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Cyberpunk 2077 Guns for Vic's Point Blank

Cyberpunk 2077 Guns for Vic's Point Blank

by TheScepticBlock • Downloads: 0 • Followers: 0
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This is a content pack for Vic's Point Blank which adds various guns and other weapons from Cyberpunk 2077 for you to use against anything! (Even your own chooms!)

DISCLAIMER: THIS CONTENT PACK REQUIRES VIC'S POINT BLANK 1.11.1 OR LATER! JEI or REI is also highly recommended for crafting recipes!

Currently there are over 50 weapons in the pack, and I will add more as I continue to work on this pack.

HOW TO INSTALL:
1: Download the content pack
2: If you haven't already, create a folder in your ".minecraft" folder called "pointblank" (The .minecraft folder is located in a different spot depending on your Operating System and/or Minecraft launcher. The following directories are the default locations for the .minecraft folder depending on your OS:

  • Windows: C:\users\\AppData\Roaming\.minecraft
  • Linux: ~/.minecraft
  • MacOS: ~/Library/Application Support/minecraft

3: Drag & drop the content pack into the "pointblank" folder inside your ".minecraft" folder

And you're good to go! Have fun shooting your enemies (and potentially your chooms) with preem weaponry!

FAQ:
Does this pack work on ? - If Vic's Point Blank works on your preferred version of Minecraft, the content packs you download should also work. Content packs are not version specific.

The game crashes with the error "Exception message: java.lang.IllegalArgumentException: Invalid feature type: Accuracy" - Update Vic's Point Blank to the latest version.

How do I craft X? - You should be getting item recipes when getting the materials for any of the craftable items. If you still can't figure it out, use Just Enough Items (JEI) or Roughly Enough Items (REI) to look up the recipes.

CREDITS:
[Discord] ZenZen (zenzen3647): Texture artwork for the M-179e Achilles prior to version 1.16
[CurseForge] Mr_Cheese: Chinese translations for some of the weapons
vic4games & vic4gamesteam: VFX from base Vic's Point Blank
CD Projekt RED: Gun SFX from Cyberpunk 2077

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2 1.21.x 1.20.1
Datapack Fabric Neoforge
1d ago 1
26.1.2 1.21.x 1.20.1
Datapack Fabric Neoforge
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1.21.x 1.20.1
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Fabric Neoforge
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  • [Cyberpunk 2077 Guns Pack Update 1.20.2]**
__[Requires Vic's Point Blank 2.2.0 or later]__

  • Added the rest of the custom HUD icons for the weapons that did not already have them
  • Overhauled the Kanone MINI and OS-1 GimletEye attachments
  • Adjusted the reticle of the Type 2067 to give it a stronger parallax effect

__[Technical]__
  • Fixed an animation issue with La Chingona Dorada that was causing some concerning game logs

__[Known issues]__
  • Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
  • [Cyberpunk 2077 Guns Pack Update 1.20.1]**
__[Requires Vic's Point Blank 2.2.0 or later]__

  • Replaced the fire mode on Death and Taxes with a 2 round burst (This is to correct an oversight when I was creating the Nue family of weapons)

__[Technical]__
  • Fixed custom running animations for pistols (hopefully)
  • Removed pink cube coloring from certain reference points because they were rendering on models when they shouldn't be on older MC versions

__[Known issues]__
  • Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
  • Many existing weapons will have a question mark for their HUD. This is intentional as I haven't made their custom icons yet
  • [Cyberpunk 2077 Guns Pack Update 1.20]**
__[Requires Vic's Point Blank 2.2.0 or later]__

