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Dasik Library

Dasik Library

by dasikigaijin • Downloads: 0 • Followers: 0
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Requires Fabric API Universal Core Library Client & Server Java 25 License GPLv3 Minecraft 26.1.2+

🧠 Dasik Library

"The universal Hive Mind foundation powering autonomous animal genetics, dynamic GameRules, and high-performance flocking across Minecraft."


📖 Introduction

Developing modern Minecraft Fabric mods often means facing recurring architectural roadblocks: registering dynamic GameRules on the fly without causing immutable registry lockouts, synchronizing animal genetics and scale attributes across world save cycles, orchestrating swarming and flocking AI without decimating server tick rates, and integrating optional client configuration GUIs without causing fatal ClassNotFoundException crashes on headless dedicated servers.

Dasik Library is the universal standalone foundation engineered to solve these challenges. It provides the high-performance architectural backbone powering every mod across the Vanilla Outsider, Delayed Gratification, and Instant Gratification collections. Designed with strict zero-allocation hot paths, Knot ClassLoader isolation, and modular APIs, it equips developers and players with an enterprise-grade framework for modern Minecraft.

[!IMPORTANT] This is a Standalone Universal Core Library / API.

  • Universal Single-JAR Standard: Dasik Library builds a single universal cross-version JAR (>=26.1.2-, currently v1.8.35) using pure SemVer. It seamlessly loads across Minecraft 26.1.2, 26.2, 26.3, and future snapshots.
  • Both Client & Dedicated Server Ready: Fully compatible with singleplayer clients and multiplayer dedicated servers.
  • Zero Standalone Gameplay Bloat: Does not add arbitrary gameplay items or world generation on its own. It runs quietly in the background, providing shared AI, genetics, and registry infrastructure for dependent mods.

✨ Features

🧬 Autonomous Animal Genetics & Breeding API

  • Persistent Entity Genetics: Attaches an entity-agnostic genetic data model to living entities via persistent Fabric attachments (dasik-library:genetics), preserving lineage, UUIDs, and generational traits across world saves.
  • Triangular Mutation & Outcross Recovery: Implements natural biological breeding math, including triangular mutation distribution, parent trait averaging, multi-tier inbreeding penalties, and genetic outcross recovery.
  • Size-Stats Builder & Linked Attributes: Easily bind entity physical scale (minecraft:scale, customizable from 0.1f to 3.0f) to secondary attributes (Max Health, Movement Speed, Attack Damage) via LinkedAttributeRegistry with linear, inverse, or quadratic scaling.
  • Genetics-Driven Loot Modification: Uses GeneticsLootRegistry and loot hooks to dynamically scale drops, meat yields, and resources based on entity size and genetic vitality.

⚙️ Dynamic GameRule Registration & Auto-Translation Engine

  • On-Demand Registry Unfreezing: Safely unfreezes BuiltInRegistries.GAME_RULE at runtime via MappedRegistryAccessor, allowing consumer mods and addons to register custom GameRules without startup race conditions or registry lockouts.
  • Automatic Translation Injection: Dynamically generates human-readable translation keys and injects them directly into vanilla's Language map (dasik$injectDynamicGameRuleTranslations), eliminating missing string placeholders (§l bold category formatting included).
  • World Save Persistence: Seamlessly intercepts SavedData serialization (GameRuleMapMixin), ensuring dynamic GameRule changes made via /gamerule persist reliably in level.dat and game_rules.dat.
  • Automated Orphaned Rule Pruning: Hooks ServerLifecycleEvents.SERVER_STARTING to detect and cleanly purge orphaned dynamic GameRules left behind when mods are uninstalled, keeping world save files pristine.
  • Math Conversion Helpers: Built-in calculation utilities for percentages, permilles, and deciles (getPct, getChance, getProb, getDecileFloat).

