
This datapack adds the deeper dark dimension, a new dimension consisting of sculk covered caverns filled with treasure and danger. The dimension adds new loot, new game mechanics, unique items, blocks, many advancements, new structures, enchantments and more.
The Deeper Dark Dimension
The Deeper Dark is the new dimension this datapack adds, and is where most of the datapack's content is found. To enter the deeper dark, you must stand on reinforced deepslate in the portal structure in the center of an ancient city while holding an echo shard. Particles will appear showing you can enter. You can step into the portal and will be transported into the deeper dark. Once you enter the deeper dark, you will need to find another reinforced deepslate and hold your now-enchanted echo shard to leave. Just don't spawn the warden, because if there is a warden nearby, you cannot leave the dimension until it despawns or gets far enough away.
Biomes
Deeper Dark
The deeper dark biome is the main biome and most common biome in the dimension. It is very similar to the deep dark in the overworld, but with a few key differences. It has more sculk, fossils that contain diamonds, blue fog, sculk traps, and ancient villages. All overworld ores will spawn here, including emerald ore. All other biomes in the deeper dark are variants of this biome except the deep oasis.

Deeper Dark Cavern
The deeper dark cavern biome is almost identical to the deeper dark main biome except instead of small caves, the biome is a large cavern, and the only structures are ancient fortresses.

The Volcanic Caverns
The volcanic caverns biome has basalt pillars, lava, magma blocks, gravel, tuff, and ancient debris. It is very similar to the basalt delta biome in the nether. At the center of the biome is a lava river/ravine.

The Amethyst Mines
The amethyst mines biome is covered in amethyst, calcite, and smooth basalt. On top of amethyst blocks, you can find calibrated sculk sensors. Since they are on top of amethyst blocks they will signal to other sensors and shriekers, and even cause chain reactions, but sculk sensors and shriekers spawn less frequently in this biome. Various mining suplies can be found around the biome. The only structure here is the amethyst mineshaft.

The Deep Oasis
The deep oasis is a calm sculk-free biome that spawns at the top of tall caves. Many plants live here, and giant vines hang down from the ceiling. sniffers and their plants will spawn here in sniffer nests; geode shaped caves made of moss and coarse dirt. Underneath this biome there are more shriekers than elsewhere in the deeper dark. No structures spawn in this biome. Credit to peA_sh0ter for helping me design this biome.

The Ancient Dark
The ancient dark is the original home of the sculk. The biome is a large cavernous biome, with thin pillars and ledges. It is surrounded on all sides by an Obsidian Barrier The terrain has been completely converted to sculk several blocks deep and bone block stick up from the from the ground and hang down from the ceiling. The bottom of the biome has lava lakes with soul sand beaches. The biome has red fog and red-tinted water. The sculk in this biome is more advanced. In the ancient dark, sculk is also touch-sensitive. Touching any type of sculk alerts the biome and starts spawning wardens. Unique sculk blocks spawn here with unique abilities. This biome is extremely dangerous. The only structures here are laboratories.

Obsidian Barrier
The obsidian barrier is the wall of obsidian that surrounds the ancient dark.
Structures
Ancient village
Ancient villages are structures similar to ancient cities, but smaller. They are found in the deeper dark biome. They can have a portal in the center, or just a block of reinforced deepslate.

Ancient Fortress
Ancient Fortresses are massive castle-like structures found in the deeper dark cavern biome. They have a portal in the center, just like ancient cities. They have tall walls with many pathways inside them, the loot contains potions and other combat equipment, as well as resources like wood and food.

Sculk Traps
Sculk traps are the 'spawner dungeons' of the deeper dark. Sculk traps consist of a disk of deepslate bricks supported by 4 pillars, on top there is a barrel, with 2 sensors and 2 shriekers next to it. The loot contains enchanted books, experience bottles, and an enchanted book with one of the first 4 new sculk-enchantments. They spawn in the volcanic caverns and deeper dark biomes.

