
Darker Depths is a underground expansion mod.
There are currently 3 biomes added to Darker Depths:
Glowshroom Forest
Spoiler
The glowshroom cavern is where you will find large glowshrooms, the glowshroom monster, glowgrime, and the Glowshroom Cap.
The Glowshroom Cap when worn, has limited durability, provides light, and also provides the user haste 1.
Sandy Catacombs
Spoiler
The Sandy Catacombs is a desolate wasteland. Petrified roots hang from the ceiling, aridrock & boulders dot the inner cave landscape.
A new class of mob without souls can be found here. They wander the catacombs in the hopes of binding with their next victim.
Void Soul mobs when killed, don't die, but rather are turned into Void Souls. This orb is invulnerable, but will expire after 60 seconds. Upon right clicking with a glass bottle, Void Souls can be captured into a jar. Right clicking with Amber stops them from expiring.
A new structure is found here, aptly named the Catacombs, where you will find Body Snatchers, Void Soul Knights, Tombs, Paranoia, and Forsaken Bronze.
Cursed by the presence of the Void Souls, this Forsaken Bronze allows for unnatural abilities. This metal can be used to craft a few useful items, including the Death Anchor, the Stiletto, and Tombs.
Molten Cavern
Spoiler
The Molten Cavern is a raging hot biome, where Deepslate has turned into Darkslate and lava can be found in layered pools. Geysers, Amber Clusters, and Dead Living Crystals can be found here.
Dead Living Crystals can be reawakened by giving them a diamond. From there, they will start to grow back to life. When they have fully grown, they will turn into Living Crystal, which can spread to nearby diamond ore, or grow a taste for Melons, if you give them enough time.
Crystal Melons are formed when a Living Crystal has a hunger for Melons. Placing a Melon near a living crystal will cause it to turn into a stone melon, then growing inside until it finally breaks free of its shell, converting to a Crystal Melon.
Crystal Melons when used while in the offhand, will supercharge any tool to make it unbreakable, give 20% more attack speed, mining speed, and attack damage, for 5 minutes. (Adjustable via config)
All Versions
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### **Improvements:**
- Fixed a compatibility issue with Sable causing a performance issue with Darkslate baking
- Fixed Scorcher particles doing work on the server thread instead of the client thread
### **Improvements:**
- Fixed Petrified Roots not spawning in sandy catacombs
- Fixed Feature cycle with Sandy Catacombs and Molten Cavern that would appear with certain mod combinations
- Actually added support for Enchantment Descriptions
### **Improvements:**
- Fixed Petrified Roots not spawning in sandy catacombs
- Actually added support for Enchantment Descriptions
### **Improvements:**
- Added Support for Better Combat
- Added Support for Enchantment Descriptions
- Fixed a performance issue with Darkslate baking when Lithium was installed
- Fixed a memory leak with Darkslate baking
- Fixed the Darkness effect being overwritten by DD biome fog
- Updated
ru_rutranslations
### **Improvements:**
- Added Support for Better Combat
- Added Support for Enchantment Descriptions
- Fixed a performance issue with Darkslate baking when Lithium was installed
- Fixed a memory leak with Darkslate baking
- Fixed the Darkness effect being overwritten by DD biome fog
- Updated
ru_rutranslations
### **Improvements:**
- Drastically improved performance of Darkslate Baking
### **Improvements:**
- Drastically improved performance of Darkslate Baking
### **Bug Fixes:**
- Fixed a feature cycle crash that would occur at worldgen with the mod Fungi-Delights
### **Improvements:**
- Terrablender integration is now optional
### **Bug Fixes:**
- Fixed single block air on Desert Rope Mine
- Fixed warnings in console
- Fixed an issue where Petrified Fence Gates would break when water would run into them when opened
- Fixed Potted Glowshrooms
### **Bug Fixes:**
- Fixed warnings in console
- Fixed an issue where Petrified Fence Gates would break when water would run into them when opened
- Fixed Potted Glowshrooms
### **Bug Fixes:**
- Fixed step hight on Glowshroom Monster
- Fixed missing fuels for Scorched Remains and Blocks of Scorched Remains
- Fixed Petrified Mineshafts not spawning
- Fixed incorrect features generating
- Fixed Scorcher spawning particles higher than intended
- Fixed Geyser not boosting entities properly
- Fixed Crystal Husk not accepting Diamond
- Rope can now be placed under blocks like fences and chains
- Rope collision hitbox is now very small at the center of the block to improve usability
### **Bug Fixes:**
- Fixed enchantment durability tags missing for Stiletto and Glowshroom Cap
- Fixed missing crafting and stonecutting recipes for Duskrock Pillar
- Fixed a single block in the Desert Rope Mine that was set to Air instead of Structure Void
- Fixed Rope Mines being waterlogged
## Molten Cavern:
### World Gen
- Removed Ash Layer and Ash Block spawning
- Tweaked molten pools to have more padding of blocks around them
- Added Magma Pads to spawn on lava pools
- Added Scorched Remains
- Added big piles of Scorched Remains
- Added a Magma Block carver that places long stretches of Magma Blocks
- Added a similar carver for Tuff that places long stretches of Tuff
- Added large Darkslate spikes that generate from the floor and ceiling
- Added small Petrified Roots hanging from the ceiling
- Switched to surface rules for darkslate generation
- Should result in zero unintentional Stone or Deepslate inside the molten cavern biome
- Removed Amber Clusters from the biome
### Darkslate
- Darkslate now can be ‘heated’
- Darkslate now has 5 stages of being heated (0-4).