  • Added several pistols to the pack, those being:
  • A-22B Chao
  • "Ogou"
  • JKE-X2 Kenshin
  • "Apparition"
  • "Chaos"
  • "Ambition"
  • M-76e Omaha
  • "Lizzie"
  • Nue
  • "La Chingona Dorada"
  • "Death and Taxes"
  • "Riskit"
  • Tamayura
  • Ticon
  • "Scorch"
  • "Pariah"
  • DR5 Nova
  • "Doom Doom"
  • "Mancinella"
  • DR12 Quasar
  • "Gris-Gris"
  • RT-46 Burya
  • "Comrade's Hammer"
  • "Laika"
  • Kappa
  • "Crimestopper"
  • "Kappa x-MOD2"
  • Added the Add-Vantage sight (yellow and black variants)
  • Added a new HUD for all Cyberpunk 2077 pack guns. The current implementation is not complete as many guns are missing their side profile in the HUD. A more complete version of the HUD will be made in a future update
  • Added casing ejections to all relevant pistols (tech and smart weapons do not have traditional bullet casings)
  • Overhauled the Metel, Overture, and Lexington (Including all iconic variants). They now have new models, textures, and animations
  • Overhauled the Type 2067 sight
  • Minor texture overhaul to multiple existing pistols
  • Scaled up the HJKE-11 Yukimura by 20%
  • Fixed smart gun reticles bobbing around when walking while shaders are enabled
  • Increased volume for Achilles SFX
  • Changed the behaviour of the Erebus. Pellet count and damage have been swapped (6 pellets, 3 damage now), Pellets now have red tracers.

__[Technical]__
  • Added a new advancement when obtaining La Chingona Dorada
  • Fixed several animation related issues with multiple melee weapons
  • Made several pistols more compatible with more handgun sight attachments

__[Known issues]__
  • Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
  • Many existing weapons will have a question mark for their HUD. This is intentional as I haven't made their custom icons yet.
  • [Cyberpunk 2077 Guns Pack Update 1.19]**
_[Requires Vic's Point Blank 1.11.1 or later]_

  • Overhauled the audio of every weapon in the pack. Each weapon now has 3-5 variations of each sound to keep the weapons from feeling same-y every time you use them.
  • Slight touch up of each weapon's animations and textures to make them a bit more consistent with my more recent work.
  • Replaced the text in one of the pack's advancements to better reflect the nature of the weapon

__[Technical]__
  • Audio files have been restructured so that each audio file is in a sub directory cooresponding to their respective weapon

__[Known issues]__
  • Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
__[Requires Vic's Point Blank 1.11.1 or later]__

  • Changed the firing animation of the Achilles, Liberty, and Unity
  • Increased the fire rate of the Achilles and Kyubi
  • Added new firing animations for the Unity, Liberty, and Malorian Arms 3516
  • Fixed the Kyubi default holographic sights not glowing properly when using shaders
  • Increased the resolution of the HPO Kanone Mk.77's scope stencil to 512x512

__[Technical]__
  • Removed maxAngularOffset from some PIP scopes to help prevent scope textures from disappearing during the firing animations of some weapons (they still might disappear, it feels like an issue with VPB. Not sure yet.)
Literally my best update yet, so good that I have to put version 2b.0 to signify that it is a straight overhaul to this gun addon! It is so good I have to label it as an Alpha release because labeling it as "Release" just isn't good enough for this.

  • Removed literally every gun and item from the pack as they were not actually from the game they claim to be from

  • Added the one true gun that Cyberpunk 2077 had; the toob! the toob is a gun so powerful, not even Adam Smasher could survive a single bullet from it, let alone 100 Adam Smashers. It should support any and all sight/scope attachments unlike the source material where it can only use a short sight.
__[Requires Vic's Point Blank 1.11.1 or later]__

  • Added the MA70 HB and x-MOD2 iconic variant
  • Added the Mk.31 HMG
  • Slight visual and behavioural touchup to the M2067 Defender
  • Changed the draw animation of the Militech Hercules 3AX

__[Technical]__
  • Fixed inconsistencies with texture names, preventing any problems with VPB ports to future Minecraft versions
  • [Cyberpunk 2077 Guns Pack Update 1.17.3]**
__[Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]__

  • Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
  • Slightly increased the PIP zoom of the E305 Prospecta

__[Technical]__
  • Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
  • [Cyberpunk 2077 Guns Pack Update 1.17.3]**
__[Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]__

  • Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
  • Slightly increased the PIP zoom of the E305 Prospecta

__[Technical]__
  • Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
  • [Cyberpunk 2077 Guns Pack Update 1.17.2]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__

  • Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet

__[Technical]__
  • Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
  • Fixed the Masamune/Nowaki's firing sound being in stereo

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
[1.17.2] Cyberpunk 2077 Guns 1.17.2 by TheScepticBlock on Oct 16, 2026
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  • [Cyberpunk 2077 Guns Pack Update 1.17.2]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__

  • Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet

__[Technical]__
  • Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
  • Fixed the Masamune/Nowaki's firing sound being in stereo

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • [Cyberpunk 2077 Guns Pack Update 1.17.1]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
  • Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better

__[Technical]__
  • Changed the name of the .jar release to not include version numbers (this is a test to see if Pointblank: Jelly will overwrite content packs if they have the same name. I will be releasing future .jar versions with the exact same name to properly test this theory.)