🦅 High-Performance Swarm & Flocking AI (Cached Boids)

  • $O(N)$ Leader-Follower Pattern: Eliminates expensive $O(N^2)$ pairwise distance checks by computing and caching group metrics (FlockState) exclusively on the pack Leader, enabling smooth swarms of 100+ entities at a solid 20 TPS.
  • Biomechanical Steering: Full Alignment, Cohesion, and Separation vector steering calculations for realistic aerial murmurations (AerialFlockingStrategy) and terrestrial pack movement (TerrestrialFlockingStrategy).
  • Resilient Following: Integrated water navigation penalty bypass and catch-up teleportation thresholds to ensure pack members never get lost across chunk boundaries.

📡 The Hive Mind & Decoupled Signal Bus

  • Decoupled Social Signals: High-throughput SignalBus enables mobs to emit and receive alerts, warnings, and mood updates across species without hard-coded class couplings.
  • Scope Isolation: Targeted signal delivery (Scope.SAME_SPECIES, Scope.HERD, Scope.GLOBAL) with safe instance checks.
  • Lazy Freeze Architecture: Solves mod initialization race conditions by allowing modules to register social events during mod init while locking the registry safely at server tick.

🖥️ Optional GUI Integration & Server ClassLoader Safety

  • Classloader-Isolated Config Screen Resolver: GuiHelper dynamically discovers and invokes YetAnotherConfigLib (YACL) and Cloth Config via reflection and Knot ClassLoader isolation.
  • 100% Dedicated Server Crash Immunity: Completely prevents client GUI classes from loading on dedicated servers, eliminating server startup crashes.
  • Standardized Creator Support: Provides DasikSupportHelper to embed standardized creator support buttons at index 0 across config screen category pages.

🛡️ Enterprise Stability & Zero-Allocation Hot Paths

  • Zero-Dependency Version Guard: ModVersionGuard verifies runtime Minecraft environment compatibility on startup and displays human-readable diagnostic advice if an incompatible API drop is detected.
  • Atomic File Persistence: ConfigHelper manages JSON read/write operations using temporary file atomic swaps and automatic backup generation.
  • Zero-Allocation Rendering: Zero-byte heap allocation architecture across high-frequency tick and render paths.

📊 Quick Reference & Mechanics Matrix

Feature Dimension Vanilla / Standard Mod Implementation Dasik Library (v1.8.35)
GameRule Registration Static build-time registration only Dynamic runtime unfreeze + auto-translation injection
Save File Persistence Only static vanilla rules saved Dynamic SavedData storage in game_rules.dat
Orphaned Rule Handling Corrupts saves or persists forever Automated startup pruning (pruneOrphanedRules)
Flocking AI Complexity $O(N^2)$ pairwise entity distance loops $O(N)$ Leader-Cached FlockState computation
Animal Genetics Engine Flat vanilla breed inheritance Lineage tracking, mutations, scale linking & loot scaling
Scale Attribute Range Rigid vanilla scaling Custom scaling clamp [0.1f, 3.0f] with linked stats
Optional Config GUI Prone to server NoClassDefFoundError Reflection & Knot isolation (GuiHelper) with 0 server risk
Version Safeguards Obscure Mixin crash traces ModVersionGuard Knot ClassLoader validation

🚀 Developer Quick Start & Implementation Guide

Integrating Dasik Library into your own Fabric mod takes only a few lines of code:

1. Gradle Setup

Add the Modrinth Maven repository and declare the dependency in your build.gradle:

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
    }
}

dependencies {
    modImplementation "maven.modrinth:dasik-library:1.8.35"
}

2. Registering a Dynamic GameRule

Register a GameRule with automatic English translation and category bolding:

import net.dasik.social.api.gamerule.DynamicGameRuleManager;

// Registers 'my_mod:drop_multiplier' with a default value of 2 under the 'Gameplay' category
DynamicGameRuleManager.registerIntegerRule(
    "my_mod:drop_multiplier",
    2,
    "Drop Multiplier",
    "Gameplay"
);

3. Binding Animal Scale to Health and Speed

Link physical size to combat and mobility attributes:

import net.dasik.social.api.genetics.SizeStatsBuilder;
import net.dasik.social.api.genetics.LinkMode;
import net.minecraft.world.entity.ai.attributes.Attributes;

