danse (dance)
player gestures/emotes for fabric servers using 1.21.4+ item models
There are 9 gestures at the moment;
- bits
- fall
- grow
- helicopter
- handstand
- wave
- zombie
- dab
- facepalm
- fold
- ascend
More are in the works...!
Using item models!\ Compatible with Sodium, Iris, and everything else!
Clients don't have to install any mods, they can connect with a vanilla client!
Commands:
/gesture bits
/gesture fall
/gesture grow
/gesture helicopter
/gesture handstand
/gesture wave
/gesture zombie
/gesture dab
/gesture facepalm
/gesture fold
/gesture ascend
Models
Persistent player models can be spawned like this:
/summon danse:player_model ~ ~ ~ {Player:Steve,Animation:wave}
Animation can be player by modifying the "Animation" NBT string:
/data modify entity @e[...] Animation set value wave
Changing the skin:
/data modify entity @e[...] Player set value Alex
Dialog
The config has an option to add a quick action dialog for the gestures.

To override existing icons or add icons for your own animations, place 256x256 png images in config/danse/<animation-name>_icon.png,
for example the zombie animation would use this icon:
config/danse/zombie_icon.png
Permissions
Permission checks can be enabled in the config.
The command requires: danse.animation
For the individual animations: danse.animation.<animation-name>
Checkout the discord for more info
How?
The mod uses the new 1.21.4 item models and custom_model_data to dynamically display the skins.
Adding custom animations
Put your .bbmodel or .ajblueprint files into the config/danse/ folder.
You get can templates here
The name of the animation will be used in-game.
License
Versions before 2.0.0 are LPGL-3.0 licensed. 2.0 and later use AGPL

All Versions
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Fixes statue items without profile not being placeable
- Fixes for the dialog layout
- Fixes a crash with latest filament / BIL versions
- Fixes a crash with danse:player_model entities sending incorrect data in some cases
Updates blockbench-import-library to 1.7.0
This is mainly to prevent a crash with filament 1.3.5
This is mainly to prevent a crash with filament 1.3.5
- Fixes armor-stand-editor poses not being updated
- Fixes default Steve skin statues to appear invisible on chunk reload
- Fixes crash on launch
- Fixes the gesture dialog not being registered when polymer autohost is disabled
- the gesture dialog can now be openened through the
gesturecommand
- Fixes armor being not visible after for another player after they ran a gesture
- Fixes the gesture dialog registering too late in some cases
- Crash fix
- Adds a quick action dialog for available gestures
to override existing icons or add icons for your own animations, place 256x256 png images in
config/danse/<animation-name>_icon.png,for example the
zombie animation would use this icon:config/danse/zombie_icon.png`- Fixes an issue with armor trim colors
- Stops the gesture when a player teleports to prevent teleportation bugs
- Fixes players being invisble after using a gesture
- Adds a client-side fix for vanilla 1.21.6 leaking memory during item stack rendering
- Fixes permission-check config option not being respected