- Darkslate can be heated by touching lava or magma blocks.
- Tags added for each level of heat so that any block can be added as a heat source
### Scorched Remains
- Found randomly on the ground in the Molten Cavern
- Has a 50% chance to drop charcoal when broken without silk touch.
- Smelts 10 items.
- Crafted with Charcoal and Rotten Flesh.
- Can be made into a block.
### Block of Scorched Remains
- Smelts 24 items
- Made with Rotten Flesh and Charcoal
- Found naturally under Geysers
- When placed under a Geyser, the Geysers will spread hot ash particles.
### Geyser
- No longer boosts constantly
- Now bursts randomly that boosts the player upwards with a big particle burst.
- Particles change whether there is lava or water on top of the geyser, or whether the geyser has magma beneath it to boost the burst effect.
- Placing a Block of Scorched Remains beneath a Geyser will spawn glowing ash particles around the Geyser.
- Powering the Geyser with redstone will halt it from bursting until the power is taken away.
- When being unpowered, the geyser will instantly burst.
### Scorcher Mob
- A large eye that does damage with its fiery stare.
- Can only spawn with world generation
- Does damage that ramps up the longer the eye maintains eye contact.
- Does 0 damage the first second, then does 1 more damage for every second the player is in view.
- Can spot and attack players up to 48 blocks away.
- The player will need to keep breaking line of sight to be effective against it.
- When a Scorcher kills a mob/player, it will place Scorched Remains where it was killed.
- If the player looks directly into the eye, it will flash the player and blind them.
### Amber Clusters
- Removed from Molten Cavern
- Added to Sandy Catacombs
### Ash & Ash Block
- Ash has been ‘removed’
- The blocks and items will still exist as they are now, but will no longer generate.
- Tooltip will now display a ‘press shift’ description explaining they are legacy blocks now.
### Magma Pad
- ‘Lily Pad’ but for lava
- Burns the player if not crouching similar to magma blocks when stepped on
### Dead Living Crystal
- Renamed to “Crystal Husk”
- Can now be heated
- When heated, living crystals will not grow
### Living Crystal
- Can now be heated
- When heated, crystal melons cannot be grown
### Crystal Melon
- Added passive particles when placed
## Sandy Catacombs:
### World Gen
- Added surface rules such that Aridrock and mud will always be placed on the surface of the cave
- Added a Duskrock carver that places long stretches of Duskrock padded by mud
- Added small Petrified Roots hanging from the ceiling
- Added Amber Cluster spawning
### Body Snatcher
- Now effects the player with Paranoia on attack
### Paranoia Altar
- Now gives off particles when given a Void Soul Requiem
### Arid Deepslate
- Removed rotations
## Glowshroom Cavern
### Glowshroom Monster
- Now has passive regeneration (1hp/sec)
- Will allow it to continually patrol its area without getting picked off by other mobs
- Added running animation
- Previously, this looked very awkward when chasing targets
- Should no longer get stuck when traversing up blocks
- Now only attacks undead mobs
- Now uses the tag glowshroom_monster_target for entities it targets
- Has a 50% damage reduction against undead mobs
- Only drops glowshroom cap if killed by the player
### Glowshroom Cap
- Reduced durability to 88
- Reduced armor from 1 to 0
### Glimmering Vines
- Now has passive particles
## General:
### Biolith / Terrablender
- Added as a dependency
- Biome parameters are now added back into the config
- When both Terrablender and Biolith are installed at the same time, DD will use Terrablender, but this can be changed in the config.
### Fog
- Custom fog is added per biome to be much thicker and fits the biome much more correctly.
- Can be disabled/adjusted in the config.