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
[1.17.1] Cyberpunk 2077 Guns 1.17.1 by TheScepticBlock on Oct 16, 2026
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  • [Cyberpunk 2077 Guns Pack Update 1.17.1]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
  • Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • [Cyberpunk 2077 Guns Pack Update 1.17]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
  • Added the following weapons:
  • > Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
  • > Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
  • > Chinook (Slightly higher damage and faster fire rate than base Kyubi)
  • > Hawk (Much more damage and lower magazine capacity than base Kyubi)

  • > Nokota D5 Copperhead (Automatic rifle, like the AR guns)
  • > Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)

  • > Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
  • > Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)

  • > Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
  • > DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
  • > Carmen (Higher damage and handles better than base Umbra)

  • > Taigan (Iconic variant of the Metel, much more damage than base)

  • Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate

  • Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons

  • Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)

__[TECHNICAL]__
  • Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
  • Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
  • Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
  • Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
[1.17] Cyberpunk 2077 Guns 1.17 by TheScepticBlock on Oct 16, 2026
Download
  • [Cyberpunk 2077 Guns Pack Update 1.17]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
  • Added the following weapons:
  • > Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
  • > Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
  • > Chinook (Slightly higher damage and faster fire rate than base Kyubi)
  • > Hawk (Much more damage and lower magazine capacity than base Kyubi)

  • > Nokota D5 Copperhead (Automatic rifle, like the AR guns)
  • > Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)

  • > Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
  • > Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)

  • > Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
  • > DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
  • > Carmen (Higher damage and handles better than base Umbra)

  • > Taigan (Iconic variant of the Metel, much more damage than base)

  • Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate

  • Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons

  • Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)

__[TECHNICAL]__
  • Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
  • Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
  • Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
  • Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet

Experimental release for the Pointblank: Jelly mod. Should work with Pointblank: Jelly on Fabric and NeoForge 1.21/1.21.1.

  • WARNING**: You will need to delete older versions of this pack in the "pointblank" folder in your instance for this mod to work!
[1.16] Cyberpunk 2077 Guns 1.16 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.9.6 or later]__
  • Complete overhaul of many guns in the pack! This includes the M179e Achilles, G-58 Dian, Nekomata, and more! Here's how each of these guns were changed:
  • > Complete remodel, retexture, and reanimation of the M179e Achilles, M251s Ajax, G-58 Dian, Nekomata, and HJKE-11 Yukimura
  • > ACHILLES: Now has 2 fire modes, SPLIT and SINGLE. SPLIT shoots 5 pellets without the need to charge. SINGLE shoots a single bullet that requires charging beforehand. Decreased overall damage.
  • > ACHILLES xMOD-2: Removed the AUTOMATIC fire mode and replaced it with the SPLIT fire mode. Now has increased ammo capacity and more attachment compatibility compared to the normal Achilles. Decreased overall damage.
  • > DIAN: Increased fire rate.
  • > YINGLONG: Decreased fire rate to same RPM as the normal G-58 Dian, increased damage.
  • > NEKOMATA: Now has 2 fire modes, QUICK-SHOT and SINGLE. SINGLE is the original fire mode which requires charging beforehand while QUICK-SHOT fires without charging but deals less damage.
  • > SPT32 GRAD: Now has more sounds in its animations.
  • > OVERWATCH: Decreased damage.
  • > M251s Ajax BARGHEST: Replaced with the red iconic version called "Pit Bull". Increased damage, increased recoil, and lower magazine capacity.