SizeStatsBuilder.create("my_mod:beast_genetics")
    .linkAttribute(Attributes.MAX_HEALTH, LinkMode.PROPORTIONAL, 2.0f)
    .linkAttribute(Attributes.MOVEMENT_SPEED, LinkMode.INVERSE, 0.5f)
    .register();

4. Dynamic Registry Scanning

Safely observe and handle new registry entries added by other mods:

import net.dasik.social.api.registry.DynamicRegistryScanner;
import net.minecraft.core.registries.BuiltInRegistries;

DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, item -> {
    // Process new modded items dynamically on startup and live reload
});

⚙️ Core Configuration & Save Architecture

[!IMPORTANT] 💡 Config vs. In-Game GameRules: The global configuration file only defines default values for newly created worlds. In existing worlds, change settings in-game via the Edit Game Rules UI screen or the /gamerule command.

Dasik Library manages dynamic GameRule states natively within your world save files:

  • World Storage: Stored in <world_save>/data/game_rules.dat and level.dat.
  • Zero Residual Clutter: When you remove a mod that registered dynamic rules, Dasik Library's startup pruning engine detects the absent namespace and unregisters orphaned entries, preventing console spam and bloated save files.

📖 In-Depth How-To & Integration Playbook

1. For Survival Players & Server Administrators

  1. Download dasik-library-1.8.35.jar (or latest release).
  2. Place the JAR directly into your .minecraft/mods folder along with Fabric API.
  3. Launch Minecraft. Dasik Library operates silently and efficiently in the background, providing foundational services for your installed mods.
  4. When configuring GameRules in-game via the Edit Game Rules screen or /gamerule, all rules registered by Dasik-powered mods are automatically translated, organized into categories, and saved directly to the world file.

2. For Modpack Creators

  1. Universal Multi-Version Support: You do not need separate builds of Dasik Library for minor Minecraft patches—one build handles MC 26.1.2, 26.2, and 26.3+.
  2. Server-Safe: Include Dasik Library in both client and server modpacks without fear of client GUI crashes.
  3. Clean World Upgrades: When updating modpacks and removing deprecated mods, the library automatically purges orphaned GameRules on the next server launch.

3. For Mod Developers

  1. Declare dasik-library in your fabric.mod.json:
    "depends": {
      "fabricloader": ">=0.16.10",
      "minecraft": ">=26.1.2-",
      "fabric-api": "*",
      "dasik-library": ">=1.8.15"
    }
  2. Leverage DynamicGameRuleManager to avoid writing repetitive GameRule boilerplate and translation files.
  3. Use GuiHelper to supply optional YACL or Cloth Config GUIs that open seamlessly via ModMenu while preserving 100% server safety.

🧩 Recommended Sister Mods & Powered Projects

Dasik Library serves as the engine for numerous popular mods. Explore these projects powered directly by the library:

  • 📜 Collapsible Game Rules: Modernizes the Edit Game Rules screen into collapsible categories with real-time search, leveraging Dasik Library's dynamic metadata.
  • 🐕 Better Dogs: Complete canine behavioral overhaul featuring personality intelligence, pack murmuration, and vehicle riding powered by Dasik Library's AI flocking engine.
  • 🌿 Natural Reproduction: Autonomous 27-species wildlife breeding and genetics engine built directly on Dasik Animal Genetics.

🌟 Explore my profile for more vanilla enhancements, performance utilities, and game design overhauls.


💬 Join the Community & Get Support

Looking for help, want to test early beta builds, or vote on upcoming features? Join our official Discord community!


☕ Support

If you enjoy the ecosystem, consider fueling future updates!

