Delta Force Skills
Delta Force Skills is a Minecraft (Neo)Forge combat mod that adds tactical operator-style characters, active skills, custom equipment, materials, and combat mechanics to Minecraft.
The mod is designed for players who want more character-based combat instead of only using vanilla weapons and armor. Each playable character has a different role, skill set, and gameplay style, so you can choose a character that fits how you want to fight in PvP, PvE, or general survival gameplay.
This is an unofficial fan-made project inspired by tactical operator games. It is not an official Delta Force project and is not affiliated with the owners of Delta Force.
What does this mod add?
Delta Force Skills currently adds:
A character selection system 28 playable characters Multiple character roles, including Assault, Support, Engineer, Recon, Bosses and Special characters Unique active skills and character mechanics Custom tactical equipment, materials, and items Combat tools designed for both PvP and PvE gameplay Character abilities that focus on timing, positioning, counterplay, and different combat styles
The goal of the mod is to make Minecraft combat feel more tactical and varied. Instead of every player fighting in the same way, players can choose different characters with different strengths, weaknesses, and utility.
Playable characters
There are currently 30 playable characters available.
Assault
D-Wolf Vyron Nox Tempest
Support
Stinger Toxik Vlinder Rover
Engineer
Sineva Uluru Gizmo Shepherd N-two
Recon
Luna Hackclaw Morse Raptor
Bosses
Saeed(and his team) Ghroth Commander
Special
These characters are original or community-submitted characters created for this mod.
Manba Nikaidou Hiro CatDad Department Undead Lex_Ninjia Corps NikaidouHiro-Witchification Gambler
Valorant
Chamber
The character list, balance, skill effects, and visuals may change in future versions as the mod continues development.
How to use the mod
After entering the game, open the character selection interface and choose a character.
You can access the character selection interface from the character selection panel when entering the game. In creative mode, you can also open it through the character selection interface button.
After selecting a character, you can use that character's skills, equipment, and mechanics in combat. Different characters are designed for different situations, such as direct fighting, support, traps, drones, shields, scouting, or special utility.
Why download this mod?
Download this mod if you want:
More tactical combat options in Minecraft Playable characters with different skill sets PvP and PvE combat with more variety Operator-style abilities, gadgets, and equipment A mod that focuses on mechanics and character identity instead of only adding stronger weapons or armor
This mod is especially suitable for players or servers that want class-based combat, character selection, custom PvP modes, or a more ability-focused survival experience.
Important information
This project is still under active development.
APIs, mechanics, balance values, assets, compatibility behavior, textures, models, and sounds may change between versions. Some armor textures and visual assets may still be improved in later updates.
Please check the Versions tab for the correct Minecraft version and Forge version before downloading.
This mod is intended to work on both the client and the server when used in multiplayer.
All Versions
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Added new skill damage decay settings for some explosive skills in the settings interface, new damage settings for some summons (like Gizmo's small spider), and new damage settings for Sineva Shield Bash and Dash Shield Bash.
Added a stamina configuration page in the settings interface, allowing players to toggle all stamina-consuming actions or the display of the stamina bar.
Enhanced and implemented the functionality of Hvk Universal Glue and added a crafting recipe for it.
Content Changes:
Vyron's Tiger Crouch Cannon shells and D-Wolf's Triple Hand Cannon grenades no longer bounce upon hitting the ground but instead stay in place until the countdown expires.
When players have multiple Fox brand music players, only one will take effect at a time, prioritizing the one with the strongest buff. If multiple have the same strength, the one appearing first in the inventory is used.
Optimization:
Optimized recipe acquisition logic for Hvk Advanced Standard Template Construct and Hvk Advanced Disintegration Beam Launcher. When JEI is loaded, they will try to acquire and be compatible with recipes registered in JEI, automatically expanding recipes from other mod-specific crafting types.
Optimized the layout of the character settings page in the settings interface and improved some existing translations or added missing translations.
Bug Fixes:
Fixed an issue where Chambler could throw skill-specific weapons or reload them under certain conditions.
Fixed an issue where items could become non-stackable when using the mod under certain conditions.
Fixed severe UI displacement issues with the mod's skill UI in some cases and removed the configuration page causing it.
Fixed an issue where players couldn't automatically step over stairs in some cases.
Fixed an issue where the H70 Elite Helmet and H70 Elite Night Vision Helmet didn't properly grant buffs to summons from other mods.
Fixed an issue where the trading post was unusable in creative mode.
Fixed an issue where the Hvk Advanced Disintegration Beam Launcher would yield abnormal amounts of products when acquiring TaCZ-related recipes.
Fixed an issue where the mod could cause abnormal cooldown times for players when running on a server. Players' current skill cooldowns can no longer exceed the maximum cooldown set for the corresponding skill.