  • Added the following missing iconic variants of already existing weapons:
  • > WIDOW MAKER
  • > BREAKTHROUGH
  • > FOXHOUND
  • > O'FIVE
  • > BORZAYA
  • > SPARKY
  • > MORON LABE
  • > PIT BULL
  • > DYING NIGHT
  • > ROOK
  • > LEXINGTON X-MOD2
  • > PREJUDICE
  • > GENJIROH
  • > CATAHOULA
  • > CRASH
  • > ROSCO

  • Added the Mk.2x Grandstand sight
  • Added the ClearVue Mk.8 sight
  • Added the E255 Percipient sight (2 variants, beige and neon blue for the Sparky iconic sniper)
  • Added the Kanetsugu sight
  • Added the base mod's ar/lmg suppressors to the M251s Ajax's compatible attachment pool
  • Remodeled the SO-21 Saika sight and E305 Prospecta scope
  • Adjusted multiple weapon icons to be more consistent with the rest of the pack
  • Adjusted the animations of multiple weapons to fit my current standard
  • Adjusted the Heavy FPP running animations
  • Fixed the Nokota NDI Osprey covering the screen when running (again! Seriously, why does this keep happening?!)
  • Shrunk down the Gaki scope by 25%
  • Changed the scope graphic of the HPO Kanone MAX Mk.77 so that the yellow lines are above the green scan lines (for consistency between scopes)

__[TECHNICAL]__
  • Removed unused code related to custom skins in the Rostovic Kolac and the Arasaka Senkoh LX (due to development of the upcoming fork Point Blank: Jelly)
  • Removed a French localized name for a sight due to its difficulty to search for in the Creative menu tab
  • Changed the display name of the Militech Hercules 3AX's BURST fire mode to "SPLIT" to better describe the fire mode
  • Fixed the HA-4 Grit showing the incorrect RPM
  • Added a quick shot fire mode to the following: DB-2 Satara, Order, Rasetsu

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight might appear flickery depending on your system. I have no idea what causes this yet

[1.15] Cyberpunk 2077 Guns 1.15 by TheScepticBlock on Oct 16, 2026
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  • [Cyberpunk 2077 Guns Pack Update 1.15]**
__[Requires Vic's Point Blank 1.9.6 or later]__
  • Added the Militech Hercules 3AX (a special rifle that has 2 fire modes: single bullet automatic, and 3 pellet automatic labeled as BURST)

__[TECHNICAL]__
  • Changed some stuff in the sounds.json file to allow Erebus and Skippy to say multiple different lines when reloading

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.14.1] Cyberpunk 2077 Guns 1.14.1 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.9.6 or later]__
  • Refined some sections of the NDI Osprey's texture
  • Made a unique running animation set for the NDI Osprey so that it doesn't block the player's view

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.14] Cyberpunk 2077 Guns 1.14 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.9.6 or later]__
  • Added the Nokota NDI Osprey (An automatic sniper with explosive ammo, has an alternate burst fire mode)

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The FPP running animation for the NDI Osprey will cover a majority of the player's view
[1.13] Cyberpunk 2077 Guns 1.13 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.9.6 or later]__
  • Added the Rostović DB-4 Igla and "Sovereign"
  • Added the Rostović DB-2 Satara and "Order"
  • Added the Rostović DB-2 Testera and "Dezerter"
  • Added the Rostović DB-4 Palica
  • Added "Mox", an iconic version of the Budget Arms Carnage that features much faster reload speed and a higher fire rate
  • Added a last round firing animation for the Budget Arms Carnage and its variants
  • Added some idle animations for the Erebus SMG
  • Added walking and running animations for all weapons (FPP only)
  • Adjusted the FPP display data of the Carnage and "Guts"
  • Adjusted the FPP display data of the Overture and its variants
  • Buffed the damage of the Carnage and "Guts"
  • > Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
  • Overhauled the holographic sights to use the new parallax tech
  • Changed all of the tech weapons to accept laser charges as an alternate ammo type
  • Fixed an issue where one specific sound for the HA-4 Grit was not playing due to a typo in the sounds.json file
  • Removed the prepare animations for the melee attacks on the Tomahawk, Agaou, and Fang (I finally realised that this was very unnecessary for these weapons) (This change does not apply to the katana and its variants though, I think their prepare animations are quick enough to not hinder gameplay unlike the prepare animations for the thrown melees)