Amethyst Mineshaft
The amethyst mineshaft spawns in the amethyst mines and can be found using an amethyst mineshaft locator compass. It is a series of wooden mineshaft tunnels connected to a stone center room with a staircase leading up to the top room. The top room has a domed ceiling, 4 side rooms, 4 hallways for housing, and a sculk conversion pedestal on top of the staircase. The 4 side rooms include a room with blast furnaces and chests, a room with a farm, a room with an animal pen, and a room with an auto respawn anchor and reinforced deepslate. There is a lot of loot in these structures, but be careful, there is a new mob in the mineshafts: The Shockwave. One shockwave is found on each floor (except the top room) and will stay on that floor. Shockwaves are really loud, strong, move really fast and wander around their floor. If you see or hear one close by, you need to go to a wall and surround yourself in blocks and wait for it to pass. Each floor of the mineshaft has an altar fragment, you need at least one to create a sculk converter, but you need 8 to fully power it.

Laboratory
The Laboratory if found in the ancient dark and can be found using a laboratory locator compass. It is made out of many rooms with various experiments around the outside, and tunnels on the inside. The structure is very damaged, and is likely hiding something.
If you have keepInventory on, and you die in the deeper dark, your items will still drop, but they will be indestructible and cannot despawn. (Disabled by default, can be enabled by a gamerule)
If you get on top of the dimension, you will be pulled back down into the dimension by a mysterious force. If you try to resist, it will damage you.
New Items
Splash Potion of Blindness
Lasts for 1 minute. Can be found in ancient fortress chests, or crafted in a sculk converter.
Activated Sculk Shrieker
A sculk shrieker that can spawn the warden. Crafted in a sculk converter.
Sculk Enchantments
Sculk Enchantments are special enchantments with blue text that can only be found in the deeper dark. Some can be obtained in sculk traps, or by echanting in a sculk converter.
Clearsight
Protects the wearer from blindness 1 and reduces the fog of darkness 1 Can be applied to helmets. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Sonic Boom
Allows the wearer to use the warden's sonic attack. sneak while looking down to charge up, and un-sneak to fire. Only works for players. Can be applied to chestplates. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Safefall
Increases the safe fall distance of the wearer. Has 3 levels. Can be applied to leggings. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Darkspeed
Allows the wearer to move faster in complete darkness. (Light-level 0) Has 3 levels. Can be applied to boots Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Resonate
Makes mobs that hit you glow. also allows you block sonic boom attacks. (Except for the ones made by a warden) Can be obtained in sculk traps, or by enchanting in a sculk converter. Can be applied to shields.
Shrieker Sense
highlights sculk shriekers you look at. (even if they are behind walls) Can be applied to spyglasses. Can only be obtained by enchanting in a sculk converter.
Laboratory Locator Compass
Points to an Laboratory. Can be found in the lower levels of amethyst mineshafts in barrels.
Amethyst Mineshaft Locator Compass
Points to an amethyst mineshaft. Can be found in ancient fortress chests.
Ancient Fortress Locator Compass
Points to an ancient fortress. Can be found in ancient village chests.
Warden Tracker
When held in your hand, shows your warden warning level and points to the nearest warden within 64 blocks. It also tells you if the ancient dark notices you. Can be found in amethyst mineshaft supply chests, and can be created using sculk conversion.
Conversion Altar Fragment
Each floor of the amethyst mineshaft has one altar fragment. Drop one of them on a sculk catalyst to create a sculk converter. Drop more of them on a sculk converter to upgrade it. A sculk converter can have up to 8 fragments.
Sculk Conversion
Sculk Conversion is a way to craft items using a sculk catalyst. To create a sculk converter, drop altar fragments on a sculk catalyst (altar fragments are found in an amethyst mineshaft). Sculk converters need experience and soul fire to work. Surround them with soul fire in a circle, and kill mobs near it to give it xp. Every recipe needs different items, xp amounts, and soul fire amounts. The block will display the amount of xp (green bar) and soul fire (blue fires) it has. The block will try to convert every time it gets xp. Place items in the blue frame at the top of the altar. Once provided with the right resources, kill a mob near the converter and the item will convert after some time.