### Advancements
- Added 11 new advancements for Darker Depths progression
### Pillars
- Added Darkslate, Duskrock, & Grimestone Pillars
- All Pillars are now rotatable on x and z axis
### Petrified Mineshaft
- Petrified mineshaft variant can be found in the Molten Cavern and Sandy Catacombs biomes.
### World Gen
- Fixed block tags for stone like blocks that would prevent ores from generating.
- Switched from feature placement to surface rules for biome block placement, should be a decent performance improvement. This also means that biomes will not have stone blocks that don’t belong in them.
- Many features have been tweaked and adjusted with all cave biomes.
### Creative menu
- Added stiletto enchantments to Darker Depths creative tab
### Chiseled Blocks
- New textures for Aridrock, Duskrock, and Darkslate Chiseled Bricks
### Petrified Roots
- New textures
- Fixed an issue where Darker Depths was causing currant stalks to break immediately after placing in the Atmospheric mod.
- Fixed an issue where Darker Depths was causing currant stalks to break immediately after placing in the Atmospheric mod.
- Glowshroom cap now has an emissive model to be consistent with 1.21.1
### **Bug Fixes:**
- Fixed an issue where drinking milk while having the glowhshroom cap equipped would remove the haste effect.
- Fixed tags for compat blocks.
- Fixed an issue where drinking milk while having the glowhshroom cap equipped would remove the haste effect.
- Fixed tags for compat blocks.
- Fixed the loottable for Porous Petrified Logs, now correctly requires silk touch to obtain, otherwise will drop Amber.
### **Changes:**
- Added compatibility for No Man's Land, now Trimmed planks and Bookshelves are available for petrified planks.
- Glowshroom Monster can now spawn at up to light level 4
- Glowshroom Monster spawn weight in the Glowshroom Forest from 50 to 200.
- Updated required Neoforge version to 21.1.207
- Fixed an issue where void soul knights would attack creative players when the player hit them from dormancy.
- Fixed an issue where petrified boats were spawning as oak boats, but still rendered as petrified boats.
- Fixed an issue where all Darker Depths enchantments were not registered.
- Fixed a rendering issue when underwater with the glowshroom cap, the cap became translucent.
- Fixed an issue where the Stiletto could not be enchanted.
- Fixed an issue where No Man's Land would stop Darker Depths cave biomes from spawning.
- Fixed an issue where the tomb would spawn without forsaken bronze scrap.
- Lowered required forge version
- Fixed Neoforge incompatibility
- Fixed Optifine incompatibility
- Fixed issue where Darker Depths would break fog in Alex's caves and other various mods that modify fog in the same way
- Paranoia Altars will no longer effect creative players.
- Added Paranoia Altar configs to effect players in creative and adjust the size of the effect area.
- Changed the base block of Arid Boulders to Packed Mud instead of Duskrock
- Added Petrified Hanging Sign
- Added new Void Soul Knight and Glowshroom Monster animations, credit to MHImoment
- Added correct block tags to various blocks that were missing their corresponding tags,
- Adjusted Glowshroom Monster hitbox to be considerably larger.
- Increased Glowshroom Monster attack damage from 8 to 12.
- Glowshroom Monster attack is now dodgable, and requires a wind up.
- Added zh_ch translation.
- Reworked the arrangement of the Darker Depths creative tab, items are no longer at the top, but organized
- Reworked the block properties of many blocks, but generally, Darkslate is harder to break, Duskrock is easier to break, and many other small changes.
- Adjusted biome settings. Biomes should be more common and have less overlap with others.
inside of jungles. Molten cavern should spawn less commonly right next to deep dark biomes, reducing
the chance of the molten cavern taking over ancient cities.
- Fixed a bug where dying inside of a berry bush would not teleport the player to a
- Fixed a bug where the paranoia effect icon was 16x instead of 18x, causing warping on
- Fixed a bug where the Death Anchor overlay would play 1 frame too late, which would make it not hold
- Fixed Petrified Chest Boat recipe to use forge:chests/wooden instead of forge:chests.
- Updated the minimum required Geckolib version to 4.7.4.
- Void Soul Orbs now drop experience. Experience amount is based on the Void Soul Mob that was killed.
- Bodysnatcher now has new animations, credit to MHImoment
- Death Anchor & Crystal Melon now have tooltips when hovering and pressing shift
- Void Souls can now be released from Void Soul Jars. Orbs will still expire without Amber, and will always drop 12 experience, regardless of the type captured.
- Dispensers can also now release Void Souls from Void Soul Jars.
