.

Main Features

High Customizability & Compatibility

  • All configuration files support unlimited presets and hot-reloading, allowing for a one-click switch via in-game commands.
  • The game mechanics are independent of vanilla teams, ensuring excellent compatibility with both vanilla and other mods.
  • Coexists with Survival Mode: Game zones are invisible to survival players, and game players are not affected by survival players.
  • Create complex game zones by freely combining zone shapes, positions, and functions.
  • Build highly customized loot generation, including any items and entities from both vanilla and other mods.

Custom Zones

  • 2D Shapes: Circle, Square, Rectangle, Flat-Top Hexagon, Pointy-Top Polygon, Star, Ellipse
  • 3D Shapes: Sphere, Cube, Cuboid, Ellipsoid
  • Zone Functions: Safe zone, refresh player's inventory, invulnerability zone, status effects particle generation, fireworks.

Custom Loot Generation

  • Supports vanilla chest looting and can filter specific containers like furnaces using whitelists and blacklists.
  • Nested generation types, repeat generation, and conditional generation.
  • Generating precisely based on biomes, structures, and NBT regular expressions.
  • Automatically clear items and entities generated in previous games.
  • Supports reading container contents to automatically generate loot configuration files.

API and Datapack addon

Redefining datapack architecture design:

Mod Integrations

  • JourneyMap: Draws game zones on the map.
  • PlayerRevive: Sets the number of downs and adds consistent health loss for non-eliminated game players.
  • Optional PUBGMC Command Compatibility: Allows command blocks using PUBGMC commands to work without modification.
  • TaCZ: Provides out-of-the-box loot configuration example, and can disables guns in the PlayerRevive downed state