Sculk Conversion Recipes
Sculk conversion can be used to create new items. each recipe requires an item, a minimum number of experience and a minimum number of soul flames.
Echo Shard
- Amethyst Shard
- 1 xp
- 0 flames
Sculk Catalyst
- Bone Block
- 10 xp
- 4 flames
Experience Bottle
- Awkward potion
- 5 xp
- 1 flame
Activated Sculk Shrieker
- Sculk Shrieker
- 15 xp
- 8 flames
Splash Potion Of Blindness
- Awkward Potion
- 5 xp
- 3 flames
Enchanted Echo Key
- The same as the ones you get when entering the deeper dark
- The location is saved as the block above the converter
- Echo Shard
- 5 xp
- 2 flames
- conversion must be done outside of the deeper dark dimension
Reinforced Deepslate
- Deepslate
- 30 xp
- 4 flames
Soul Sand
- 1 flames
- sand
- 1 xp
Soul Soil
- dirt
- 1 xp
- 1 flames
Warden Tracker
- Compass
- 30 xp
- 1 flames
Enchantment Addition
A sculk converter can be used to add enchantments to enchantable items.
- Place an enchantable item in the conversion slot
- Enchanted books are not considered enchantable, but regular books are
- When triggered, a compatible enchantment will try to be added to the item
- Note that if you trigger it and nothing happens, it might because it has selected an already applied or curse enchantment. It doesn't mean the item is fully enchanted. You can trigger it again to select a different enchantment.
- 30 xp
- The number of soul fire flames increases the enchanting power.
Opening the Portal
You can create a portal by first placing an enchanted echo shard in an item frame or glow item frame at the bottom of a reinforced deepslate portal in the deeper dark, and then killing a warden that is within 64 blocks of the item frame. The portal will take you to the location saved in the echo shard. If the echo shard links to a portal on the other side, it will attempt to light it.
Portals are experimental. If the portal is behaving strangely, there is a gamerule to disable it.

