Custom Machinery Mekanism is an addon of the Custom Machinery mod that add integration for Mekanism.
This addon can be used to create a custom machine that can hold, consume or produce various Mekanism elements, like gas or infusions.
Obviously, this addon requires Custom Machinery and Mekanism to be installed.
Currently supported Mekanism features :
- Gas
- Infusion types
- Pigments
- Slurry
- Heat/Temperature
- Radiation
Planned :
- Laser
- item to infusion slots
This addon also brings full compatibility with KubeJS and Crafttweaker for creating machine recipes.
All Versions
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- Update to CM 0.10.70
- Update to latest CM version.
- Updated PT_BR localization, thanks to [PrincessStellar](https://github.com/PrincessStellar).
- Fix a few bugs about heat component.
- Heat component "capacity" property now works differently (Mekanism change) see wiki or in-game editor.
- Add min/max properties for heat gui element.
- Update to latest Mekanism version
- Add 'minInput' and 'minOutput' properties for chemical component.
- Add "orientation" property for heat and chemical gui elements.
- Update to latest CM version.
- Add filter customization for chemical component in editor gui.
- Fix radiation requirement error when radius is specified.
- Update to latest CM version.
- Update to latest CM version
- Update to latest CM version
- Update to latest CM and Mekanism versions.
- Update dependencies.
- Added a new "radiations" property for chemical component.
- If set to true the machine will emit radiations when broken while a radioactive chemical is stored inside.
- The amount of radiations emitted is the same as if the chemical was stored inside a Mekanism tank/pipe/machine and is proportional to the amount stored.
- False by default
- Update to latest CM and Mekanism versions.
- Update dependencies.
- Update to latest CM version.
- Update dependencies.
- Fix heat not transferring to cables.
- Fix cables not connecting/disconnecting when config of the machine is changed.
- Update to latest CM version.
- Update dependencies.
- Prevent creation of chemical component without id or with duplicate id in editor gui.
- Update to latest CM version.
- Update dependencies.
- Add I/O config in gui editor for chemical and heat components.
- Heat component side config now use Enabled/Disabled instead of Input/Output/None/Both.
- Fix chemical and heat component config not saved when changed.
- Add chinese translation, thanks to [SuoYukii](https://github.com/suoyukii).
- Fix conflict with KubeJS Mekanism
- Fix heat element builder resetting custom texture when editing heat gui element.
- Update to latest mekanism version, this change everything related to chemicals.
- Now "custommachinery:gas", "custommachinery:slurry"... are all unified under "custommachinery:chemical".
- That goes for machine components, recipe requirements and gui elements.
- For KubeJS the change is from
requireGas,requireSlurryetc... torequireChemical. - Better parsing of chemicals in KubeJS script, the syntax is now the same as items and fluids :
"500x mekanism:steam"will give 500mB of steam gas.
- Initial port to 1.21.1
- Heat and chemical components and gui elements can now be created and edited using the in-game gui.
- Heat gui element now use 2 separate textures (empty and filled) instead of default orange filled bar.
- Fix chemical components set to mode: both don't display their chemicals in jei recipe.
- Update to latest Forge, Mekanism, Jei and CM versions
- Add "unique" property for chemical components.
- Add methods in Machine object in CT/KJS integration for manipulating Mekanism's chemicals, heat and radiations.
- Update to 1.19.2
### Additions :
- Add radiation and radiation per tick requirements, bringing compatibility with Mekanism's radiation system.
- Add CT and KubeJS compat for radiation and radiation per tick requirements.
### Additions :
- Add "highlight" property for chemicals and heat gui elements to disable slot highlighting on mouse hover.
### Additions :
- Add support for Mekanism Heat system (component, gui element and requirement).
- Add temperature requirement.
- Dump gui element can now void the content of chemical components and heat component.
- Update for CM 0.8.0
### BugFixes :
- Fixed chemicals not showing in the correct tanks in jei (like gases in infusion tanks).
### Additions :
- Finish Kubejs and Crafttweaker integration for chemicals.
Initial release
### Additions :
Support for all Mekanism chemicals
- Gas
- Infusion
- Pigment
- Slurry