__[TECHNICAL]__
  • Changed how damage is displayed for all shotguns in the pack. The damage shown when hovering over the shotguns will indicate the maximum possible damage the shotgun can do (without headshots) (this also meant I internally reworked the shotguns in the pack. they SHOULD perform the same as they did before, I just had to change them internally for this change to happen)
  • > Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
  • Overhauled the pivot point of many guns to support the walking/running animations
  • > Because of this, some weapon animations have been tweaked and now look slightly different

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.12.2] Cyberpunk 2077 Guns 1.12.2 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.7.6 or later]__
  • Added missing recipes for the Satori and Byakko

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.12.1] Cyberpunk 2077 Guns 1.12.1 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.7.6 or later]__
  • Fixed some animation issues on the Unity, Liberty, and HA-4 Grit (along with the iconic variants of the Unity and Liberty)
  • Added empty animations for the M10AF Lexington, AR Raygun Supreme 9000, Metel, Bald Eagle, HJKE-11 Yukimura, and Skippy.

__[Known Issues]__
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.12] Cyberpunk 2077 Guns 1.12 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.7.6 or later]__
  • Added Budget Arms Slaught-O-Matic (Super cheap, very low damage, automatic pistol)
  • Added HA-4 Grit (Tech pistol made using the Slaught-O-Matic)
  • Added Satori (A katana with huge damage)
  • Added Byakko (A katana with a very high swing speed)
  • Revamped the Unity (Complete remodel and refresh in how the gun sounds, is handled, and animated)
  • > This applies to the "Her Majesty" iconic variant as well
  • > Also added the other iconic variant "Cheetah"
  • Revamped the Liberty (Complete remodel and refresh in how the gun sounds, is handled, and animated)
  • > Added the iconic variants "Plan B", "Kongou", "Pride", and "Seraph"

__[TECHNICAL]__
  • Fixed some internal advancements not giving recipes for certain items
  • Changed the behaviour of the Malorian Arms 3516's quick melee attack. It will now pull from the main magazine and only use 1 bullet. (So now you won't need 11 bullets to fully load the gun.)
  • > Because of the behaviour change, the quick melee attack has been nerfed to account for how fast it's possible to attack and to balance headshot damage.

__[Known Issues]__
  • For a few frames after reloading, the slide on the revamped Unity and Liberty will stay back before returning to its loaded position (This seems to be an issue with Point Blank itself unfortunately so hopefully there will be a fix in the future.)
  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
[1.11.2] Cyberpunk 2077 Guns 1.11.2 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.7.6 or later]__
  • Fixed some potential weird part visibility stuff when equipping any Chimera mod onto any gun which changes their sights when certain attachments are equipped
  • Improved Chimera mod compatibility with base mod guns

  • > (Known issue) The AR-57 and the HJSH-18 Masamune's barrel will disappear when equipping any chimera mod
  • Changed the sights on the Arasaka HJSH-18 Masamune
  • Made the sight emissives of the Militech M-179e Achilles and Achilles x-MOD2 more consistent with the rest of the emissive weapon sights (They shouldn't flicker when looking through them at certain angles)
[1.11.1] Cyberpunk 2077 Guns 1.11.1 by TheScepticBlock on Oct 16, 2026
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_This is just an update with some small details I wanted to add but I forgot to in the previous update (sorry!)_

__[Requires Vic's Point Blank 1.7.6 or later]__
  • Added an explosive round effect to the "Firecracker" Chimera weapon mod
  • Made the belt of the M2067 Defender and Wild Dog visually show the bullets dissappearing on low ammo

