
No resource pack required for it to work.
⭐ Features
• Functional and accurate guns with realistic names, movement, and recoil. • Functional throwables like grenades. • Works with and without resource packs. • 100% Multiplayer supported. • It is easy to change settings via the chat menu. • Create your own guns or use the ones that are already in the datapack.
🎗️ Compatibility

⚙️ Installation
After installing it, you may need to restart your world with /reload.
To open the chat menu, use /reload again.
⚡️IMPORTANT REMINDER
You need permissions to use commands to install and configure the settings! This means that commands must be turned on in single-player and OP in multiplayer however, you do not need permission to use commands to use the guns, only to create them or to change the settings.
🛠️ Creation
For V2.1.0+
Hold the item that you want to convert into a gun in your mainhand and run this command:
/function guns:create {name:"AR-15",color:"blue",bullets:30,bullet_type:"medium",damage:9,headshot:20,cooldown:2,bloom:false,semi_auto:false,range:70,reload_time:40}
Replace the stats with your desired stats.
Unsupported items for custom gun creation are: All types of firework, rods, armor pieces, buckets, bows, potions, (throwables), empty maps, spawn eggs, eggs, snowballs, tridents, axes (still strip logs when right clicked on them), ender pearls, debug stick, and ender eyes.
For V2
Hold the item that you want to convert into a gun in your mainhand and run this command:
/function guns:create {name:"AR-15",color:"blue",bullets:30,magazine:90,damage:9,headshot:20,cooldown:2,bloom:false,semi_auto:false,range:70,reload_time:40}
Replace the stats with your desired stats.
For V1
To make your own guns, simply use this command in a command block since it is too long for the chat box.
/data modify storage guns create set value {
Damage:20,
Headshot:20,
Bullets:3,
Magazine:3,
Bloom:0,
Cooldown:30,
Recoil:2.5,
Range:300,
Semi-Auto:true,
ReloadTime:40,
Name:"AWP",
}
After modifying the storage for your weapon run
/item modify entity @s weapon.mainhand main:change_stats
All Versions
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- Added support for
26.3.
- Added support for
26.3.
- Added support for
26.2.
- Added support for
26.2.
- Added support for
26.1 - 26.1.2. - Fixed guns with bullet spread not working.
- All glass blocks are added to the breakable blocks list.
- Added support for
26.1 - 26.1.2. - Fixed guns with bullet spread not working.
- All glass blocks are added to the breakable blocks list.
- Fixed guns not being able to shoot correctly.
- Fixed guns not being able to shoot correctly.
- Added support for
1.21.11.
- Added support for
1.21.11.
- Added support for
1.21.9.
- Added support for
1.21.9.
- Added fence gate hitbox detection for bullets.
- Updated the fence hitbox detection.
- Added smoke grenade.
- Infinite ammo now also works for grenades.
- Added fence gate hitbox detection for bullets.
- Updated the fence hitbox detection.
- Added smoke grenade.
- Infinite ammo now also works for grenades.
- Added 'Frag Grenade' item that can be crafted or given with
/loot give @s loot guns:grenades/m61. - More optimizations.
- Better checks for bullets to pass through the gaps of fences and connected fence parts.
- Added 'Frag Grenade' item that can be crafted or given with
/loot give @s loot guns:grenades/m61. - More optimizations.
- Better checks for bullets to pass through the gaps of fences and connected fence parts.
- Added support for 1.21.6.
- Fixed the command to create custom guns.
- Fixed the list of blocks that bullets would pass through without obstruction.
- Fixed the command to create custom guns.
- Fixed the list of blocks that bullets would pass through without obstruction.
- Fixed not being able to shoot through partial blocks like slabs, stairs, fences, etc.
- Code optimizations.
Important Note:
If you're updating from an older version, make sure to
/function guns:uninstall for it to work again.- Fixed not being able to shoot through partial blocks like slabs, stairs, fences, etc.
- Code optimizations.
Important Note:
If you're updating from an older version, make sure to
/function guns:uninstall for it to work again.- Bullets are now effective underwater but lose speed and range when entering that environment.
- Added ammo loot tables.
- More entities can now be hit with bullets.
- Bullets can now travel through short grass.
- Changed some code to be more consistent with other versions.
- Bullets are now effective underwater but lose speed and range when entering that environment.
- Added ammo loot tables.
- More entities can now be hit with bullets.
- Bullets can now travel through short grass.
- Changed some code to be more consistent with other versions.
- Bullets are now effective underwater but lose speed and range when entering that environment.
- Added ammo loot tables.
- More entities can now be hit with bullets.
- Changed some code to be more consistent with other versions.
- Bullets are now effective underwater but lose speed and range when entering that environment.
- Added ammo loot tables.
- Changed some code to be more consistent with other versions.
- Fixed gun and bullet names.
- Fixed gun not being able to shoot.
- Fixed inaccurate hitbox detection for shooting.
- Fixed gun and bullet recipes.
- Fixed custom guns not working.
- Fixed gun and bullet names.
- Fixed gun not being able to shoot.
- Fixed inaccurate hitbox detection for shooting.
- Fixed gun and bullet recipes.
- Fixed custom guns not working.
- Added support for 1.21.5.
- Added support for 1.21.5.
- Updated it to
1.21.2 - 1.21.3. - Added range cap between 1 and 100.
- Updated it to
1.21.2 - 1.21.3. - Added range cap between 1 and 100.