SocioBuzz Saweria

[!NOTE]


📜 Credits & Modpack Permissions

Role / Property Author / Link
Creator / Author Dasik (Rifaditya)
Community Official Discord
Collection Universal Core Architecture
License GNU Lesser General Public License v3.0 (LGPLv3)
Source Code GitHub - Rifaditya/MC-DasikLibrary
Issue Tracker GitHub Issues
Documentation / Wiki GitHub Wiki

[!IMPORTANT] 📦 Modpack Permissions & Distribution: You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.
⚖️ License & Fork Guidelines (No Zero-Change Re-uploads): This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports—provided your project remains open-source under GPLv3 with proper attribution. However, straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names (e.g. to farm downloads or rewards) are strictly forbidden.

Made with ❤️ for the Minecraft community

Part of the Universal Core Architecture

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.11
Fabric
3d ago 1
1.21.1
Fabric
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1.20.1
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## [1.4.0+1.21.11]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance verification APIs enabling headless integration tests without spawning graphical client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting class files and manifests for illegal sidedness, unresolved entrypoints, and deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Embedded Netty-backed server-side player bot wrapper simulating player interactions, item usage, block placement, and entity attacks safely during headless tests.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors across active ClassLoaders.

## [1.4.0+1.21.1]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance verification APIs enabling headless integration tests without spawning graphical client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting class files and manifests for illegal sidedness, unresolved entrypoints, and deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Embedded Netty-backed server-side player bot wrapper simulating player interactions, item usage, block placement, and entity attacks safely during headless tests.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors across active ClassLoaders.

## [1.4.0+1.20.1]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance verification APIs enabling headless integration tests without spawning graphical client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting class files and manifests for illegal sidedness, unresolved entrypoints, and deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Embedded Netty-backed server-side player bot wrapper simulating player interactions, item usage, block placement, and entity attacks safely during headless tests.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors across active ClassLoaders.

## [1.4.0+1.21.11]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance verification APIs enabling headless integration tests without spawning graphical client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting class files and manifests for illegal sidedness, unresolved entrypoints, and deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Embedded Netty-backed server-side player bot wrapper simulating player interactions, item usage, block placement, and entity attacks safely during headless tests.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors across active ClassLoaders.

## [1.3.0+1.21.11]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.20.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.11]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.11]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.20.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.11]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.11]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.21.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

## [1.3.0+1.20.1]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Ported 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory).
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config fields with 0 client imports in common code.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

[1.12.0] Dasik Library 1.12.0 by dasikigaijin on Oct 22, 2026
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## [1.12.0]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance, studio-wide verification APIs for downstream mods, enabling headless integration tests without spawning heavy client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting compiled class files and fabric.mod.json manifests. Detects illegal client-side imports in common classes, verifies entrypoint class resolution, checks GameRule namespace conventions, and ensures total purging of deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Lightweight server-side player bot wrapper connected via embedded Netty channels. Allows simulating player interactions, item usage (useItem, useItemOnBlock), entity interactions (interactWithEntity, attack), and lifecycle hooks safely during headless integration and GameTest execution.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors and bytecode injection targets across active ClassLoaders.
  • Architectural Violation Reporting (ContractViolationException)**: Standardized exception providing clear, actionable error summaries detailing rule breaches and offending class files.

[1.12.0] Dasik Library 1.12.0 by dasikigaijin on Oct 22, 2026
Download
## [1.12.0]

### Added
  • Public Headless Testing & Verification Framework (net.dasik.social.api.test)**: Added high-performance, studio-wide verification APIs for downstream mods, enabling headless integration tests without spawning heavy client windows.
  • Universal Bytecode & Manifest Contract Verifier (DasikContractVerifier)**: Headless-safe JVM bytecode analyzer inspecting compiled class files and fabric.mod.json manifests. Detects illegal client-side imports in common classes, verifies entrypoint class resolution, checks GameRule namespace conventions, and ensures total purging of deprecated legacy guards.
  • Headless Virtual Player Bot (VirtualPlayerBot)**: Lightweight server-side player bot wrapper connected via embedded Netty channels. Allows simulating player interactions, item usage (useItem, useItemOnBlock), entity interactions (interactWithEntity, attack), and lifecycle hooks safely during headless integration and GameTest execution.
  • Pillar 5 Mixin Linkage Auditor (VirtualPlayerBot.auditAllMixins())**: Autonomous audit hook validating SpongePowered Mixin method descriptors and bytecode injection targets across active ClassLoaders.
  • Architectural Violation Reporting (ContractViolationException)**: Standardized exception providing clear, actionable error summaries detailing rule breaches and offending class files.