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
6d ago 1
26.2
Neoforge
6d ago 1
26.1.2
Neoforge
6d ago 1
26.1.x
Neoforge
6d ago 1
1.21.11
Neoforge
6d ago 1
1.21.10
Neoforge
6d ago 1
1.21.6
Neoforge
6d ago 1
1.21.4
Neoforge
6d ago 1
1.21.1
Neoforge
6d ago 1
1.21.1
Forge
6d ago 1
1.20.4
Neoforge
6d ago 1
1.20.4
Forge
6d ago 1
1.20.2
Neoforge
6d ago 1
1.20.2
Forge
6d ago 1
1.20.1
Forge
6d ago 1
26.3
Neoforge
1mo ago 1
26.2
Neoforge
1mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.1.x
Neoforge
4mo ago 1
1.21.11
Neoforge
4mo ago 1
1.21.10
Neoforge
4mo ago 1
1.21.6
Neoforge
4mo ago 1
26.1.2
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.x
Forge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.10
Neoforge
6mo ago 1
1.21.6
Neoforge
6mo ago 1
1.21.4
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Forge
6mo ago 1
1.20.4
Neoforge
6mo ago 1
1.20.4
Forge
6mo ago 1
1.20.2
Neoforge
6mo ago 1
1.20.2
Forge
6mo ago 1
1.20.x
Forge
6mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.11
Neoforge
6mo ago 1
1.21.10
Neoforge
6mo ago 1
1.21.6
Neoforge
6mo ago 1
1.21.4
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Forge
6mo ago 1
1.20.4
Neoforge
6mo ago 1
1.20.4
Forge
6mo ago 1
1.20.2
Neoforge
6mo ago 1
1.20.2
Forge
6mo ago 1
1.20.x
Forge
6mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.x
Forge
6mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.x
Forge
6mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.x
Forge
6mo ago 1
26.1.x
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.10
Neoforge
7mo ago 1
1.21.6
Neoforge
7mo ago 1
1.21.4
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.20.4
Neoforge
7mo ago 1
1.20.4
Forge
7mo ago 1
1.20.2
Neoforge
7mo ago 1
1.20.2
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
26.1.x
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.x
Forge
7mo ago 1
26.1.x
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.x
Forge
7mo ago 1
26.1.x
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.10
Neoforge
7mo ago 1
1.21.6
Neoforge
7mo ago 1
1.21.4
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.20.4
Neoforge
7mo ago 1
1.20.4
Forge
7mo ago 1
1.20.2
Neoforge
7mo ago 1
1.20.2
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
26.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.x
Forge
7mo ago 1
26.1
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.10
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.10
Neoforge
7mo ago 1
1.21.6
Neoforge
7mo ago 1
1.21.4
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.20.4
Forge
7mo ago 1
1.20.4
Neoforge
7mo ago 1
1.20.2
Neoforge
7mo ago 1
1.20.2
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.21.1
Forge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.x
Forge
7mo ago 1
1.21.11
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.x
Forge
8mo ago 1
1.20.1
Fabric
8mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.10
Neoforge
8mo ago 1
1.21.6
Neoforge
8mo ago 1
1.21.4
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.4
Neoforge
8mo ago 1
1.20.4
Forge
8mo ago 1
1.20.2
Neoforge
8mo ago 1
1.20.2
Forge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.10
Neoforge
8mo ago 1
1.21.6
Neoforge
8mo ago 1
1.21.4
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Forge
8mo ago 1
1.20.4
Neoforge
8mo ago 1
1.20.4
Forge
8mo ago 1
1.20.2
Neoforge
8mo ago 1
1.20.2
Forge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.21.11
Neoforge
8mo ago 1
1.21.10
Neoforge
8mo ago 1
1.21.6
Neoforge
8mo ago 1
1.21.4
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.20.4
Neoforge
8mo ago 1
1.21.1
Forge
8mo ago 1
1.20.4
Forge
8mo ago 1
1.20.2
Neoforge
8mo ago 1
1.20.2
Forge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.20.x
Forge
8mo ago 1
1.20.x
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.10
Neoforge
9mo ago 1
1.21.6
Neoforge
9mo ago 1
1.21.4
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Forge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.20.4
Forge
9mo ago 1
1.20.2
Neoforge
9mo ago 1
1.20.2
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.10
Neoforge
9mo ago 1
1.21.6
Neoforge
9mo ago 1
1.21.4
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Forge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.20.4
Forge
9mo ago 1
1.20.2
Neoforge
9mo ago 1
1.20.2
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.11
Neoforge
9mo ago 1
1.21.10
Neoforge
9mo ago 1
1.21.6
Neoforge
9mo ago 1
1.21.4
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Forge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.20.4
Forge
9mo ago 1
1.20.2
Neoforge
9mo ago 1
1.20.2
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.21.11
Neoforge
11mo ago 1
1.21.10
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Forge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
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1.20.2
Neoforge
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1.20.2
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1.20.x
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1.21.1
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1.21.1
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1.20.4
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last yr. 1
1.20.4
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1.20.2
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1.20.2+:
  • Removed the GUI background from loot spawner
  • Fixed JourneyMap API 2.0 compatibility
  • Fixed a deadlock when installing Immersive Vehicles #59
  • Add compatibility for Custom Gun Continued interact key and projectile pass through block

For Developers:
  • Updated IMessage
26.2:
  • Update NeoForge environment version
26.2:
  • Fix render issue
  • (Untested) Rendering is probably broken
1.21.6+
  • Add Iris Shaders compatibility
For developer:
  • Change constructor visibility of GameInfoRenderer, TeamInfoRenderer, SpectatePlayerRenderer, TeamMemberRenderer to protected for extensibility
  • Change constructor visibility of BoostManager, FireworkManager, MutekiManager, ParticleManager to protected for extensibility
  • Port to neoforge26.1.2.75
1.21.1+
  • Write full component to auto generated loot config via utility command
  • Add regex filter to entity removal during loot generation
  • Remove unnecessary network reflection overhead (slightly improves performance)
  • Add log command to debug command
  • Fix zone position in MurderMystery zone config
  • Clarify mod license to GPL-3.0-or-later