Gamerules
To change Gamerules, run /function deeper_dark:gamerules
- Disable keepInventory Override
- Disable Screen Shake
- Disable Sculk Conversion
- Disable Portal Particles
- Shockwave Emits Light
- Shockwave Can Dig
- Shrieker Sense Scan Limit
- Disable Portals
Creative Mode
When in creative mode, players can run /trigger deeper_dark.items to get a list of items in the datapack. Click on an item to obtain it.
Important Information
1.19.4 compatible versions are not compatible with the 1.20 Experimental Datapack.
The enchantment showcase video can be found here.
Always backup existing worlds before installing or updating this datapack!
This datapack is a worldgen datapack! That means It CANNOT be uninstalled!
This datapack is an extensive datapack! Always backup your world before installing or updating any other datapacks in your world.
Has translation support.
Compatible with Paper and Purpur.
(possibly) incompatible with Realms!
Do not use this on Minecraft versions that it is not marked as compatible with!
To use this datapack/mod in a modpack outside of Modrinth, you must comment on its Planet Minecraft page that you are using this datapack/mod in a modpack and include either a link to the modpack in the comment, or both its name and a link to the website it's hosted on in the comment.
Credits
Credit to peA_sh0ter for helping me design the deep oasis biome.
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- Updated to 26.1
- Updated to 26.2
- Added "Dimension Intertwined" advancement
- Fixed a bug where the dimension on the enchanted echo shard tooltip was green
- Language fix for "Echoes in the Wind" advancement
- Updated to 26.1
- Updated to 26.2
- Added "Dimension Intertwined" advancement
- Fixed a bug where the dimension on the enchanted echo shard tooltip was green
- Language fix for "Echoes in the Wind" advancement
- Added Forgotten Recipes
- Added "On The Otherside" advancement
- Added Forgotten Recipes
- Added "On The Otherside" advancement
- Fixed a bug where errors in deeper dark could break other datapacks
- Updated to 1.21.11
- Fixed a bug where errors in deeper dark could break other datapacks
- Updated to 1.21.11
- Fixed some bugs with sculk conversion
- Added a sculk conversion recipe for enchanted golden apples
- Pistons can now remove the item in a sculk converter
- Added mod support for shrieker sense
- Updated to 1.21.7
- Added translation key for missing dimension error
- Fixed a bug where the entering sound didn't play
- Added Traditional Chinese zh_tw Language (eunalice)
- Updated Credits
- Fixed a bug where items that couldn't be enchanted in an enchanting table couldn't be enchanted in a sculk converter
- Fixed an incorrect offset for shrieker sense rings
- Placing an item into a sculk converter in creative mode no longer copies the item
- Fixed typo in "Obisdian Barrier"
- Fixed a bug where some advancements were impossible to get
- Fixed some bugs with shockwave ai
- Fixed some bugs with sculk conversion
- Added a sculk conversion recipe for enchanted golden apples
- Pistons can now remove the item in a sculk converter
- Added mod support for shrieker sense
- Updated to 1.21.7
- Added translation key for missing dimension error
- Fixed a bug where the entering sound didn't play
- Added Traditional Chinese zh_tw Language (eunalice)
- Updated Credits
- Fixed a bug where items that couldn't be enchanted in an enchanting table couldn't be enchanted in a sculk converter
- Fixed an incorrect offset for shrieker sense rings
- Placing an item into a sculk converter in creative mode no longer copies the item
- Fixed typo in "Obisdian Barrier"
- Fixed a bug where some advancements were impossible to get
- Fixed some bugs with shockwave ai
- Fixed a bug where some items didn't stack correctly
- Updated gamerules to new format
- Updated to 1.21.6
- Fixed a bug where some items didn't stack correctly
- Updated gamerules to new format
- Updated to 1.21.6
- Updated to 1.21.5
- Added translation support
- Updated to 1.21.5
- Added translation support
- Buffed anticatalysts
- Anticatalysts can now damage sculk entities
- Added Sonic Blaster
### Sculk Converter
- Readded sculk converter enchant echo shard recipe
- Sculk Converters now store the dimension they are placed in
- Sculk Converters can now only be placed by players
- Decreased sculk converter hitbox size
### Amethyst Mineshaft
- Added calsite and smooth basalt to amethyst mineshaft storage barrels
- Decreased amethyst mineshaft size
- Decreased shockwave darkness time when it passes
- Shockwaves now give darkness on hit
- Shockwaves now deal a random amount of damge between 10-25
### Misc
- Added sonic boom damage gamerule
- New advancements
- advancement changes
- Increased resonate enchanment glow time from 15 seconds to 60
- Increase defender slam attack chargeup time
- Increased default maxCommandChainLength and maxCommandForkCount to 2147483647
### Bug Fixes
- Fixed a bug where some blocks would not unload until world restart
- Fixed a bug where killing a warden in certain ways did not activate a portal
- Fixed a display bug with portals
