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Deep Drilling

Deep Drilling

by BeeIsYou • Downloads: 0 • Followers: 0
Description
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Overview

Deep Drilling is an addon to Create that adds rare "Ore Nodes" throughout the world, yielding different resources based on the biome.

A collage of four screenshots showing respectively: a boulder of crimsite in a mountain, a boulder of veridium in the ocean, a boulder of ochrum in a badlands biome, and a bouler of asurine in a grove

Boulders of crimsite (iron), veridium (copper), ochrum (gold), and asurine (zinc) respectively

Construct large drills, augment them with modules and drill heads, then fuel your factory with unlimited resources extracted from the very center of the earth!

3 drills side-by-side, one with a head made out of andesite, one with a head made out of copper and 2 attached modules, and one with a head made out of brass with 4 attached modules

Minimise the upkeep cost of replacing heads, obtain only building blocks, or maximise SPEED

Features

  • Ore Nodes generate in the world
    • Each variant appears in only specific biomes
    • This encourages exploration and the creation of multiple outposts to exploit each type
  • A new specialised Drill
    • The only tool powerful enough to exploit these Ore Nodes
    • Requires kinetic power and...
  • ... Drill Heads
    • Each one has differing durabilities, speeds, resource qualities, and production costs
    • Andesite is inexpensive and easily automatable without drilling, but slow
    • Copper is very fast with more durability, but can only produce building blocks
    • Brass is fast with a high amount of durability and better resource output, but costs a lot to produce
    • Drill Heads can be improved with fortune, efficiency, and unbreaking enchantments
  • Attach Modules for even more output
    • Up to 5 can be placed onto a drill at once
    • The Collection Filter is a near necessity, preventing drops from spewing onto the ground
    • The Sludge Pump allows Drill Heads to function faster while taking less damage, but loses quality drops to wasteful Sludge
    • The Drill Overclock greatly increases drilling speed but causes Drill Heads to take more damage
    • (definitely more to come: nuance and options are cool, objective metas are boring)

Requirements

For Forge you need

For Fabric you need

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
  • Fix being unable to /reload on forge servers
### Breaking changes
  • Rework of sludge pump
  • Applies a negative fortune effect (chance for zero loot)
  • Creates a new fluid called Sludge in its internal tank. If full will stop the drill from functioning
  • Sludge can be turned into netherrack
  • Modules use axis instead of facing blockstates
  • Existing modules will now all point upwards, which shouldn't break _many_ setups but just be aware
### The rest
  • JEI integration
  • Shows only _what_ items can drop from each node
  • No chance or quantity, but should do for now
  • Drill heads can now be enchanted
  • Efficiency increases mining speed
  • Unbreaking reduces the damage taken
  • Fortune gives a chance to roll for loot tables again
  • Mending doesn't do much (yet), but does mend in item form and halts the drill instead of destroying itself
  • Ore Nodes are now generated as structures instead of features
  • This means /locate can now find naturally generated nodes!**
  • Uses better placement options for biome filtering and consistent spacing
  • Bedrock can be drilled for lots of cobblestone and cobbled deepslate
  • Big internal rewrite of modifier system to be easier to use and implement
  • Changed how players are informed on the function of blocks
  • Module ponder more generalized, giving clearer information
  • Each module now has a tooltip briefly explaining what it does
  • Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple +N or -X% there's no elegant way to give numerical information that will apply for everything
  • Added Blank Module (mainly as a crafting intermediate)
  • Does nothing but connecting Modules
  • Updated icon :3
### Breaking changes
  • Rework of sludge pump
  • Applies a negative fortune effect (chance for zero loot)
  • Creates a new fluid called Sludge in its internal tank. If full will stop the drill from functioning
  • Sludge can be turned into netherrack
  • Modules use axis instead of facing blockstates
  • Existing modules will now all point upwards, which shouldn't break _many_ setups but just be aware
### The rest
  • JEI integration
  • Shows only _what_ items can drop from each node
  • No chance or quantity, but should do for now
  • Drill heads can now be enchanted
  • Efficiency increases mining speed
  • Unbreaking reduces the damage taken
  • Fortune gives a chance to roll for loot tables again
  • Mending doesn't do much (yet), but does mend in item form and halts the drill instead of destroying itself
  • Ore Nodes are now generated as structures instead of features
  • This means /locate can now find naturally generated nodes!**
  • Uses better placement options for biome filtering and consistent spacing
  • Bedrock can be drilled for lots of cobblestone and cobbled deepslate
  • Big internal rewrite of modifier system to be easier to use and implement
  • Changed how players are informed on the function of blocks
  • Module ponder more generalized, giving clearer information
  • Each module now has a tooltip briefly explaining what it does
  • Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple +N or -X% there's no elegant way to give numerical information that will apply for everything
  • Added Blank Module (mainly as a crafting intermediate)
  • Does nothing but connecting Modules
  • Updated icon :3
Fix crash on dedicated servers trying to load partial models
Fix crash on dedicated servers trying to load partial models
Fix mixin refmap crash on startup
Fix mixin refmap crash on startup
Initial release
Initial release
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