- Lowered per player paranoia bodysnatcher mob cap from 7 to 6
- Fixed server client mismatch relating to death anchor preventing the mod from being used on servers
- Biomes are now configurable via config
- Biome configuration by default has been adjusted
- Fixed geyserblockentity client processing
- Reduced geyser spawn rate
Fixes:
- Sandy Catacombs no longer generates at the surface
- Forsaken Bronze now has item and block tags for ingots and storage blocks
- Glowshroom Monster no longer targets void souls
- Glowshroom Lamp volume has been toned down
- Forge version requirements
- Dry Sprouts are now placable on dirt type blocks
- Bricks can now make chiseled variants of stone types in stonecutter
- Chiseled bricks is now properly crafted from bricks, not polished
Blocks & Items:
Texture Changes
The vast majority of textures have been changed, some minorly, some drastically.
Removed
Silver & all related blocks/items
Resin
Shale (Replaced with Darkslate)
Limestone (Replaced with Duskrock)
Stone Brick Pillar
Changes
Aridrock: Now rotatable.
Glowshroom Stem: Now rotatable.
Rope: Recipe changed and added a forge tag.
Structures:
Rope Mines
Added Forest & Desert rope mines, which are basic structures found rarely on the surface.
Sandy Catacombs
Spawning:
Normal mob spawns have been removed. The following now spawn:
Husks
Skeletons
Cave Spiders
Endermen
Body Snatcher
Entities:
Body Snatcher
A small, fairly weak monster.
Dashes at players from over 10 blocks away, making it difficult to escape.
On death, it transforms into a Void Soul.
Void Soul Knight
Spawns statically and dormant within the Catacombs.
Wakes up when attacked or when a player is within 8 blocks.
Very slow but tracks the player through walls for up to 30 seconds.
Has an unavoidable uppercut attack and a dodgeable downward swing.
On death, it transforms into a Void Soul.
Void Soul
An invulnerable orb that results from the death of a void soul mob.
Wanders and flies around for 60 seconds before expiring.
Right-clicking with Amber makes it permanent.
Right-clicking with a Bottle captures it in a Void Soul Jar.
Blocks & Items:
Stiletto
Dagger-type weapon with 50% more attack speed and 5 attack damage.
Right-click to dash forward (10-second cooldown, consumes durability).
Enchantments:
Swift Strike: Resets dash cooldown when dealing damage immediately after a dash.
Quick Dash (I-III): Reduces dash cooldown by 25% per level (multiplicative).
Crafted & repaired with Forsaken Bronze Ingots.
Void Soul Requiem
Removes all curses from an item in an anvil for 25 XP levels.
Used to activate the Death Anchor and unlock the Paranoia Altar.
Forsaken Bronze
Scraps are found in Catacombs tombs, chests, & suspicious sand.
1 Scrap + 4 Copper = 1 Forsaken Bronze Ingot.
Ingots craft the Death Anchor, Stiletto, Tomb, and Forsaken Bronze Blocks.
Death Anchor
Allows you to teleport back to its position upon death, after which it kills you.
Works across dimensions. Activated by a Void Soul Requiem.
The death from the anchor itself is unavoidable.
Paranoia Altar
Centerpiece of the Catacombs that gives the Paranoia effect in a 72-block radius.
When locked, it summons Body Snatchers near the player.
While locked, it's indestructible. Use a Void Soul Requiem on it to unlock and break it permanently, stopping the spawns.
Tomb
Large 3x2 treasure 'chests' in Catacombs treasure rooms containing Forsaken Bronze Scrap.
Paranoia Effect
A lighter version of blindness that also slightly zooms in your FOV.
Causes random false footstep sounds.
Holding torches impacts the fog distance:
+100%: Void Soul Torch
+40%: Torch
+20%: Redstone Torch
- 30%: Soul Torch
Glowshroom Cavern
Blocks & Items:
Glowshroom Lamp: Green lamp block activated by redstone.
Glowshroom Lantern: Green lantern-style block.
Glowgrime: New crafting material.
Glowspurs: Model changed.
Entities:
Glowshroom Monster
Stats adjusted.
No longer spawns regardless of light level.
Molten Cavern
Blocks & Items:
Crystal Melon
Applies a 5-minute 'supercharge' to any tool.
Effect: +20% dig speed, +20% attack damage, +20% attack speed, and no durability loss.
Living Crystal
Found rarely as Dead Living Crystal. Right-click a Dead one with a Diamond to 'restart' it.
Over a long time, it grows into a Living Crystal.
Living Crystal spreads to nearby diamond ore.
Placing a Watermelon next to a Living Crystal converts it to a Stone Melon.
The Stone Melon will eventually grow into a Crystal Melon, and the Living Crystal will decay back to a Dead Living Crystal.
+ Cobbled Sandstone Vertical Slab and Red Cobbled Sandstone Vertical Slab Recipe is now working