Added new skill damage decay settings for some explosive skills in the settings interface, new damage settings for some summons (like Gizmo's small spider), and new damage settings for Sineva Shield Bash and Dash Shield Bash.
Added a stamina configuration page in the settings interface, allowing players to toggle all stamina-consuming actions or the display of the stamina bar.
Enhanced and implemented the functionality of Hvk Universal Glue and added a crafting recipe for it.
Content Changes:
Vyron's Tiger Crouch Cannon shells and D-Wolf's Triple Hand Cannon grenades no longer bounce upon hitting the ground but instead stay in place until the countdown expires.
When players have multiple Fox brand music players, only one will take effect at a time, prioritizing the one with the strongest buff. If multiple have the same strength, the one appearing first in the inventory is used.
Optimization:
Optimized recipe acquisition logic for Hvk Advanced Standard Template Construct and Hvk Advanced Disintegration Beam Launcher. When JEI is loaded, they will try to acquire and be compatible with recipes registered in JEI, automatically expanding recipes from other mod-specific crafting types.
Optimized the layout of the character settings page in the settings interface and improved some existing translations or added missing translations.
Bug Fixes:
Fixed an issue where Chambler could throw skill-specific weapons or reload them under certain conditions.
Fixed an issue where items could become non-stackable when using the mod under certain conditions.
Fixed severe UI displacement issues with the mod's skill UI in some cases and removed the configuration page causing it.
Fixed an issue where players couldn't automatically step over stairs in some cases.
Fixed an issue where the H70 Elite Helmet and H70 Elite Night Vision Helmet didn't properly grant buffs to summons from other mods.
Fixed an issue where the trading post was unusable in creative mode.
Fixed an issue where the Hvk Advanced Disintegration Beam Launcher would yield abnormal amounts of products when acquiring TaCZ-related recipes.
Fixed an issue where the mod could cause abnormal cooldown times for players when running on a server. Players' current skill cooldowns can no longer exceed the maximum cooldown set for the corresponding skill.
Optimized some skills.
Fixed the issue in version 1.9.0 where using it on the server would directly cause server errors.
Optimized some skills.
Fixed the issue in version 1.9.0 where using it on the server would directly cause server errors.
Added some new functions.
Added a new character belong to bosses.
Renewed the UI.
Added some new functions.
Added a new character belong to bosses.
Renewed the UI.
Added explanation of the gamerules.
Added explanation of the gamerules.
Added explanation of the gamerules.
Added some functions.
Added some items.
Made some changes.
Added some functions.
Added some items.
Made some changes.
Added some functions.
Added some items.
Made some changes.
Added a boss beacon, and adjusted the way some items are obtained and crafted around the boss.
Balanced some characters.
Fixed some bugs.
Added some new game rules.
Added a boss beacon, and adjusted the way some items are obtained and crafted around the boss.
Balanced some characters.
Fixed some bugs.
Added some new game rules.
Added a boss beacon, and adjusted the way some items are obtained and crafted around the boss.
Balanced some characters.
Fixed some bugs.
Added some new game rules.
Added a command to cancel a player's class
Added four new characters:
Engineer:N-two
Special:Corps,NikaidouHiro-Witchification
Valorant:Chamber
Added a command to cancel a player's class
Added four new characters:
Engineer:N-two
Special:Corps,NikaidouHiro-Witchification
Valorant:Chamber
Added a command to cancel a player's class
Added four new characters:
Engineer:N-two
Special:Corps,NikaidouHiro-Witchification
Valorant:Chamber
Added a config file to adjust player attributes for easier tweaking of values.
Surgical kits will now prioritize treating negative effects other than wounds.
Damage from wounds will no longer interrupt item usage.
Fixed a crash that could happen when wearing helmets with hearing bonuses while having downed rescue installed.
Fixed an issue where helmets' thermal and night vision couldn't be toggled correctly when dealtarmorspecial was turned off.
Added a config file to adjust player attributes for easier tweaking of values.
Surgical kits will now prioritize treating negative effects other than wounds.
Damage from wounds will no longer interrupt item usage.
Fixed a crash that could happen when wearing helmets with hearing bonuses while having downed rescue installed.
Fixed an issue where helmets' thermal and night vision couldn't be toggled correctly when dealtarmorspecial was turned off.
Added commands for automatic team-up and respawn for PvP.
Now the Haff Shop sells guns, their attachments, and ammo, and it will automatically fetch all corresponding items currently loaded in TACZ.
The configuration files for Haff Shop and Ghroth_Armory have been separated into dealtforceshop.toml, where you can see all the shop items and configure their prices and whether they can be purchased.