1.20.1forge & 1.21.1neoforge
  • Adjust Cbrg loot config to CBRG 0.5.5+
1.21.6+
  • Complete missing item component text debug (/cbr db get pi) in 1.21.6+
1.21.1+
  • Fix ItemEntry not write custom_data
  • Additonally write/remove gameId to ItemEntity's item
  • Add suggests to register command
  • Add event hook before zone shape determination
  • Add permission level to benchmark command

Fix:
  • Fix crash on stopping server if deathmatch config not loaded yet
  • Fix missing GamePlayerDeathFinishEvent (Issue #57)
  • Send subtitle packet before title packet

API command:
  • Add IGameSafeTeleporter to api command
  • DeathMatch Api command return -1 if DMGameProcessManager not registered
  • DeathMatch Api command return -2 if game player does not exist

Add multiple EventType:
  • LIVING_HEAL_EVENT, LIVING_USE_TOTEM_EVENT
  • ITEM_ENTITY_PICKUP_EVENT, ITEM_TOSS_EVENT, PLAYER_OPEN_CONTAINER_EVENT, PLAYER_CLOSE_CONTAINER_EVENT, CRITICAL_HIT_EVENT
  • SERVER_CHAT_EVENT
  • ITEM_TOOLTIP_EVENT

Config:
  • Add MurderMystery example gamerule, spawn, zone, loot config
  • Add showDeathMessages to gamerule config
  • Add new Events to example AllFunction config

For developer:
  • Decouple EffectManager from all
  • Add showDeathMessages to gamerule config
  • Read/write ItemEntity gameId by item
  • Add suggests to register command

Fix:
  • Fix crash on stopping server if deathmatch config not loaded yet
  • Send subtitle packet before title packet

API command:
  • Add IGameSafeTeleporter to api command
  • DeathMatch Api command return -1 if DMGameProcessManager not registered
  • DeathMatch Api command return -2 if game player does not exist
  • Fix missing GamePlayerDeathFinishEvent (Issue #57)

For developer:
  • Decouple EffectManager from all
Add multiple EventType:
  • LIVING_HEAL_EVENT, LIVING_USE_TOTEM_EVENT
  • ITEM_ENTITY_PICKUP_EVENT, ITEM_TOSS_EVENT, PLAYER_OPEN_CONTAINER_EVENT, PLAYER_CLOSE_CONTAINER_EVENT, CRITICAL_HIT_EVENT
  • SERVER_CHAT_EVENT
  • ITEM_TOOLTIP_EVENT

  • Add event hook before zone shape determination
  • Add new Events to example AllFunction config
  • Add permission level to benchmark command
26.1+
  • Fix crash on loot spawner & entity spawner rendering
  • Smooth zone rendering (no more jittering)
  • Fix clearInventoryAtStart cannot be disabled
  • Clear stats start system time at initGame

Config:
  • Add (survival lobby) lobbyChangeGamemode to utility config
  • Add example loot config of generate loot for specific block
  • Add abort entry to loot config for performance in multi-regex combination
  • Add allowNormalLootInGame to performance config
  • Adjust render scale in example client render config
  • Reduce zone transparency in example pubg zone configs

API command:
  • Add PLAYER_RESPAWN_EVENT to EventType
  • Add SURVIVAL_LOBBY_TELEPORT_EVENT, SURVIVAL_LOBBY_TELEPORT_FINISH_EVENT to CustomEventType
  • Add stats record event hook
  • Add Vec2 rotation support for Entity-based events

Performance:
  • Optimize custom event dispatching, replace lock with CopyOnWrite snapshot
  • Significant performance boost: ~45% faster than Forge event posting
  • Add benchmark commands for unified event dispatching
  • Add vanilla profiler to game tick