- Fixed a bug where exiting the dimension via portal would only disenchant the echo shard if the other side was in a loaded chunk
- Fixed some bugs with portal teleport precision
- Buffed anticatalysts
- Anticatalysts can now damage sculk entities
- Added Sonic Blaster
### Sculk Converter
- Readded sculk converter enchant echo shard recipe
- Sculk Converters now store the dimension they are placed in
- Sculk Converters can now only be placed by players
- Decreased sculk converter hitbox size
### Amethyst Mineshaft
- Added calsite and smooth basalt to amethyst mineshaft storage barrels
- Decreased amethyst mineshaft size
- Decreased shockwave darkness time when it passes
- Shockwaves now give darkness on hit
- Shockwaves now deal a random amount of damge between 10-25
### Misc
- Added sonic boom damage gamerule
- New advancements
- advancement changes
- Increased resonate enchanment glow time from 15 seconds to 60
- Increase defender slam attack chargeup time
- Increased default maxCommandChainLength and maxCommandForkCount to 2147483647
### Bug Fixes
- Fixed a bug where some blocks would not unload until world restart
- Fixed a bug where killing a warden in certain ways did not activate a portal
- Fixed a display bug with portals
- Fixed a bug where exiting the dimension via portal would only disenchant the echo shard if the other side was in a loaded chunk
- Fixed some bugs with portal teleport precision
- New enchantment
- Lets you mine faster when below y=0, or in the deeper dark dimension
- Obtained by sculk conversion
### Obsidian Barrier
- New biome
- It is a solid wall of obsidian you will have to mine through
- Undermine is recommended
### Ancient Dark
- New biome
- The home biome of the sculk
- New types of sculk blocks can be found here
- Sculk here is touch-sensitive, if you touch it, it will start spawning wardens
- Generates surounded by the obsidian barrier on all sides
### Sculk Tentacle
- New block
- Found in the Ancient Dark
### Sculk Claw
- New block
- Found in the Ancient Dark
### Soul Syphon
- New block
- Found in the Ancient Dark
### Laboratory
- New structure
- Found in the Ancient Dark
- Contains ?? ????? ?? ??? ??????
### Defender
- ??? ??????
- Found in the laboratory
- ??? ????? ???? ?? ??? ?????? ????
### Anticatalyst
- ??? ?????
- ???????? ?? ??????? ??? ????????
- ?????? ????? ?? ? ?????? ????
### Other
- Resonate is now a common enchant and spawns in sculk traps
- Added Laboratory Locator Compass found in amethyst mines storage barrels
- New advancements
- Optimizations
This will likely be the last major update for Deeper Dark
- New enchantment
- Lets you mine faster when below y=0, or in the deeper dark dimension
- Obtained by sculk conversion
### Obsidian Barrier
- New biome
- It is a solid wall of obsidian you will have to mine through
- Undermine is recommended
### Ancient Dark
- New biome
- The home biome of the sculk
- New types of sculk blocks can be found here
- Sculk here is touch-sensitive, if you touch it, it will start spawning wardens
- Generates surounded by the obsidian barrier on all sides
### Sculk Tentacle
- New block
- Found in the Ancient Dark
### Sculk Claw
- New block
- Found in the Ancient Dark
### Soul Syphon
- New block
- Found in the Ancient Dark
### Laboratory
- New structure
- Found in the Ancient Dark
- Contains ?? ????? ?? ??? ??????
### Defender
- ??? ??????
- Found in the laboratory
- ??? ????? ???? ?? ??? ?????? ????
### Anticatalyst
- ??? ?????
- ???????? ?? ??????? ??? ????????
- ?????? ????? ?? ? ?????? ????
### Other
- Resonate is now a common enchant and spawns in sculk traps
- Added Laboratory Locator Compass found in amethyst mines storage barrels
- New advancements
- Optimizations
This will likely be the last major update for Deeper Dark
- Updated to 1.21.4
- Removed some annoying messages in the output log
- Updated to 1.21.4
- Removed some annoying messages in the output log
- Updated to 1.21.2/3
- Fixed a bug where the portal open sound played whenever you traveled through a portal
- Updated all textures to dpt 2 format
- Fixed bug where the shockwave texture was incorrectly offset
- Updated to 1.21.2/3
- Fixed a bug where the portal open sound played whenever you traveled through a portal
- Updated all textures to dpt 2 format
- Fixed bug where the shockwave texture was incorrectly offset
- Converter fragments now control the maximum number of soul flames that can be used at once
- It only takes a single shard to create a converter
- Converter fragments now have a limit of 8 instead of 12
- Soul campfires can now be used instead of soul flames
- Reinforced deepslate now only costs 4 soul flames
### Enchantment Addition:
- Putting an item in a sculk converter will add an enchantment to it
- The level of the enchantment is determined by the number of soul flames
- Enchanting anything costs 30 xp
- Books can only be enchanted once
### Deeper Dark:
- The old cave generation system has been replaced across the entire dimension with new tunnel-like caves
- The deeper dark can now be entered from any other dimension
- Entering the deeper dark can only put you in the dimension's main biome
### Deeper Dark Cavern:
- New biome
- It is similar to the deeper dark's main biome, but it is a large open cavern