__[TECHNICAL]__
  • Revamped the belt of the M2067 Defender and Wild Dog
[1.11] Cyberpunk 2077 Guns 1.11 by TheScepticBlock on Oct 16, 2026
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__[Requires Vic's Point Blank 1.7.6 or later.]__
  • Added the Rostović Kolac & Hypercritical (precision rifles)
  • Added the Arasaka Senkoh LX & Raiju (tech SMGs)
  • Added the Katana & Errata (swords)
  • Added stencil tech to the HPO Kanone MAX Mk.77 & Gaki scopes (now you should be seeing through the whole scope rather than just a square of it)
  • Added a second inspect animation to Skippy that has a chance to play (it's roughly the same one as the default one but with alternate dialogue)
  • Nerfed the SPT32 Grad, Overwatch, Rasetsu, Nekomata, Carnage, & Guts to account for headshot damage being added in VPB 1.7.6 (If you want to apply these nerfs if you had a previous version installed, it's best if you remove the pointblank-items.toml file within your Minecraft instance's config folder.)
  • Changed the scope overlay for the HPO Kanone MAX Mk.77 & Gaki scopes to support the new stencil tech
  • Changed the draw animation of the SPT32 Grad, Overwatch & Nekomata
  • Changed the camera animations in the Erebus' inspect animation
  • Scaled up the Arasaka HJKE-11 Yukimura & Skippy by 30% to fit the scale of the other pistols better
  • Removed the zoom feature from the Chimera Core & Sharpshooter weapon mods (the zoom was unusable with attachment sights/scopes)
  • Updated Canadian French & European French language files (Based on translations from Cyberpunk 2077)
  • Changed the creative tab icon to always be the Malorian Arms 3516

__[TECHNICAL]__
  • Added an extension to the default grenade explosion effect to replicate an "explosive round" effect
  • Added extra voicelines for the Erebus & Skippy for when randomized reloads become a thing
  • Added 3 skin types for when multiple skin features can coexist in a weapon at once (while the data for these do exist, they do not do anything currently if you re-implement them back into the pack)
  • Changed the dropped display data of the Tomahawk and Agaou to be more consistent with the other melee weapons
  • Changed the catagories of the chimera mods to "chimera" (it's now no longer possible to add two chimera mods to a single gun)
  • Changed the sound files for the Fang, Tomahawk and Agaou so that the swinging noises can be heard in third person
  • Made the Chimera weapon mods compatible with more weapons from the base mod
  • (HOPEFULLY) Organized the items in the creative tab so the item order is similar to that of the base mod's creative tab
[1.10.2] Cyberpunk 2077 Guns 1.10.2 by TheScepticBlock on Oct 16, 2026
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[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
  • Added the XC-10 Cetus suppressor
  • Added the XC-10 Strix suppressor
  • Added the OS-1 GimletEye sight
  • Added the CQO Kanone MINI Mk.72 sight
  • Added the Gaki scope
  • Nerfed the throwing damage on the Tomahawk and Agaou
  • Slightly increased the amount of ingredients used to craft Fang
  • Reduced the preparing time for the M2067 Defender and Wild Dog
  • Increased the fire rate of the Nekomata
  • Changed the scope overlay of the E305 Prospecta scope to be more consistent with the rest of the scope overlays
  • Changed the text in the Rasetsu's scope overlay to be more consistent with the rest of the scope overlays
  • Changed the reticle of the Type 2067 sight
  • Changed the size of the Type 2067 sight

[TECHNICAL]
  • Overhauled the compatible attachment groups for most pistols
  • Added compatibility for sights from this pack to be used on pistols
[1.10.1] Cyberpunk 2077 Guns 1.10.1 by TheScepticBlock on Oct 16, 2026
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[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
  • Added an advancement for getting Wild Dog, Bald Eagle and Fang
  • Increased the fire rate of the Techtronika Metel
  • Slightly decreased the fire rate of Bald Eagle
[1.10] Cyberpunk 2077 Guns 1.10 by TheScepticBlock on Oct 16, 2026
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[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
  • Added the Techtronika Metel & Bald Eagle
  • Added the Constitutional Arms M2067 Defender & Wild Dog
  • Added Fang (A throwable knife with a melee mode)
  • Added a Tomahawk and "Agaou" (Throwable axes with a melee mode)
  • Added a new fire mode for the Malorian Arms 3516 called "Quick Melee". It consumes 1 .50 AE round for a limited range melee attack dealing 60 damage to a single target
  • Added a cartoony muzzle flash for the AR Raygun Supreme 9000
  • Tweaked the geometry of the Malorian Arms 3516's glowing parts
  • Tweaked the muzzle flash effects of the Budget Arms Carnage and "Guts" so they don't clip through walls when shooting right infront of them
  • Fixed the center of the HPO Kanone MAX Mk.77's scope being darker than the rest of the scope glass

[TECHNICAL]
  • Fixed some missing items in crafting recipes on modloaders other than Forge

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