[1.11.2] Dasik Library 1.11.2 by dasikigaijin on Oct 22, 2026
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## [1.11.2]

### Fixed
  • Client Sidedness Isolation (ClientSupportScreenHelper)**: Extracted all ConfirmLinkScreen browser opening logic to client-only helper class, purifying DasikSupportHelper and SocialLinks common bytecode of any net.minecraft.client.* imports.
  • SignalBus Spatial Indexing & Cast Safety (SignalBus)**: Added fast bypass for large signal ranges (maxRange >= 256.0), dimension check, and defensive source instanceof SocialEntity casting.
  • Vanilla Classloader Integrity**: Purged obsolete PathfinderMobMixin from mixin configurations and source tree; added defensive instanceof GroupMember guards across FollowLeaderGoal, GroupManager, and AerialFlockingStrategy.
  • Saturated Genetics Bounds & Scale Alignment (DasikAnimalGeneticsAPI)**: Replaced restrictive 0.5x–2.0x clamping with saturated bounds (Math.max(0.0001f, scale)), and standardized trait ID resolution to prioritize "size" with fallback to "scale".
  • Memory-Safe Registry Cleanup (SocialRegistry)**: Purged redundant SPECIES_INDEX concurrent map; guarded unregister() to prevent counter underflows; added synchronized clear() method for world teardowns.

[1.11.2] Dasik Library 1.11.2 by dasikigaijin on Oct 22, 2026
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## [1.11.2]

### Fixed
  • Client Sidedness Isolation (ClientSupportScreenHelper)**: Extracted all ConfirmLinkScreen browser opening logic to client-only helper class, purifying DasikSupportHelper and SocialLinks common bytecode of any net.minecraft.client.* imports.
  • SignalBus Spatial Indexing & Cast Safety (SignalBus)**: Added fast bypass for large signal ranges (maxRange >= 256.0), dimension check, and defensive source instanceof SocialEntity casting.
  • Vanilla Classloader Integrity**: Purged obsolete PathfinderMobMixin from mixin configurations and source tree; added defensive instanceof GroupMember guards across FollowLeaderGoal, GroupManager, and AerialFlockingStrategy.
  • Saturated Genetics Bounds & Scale Alignment (DasikAnimalGeneticsAPI)**: Replaced restrictive 0.5x–2.0x clamping with saturated bounds (Math.max(0.0001f, scale)), and standardized trait ID resolution to prioritize "size" with fallback to "scale".
  • Memory-Safe Registry Cleanup (SocialRegistry)**: Purged redundant SPECIES_INDEX concurrent map; guarded unregister() to prevent counter underflows; added synchronized clear() method for world teardowns.

[1.11.1] Dasik Library 1.11.1 by dasikigaijin on Oct 22, 2026
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## [1.11.1]

### Fixed
  • Headless Test Classpath Resolution (build.gradle)**: Declared testImplementation "com.terraformersmc:modmenu:${project.modmenu_version}" to ensure reflection tests for UniversalConfigScreen and ModMenuIntegration pass cleanly in headless environments.
  • Command Sidedness & Test Suite Expansion (CommandSidednessAndHygieneTest)**: Added test assertions verifying command tree safety, zero client leaks in command dispatchers, and side-agnostic execution.

[1.11.1] Dasik Library 1.11.1 by dasikigaijin on Oct 22, 2026
Download
## [1.11.1]

### Fixed
  • Headless Test Classpath Resolution (build.gradle)**: Declared testImplementation "com.terraformersmc:modmenu:${project.modmenu_version}" to ensure reflection tests for UniversalConfigScreen and ModMenuIntegration pass cleanly in headless environments.
  • Command Sidedness & Test Suite Expansion (CommandSidednessAndHygieneTest)**: Added test assertions verifying command tree safety, zero client leaks in command dispatchers, and side-agnostic execution.