- Big pillars connect the ceiling to the floor
- Ancient fortresses can only spawn here now
### Amethyst Mineshaft:
- Amethyst mineshafts now have less branches
- Amethyst mineshafts now only have 11 layers
- Amethyst mineshaft support pillars will be made out of cobbled deepslate when close to lava
- Amethyst mineshaft support pillars will be made out of polished basalt when in a volcanic caverns biome
- Shockwaves only spawn on the same layers as the player
### Volcanic Caverns:
- Increased tuff spawning
- Updated magma block and basalt spawning
- The volcanic caverns biome is now river/ravine-like and spawns a lava river at its center
### Amethyst Mines:
- Reduced calibrated sculk sensors
- Special wide caves spawn here
### Deep Oasis:
- Now spawns above the new deeper dark cavern biome
- Added azalea trees
- Made vines smaller
- Special caves spawn here
### Ancient Village:
- New structure
- Like an ancient city, but smaller
- Spawns in the deeper dark biome
- fills the same role as the ancient fortress did, and the deeper dark ancient cities before that
### Echo shards:
- Enchanted echo shards now display the coordinates and dimension of their stored location
- Echo shards now save their location when being held and taken through a deeper dark portal
- Echo shards can no longer be enchanted by a sculk converter
- The "The Warden is preventing the portal from working." message has been replaced with a sound effect
### Ancient Fortress Locator Compass:
- New item
- Functions just like the other locator compass but points to an ancient fortress
- Spawns in ancient villages
### Other:
- Large structures are now more common
- Portals can be created in any other dimension
- Deeper dark biomes now have previously missing vanilla biome property tags
- New advancement
- Advancement changes
- Bug Fixes
- Converter fragments now control the maximum number of soul flames that can be used at once
- It only takes a single shard to create a converter
- Converter fragments now have a limit of 8 instead of 12
- Soul campfires can now be used instead of soul flames
- Reinforced deepslate now only costs 4 soul flames
### Enchantment Addition:
- Putting an item in a sculk converter will add an enchantment to it
- The level of the enchantment is determined by the number of soul flames
- Enchanting anything costs 30 xp
- Books can only be enchanted once
### Deeper Dark:
- The old cave generation system has been replaced across the entire dimension with new tunnel-like caves
- The deeper dark can now be entered from any other dimension
- Entering the deeper dark can only put you in the dimension's main biome
### Deeper Dark Cavern:
- New biome
- It is similar to the deeper dark's main biome, but it is a large open cavern
- Big pillars connect the ceiling to the floor
- Ancient fortresses can only spawn here now
### Amethyst Mineshaft:
- Amethyst mineshafts now have less branches
- Amethyst mineshafts now only have 11 layers
- Amethyst mineshaft support pillars will be made out of cobbled deepslate when close to lava
- Amethyst mineshaft support pillars will be made out of polished basalt when in a volcanic caverns biome
- Shockwaves only spawn on the same layers as the player
### Volcanic Caverns:
- Increased tuff spawning
- Updated magma block and basalt spawning
- The volcanic caverns biome is now river/ravine-like and spawns a lava river at its center
### Amethyst Mines:
- Reduced calibrated sculk sensors
- Special wide caves spawn here
### Deep Oasis:
- Now spawns above the new deeper dark cavern biome
- Added azalea trees
- Made vines smaller
- Special caves spawn here
### Ancient Village:
- New structure
- Like an ancient city, but smaller
- Spawns in the deeper dark biome
- fills the same role as the ancient fortress did, and the deeper dark ancient cities before that
### Echo shards:
- Enchanted echo shards now display the coordinates and dimension of their stored location
- Echo shards now save their location when being held and taken through a deeper dark portal
- Echo shards can no longer be enchanted by a sculk converter
- The "The Warden is preventing the portal from working." message has been replaced with a sound effect
### Ancient Fortress Locator Compass:
- New item
- Functions just like the other locator compass but points to an ancient fortress
- Spawns in ancient villages
### Other:
- Large structures are now more common
- Portals can be created in any other dimension
- Deeper dark biomes now have previously missing vanilla biome property tags
- New advancement
- Advancement changes
- Bug Fixes
- Updated to 1.21
- Replaced the sculk enchantment system with the vanilla enchantment system
- Reworked Safefall
- Updated Darkspeed
- Updated Shrieker Sense
- Reduced the number of shriekers and sensors in the ancient fortress
- Removed brightest light advancement
- Updated to 1.21
- Replaced the sculk enchantment system with the vanilla enchantment system
- Reworked Safefall
- Updated Darkspeed
- Updated Shrieker Sense
- Reduced the number of shriekers and sensors in the ancient fortress
- Removed brightest light advancement
- Updated to 1.20.5/6
- Updated to 1.20.5/6