For developer:
  • Decouple EventPoster from all
26.1+
  • Fix crash on loot spawner & entity spanwer rendering
Performance:
  • Optimize custom event dispatching, replace lock with CopyOnWrite snapshot
  • Significant performance boost: ~45% faster than Forge event posting
  • Add benchmark commands for unified event dispatching
  • Add PLAYER_RESPAWN_EVENT to EventType
  • Add SURVIVAL_LOBBY_TELEPORT_EVENT, SURVIVAL_LOBBY_TELEPORT_FINISH_EVENT to CustomEventType
  • Add teleportChangeGamemode to utility config
  • Add stats record event hook
  • Add Vec2 rotation support for Entity-based events

Other:
  • Clear stats start system time at initGame

For developer:
  • Decouple EventPoster from all
  • Fix softlock caused by unhandled PlayerRevive kill logic onGamePlayerDeath (Issue #55)
  • Fix data consistency issues during frequent temp data saving
  • Fix functions in function tags continuing to process after event cancellation

Function update:
  • GameManager, teamManager api command store Vec3 as ListTag to make datapack happy
  • Add client side check to CommandSourceStack creation
  • Add main hand filter to PlayerInteractEvents for mcfunction dispatching (prevents double triggers)
  • Remove player-source restriction for '/cbr game spectate' to allow datapack execution
  • Add game, team, loot, utility command translation key (for CBR addon)

Other:
  • Set function config example_all_event_tags.json to default if CBR addon loaded
  • Add dimension check to '/cbr api gameLobbyManager isInLobbyRange'
  • Add BlockEvent, PlayerInteractEvent to EventType
  • Add Trigger command, add TRIGGER_EVENT to CustomEventType
  • Correct teleportToLobbyInGame log when event canceled
  • Add dimension check to '/cbr api gameLobbyManager isInLobbyRange'
  • Add main hand filter to PlayerInteractEvents for mcfunction dispatching
  • Remove '/cbr game spectate' isPlayer check to make datapack happy
  • Add game, team, loot, utility command translation key (for CBR addon)
  • Add BlockEvent, PlayerInteractEvent to EventType
  • GameManager, teamManager api command store Vec3 as ListTag to make datapack happy
  • Add client side check to CommandSourceStack creation
  • Fix softlock caused by unhandled (PlayerRevive kill) onGamePlayerDeath (Issue #55)
  • Immediately return if function not receive canceled event
  • Correct teleportToLobbyInGame log when event canceled
1.21.11:
  • Correct debug permission check for non-player source
forge1.20.4 & forge1.21.1:
  • Fix Forge crash issue
1.20.4neoforge:
  • Fix loot spawner render issue
  • Add event-driven function execution with command source context
  • Add function config in ./config/battleroyale/server/function
  • Add game player related entity selector by '/cbr temp entitySelector'
  • Remove & rebuild vanilla team via command

Wiki update:
  • Recommend installing the Stylus extension for colorful titles

Gamerule config:
  • Build vanilla team with configurable String.format
  • Add freeToJoin to gamerule config

Add API commands:
  • Add Algorithm, GameManager, FunctionManager api command
  • Add TeleportScheduler to api command to teleport with AlgorithmApi

Other:
  • Write gameId, configId to cloned EntitySpawner item
  • Distinguish between items and entities in loot generator cleanup logs
  • Add missing profile save translation key
  • Reduce logo resolution to 256x256
  • Never gonna give loot up (Add '/cbr utility lootconfig [id] toLootTable', but should use '/cbr loot [player]' instead)

For developer:
  • Add ZoneManager to ZoneManager.ZoneContext
  • Prefix '_' to isolate internal entropy via class fractaling
  • Add freeToJoin to gamerule config
  • Add game player related entity selector by '/cbr temp entitySelector'
  • Fix CommandArg typo (maxHangTime, gameManager, teamManager)

API command:
  • Add event suggestions to FunctionManager api command
  • Allow forceJoinTeam specify team id
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