[1.11.1] Dasik Library 1.11.1 by dasikigaijin on Oct 22, 2026
Download
## [1.11.1]

### Fixed
  • Headless Test Classpath Resolution (build.gradle)**: Declared testImplementation "com.terraformersmc:modmenu:${project.modmenu_version}" to ensure reflection tests for UniversalConfigScreen and ModMenuIntegration pass cleanly in headless environments.
  • Command Sidedness & Test Suite Expansion (CommandSidednessAndHygieneTest)**: Added test assertions verifying command tree safety, zero client leaks in command dispatchers, and side-agnostic execution.

[1.11.0] Dasik Library 1.11.0 by dasikigaijin on Oct 22, 2026
Download
## [1.11.0]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Introduced a 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory), eliminating 80–120 lines of repetitive category and group boilerplate per mod.
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config option fields (category, group, name, description, slider, min, max) in common code with 0 client imports, guaranteeing complete dedicated server classloader safety.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back without errors when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

[1.11.0] Dasik Library 1.11.0 by dasikigaijin on Oct 22, 2026
Download
## [1.11.0]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Introduced a 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory), eliminating 80–120 lines of repetitive category and group boilerplate per mod.
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config option fields (category, group, name, description, slider, min, max) in common code with 0 client imports, guaranteeing complete dedicated server classloader safety.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back without errors when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

[1.11.0] Dasik Library 1.11.0 by dasikigaijin on Oct 22, 2026
Download
## [1.11.0]

### Added
  • Zero-Boilerplate Universal YACL Config Screen Generator (UniversalConfigScreen)**: Introduced a 1-line client configuration GUI generator for YetAnotherConfigLib (YACL) v3 with full ModMenu integration (createUniversalFactory), eliminating 80–120 lines of repetitive category and group boilerplate per mod.
  • Side-Safe Configuration Field Annotation (@ConfigOption)**: Added @ConfigOption annotation in net.dasik.social.api.config for declaring config option fields (category, group, name, description, slider, min, max) in common code with 0 client imports, guaranteeing complete dedicated server classloader safety.
  • Knot ClassLoader Reflection Safety Bridge (YaclSafetyBridge)**: Dynamic reflection wrapper for YACL v3 allowing mods to offer rich client configuration screens when YACL is present while gracefully falling back without errors when YACL is absent.
  • Dynamic 2-Way GameRule Configuration Synchronization (DynamicGameRuleConfigSync)**: Bidirectional real-time synchronization between in-game GameRules, client GUI option changes, and custom JSON configuration files.
  • Automated Creator Support Integration**: Automatically injects centralized Discord community and Ko-fi creator support buttons into every generated configuration category.
  • 5-Pillar Autonomous Test Verification**: Added extensive chaos fuzzing (10k property iterations), multi-threaded concurrency stress testing (50 threads), and Knot ClassLoader isolation tests.

[1.10.0] Dasik Library 1.10.0 by dasikigaijin on Oct 22, 2026
Download
## [1.10.0]

### Added
  • Universal Brigadier Command Framework (net.dasik.social.api.command)**: Introduced a standardized, fluent command framework for Minecraft Fabric mods, simplifying the creation of in-game administration, debugging, and configuration commands.
  • Fluent Command Tree Builder (DasikCommandTreeBuilder)**: Added an expressive builder facilitating root command creation, permission handling, subcommands (help, status, get, set, reset, reload), tab completion, and automated error feedback.
  • Dynamic 2-Way GameRule Synchronization (GameRuleCommandSync)**: Integrated bidirectional synchronization between Brigadier command nodes and vanilla/dynamic GameRules with instant feedback and runtime notification callbacks.
  • Centralized Feedback Formatter (CommandFeedbackFormatter)**: Unified formatting for success notices, warning alerts, value displays, and clickable community footers across commands.
  • Headless Unit Verification**: Added comprehensive unit test coverage verifying command tree construction, argument dispatching, and feedback formatting.

[1.10.0] Dasik Library 1.10.0 by dasikigaijin on Oct 22, 2026
Download
## [1.10.0]

### Added
  • Universal Brigadier Command Framework (net.dasik.social.api.command)**: Introduced a standardized, fluent command framework for Minecraft Fabric mods, simplifying the creation of in-game administration, debugging, and configuration commands.
  • Fluent Command Tree Builder (DasikCommandTreeBuilder)**: Added an expressive builder facilitating root command creation, permission handling, subcommands (help, status, get, set, reset, reload), tab completion, and automated error feedback.
  • Dynamic 2-Way GameRule Synchronization (GameRuleCommandSync)**: Integrated bidirectional synchronization between Brigadier command nodes and vanilla/dynamic GameRules with instant feedback and runtime notification callbacks.
  • Centralized Feedback Formatter (CommandFeedbackFormatter)**: Unified formatting for success notices, warning alerts, value displays, and clickable community footers across commands.
  • Headless Unit Verification**: Added comprehensive unit test coverage verifying command tree construction, argument dispatching, and feedback formatting.

## [1.2.0+1.21.11]

### Added
  • Universal Brigadier Command Framework**: Complete studio command suite system ported to Minecraft 1.21.11.
  • UniversalCommandRegistry: Fluent builder constructing standardized studio command suites (/<root> help, status, get, set, reset, reload) with automatic tab completions and dual-level permission gating (All / Gamemasters).
  • GameRuleCommandBridge: Reactive two-way synchronizer bridging Brigadier commands, Minecraft GameRule<?> entries, and persistent JSON configs with saturated arithmetic bounds and warning telemetry.
  • CommandFeedbackFormatter: Unified gold mod prefix (§6[ModName]§r), color-coded status states (success, warning, error, info), and clickable Discord & Ko-fi interactive footers.
  • ModCommandDispatcher: Thread-safe central registry hooked directly into Fabric's CommandRegistrationCallback.
  • Automatic ModCommandDispatcher.init() lifecycle hook in DasikLibraryMod.onInitialize().

## [1.2.0+1.21.1]

### Added
  • Universal Brigadier Command Framework**: Complete studio command suite system ported to Minecraft 1.21.1.
  • UniversalCommandRegistry: Fluent builder constructing standardized studio command suites (/<root> help, status, get, set, reset, reload) with automatic tab completions and dual-level permission gating (All / Gamemasters).
  • GameRuleCommandBridge: Reactive two-way synchronizer bridging Brigadier commands, Minecraft GameRules.Key<?> entries, and persistent JSON configs with saturated arithmetic bounds and warning telemetry.
  • CommandFeedbackFormatter: Unified gold mod prefix (§6[ModName]§r), color-coded status states (success, warning, error, info), and clickable Discord & Ko-fi interactive footers.
  • ModCommandDispatcher: Thread-safe central registry hooked directly into Fabric's CommandRegistrationCallback.
  • Automatic ModCommandDispatcher.init() lifecycle hook in DasikLibraryMod.onInitialize().

## [1.2.0+1.20.1]

### Added
  • Universal Brigadier Command Framework**: Complete studio command suite system ported to Minecraft 1.20.1.
  • UniversalCommandRegistry: Fluent builder constructing standardized studio command suites (/<root> help, status, get, set, reset, reload) with automatic tab completions and dual-level permission gating (All / Gamemasters).
  • GameRuleCommandBridge: Reactive two-way synchronizer bridging Brigadier commands, Minecraft GameRules.Key<?> entries, and persistent JSON configs with saturated arithmetic bounds and warning telemetry.
  • CommandFeedbackFormatter: Unified gold mod prefix (§6[ModName]§r), color-coded status states (success, warning, error, info), and clickable Discord & Ko-fi interactive footers.
  • ModCommandDispatcher: Thread-safe central registry hooked directly into Fabric's CommandRegistrationCallback.
  • Automatic ModCommandDispatcher.init() lifecycle hook in DasikLibraryMod.onInitialize().

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